Star Legions

Last updated
Star Legions
Star Legions cover.jpg
Developer(s) Supernova Creations
Publisher(s) Mindcraft
Designer(s) Trevor Sorensen
Platform(s) MS-DOS
Release1992
Genre(s) Strategy
Mode(s) Single-player

Trevor Sorensen's Star Legions is a 1992 video game published by Mindcraft.

Contents

Gameplay

Star Legions was based on the planetary assault module of Star Fleet II . This allowed for more detail control of ground troops landing on the planet.

The player has two different kind of troops: shock-troops and regular troops. The player's task is to first put their shock-troopers down on the planet and destroy its shields. Then they can land their regular troopers and invade the planet. The player could also bombard the planet first and then try to invade it.

It was notable for being an early Command & Conquer -like point and click game with speech.[ citation needed ]

Troops gain names and experience; after a successful fight, they receive a legion name, such as "Silver Snakes", and improve by recovering faster their suffered losses, because of the remaining veteran fighters.

Finally, the player gets different worlds to invade from primitive to very good developed planets who are more difficult to subdue.

Development and release

This game, published by Mindcraft, another affiliated label of Electronic Arts, was released in late 1992.

The game was designed and written by Trevor Sorensen, Mark Baldwin, and Brett Keeton with artwork by Richard Launius.

Although the initial release was buggy, two patches were soon available which fixed all the known bugs.

Reception

Computer Gaming World criticized Star Legions for overly simple wargaming mechanics such as lacking air support, restoring legions' health to full between worlds, the lack of impact of the terrain on gameplay, and many serious bugs. The magazine said that Star Legions made injustice to science-fiction and wargame genres. [5] A February 1994 survey of space war games gave it a grade of C, stating that the game "suffered from a high tedium factor". [6] The game (as "Space Legions") was reviewed in 1993 in Dragon #193 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 3 out of 5 stars. [2] A May 1994 survey of strategic space games set in the year 2000 and later gave the game two-plus stars out of five, stating that it had "an unusual number of bugs and a numbing sameness to the scenarios". [1]

Jim Trunzo reviewed Star Legions in White Wolf #36 (1993), rating it a 4 out of 5 and stated that "Star Legions also boasts many small extras that add up to a large amount of enjoyment. Short speech clips, good sound effects, and some tongue-in-cheek humor make Star Legions worth owning." [7]

Related Research Articles

<i>Tegels Mercenaries</i> 1992 video game

Tegel's Mercenaries is a real-time tactics strategy video game developed by Mindcraft and released for PC DOS in 1992. It was led by Strike Squad in 1993.

<i>Spaceward Ho!</i> 1990 video game

Spaceward Ho! is a turn-based science fiction computer strategy game that was written by Peter Commons, designed by Joe Williams and published by Delta Tao Software. The first version was released in 1990, and further upgrades followed regularly; the current version, 5.0.5, was released on July 8, 2003. It has received wide recognition in the Macintosh community, for example being inducted into the Macworld Game Hall of Fame.

<i>The Magic Candle</i> 1989 video game

The Magic Candle: Volume 1 is a role-playing video game designed by Ali Atabek and developed and published by Mindcraft in 1989.

<i>Planets Edge</i> 1992 video game

Planet's Edge is a 1992 space science fiction role-playing video game developed by New World Computing with Eric Hyman as the lead designer. The game's plot centers on investigating the sudden disappearance of planet Earth, by venturing out into the universe from a Moon base. There are two main play modes: real-time exploration and combat using various spacecraft, and turn-based exploration, problem solving, and combat on the surface of dozens of planets. The game features a variety of objects, weapons, and missions, though it lacks any detailed experience or stats system for the four characters the player controls.

<i>MechWarrior</i> (1989 video game) 1989 video game

MechWarrior is the second video game released in the BattleTech game series. MechWarrior was the first video game to offer the player a chance to pilot a BattleMech from the view of a pilot. With this game the player has a great deal of freedom when compared to many of the follow-up MechWarrior games, which include choosing missions, buying & selling mechs and parts, hiring lance-mates, and traveling throughout the Inner Sphere. Underneath the major game mechanics, the player had the option of following a role playing style story arc that would unfold over five in-game years.

<i>Space Quest IV</i> 1991 video game

Space Quest IV: Roger Wilco and the Time Rippers is a 1991 graphic adventure game by Sierra On-Line, and the fourth entry in the Space Quest series. The game was released originally on floppy disks in March 1991, and later released on CD-ROM in December 1992 with full speech support; an Atari ST version was announced via Sierra Online's magazine, Sierra News Magazine, but was later canceled. The game sees players assume the role of Roger Wilco, who is thrust into a new adventure across time and space where he must thwart the plans of an old foe that is seeking revenge against him.

The Star Fleet computer games are starship tactical combat simulations originally created by Dr. Trevor Sorensen in the late 1970s.

<i>RoboSport</i> 1991 video game

RoboSport is a 1991 turn-based tactics computer game. It was created by Edward Kilham and developed and published by Maxis.

<i>BattleTech: The Crescent Hawks Revenge</i> 1990 video game

BattleTech: The Crescent Hawks' Revenge is a real-time tactics game based in the FASA BattleTech universe. It is a direct sequel to BattleTech: The Crescent Hawk's Inception, though the gameplay is considerably different from that of the first title, which was primarily an adventure/role-playing game. Developed by Westwood Associates for Mediagenic, and produced by Scott Berfield, the game serves as a prototype for what later became Dune II, the first real-time strategy title on the PC.

<i>Empire</i> (1977 video game) Wargame

Empire is a 1977 turn-based wargame with simple rules. The game was conceived by Walter Bright starting in 1971, based on various war films and board games, notably Battle of Britain and Risk. The game was ported to many platforms in the 1970s and 1980s. Several commercial versions were also released such as Empire: Wargame of the Century, often adding basic graphics to the originally text-based user interface.

<i>Task Force 1942</i> 1992 video game

Task Force 1942: Surface Naval Action in the South Pacific is an MS-DOS video game released by MPS Labs (MicroProse) in 1992.

<i>Empire: Wargame of the Century</i> 1987 video game

Empire: Wargame of the Century is a video game based on Empire developed by Walter Bright and published by Interstel Corporation in 1987.

<i>Star Command</i> (1988 video game) 1988 video game

Star Command is a video game released by Strategic Simulations in 1988.

<i>Skyfox II: The Cygnus Conflict</i> 1987 video game

Skyfox II: The Cygnus Conflict is a space combat computer game developed by Dynamix and published by Electronic Arts in 1987 for the Commodore 64 as a sequel to the original Skyfox for the Apple II. It was ported to the Amiga, Atari ST, and MS-DOS. The creator of Skyfox, Ray Tobey, was not involved in this game.

<i>The Universal Military Simulator</i> 1987 video game

The Universal Military Simulator is a computer game developed by Rainbird Software in 1987 for the Macintosh, Tandy 4000, and IBM PC compatibles. In 1988, both Atari ST, Amiga versions were released. The game was created by Ezra Sidran. The PC and Amiga versions were ported by Ed Isenberg. The game spawned two sequels: UMS II: Nations at War and The War College: Universal Military Simulator 3.

<i>Star Fleet II: Krellan Commander</i> 1989 video game

Star Fleet II: Krellan Commander is a video game and the sequel to Star Fleet I: The War Begins.

<i>Breach 2</i> 1990 video game

Breach 2 is a science fiction strategy video game developed by Omnitrend Software in 1990 for the Amiga, Atari ST and MS-DOS. It is the sequel to the 1987 game Breach, and was itself followed by Breach 3 in 1995. The game is set in the universe of Omnitrend's Universe and Rules of Engagement, and is compatible with both Rules of Engagement games.

<i>Siege</i> (video game) 1992 video game

Siege is a video game released by Mindcraft in 1992 for MS-DOS. An expansion pack, Dogs of War, was released. It added multiplayer, six new castles, and 16 new units to the game. A sequel, Ambush at Sorinor, was released in 1993.

<i>Warlords</i> (1990 video game) 1990 video game

Warlords is a computer wargame released in 1990 for the Amiga and MS-DOS compatible operating systems, then in 1992 for Macintosh. It was designed by Steve Fawkner and developed by Strategic Studies Group. Warlords was followed by three sequels and several spinoffs. The game was based on designer Steve Fawkner's Dungeons & Dragons campaign.

<i>Carriers at War</i> (1992 video game) 1992 video game

Carriers at War 1941-1945: Fleet Carrier Operations in the Pacific is a 1992 wargame by Strategic Studies Group for MS-DOS and Macintosh. It is a remake of the 1984 Carriers at War. An expansion pack, Carriers at War: Construction Kit, was released in 1993. A sequel, Carriers at War II, was also released in 1993.

References

  1. 1 2 Brooks, M. Evan (May 1994). "Never Trust a Gazfluvian Flingschnogger!". Computer Gaming World. pp. 42–58.
  2. 1 2 Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (May 1993). "The Role of Computers". Dragon. No. 193. pp. 57–63.
  3. Dille, Ed (March 1993). "Star Legions". Electronic Games . p. 74. Retrieved December 11, 2024.
  4. "Star Legions". Power Play (magazine)  [ de ] (in German). February 1993. Retrieved December 11, 2024.
  5. Cirulis, Martin E. (April 1993). "A Review of Mindcraft's Star Legions". Computer Gaming World. p. 76. Retrieved 6 July 2014.
  6. Cirulis, Martin E. (February 1994). "The Year The Stars Fell" (PDF). Computer Gaming World. pp. 94–104. Archived (PDF) from the original on May 12, 2013. Retrieved December 11, 2024.
  7. Trunzo, Jim (1993). "The Silicon Dungeon". White Wolf Magazine . No. 36. p. 29.