Stardust (1987 video game)

Last updated
Stardust
Stardust 1987 cover.jpg
Developer(s) Topo Soft
Publisher(s) U.S. Gold (Kixx)
Platform(s) ZX Spectrum, Amstrad CPC, MS-DOS, MSX
Release
Genre(s) Scrolling shooter
Mode(s) Single-player, multiplayer

Stardust is a vertically scrolling shooter developed by Spanish studio Topo Soft and released in the UK by Kixx in 1987 for the ZX Spectrum. [1] The full version was included on a Sinclair User covertape in 1991. [2] It was also released for Amstrad CPC, DOS, and MSX.

The introductory screens include music composed by Pablo Toledo. The same music was later re-used for the game Bronx. [3]

Gameplay

The player controls a small space ship called an "Astrohunter", which flies over the surface of a series of large enemy supercruisers on their way to attack Earth. The player must avoid or destroy various ground targets and free-flying drones in order to eventually reach an array of shield generators. The ship is equipped with a gun that can be improved by collecting power-ups, and a second weapon that targets objects on the ground.

When all the supercruisers have been passed, the Astrohunter lands in an enemy starship and its pilot continues on foot to reach the shield generators. After destroying the generators the pilot must be returned to the ship to escape.

Related Research Articles

<i>Gradius</i> (video game) Sidescrolling shooter video game by Konami

Gradius is a side-scrolling shooter video game developed and published by Konami. The first game in the Gradius series, it was originally released as a coin-operated arcade game in 1985. The player maneuvers a spacecraft known as the Vic Viper that must defend itself from the various alien enemies. The game uses a power-up system called the "power meter", based upon collecting capsules to purchase additional weapons.

<i>Thunder Force</i> (video game) 1983 video game

Thunder Force is a free-roaming scrolling shooter computer game released by Technosoft in 1983. It is the first game in the Thunder Force series. It was initially released for the X1 computer, and later appeared on the Sharp MZ-1500, PC-6001 mkII, and in 1985 on the PC-8801 mkII. In 1984, it was released for the FM-7 and PC-9801 computers as Thunder Force Construction, featuring an add-on that allowed players to create custom made areas, like a level editor or game creation system.

<i>Gyruss</i> 1983 video game

Gyruss is shoot 'em up arcade video game designed by Yoshiki Okamoto and released by Konami in 1983. Gyruss was initially licensed to Centuri in the United States for dedicated machines, before Konami released their own self-distributed conversion kits for the game. Parker Brothers released contemporary ports for home systems. An enhanced version for the Family Computer Disk System was released in 1988, which was released to the North American Nintendo Entertainment System in early 1989.

<i>Tyrian</i> (video game) 1995 video game

Tyrian is a vertically scrolling shooter developed by Eclipse Software for MS-DOS and published in 1995 by Epic MegaGames. Tyrian was programmed by Jason Emery, illustrated by Daniel Cook, and its music composed by Alexander Brandon and Andras Molnar. The game was re-released as freeware in 2004. A free and open-source port of the game started in April 2007.

<i>Laser Squad</i> 1988 video game

Laser Squad is a turn-based tactics video game, originally released for the ZX Spectrum and later for the Commodore 64, Amstrad CPC, MSX, Amiga, Sharp MZ-800 and Atari ST and PC computers between 1988 and 1992. It was designed by Julian Gollop and his team at Target Games and published by Blade Software, expanding on the ideas applied in their earlier Rebelstar series. Laser Squad originally came with five mission scenarios, with an expansion pack released for the 8-bit versions, containing a further two scenarios.

<i>Bosconian</i> 1981 video game

Bosconian is a scrolling multidirectional shooter arcade video game developed and released by Namco in Japan in 1981. In North America, it was manufactured and distributed by Midway Games. The goal is to earn as many points as possible by destroying enemy missiles and bases using a ship which shoots simultaneously both the front and back.

<i>Star Goose</i> 1988 video game

Star Goose is a vertically scrolling shooter that was published for the Amiga, Atari ST, and MS-DOS by Logotron in 1988. The player controls Scouser-Gitt, who pilots the eponymous Star Goose, a vessel that has been commissioned to scour the planet Nom and collect 48 crystals. Players must collect all six crystals in each of the game's eight levels to advance, while at the same time avoiding or destroying enemies and maintaining their shield, ammunition, and fuel levels. The game's surfaces are contoured, which affects the way that bullets travel, and contain tunnels that switch modes to a three-dimensional perspective where the player can replenish their resources.

<i>Rebelstar</i> 1984 video game

The Rebelstar games are a series of turn-based tactics video games designed by Julian Gollop. Rebelstar Raiders was published in 1984 by Red Shift for the ZX Spectrum. It was reworked in machine code as Rebelstar, published by Firebird in 1986. A sequel, Rebelstar II, was published in 1988 by Silverbird. Rebelstar, but not its sequel, was also adapted for the Amstrad CPC home computer.

<i>Cyberun</i> 1986 video game

Cyberun is a ZX Spectrum video game by Ultimate Play the Game and published by U.S. Gold in 1986. Although not part of the Jetman series, it has similarities to Jetpac in that the player must construct their spaceship from parts, then seek out resources and power-ups.

<i>Star Wars: The Empire Strikes Back</i> (1985 video game) 1985 video game

Star Wars: The Empire Strikes Back is the sequel to the vector graphics Star Wars arcade video game released by Atari, Inc. in 1983. It was made available by Atari Games in 1985 as a conversion kit for the original game. As in Star Wars, the player takes on the role of Luke Skywalker in a set of battle sequences from a first-person perspective. The game features the Battle of Hoth and the subsequent escape of the Millennium Falcon through an asteroid field. It is the third Star Wars arcade title from Atari; the raster game Return of the Jedi came out the previous year.

<i>The Dam Busters</i> (video game) 1984 video game

The Dam Busters is a combat flight simulator set in World War II, published by U.S. Gold in 1984. It is loosely based on the real life Operation Chastise and the 1955 film. The game was released in 1984 for the ColecoVision and Commodore 64; in 1985 for Apple II, DOS, MSX and ZX Spectrum; then in 1986 for the Amstrad CPC and NEC PC-9801.

<i>Aliens: The Computer Game</i> (UK Version) 1986 video game

Aliens: The Computer Game is a 1986 video game developed by Software Studios and published by Electric Dreams Software initially for Amstrad CPC, Commodore 64 and ZX Spectrum. It is based on the film of the same title. Ports for the Commodore 16 and MSX were developed by Mr. Micro and published in 1987.

<i>Silkworm</i> (video game) 1988 video game

Silkworm is a horizontally scrolling shooter developed by Tecmo and first released for arcades in 1988. In 1989 it was ported to the Amiga, Atari ST, Commodore 64, ZX Spectrum, Amstrad CPC and NES (1990) systems by The Sales Curve and released by Virgin Mastertronic.

<i>Empire!</i> 1986 video game

Empire! is a space combat and trading video game designed by Andrew Glaister and published by Firebird Software in 1986 for the Commodore 64, ZX Spectrum, and Amstrad CPC.

<i>ATF</i> (video game) 1988 video game

ATF: Advanced Tactical Fighter is a video game for the ZX Spectrum, Commodore 64, and Amstrad CPC in 1988 by Digital Integration. The player takes control of Lockheed's YF-22A Advanced Tactical Fighter in a fictional war between two rival factions. The world is a collection of islands randomly generated for each game. The fighter can be armed with a combination of cannon rounds, ASRAAM missiles, and Maverick missiles for destroying ground targets, even those out of visual range.

<i>Action Force</i> (video game) 1987 video game

Action Force: International Heroes is a video game released by Virgin Games in 1987 for the ZX Spectrum and Commodore 64, and in 1988 for the Amstrad CPC. The game is set in the world of the Action Force toys by Hasbro. The ZX Spectrum version of the game differs notably from the Commodore and Amstrad versions.

<i>Seiddab Trilogy</i> Video game series

The Seiddab Trilogy is a series of video games designed by Steve Turner for the ZX Spectrum and published by Hewson Consultants. It consists of 3D Space-Wars (1983), 3D Seiddab Attack (1984), and 3D Lunattack. All three games were later published together as The Seiddab Trilogy by Hewson for the Rotronics Wafadrive. The series name is derived from the word "baddies" being spelt in reverse.

<i>Light Force</i> 1986 shooter game

Light Force is a 1986 vertically scrolling shooter designed by Greg Follis and Roy Carter, developed by their company Gargoyle Games, and published under their Faster Than Light imprint. It was released for the Amstrad CPC, Commodore 64, and ZX Spectrum platforms.

<i>DarkOrbit</i> 2006 massively multiplayer video game

DarkOrbit, later renamed to DarkOrbit: Reloaded is a massively multiplayer online game developed by Bigpoint Games. The game is set in outer space, where players control a spaceship to battle against non-player characters and other players. It is a three-dimensional isometric Flash game with over 300 million registered accounts.

<i>Ace</i> (video game) 1985 video game

Ace is a combat flight simulator video game published for the Commodore 64, VIC-20, and Plus/4 in 1985 by Cascade Games. It was ported to the Amstrad CPC, Amstrad PCW, Amiga, and ZX Spectrum.

References

  1. "Stardust". World of Spectrum. Archived from the original on 28 September 2020. Retrieved 2019-03-04.
  2. Sinclair User Magazine Issue 107. ECC Publications. January 1991. pp.  7. ISSN   0262-5458. OCLC   1064343451.
  3. Bronx & Stardust Spectrum Title Music. Otouto72. 21 April 2010. Retrieved 2019-03-04 via YouTube.