Submarine Commander | |
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Developer(s) | Atari, Inc. |
Publisher(s) | Sears |
Programmer(s) | Matthew Hubbard [1] |
Platform(s) | Atari 2600 |
Release | |
Genre(s) | Shoot 'em up |
Mode(s) | Single-player, multiplayer |
Submarine Commander is a shoot 'em up video game for the Atari 2600, developed by Matthew Hubbard at Atari, Inc. [1] It was released exclusively under the Sears Tele-Games label in 1982. [3] [4]
The player controls a submarine going through enemy territory. The player must shoot targets in order to win the game. [4] The player views the action via a periscope that can be rotated through 360 degrees - a rarity for the time. Information provided to the player includes a radar scope, a depth-charge-detector, a fuel gauge, and an engine temperature gauge for detecting engine-overheating. There are eight modes of play, made up of single and two-player mode and four different levels of difficulty for each. [5]
The game was one of three developed by Atari exclusively for Sears, the others being Stellar Track and Steeplechase. [6] It was based on the Midway arcade game Sea Wolf II that was played with a periscope. [7]
A December 1982 review in Joystik magazine described Submarine Commander as being a "very basic shooting-gallery type game." [4]
A retrospective review at 8-Bit Central said the game was "not a visually pleasing experience", but that it the complexity of the gameplay made it "worth playing". 8-Bit Central gave the game 2.5/5 overall. [5] A December 2012 review on the Video Games Critic website called it "an eye-opening experience" and liked the faux-3D graphics and action and gave it a grade of "B+" overall. [8]