Subsurface Circular | |
---|---|
Developer(s) | Mike Bithell Games |
Publisher(s) | Mike Bithell Games |
Composer(s) | Dan le Sac |
Platform(s) | Microsoft Windows, macOS, iOS, Nintendo Switch |
Release |
|
Genre(s) | Text adventure |
Mode(s) | Single-player |
Subsurface Circular is a text-based adventure game developed and published by Mike Bithell Games. The game was released for Microsoft Windows and macOS on 17 August 2017, iOS on 23 October 2017 and Nintendo Switch on 1 March 2018. The game received critical acclaim for its engaging narrative and writing.
Subsurface Circular is a loose take on text-based adventure games, with the game presented in a three-dimensional, third-person perspective. [1] The player controls a robot detective in a futuristic setting, tasked with solving cases aboard a subway system below a human city that ferries around other robots that serve as the workforce. In the game, the robot detective must solve a case of a number of robots that have gone missing, by talking to other robots while they are on the subway cars, following various conversation trees, and at times, solving puzzles to help out a robot and get more information. The player acquires "focal points" on achieving certain goals, which then can be used to question other robots to get more information to solve the mystery. [2]
While the player can select from several names for the playable character, this summary assumes the use of "Theta One One" for purposes of clarity.
Theta One One, the playable character, is an android-like Tek, assigned as a detective for other Teks on a subway system and serving his human masters, known as "management". During one night, one Tek, a fabricator, tells Theta One One of another Tek that had gone missing, and Theta One One decides to take the case. As the subway train circles the city, Theta One One talks to other Tek passengers, learning of a mysterious Red Tek that may be connected to the mystery, that a number of other Teks may have gone missing, and that there is growing resentment to Teks by the human population in the city above. Eventually, Theta One One is able to upload the case details to management, upon which they inform the Tek that since it took the case without their instructions, the Tek will be apprehended. At the next station, two detective Teks arrive, preparing to deal with Theta One One, but the Tek is able to manipulate the pair to learn that over hundreds of Teks have gone missing over the last several months, and to management, they saw this as a rounding error in Tek production. Management did not want this known, and thus it seems to others that Teks have simply gone missing. The detective Teks use an override access code to reset Theta One One to an unassigned position and leave the Tek to get off later on the subway ride to take itself to fabrication and be reassigned.
Theta One One is still experiencing the sense of loss when at the next stop it meets an infantry Tek who seeks to confess its sins. Theta One One manages to coax this out of the Tek, and learns that it was part of the plan to overproduce infantry Teks that have been amassing outside of the city above, preparing to attack it; this is the source of management's rounding error. At the next stop, the same fabricator that Theta One One first talked to that night comes aboard, and reveals it was the Red Tek others spoke of, and is leading this plan. It planned to use the infantry Teks to kill management and have Teks take over which could run the city more efficiently; this would help the humans working low-level jobs to be able to pursue more constructive options while Teks replace their roles. Otherwise, without this change, the system will continue on the status quo, with management using Teks to replace humans, and hurting many humans in the process. Red Tek needed Theta One One to investigate as it did as to scout the current situation in the city from the Tek's perspective, providing its high-level intelligence to analyze the situation. At this point, Red Tek offers Theta One One a weapon and tells it that a choice to kill Red Tek or itself must be made; by killing Red Tek, Theta One One will be able to report to management about the infantry Teks and give them time to stop it, as to let the status quo remain; by killing itself, Theta One One would allow the Tek overthrow to proceed. The game ends after the player makes either choice.
Subsurface Circular was developed by British video game designer and developer Mike Bithell along with a small team. Bithell had been pitching another game idea during the March 2017 Game Developers Conference. He recognised that negotiations for launching development of this game would take several months, and wanted to keep busy during this time, thus starting development of Subsurface Circular shortly after his return. [3] Bithell was inspired by old text adventure games such as those he programmed as a youth on the BBC Micro, and decided to try creating a modern take on the genre with a short and focused narrative. [2] He also wanted to explore the ideas of how robots will eventually replace humans as the primary workforce in the future, and how ethical and political issues around a sentient robotic workforce would be seen, comparing the situation to historical and modern-day insurgencies. [2]
The game was announced and released for Microsoft Windows and macOS via Steam on 17 August 2017. [4] [2] [5] Bithell considers this as a first of his "Bithell Shorts", games that are short and inexpensive that allow him to experiment with narrative approaches, while he continued to work on his next major release. [2] Bithell planned this as a short game, one that would "respect [ones] time" to be completed within a single play session and not linger and remain unfinished as many AAA titles he felt can be. [3] As he knew the game was short, he did not want to create great expectations for players, and opted to announce and release the game on the same day. [6] Though Bithell had been concerned that the game's short length fell within the time period that would automatically grant a refund to players that requested it, he found that after about a month, only 2% of those that purchased the game had sought a refund. Bithell considered this validation of the short-game model approach, though commented that his case may be exceptional since he is an established and recognized developer. Bithell said he was able to recoup production costs within three weeks of the game going live. [7]
A port for iOS devices was released on 23 October 2017. [8]
A version for the Nintendo Switch was announced on 15 February 2018, and released on 1 March 2018; this version utilizes the Switch's gyroscopic sensors so that the player can look around the environment by tilting the console. [9]
In May 2018, Bithell released a followup game titled Quarantine Circular . [10]
Publication | Score |
---|---|
Destructoid | 8/10 [6] |
GamesRadar+ | [11] |
Nintendo Life | 10/10 [12] |
Polygon | 9/10 [5] |
VideoGamer.com | 8/10 [13] |
Subsurface Circular received high acclaim from critics. Upon release, the game received “generally favorable reviews” according to review aggregator website Metacritic, which gave the game a score of 79 based on 22 critic reviews. [14] [15] [16] [17] [12]
Polygon reviewer Colin Campbell welcomed Bithell's idea of creating a series of short, experimental and narrative-driven games. Campbell complimented Subsurface Circular's "rich narrative landscape" presented through its dialogue and characters. [17]
Liam Croft of Nintendo Life praised the writing and called the game a landmark in interactive storytelling. He gave the game a perfect 10/10 score. [12]
The game was nominated for "Writing or Narrative Design" at the 2018 Develop Awards. [18]
Sumo Digital Ltd. is a British video game developer based in Sheffield and the principal subsidiary of Sumo Group since 2017. The company was founded in 2003 by four former members of the management team of Infogrames Studios and, as of 2023, employs more than 1100 people in 16 studios. The developer's model has been described as work for hire.
Mega Man 7 is an action platform video game developed and published by Capcom for the Super Nintendo Entertainment System. It is the seventh game in the original Mega Man series. The game was released in Japan on March 24, 1995 and was localized later in the year in North America and Europe.
Thomas Was Alone is a puzzle-platform game created by Mike Bithell, originally released as a Flash-based browser game in October 2010. The game was expanded and released for Microsoft Windows and OS X in July 2012. It has subsequently been released for Linux, PlayStation 3, PlayStation 4, PlayStation Vita, Xbox One, Wii U, iOS, Android and Nintendo Switch. In the game, the player controls one or more simple rectangles representing several out-of-control artificial intelligence entities, working with the shapes to get each to their individual end points on each level. Each shape is characterized by a unique name and personality, including the eponymous Thomas, which is conveyed to the player through the use of a narrator voiced by Danny Wallace, whose performance earned the game a BAFTA Games Award.
Gone Home is a first-person exploration video game developed and published by The Fullbright Company. Gone Home was first released for Microsoft Windows, OS X, and Linux computers in August 2013, followed by console releases for the PlayStation 4 and Xbox One in January 2016, the Nintendo Switch in September 2018, and iOS in December 2018.
Michael Bithell is a British video game designer, developer, and podcaster best known for his work on Thomas Was Alone and Volume. He is a regular host of the Play, Watch, Listen podcast, along with Alanah Pearce, Troy Baker, and Austin Wintory. He also co-hosts an evolving pop culture podcast with long time friend, British YouTuber and comedic author Daniel Hardcastle, talking about shows and movies like Star Trek, Fast and Furious, Mission Impossible and various others.
Gang Beasts is a beat 'em up party game developed and published by English indie studio Boneloaf. The title would originally be published by Double Fine Presents until May 2020 and self-published afterwards, while it would later be published in physical form by Skybound Games. The game released for Windows, macOS, Linux, and PlayStation 4 on 12 December 2017, following an early access period for the PC platforms that began in August 2014. It was also released on the Xbox One on 27 March 2019. A version for Nintendo Switch was released on 12 October 2021.
Yooka-Laylee is a 2017 platform game published by Team17 in for Windows, macOS, Linux, PlayStation 4, Xbox One, and Nintendo Switch, followed by a version for Amazon Luna in October 2020. Developed by Playtonic Games, a group of former key personnel from Rare, Yooka-Laylee is a spiritual successor to the Banjo-Kazooie series released for the Nintendo 64 nearly 20 years prior. After years of planning to develop a new game, Playtonic Games initiated a Kickstarter campaign that attracted significant media coverage and raised a record-breaking sum of over £2 million. The game follows chameleon Yooka and bat Laylee on their quest to retrieve a magical book from an evil corporation.
Lego Worlds is a Lego-themed sandbox game developed by Traveller's Tales and published by Warner Bros. Interactive Entertainment. The game allows players to build constructions in a 3D procedurally generated world. A beta version of the game was released on 1 June 2015 on Steam Early Access. It was released on 7 March 2017 for Microsoft Windows, PlayStation 4, and Xbox One. A version for Nintendo Switch was released on 5 September 2017 in North America and 8 September 2017 in Europe.
Ark: Survival Evolved is a 2015 action-adventure survival video game developed by Studio Wildcard. In the game, players must survive being stranded on one of several maps filled with roaming dinosaurs, fictional fantasy monsters, and other prehistoric animals, natural hazards, and potentially hostile human players.
SteamWorld Heist is a turn-based tactics shooter video game developed and published by Image & Form. The third installment of the SteamWorld series and the sequel to SteamWorld Dig, SteamWorld Heist has the player control Captain Piper Faraday, a smuggler and occasional pirate, as she recruits a ragtag team of robots and sets out on a space adventure. The objective of the game is for players to board, loot, and shoot their way through enemy spaceships.
Detective Pikachu is an adventure game developed by Creatures Inc. and published by Nintendo and The Pokémon Company for the Nintendo 3DS family of systems. The game is a spin-off of the Pokémon franchise, in which the player works with a talking Pikachu to solve various mysteries. A shorter, downloadable version of the game called Great Detective Pikachu: Birth of a New Duo was released in Japan in February 2016, while the full version was released worldwide in March 2018.
SteamWorld Dig 2 is an action-adventure platform video game developed and published by Image & Form. It is the fourth installment in the SteamWorld series of games and the direct sequel to 2013's SteamWorld Dig. It was first released in September 2017 for Nintendo Switch, Linux, macOS, Windows, PlayStation 4, and PlayStation Vita. It was later released for Nintendo 3DS in February 2018, for Xbox One in November 2018, for Stadia in March 2020, and for Amazon Luna in October 2020. Publisher Rising Star Games released physical retail copies of the game for the Nintendo Switch and PlayStation 4 in 2018.
Minit is an action-adventure video game developed by Jan Willem Nijman, Kitty Calis, Jukio Kallio, and Dominik Johann. The game is published by Devolver Digital and was released on April 3, 2018, for Windows, macOS, Linux, Xbox One, and PlayStation 4. On May 11, 2018, a Nintendo Switch version was announced on the first episode of Indie World, a web series from Nintendo of Japan that showcases indie games coming to the Japanese Nintendo eShop. It was released for the Nintendo Switch on August 9, 2018. It also came out for mobile devices in June 2019.
Human: Fall Flat is a puzzle-platform game developed by No Brakes Games and published by Curve Digital. It was initially released for Microsoft Windows, macOS, and Linux in July 2016, and received ports for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, Nintendo Switch, Google Stadia, and iOS and Android over the next several years.
Bear with Me is a point-and-click adventure game developed by Exordium Games. It is described as an "episodic noir adventure game", and was released in three episodes, first in August 2016, final in October 2017. A prequel, The Lost Robots, was released in July 2019. The game draws inspiration from film noir and features Amber and her friend - detective Ted E. Bear, who are set on an adventure to find Amber's missing brother Flint. Bear with Me: The Complete Collection, a compilation of the first three episodes, was released on PlayStation 4, Xbox One, Nintendo Switch, Linux, MacOS, and Microsoft Windows on July 9, 2019.
Nintendo Labo is a toys-to-life concept developed by Nintendo and released in April 2018. Labo consists of 2 parts, where one part is a game and one part is multiple sheets of cardboard. The games come as kits that include cardboard cut-outs and other materials that are to be assembled in combination with the Nintendo Switch console display and Joy-Con controllers to create a "Toy-Con" that can interact with the included game software and vice versa. Nintendo designed Labo as a way to teach principles of engineering and basic programming.
Knights and Bikes is a cooperative action-adventure game inspired by The Goonies and Secret of Mana. It is created by Foam Sword, a British indie game development company made up of former Media Molecule staff.
Quarantine Circular is a text-based adventure game developed and published by Mike Bithell Games. The game was released for Microsoft Windows and macOS in May 2018 and for Nintendo Switch in December 2018. It is the sequel to Subsurface Circular.
Cultist Simulator is a card-based simulation video game developed by indie studio Weather Factory and published by Humble Bundle. It was released for Windows, macOS and Linux computer systems in May 2018, with mobile versions published by Playdigious and released in April 2019. A port for Nintendo Switch was released in February 2021.
John Wick Hex is a 2019 tactical role-playing game developed by Bithell Games and published by Good Shepherd Entertainment based on the John Wick franchise. It was released on 8 October 2019 for macOS and Windows. The PlayStation 4 port of the game released on 5 May 2020. The Nintendo Switch and Xbox One ports of the game were released on 4 December 2020. The game serves as a narrative prequel to the film series.