Super Animal Royale

Last updated
Super Animal Royale - A 2D Multiplayer Battle Royale Experience
Super Animal Royale.png
Developer(s) Pixile Studios
Publisher(s) Pixile Studios
Designer(s) Michael Silverwood
Chris Clogg
Composer(s) Jake Butineau
Engine Unity
Platform(s)
ReleasemacOS, Windows, Switch, PS4, PS5, Xbox One, Xbox Series X/S
August 26, 2021 [1]
Stadia
December 14, 2021
Genre(s) Battle royale
Mode(s) Single-player, multiplayer

Super Animal Royale is an indie battle royale video game developed and published by Pixile Studios. The game features 64-player matches starring anthropomorphic animals who use a variety of weapons and firearms from a 2D overhead perspective and was built using the Unity game engine. An early version debuted on Steam Early Access on December 12, 2018, with a free-to-play demo version released the following month in January 2019. An Xbox One and Xbox Series X/S version appeared on Xbox Game Pass in game preview on June 1, 2021. [2] The game left early access on Steam and was released for macOS, Microsoft Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X/S on August 26, 2021, and for Google Stadia on December 14, 2021. [1] [3]

Contents

Gameplay

Super Animal Royale is a 2D, top-down, third-person battle royale shooter where up to 64 players compete to be the last person standing using a variety of weapons which include weapons from simple and easy to use SMG's and Shotguns to complex ones such as Miniguns and the Legendary Dogna's Dartfly Gun. After spending some time in the lobby players are teleported to the Giant Eagle and choose somewhere to drop on the map, as long as they can reach it when they jump from the eagle and glide using an umbrella. The map features diverse biomes and locations such as Pete's Swamp, Superite Mountain, the Super Penguin Palace, etc. Players create a character from one of several "Super Animals", including different breeds and colors of various species, which are unlocked by collecting animal DNA awarded after each match along with Carl Coins which are used to purchase cosmetic accessories which provide no in game advantage. Experience points are granted based on the player's performance at the end of each game, which allow them to level up and gain access to new potential species. Cosmetic items can also be obtained that can be used to customize an animal's appearance such as shirts, hats, mustaches, and glasses.

After joining a lobby, players mingle in a non-combat area until the match begins, with non-player bots joining the queue if less than 64 human players are present a few seconds before the start of the game. [4] Each combatant parachutes from a large eagle onto a battlefield containing weapons, protective armor, and Health Juice which can be stocked to restore health when needed. Initially wielding a katana, players can find automatic and semi-automatic guns and ammunition along with grenades used to defeat other players. Hamster balls can also be entered for protection as well as running over opponents. [5] Super skunk gas will creep in from the outer edges of the map as the match progresses, forcing players into progressively smaller areas until the end of the game. Each game can be joined solo, as a duo, or as a squad. The game has complex and violent lore, plus a youtube series called SAR tonight. It has seasons which are used as the games main update, and the seasons are for special cosmetics.

Past Seasons

The current season is Season 11, known as the Popular Request Pass, and is free to everyone. This followed Season 10's Dragon's Loot Pass and Season 9's Party Animal Pass. Season 8 was known as the Sea Legs Pass and came after the Season 7 Super Healthy Pass and Season 6's Slow Jam Pass.

Development

Super Animal Royale began development in October 2017 by members of Pixile Studios. The game was inspired by similar shooter games such as H1Z1 and PlayerUnknown's Battlegrounds , [6] with its 2D aesthetic taken from "classic top-down adventure games." [7] Lead designer Michael Silverwood and lead developer Chris Clogg built the game in Unity, and created the line-of-sight mechanic of hiding players in object's shadows by modifying an existing Unity plugin to aid with performance. [6] Silverwood stated that his decision to have the game feature cartoon animals was that he liked the absurd humor of juxtaposing whimsical, colorful characters with surprisingly angry and violent personalities. [6]

Sign-ups for the alpha version began in March 2018, where players could register on the title's official website. [8] A later version of the title was released on Steam Early Access on December 12, 2018, which launched with a "Free Weekend" promotion for the following four days. [9] On January 3, 2019, a permanent free-to-play demo version was released which allows players to transfer their progress and unlocked content to the full, paid version of the game when purchased. [10]

On May 8, 2024, Michael Silverwood announced Super Animal Royale would be going independent, no longer having Modus Games as the game's publisher, with Pixile Studios self-publishing Super Animal Royale on all platforms. [11]

Reception

As of May 2022, Super Animal Royale has 30,000 reviews on Steam, with 92% of the reviews being positive. [12]

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References

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