Survivors (video game)

Last updated
Survivors
Survivors cover.jpg
Developer(s) Glynn Carey
Publisher(s) Atlantis
Platform(s) Acorn Electron, Atari 8-bit, BBC Micro, C16/+4, Commodore 64, MSX, ZX Spectrum
Release1986: Spectrum
1987: Atari, BBC, C64, C16, Electron, MSX
1988: Amstrad
Genre(s) Puzzle
Mode(s) Single-player

Survivors (also known as The Survivors) [1] [2] is a game published by Atlantis Software in 1986 for the ZX Spectrum. It was ported to the MSX, Atari 8-bit family, Commodore 64, Commodore 16, Acorn Electron, and BBC Micro (all in 1987) and the Amstrad CPC (1988). It is a puzzle game based on the "rocks and diamonds" mechanics of Boulder Dash .

Contents

Gameplay

Start of the first game level (Electron) Survivors elk.gif
Start of the first game level (Electron)

The game is set in 2087 in a 'hibernation dome' which has been damaged in a nuclear war. It holds 1000 survivors (who are in stasis) but cannot be accessed by humans because of fallen earth and boulders. The player must control three droids to gain access to, and teleport out, the survivors. The dome is also populated by guardian droids that had been left to maintain life support functions but have been damaged by the nuclear fallout and become hostile. The survivors must all be evacuated before the time limit runs out and the radiation becomes too strong.

The game uses the 'rocks and diamonds' mechanics as popularised in the game Boulder Dash whereby the player can dig through earth and push boulders but where boulders will fall from above if area below them is cleared. With the emphasis more on the puzzle element, Survivors is closer to Repton . The main twist with this game is that each droid can only perform one of the functions usually carried out by the player in similar games. The player must switch between droids depending on what they need to do. Droid 1 can tunnel through earth, Droid 2 can teleport survivors home (this game's equivalent of collecting diamonds) and Droid 3 can push boulders. This means that if any droid is trapped or destroyed then the game cannot be completed.

The droids lose energy if a boulder falls on top of them or if they touch one of the faulty guardian droids. The guardian droids can be destroyed by dropping boulders on them or trapped behind boulders.

Reception

The game was first released for the ZX Spectrum, where it received mixed reviews. Complaints included 'jerky movement' [3] [4] and dull graphics and sound [3] [4] but praise was given for playability and value for money. [4] [5] Crash awarded an overall score of 70%, [4] Your Sinclair gave it 6/10 [5] and C&VG only gave marks between 4/10 and 5/10 (without awarding an overall score). [3]

The game was then ported to a number of other formats where it received generally more positive reviews. Zzap!64 gave the C64 version a score of 79%, concluding that the game was "taxing both mentally and dexterously and Boulderdash fans suffering from withdrawal symptoms should enjoy Survivors quite a lot". [6] The Micro User was even more complimentary, commenting that it "could well knock Repton off its perch", and Electron User awarded it the 'Golden Game' title with an overall score of 9/10 (including 10/10 for both playability and value for money). [7]

Related Research Articles

<i>Boulder Dash</i> (video game) 1984 video game

Boulder Dash is a 2D maze-puzzle video game released in 1984 by First Star Software for Atari 8-bit computers. It was created by Canadian developers Peter Liepa and Chris Gray. The player controls Rockford, who collects treasures while evading hazards.

<i>Paradroid</i> 1985 video game

Paradroid is a Commodore 64 computer game written by Andrew Braybrook and published by Hewson Consultants in 1985. It is a shoot 'em up with puzzle elements and was critically praised at release. The objective is to clear a fleet of spaceships of hostile robots by destroying them or taking them over via a mini-game. It was later remade as Paradroid 90 for the Commodore Amiga and Atari ST home computers and as Paradroid 2000 for the Acorn Archimedes. There exist several fan-made remakes for modern PCs. In 2004 the Commodore 64 version was re-released as a built-in game on the C64 Direct-to-TV, and in 2008 for the Wii Virtual Console in Europe.

<i>Wizball</i> 1987 video game

Wizball is a horizontally scrolling shooter written by Jon Hare and Chris Yates and released in 1987 for the Commodore 64 and later in the year for the ZX Spectrum and Amstrad CPC. Versions for the Amiga and Atari ST were released in the following year. Wizball was also ported to IBM PC compatibles and the Thomson MO5.

<i>Repton</i> (video game) Video game series

Repton is a video game originally developed by 16-year-old Briton Tim Tyler for the BBC Micro and Acorn Electron and released by Superior Software in 1985. The game spawned a series of follow up games which were released throughout the 1980s. The series sold around 125,000 copies between 1985 and 1990 with Repton 2 selling 35,000 itself. The games have since been remade for several modern systems, including iRepton for the iPhone / iPod Touch in 2010, and Android Repton 1, Android Repton 2 and Android Repton 3 from 2016 to 2018.

<i>Laser Squad</i> 1988 video game

Laser Squad is a turn-based tactics video game, originally released for the ZX Spectrum and later for the Commodore 64, Amstrad CPC, MSX, Amiga, Sharp MZ-800 and Atari ST and PC computers between 1988 and 1992. It was designed by Julian Gollop and his team at Target Games and published by Blade Software, expanding on the ideas applied in their earlier Rebelstar series. Laser Squad originally came with five mission scenarios, with an expansion pack released for the 8-bit versions, containing a further two scenarios.

<i>Head over Heels</i> (video game) 1987 video game

Head Over Heels is an action-adventure video game released by Ocean Software in 1987 for several 8-bit home computers. It uses an isometric engine that is similar to the Filmation technique first developed by Ultimate Play the Game.

<i>Bone Cruncher</i> 1987 video game

Bone Cruncher is a puzzle video game for the Acorn Electron, BBC Micro, and Commodore 64 first published by Superior Software in 1987. It uses the "rocks and diamonds" mechanics of Boulder Dash. An Amiga version was released in 1988.

<i>Kane</i> (video game) 1986 action video game

Kane is a multi-section action game published by Mastertronic for the Commodore 64 in 1986. It was ported to the Acorn Electron, Amstrad CPC, BBC Micro, ZX Spectrum, and the Commodore 16 and Plus/4. The game is set in the Wild West, and its name is a reference to the main character of the film High Noon. It consists of four distinct scenes, although some versions only contain two. A sequel was released in 1988.

<i>Deactivators</i> 1986 action-puzzle video game

Deactivators is a 1986 puzzle video game designed by David Bishop and Chris Palmer, developed by Tigress Marketing and System Software, and published by Ariolasoft's action game imprint Reaktor. The player controls bomb disposal robots known as deactivators and must use them to deactivate bombs planted by terrorists in five research complexes. The concept for the game came from a brainstorming session between Bishop and Palmer; its design and development took five to six months to complete. It was released for the Amstrad CPC 464, Commodore 64, and ZX Spectrum platforms in October 1986.

<i>Personal Computer Games</i> Defunct British magazine

Personal Computer Games was a multi-format UK computer games magazine of the early/mid-1980s published by VNU.

<i>10th Frame</i> 1986 video game

10th Frame is a ten-pin bowling simulation game published by Access Software in 1986. Up to eight players can take part in open bowling or a tournament. It was released for the Amstrad CPC, Atari ST, Commodore 64, IBM PC compatibles, MSX, and ZX Spectrum.

<i>Enduro Racer</i> 1986 video game

Enduro Racer (エンデューロレーサー) is an arcade racing game from Sega. It was released in 1986 with two arcade cabinet versions, a stand-up cabinet with handlebars and a full-sized dirt bike cabinet. It is often seen as a dirt racing version of Hang-On, as it uses a similar engine and PCB. The game was later released for the Master System in 1987, the ZX Spectrum and Commodore 64 in 1988, and the Amstrad CPC and Atari ST in 1989.

<i>Cops n Robbers</i> 1985 video game

Cops 'n' Robbers is a video game published by Atlantis Software in 1985 for the VIC-20 and in virtually identical form on the Commodore 64. It was ported to the Commodore 16 and Commodore Plus/4 (1986), Acorn Electron and BBC Micro (1987), and the Atari 8-bit family (1988). The game was controversial when released as the player takes the role of a robber and must shoot the police.

<i>Heartland</i> (video game) 1986 video game

Heartland is a platform game for the ZX Spectrum, Amstrad CPC, and Commodore 64 released by Odin Computer Graphics in 1986.

<i>Light Force</i> 1986 shooter game

Light Force is a 1986 vertically scrolling shooter designed by Greg Follis and Roy Carter, developed by their company Gargoyle Games, and published under their Faster Than Light imprint. It was released for the Amstrad CPC, Commodore 64, and ZX Spectrum platforms.

<i>Boulder Dash II</i> 1985 video game

Boulder Dash II is a 2D maze-puzzle video game designed by Peter Liepa and released in 1985 by First Star Software. It is the first sequel to the original Boulder Dash.

<i>Boulder Dash Construction Kit</i> 1986 video game

Boulder Dash Construction Kit is the fourth game in the Boulder Dash series. It published for the Commodore 64 and Atari 8-bit family in 1986 by Epyx. Ports were released for the Apple II, Atari ST, Amiga, Amstrad CPC, ZX Spectrum, and MS-DOS. The Spectrum version was rereleased as Boulder Dash IV: The Game. Boulder Dash Construction Kit includes new levels and a level editor.

<i>Hercules</i> (1984 video game) 1984 video game

Hercules is a platform video game written by Steve Bak for the Commodore 64 and published by Interdisc in 1984. It was reissued in 1986 by Alpha Omega and ported to the Acorn Electron, BBC Micro, Commodore 16, Plus/4, and ZX Spectrum. Alpha Omega changed its name to The Power House shortly after publishing the game.

<i>By Fair Means or Foul</i> 1988 video game

By Fair Means or Foul is a boxing video game first published for a range of 8-bit home computers in 1988 by Superior Software. It was later reissued with the new title by Codemasters who also published conversions for 16-bit computers. The game offers a variety of boxing moves including fouls. The game received mixed reviews.

<i>The Running Man</i> (video game) 1989 video game

The Running Man is a 1989 beat 'em up video game based on the 1987 film of the same name. It was developed by Emerald Software and published by Grandslam Entertainments for Amiga, Amstrad CPC, Atari ST, Commodore 64, and ZX Spectrum.

References

  1. "World of Spectrum - Survivors".
  2. "The Survivors".
  3. 1 2 3 ""Survivors", C&VG, Issue 64".
  4. 1 2 3 4 ""Survivors", Crash, Issue 37, February 1987".
  5. 1 2 ""Survivors", Your Sinclair, Issue 14".
  6. ""Survivors", Zzap!64, Issue 33, Christmas 1987".
  7. "SURVIVORS – 1987". Archived from the original on July 15, 2011. Retrieved March 28, 2012.