The Computer Edition of Risk: The World Conquest Game

Last updated
Risk: The World Conquest Game
The Computer Edition of Risk The World Conquest Game.jpg
Publisher(s) Virgin Mastertronic
Platform(s) Amiga, Apple II, Atari ST, Commodore 64, MS-DOS, Mac
Release1989
Genre(s) Board, wargame
Mode(s)Single-player

Risk: The World Conquest Game is a computer wargame developed by Virgin Mastertronic in 1989 for MS-DOS. It is based on the board game Risk .

Contents

Gameplay

The player can play against up to five computer opponents. The player can select to play using either the British or American version of Risk, with either version of the extra armies cards. [1]

Reception

Computer Gaming World stated that while the computer version offered the convenience of an automated opponent for solitary players, the board game would likely be more fun for most because they would not have to crowd around the computer, which could not easily display the entire world at once. [2]

M. Evan Brooks reviewed the computer editions of Risk, Monopoly , Scrabble , and Clue for Computer Gaming World , and stated that "In this reviewer's opinion, Scrabble is the weakest product (given cumbersome play and graphics), while Risk and Clue: Master Detective are the strongest." [3]

The game was reviewed in 1990 in Dragon #156 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 5 out of 5 stars. [1]

Reviews

Related Research Articles

<i>Zany Golf</i> 1988 video game

Zany Golf, also known as Will Harvey's Zany Golf, is a fantasy take on miniature golf developed by Sandcastle Productions and published by Electronic Arts in 1988. The game was originally written for the Apple IIGS and subsequently ported to the Amiga, Atari ST, and MS-DOS compatible operating systems. In 1990, a port was released for the Sega Genesis. The game was developed by Will Harvey, Ian Gooding, Jim Nitchals, and Douglas Fulton. Harvey was pursuing his advanced degrees at Stanford University at the time.

<i>Chaos Strikes Back</i> 1989 video game

Chaos Strikes Back is an expansion and sequel to Dungeon Master, the earlier 3D role-playing video game. Chaos Strikes Back was released in 1989 and is also available on several platforms. It uses the same engine as Dungeon Master, with new graphics and a new, far more challenging, dungeon.

<i>A-10 Tank Killer</i> 1989 video game

A-10 Tank Killer is a 1989 combat flight simulation video game for DOS developed and published by Dynamix. An Amiga version was released in 1990. The game features an A-10 Thunderbolt II attack aircraft. Following the success of Red Baron, version 1.5 was released in 1991 which included Gulf War missions and improved graphics and sounds. Several mission packs were sold separately. A sequel published by Sierra, Silent Thunder: A-10 Tank Killer II, was released in 1996.

<i>Time Bandit</i> 1983 video game

Time Bandit is a maze shoot 'em up written for the TRS-80 Model I by Bill Dunlevy and Harry Lafnear and published by MichTron in 1983. It was ported to the TRS-80 Color Computer and Dragon 32, but enjoyed its greatest popularity several years later as an early release for the Atari ST. It was also released for the pseudo-PC-compatible Sanyo MBC-55x with 8-color display. Amiga and MS-DOS versions were ported by Timothy Purves.

<i>War of the Lance</i> (video game) 1989 video game

War of the Lance is a strategy game developed by Strategic Simulations, Inc. in 1989, based on the Advanced Dungeons & DragonsDragonlance campaign setting. The gameplay is based on the War of the Lance in the Dragonlance series.

<i>War in Middle Earth</i> 1988 video game

War in Middle Earth is a real-time strategy game released for the ZX Spectrum, MSX, Commodore 64, Amstrad CPC, MS-DOS, Amiga, Apple IIGS, and Atari ST in 1988 by Virgin Mastertronic on the Melbourne House label.

<i>Centurion: Defender of Rome</i> Video game

Centurion: Defender of Rome is a turn-based strategy video game with real-time battle sequences, designed by Kellyn Beck and Bits of Magic and published by Electronic Arts. Originally released for MS-DOS in 1990, the game was later ported to the Amiga and the Sega Genesis in 1991. Centurion shares much of the concept and feel with Beck's earlier game Defender of the Crown (1987).

<i>World Tour Golf</i> 1986 video game

World Tour Golf is a 1986 video game by Evan and Nicky Robinson, Paul Reiche III and published by Electronic Arts for Commodore 64, Amiga, Apple IIGS, and DOS.

<i>Mines of Titan</i> 1989 video game

Mines of Titan is a single-player role-playing video game, developed by Westwood Associates, and released by Infocom in 1989 for Apple II, Commodore 64 and MS-DOS.

<i>The Kristal</i> 1989 video game

The Kristal is an adventure game first released in 1989 for the Amiga computer. It was later released for the Atari ST and MS-DOS. It was developed by the UK-based company Fissionchip Software, and published in Europe by Addictive Games and in the US by Cinemaware. Unusually for a video game, the game is based on a play, The Kristal of Konos, written in 1976; the authors of the play worked together with the game developers and the play was never shown in theatres or on film before the game's release. A dialog introducing the setting was recorded by Patrick Moore, who introduced both the game and play.

<i>Iron Lord</i> 1989 video game

Iron Lord is an adventure video game developed by Orou Mama and Ivan Jacot for the Atari ST and published by Ubi Soft in 1989. It was ported to the Amiga, Acorn Archimedes, Amstrad CPC, Commodore 64, ZX Spectrum, and MS-DOS.

<i>Tiger Road</i> 1987 video game

Tiger Road is a hack and slash platform game originally released in 1987 as a coin-operated arcade video game.

<i>Empire: Wargame of the Century</i> 1987 video game

Empire: Wargame of the Century is a video game based on Empire developed by Walter Bright and published by Interstel Corporation in 1987.

<i>Dream Zone</i> 1988 video game

Dream Zone is an adventure game developed by JAM Software and published by Baudville. It was released in 1988 for the Apple II and Apple IIGS, followed by versions for MS-DOS, the Amiga, and the Atari ST.

<i>Into the Eagles Nest</i> 1987 video game

Into the Eagle's Nest is a video game developed by Pandora and published for Amiga, Amstrad CPC, Apple II, Atari 8-bit computers, Atari ST, Commodore 64, IBM PC compatibles, and ZX Spectrum starting in 1987.

<i>Mini-Putt</i> (video game) 1987 video game

Mini-Putt is a simulation of miniature golf developed by Artech Digital Entertainment and released by Accolade for the Commodore 64, MS-DOS, NES and ZX Spectrum in 1987, and Apple IIGS in 1988.

<i>The Computer Edition of Scrabble</i> 1982 video game

The Computer Edition of Scrabble, also known as Computer Scrabble is a computer version of the board game Scrabble, licensed from J. W. Spear & Sons and released by Little Genius for the Apple II in 1982. It was subsequently released for most home computers of the time.

<i>Skyfox II: The Cygnus Conflict</i> 1987 video game

Skyfox II: The Cygnus Conflict is a space combat computer game developed by Dynamix and published by Electronic Arts in 1987 for the Commodore 64 as a sequel to the original Skyfox for the Apple II. It was ported to the Amiga, Atari ST, and MS-DOS. The creator of Skyfox, Ray Tobey, was not involved in this game.

<i>Harpoon</i> (video game) 1989 computer wargame

Harpoon is a computer wargame published by Three-Sixty Pacific in 1989 for DOS. This was the first game in the Harpoon series. It was ported to the Amiga and Macintosh.

<i>If It Moves, Shoot It!</i> 1989 video game

If It Moves, Shoot It! is a video game developed by Irish studio Emerald Software and published by Martech in 1988 published by Broderbund in 1989 for the Amiga. An DOS port was released in 1989 in North America by Broderbund.

References

  1. 1 2 Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (April 1990). "The Role of Computers". Dragon (156): 89–95.
  2. Wilson, David M. (October 1989). "Risky Business". Computer Gaming World. No. 64. p. 55.
  3. Brooks, M. Evan (March 1990). "CLASSIC CONVERSIONS". Computer Gaming World. Vol. 1, no. 69. pp. 44–45.
  4. "ACE Magazine Issue 16". January 1989.
  5. https://archive.org/stream/Amiga_Power_Issue_01_1991-05_Future_Publishing_GB#page/n108/mode/2up
  6. "The Games Machine Issue 29".
  7. http://www.stformat.com/page_scans/stf09/stf09_050.jpg%5B%5D [ bare URL image file ]
  8. "Zero Magazine Issue 05". March 1990.