The Culling (video game)

Last updated
The Culling
The Culling logo.png
Developer(s) Xaviant
Publisher(s) Xaviant
Director(s) Michael McMain
Producer(s)
  • Josh Van Veld
  • Zain Naqvi
Designer(s)
  • Steve Caywood
  • Tim Lindsey
Composer(s) Britt LaReau
Engine Unreal Engine 4
Platform(s)
ReleaseOctober 5, 2017
Genre(s)
Mode(s) Multiplayer

The Culling was a first-person action battle royale game developed and published by Xaviant. Following an early access beta phase, the game was released for Linux, Microsoft Windows, and Xbox One on October 5, 2017. [1]

Contents

The Culling was initially popular, but in the wake of the release of two other battle royale games, PlayerUnknown's Battlegrounds and Fortnite Battle Royale , the player base for The Culling waned, and Xaviant halted future development in December 2017. The company later announced a sequel, The Culling 2, which was released in July 2018, amid the popularity of Fortnite Battle Royale. The game received a negative reception from players, leading Xaviant to pull the sequel from marketplaces, and instead restart work on adapting The Culling as a free-to-play title. The game servers were finally shut down on May 15, 2019, with the game no longer being purchasable on any platform.

Gameplay

Sixteen players are placed in an arena (either a small island or a prison) full of various buildings containing loot. The maps contain caves, bridges, poison gas, explosive barrels, and more. Upon completing various tasks such as living for a few minutes, selling items, killing other players, traveling certain distances or interacting with the environment, players receive "F.U.N.C", which is the name of the in-game currency used to craft or purchase equipment and upgrades each match. When particular perks[ clarification needed ] and air drops[ clarification needed ] are put together, they can provide unique strengths and weaknesses.

Development

The Culling was developed by Xaviant. Having finished Lichdom: Battlemage , they saw the popularity of mods that created a battle royale game atop existing games. The Culling was envisioned to be the first standalone battle royale game on Steam, with the potential to tap into the esports market. [2] The game, as developed, required players that had been killed off to remain in the match, which necessitated the need for Xaviant to provide a robust spectator mode for these players to watch the remaining match play out. Late in the development process, they also recognized this would help the popularity of the game in video game live streaming. [3] Xaviant first announced The Culling in February 2016. [2] After a brief closed alpha period, the game was released into early access on Windows via Steam on March 4, 2016, where it quickly rose to one of the top ten games played on Steam according to Steam Spy. [4]

In March 2017, PlayerUnknown's Battlegrounds was released on Steam in early access. Battlegrounds was another battle royale game which gained popularity quickly over the next year. This caused The Culling's player counts to drop significantly after May 2017. [5] In December 2017, Xaviant announced that development for the game was halting, so that they could work on "a new title". Xaviant left The Culling servers open for players to continue to use. [5] [6]

Sequel and reboot

In mid-June 2018, Xaviant announced it was preparing to release a sequel, The Culling 2, which they had been working on since stopping development of the first game. [7] At that point in time, Fortnite Battle Royale had been released and surpassed the popularity of PlayerUnknown's Battlegrounds, and Xaviant's decision to release The Culling 2 in the oversaturated market was questioned. Xaviant's director of operations Josh Van Veld believed that the timing was right, as it had been about two years since The Culling's initial release, making it a fresh title, and that The Culling 2 would be released without an early access period. [7] The announcement came around the same time that leaked images from The Culling 2 had been discovered, with fans of the first game criticizing the look and feel for being too close to PlayerUnknown's Battlegrounds. Van Veld said the choice to make the game more similar to Battlegrounds was to reflect the trend that the battle royale genre had seen over the last two years. [7] Within The Culling 2, match sizes were increased to 50 players. [8]

The Culling 2 was released on July 10, 2018 for Windows, PlayStation 4, and Xbox One. [9] [10] The game was criticized by players for appearing to be an unfinished title, its release timed to hit the middle of the popularity of battle royale games. [8] Additionally, the release occurred on the same day as the start of a new season within Fortnite: Battle Royale. Steam peak player counts for the game on its first day were around 250 players and within 40 hours the game dropped to a single player. [11]

On July 18, 2018, Xaviant decided to pull The Culling 2 from storefronts, close down its servers and refund all purchases. Additionally, Xaviant stated they would instead retake up development and support of the original game towards making it a free-to-play title. The rebooted game, The Culling: Origins, returned The Culling to a state similar to when it was first released on early access in March 2016, including bringing back features that had been removed during its release development, as well as new graphics, features and optimizations featured in the latest build. [12] [13] With its brief service life lasting just eight days, The Culling 2 is the shortest-living online game ever launched. [14]

Xavient announced in March 2019 that revenue from the rebooted The Culling was not sufficient to cover their ongoing expenses, and were thus planning on closing down the servers in May 2019; offline portions of the game would otherwise remain playable. [15]

On March 25, 2019, the title was made unavailable for purchase on Steam [16] and de-listed from the Xbox Store.

On May 12, 2020, Xaviant announced that The Culling would return to Xbox One, re-branded as The Culling: Origins, with a "pay-per-match" model. [17] Originally, Xaviant Games announced that players could only play one match per day without a token. However, after considerable backlash, it was announced that this would be changed to ten games per day. [18] By November 13, 2020, the servers had been shut down and Xaviant had few to no employees supporting the game. [19]

Reception

The Culling

The Culling received generally mixed to positive reviews.[ citation needed ] John Drawdy of XBLA Fans highly recommend the game saying that it "slowly started to grow on me" and described the game as "Each game brought a new experience showing over and over how you can never know what to expect."[ citation needed ]

The Culling 2

The Culling 2 received generally negative reviews.[ citation needed ] Steven Petite of IGN gave the game a 2/10 and described it as a "royale mess" and that the game was "nothing more than a weak imitation of PUBG and H1Z1". [20] Jason Stettner of Gamerheadquarters gave it a 0/10 calling it "the worst game on this generation of consoles" [21]

Related Research Articles

<i>Garrys Mod</i> 2006 video game

Garry's Mod, commonly clipped as GMod, is a 2006 sandbox game developed by Facepunch Studios and published by Valve. The base game mode of Garry's Mod has no set objectives and provides the player with a world in which to freely manipulate objects. Other game modes, notably Trouble in Terrorist Town and Prop Hunt, are created by other developers as mods and are installed separately, by means such as the Steam Workshop. Garry's Mod was created by Garry Newman as a mod for Valve's Source game engine and released in December 2004, before being expanded into a standalone release that was published by Valve in November 2006. Ports of the original Windows version for Mac OS X and Linux followed in September 2010 and June 2013, respectively. As of September 2021, Garry's Mod has sold more than 20 million copies. A successor, Sandbox, has been in development since 2015.

The 2010s was the fifth decade in the industry's history. The decade was notable for producing the first truly "3D" games and consoles, introducing cloud gaming and virtual reality to consumers, and the rising influence of tablet-based and mobile casual games, including a boom in freemium titles. The industry remained heavily dominated by the actions of Nintendo, Sony, and Microsoft. The eighth generation of video game consoles was released, including the Wii U, PlayStation 4, Xbox One, Nintendo Switch, Nintendo 3DS, and PlayStation Vita. Notable games released in the decade included Minecraft, Fortnite, PUBG: Battlegrounds,Grand Theft Auto V, The Elder Scrolls V: Skyrim, The Last of Us, The Legend of Zelda: Breath of the Wild, The Witcher 3: Wild Hunt, Uncharted 4: A Thief's End, Red Dead Redemption, Marvel's Spider-Man, Dark Souls, Super Smash Bros. Ultimate, Batman: Arkham City, BioShock Infinite, Dishonored, Halo: Reach,Mass Effect 2, Disco Elysium, Undertale, Overwatch, Super Mario Odyssey, Red Dead Redemption 2, L.A. Noire,Bloodborne, Sekiro: Shadows Die Twice, Far Cry 3, Destiny, StarCraft II: Wings of Liberty, The Walking Dead, Persona 5,Dragon Age: Inquisition, Portal 2, Diablo III, Horizon Zero Dawn, Journey, Shovel Knight, Metal Gear Solid V: The Phantom Pain, XCOM: Enemy Unknown, Super Mario Galaxy 2, Wolfenstein: The New Order, Death Stranding, Titanfall 2, Xenoblade Chronicles,Cuphead, Terraria, Alien: Isolation, Fallout 4,God of War, and Baldi's Basics in Education and Learning.

<i>Counter-Strike: Global Offensive</i> 2012 video game

Counter-Strike: Global Offensive (CS:GO) is a 2012 multiplayer tactical first-person shooter developed by Valve and Hidden Path Entertainment. It is the fourth game in the Counter-Strike series. Developed for over two years, Global Offensive was released for OS X, PlayStation 3, Windows, and Xbox 360 in August 2012, and for Linux in 2014. In December 2018, Valve transitioned the game to a free-to-play model, focusing on revenue from cosmetic items.

<i>Fortnite: Save the World</i> Co-op sandbox survival game developed by Epic Games

Fortnite: Save the World is a looter shooter survival video game produced by Epic Games, part of the game Fortnite. It is a cooperative and sandbox-style game with elements of tower defense and played in hybrid-third-person, described by Epic as a cross between Minecraft and Left 4 Dead. The game was initially released as a paid-for early access title for macOS, PlayStation 4, Windows, and Xbox One on July 25, 2017, with plans for a full free-to-play release announced in late 2018. Epic eventually opted to move the game to pay-to-play in June 2020. The retail versions of the game were published by Gearbox Software, while online distribution of the PC versions is handled by Epic's launcher.

Early access, also known as alpha access, alpha founding, paid alpha, or game preview, is a funding model in the video game industry by which consumers can purchase and play a game in the various pre-release development cycles, such as pre-alpha, alpha, and/or beta, while the developer is able to use those funds to continue further development on the game. Those that pay to participate typically help to debug the game, provide feedback and suggestions, may have access to special materials in the game. The early-access approach is a common way to obtain funding for indie games, and may also be used along with other funding mechanisms, including crowdfunding. Many crowdfunding projects promise to offer access to alpha and/or beta versions of the game as development progresses; however, unlike some of these projects which solicit funds but do not yet have a playable game, all early access games offer an immediately playable version of the unfinished game to players.

<i>Z1 Battle Royale</i> 2018 video game

Z1 Battle Royale is a battle royale game developed and published by Daybreak Game Company. The game's development began after the original H1Z1 was spun off into two separate projects in early 2016: H1Z1: Just Survive and H1Z1: King of the Kill. The games were further split as separate projects in October 2017, with Just Survive dropping the H1Z1 name, and King of the Kill becoming simply H1Z1.

<span class="mw-page-title-main">Cross-platform play</span> Ability of players using different video game systems to play with each other simultaneously

In video games with online gaming functionality, also called cross-compatible play, cross-platform play, crossplay, or cross-play describes the ability of players using different video game hardware to play with each other simultaneously. It is commonly applied to the ability for players using a game on a specific video game console to play alongside a player on a different hardware platform such as another console or a computer. A related concept is cross-save, where the player's progress in a game is stored in separate servers, and can be continued in the game but on a different hardware platform.

<i>Paladins</i> (video game) 2018 video game

Paladins: Champions of the Realm is a 2018 free-to-play online hero shooter video game by Hi-Rez. The game was developed by Evil Mojo, an internal studio of Hi-Rez and was released on May 8, 2018, for Microsoft Windows, PlayStation 4, and Xbox One, followed by a Nintendo Switch version released on June 12, 2018.

<i>PUBG: Battlegrounds</i> 2017 video game

PUBG: Battlegrounds is a 2017 battle royale video game published by Krafton, and developed by Krafton's PUBG Studios. The game, which was inspired by the Japanese film Battle Royale (2000), is based on previous mods created by Brendan "PlayerUnknown" Greene for other games, and expanded into a standalone game under Greene's creative direction. Played from either a third-person or first-person perspective, up to one hundred players parachute onto an island where they are tasked to scavenge for weapons and equipment to kill other players while avoiding getting killed themselves. The available safe area of the game's map decreases in size over time, directing surviving players into an ever-tightening space to force encounters.

A battle royale game is an online multiplayer video game genre that blends last-man-standing gameplay with the survival, exploration and scavenging elements of a survival game. Battle royale games involve dozens to hundreds of players, who start with minimal equipment and then must eliminate all other opponents while avoiding being trapped outside a shrinking "safe area", with the winner being the last player or team alive.

<i>Fortnite Battle Royale</i> 2017 video game

Fortnite Battle Royale is a 2017 battle royale video game produced by Epic Games. It was originally developed as a companion game part of the early access version of Fortnite: Save the World, a cooperative survival game, before separating from it and then dropping the early access label on June 29, 2020. Fortnite Battle Royale is offered under a free-to-play model funded by microtransactions and is updated as a live service game; originally released for macOS, PlayStation 4, Windows, and Xbox One, it has since been ported to iOS, Nintendo Switch, and Android, and later as a launch title for Xbox Series X/S and PlayStation 5. Fortnite Battle Royale and its various modes are part of the overall Fortnite platform.

<i>Surviv.io</i> Browser-based battle royale video game

Surviv.io was a browser-based multiplayer online 2D battle royale game created by Justin Kim and Nick Clark. It was released in October 2017 on its website for desktop browsers, and in October and November 2018 respectively for iOS and Android devices. Similar to other titles in the battle royale genre, players battled against other players on a large map from a top-down perspective, scavenging for supplies and weapons. The game also supported two or four player team modes, and could be played on mobile browsers as well.

<i>Totally Accurate Battlegrounds</i> 2018 video game

Totally Accurate Battlegrounds (TABG) is a multiplayer battle royale video game developed by Swedish studio Landfall Games, and a spin-off of Totally Accurate Battle Simulator (TABS). Similarly to how TABS parodies the battle simulator genre of video games, TABG is a parody of the battle royale genre, primarily titles such as PlayerUnknown's Battlegrounds and Fortnite, and features exaggerated player and weapon physics. The game was released on Steam on June 5, 2018.

<i>Realm Royale</i> 2018 video game

Realm Royale is a cancelled free-to-play third-person shooter battle royale game developed by Heroic Leap Games and published by Hi-Rez Studios. The game features multiple character classes each with unique abilities. It is a spin-off of the hero shooter Paladins, where it originated as a game mode known as "Battlegrounds".

Fortnite is an online video game and game platform developed by Epic Games and released in 2017. It is available in six distinct game mode versions that otherwise share the same general gameplay and game engine: Fortnite Battle Royale, a free-to-play battle royale game in which up to 100 players fight to be the last person standing; Fortnite: Save the World, a cooperative hybrid tower defense-shooter and survival game in which up to four players fight off zombie-like creatures and defend objects with traps and fortifications they can build; Fortnite Creative, in which players are given complete freedom to create worlds and battle arenas; Lego Fortnite, an open world survival game; Rocket Racing, a racing game; and Fortnite Festival, a rhythm game.

<span class="mw-page-title-main">Battle pass</span> Type of video game monetization

In the video game industry, a battle pass or rewards track is a type of monetization approach that provides additional content for a game usually through a tiered system, rewarding the player with in-game items for playing the game and completing specific challenges. Inspired by the season pass ticketing system and originating with Dota 2 in 2013, the battle pass model gained more use as an alternative to subscription fees and loot boxes beginning in the late 2010s. Battle passes tend to offer free passes, which are available to all users, and premium passes that require annual or seasonal charges in exchange for enhanced items and cosmetics.

<i>Fortnite Creative</i> 2018 sandbox video game

Fortnite Creative is a sandbox game, developed and published by Epic Games, part of the video game Fortnite. It was released on December 6, 2018, for Android, iOS, macOS, Nintendo Switch, PlayStation 4, Windows, and Xbox One, and in November 2020 for PlayStation 5 and Xbox Series X/S.

<i>Splitgate</i> 2021 video game

Splitgate is a free-to-play multiplayer first-person shooter video game developed and published by 1047 Games. It was released in early access on May 24, 2019, for Linux and Microsoft Windows on Steam, and on Xbox One, and PlayStation 4 on July 27, 2021. A PlayStation 5 and Xbox Series X/S version came in 2022. On August 25, 2021, the developers announced that the game would stay in beta indefinitely and at the same time released Season 0. The game revolves around Halo-inspired sci-fi combat in battle arenas where players can create wormhole portals between two points on the map that have been compared to those of the Portal series, and fire weapons or travel through those portals.

References

  1. "The Culling Exits Steam Early Access and Xbox Game Preview #106182". The Culling. Xaviant, LLC. 5 October 2017. Archived from the original on 28 June 2018. Retrieved 10 January 2018.
  2. 1 2 McKeand, Kirk (February 6, 2016). "The Culling aims to be the first dedicated Hunger Games/Battle Royale-style multiplayer game on Steam". PCGamesN. Network N.
  3. Couture, Joel (April 13, 2016). "Making a battle royale for players and viewers alike in The Culling". Gamasutra. Informa PLC.
  4. Grayson, Nathan (March 8, 2016). "Steam's Latest Hit Is Basically A Hunger Games Video Game". Kotaku. G/O Media.
  5. 1 2 Chalk, Andy (2017-12-18). "Development of The Culling has come to a halt". PC Gamer. Future US, Inc. Retrieved 2018-07-13.
  6. Ford, Suzie (2017-12-19). "Xaviant to Stop Updating The Culling, Focus on New Project". GameSpace.com. Retrieved 2018-07-13.
  7. 1 2 3 Chalk, Andy (June 18, 2018). "Xaviant addresses The Culling 2 gameplay leak and sequel concerns". PC Gamer. Future US Inc.
  8. 1 2 Good, Owen S. (July 12, 2018). "New battle royale The Culling 2 picked a bad time to launch". Polygon. Vox Media.
  9. Sledge, Kyle (2018-07-10). "Battle Royale Sequel The Culling 2 Releases Today". Game Rant. WARP 10 LLC. Retrieved 2018-07-13.
  10. Scott-Jones, Richard (10 July 2018). "The Culling 2 hits Steam today, here's when it will release". PCGamesN. Network N Ltd. Retrieved 2018-07-13.
  11. "The Culling 2 concurrent players". SteamCharts. Retrieved 2018-07-19.
  12. Chalk, Andy (July 18, 2018). "The Culling 2 is being closed, the original will be rebooted and free to play". PC Gamer. Future US Inc. Retrieved December 23, 2018.
  13. XaviantLLC (2018-07-18), A Message From Xaviant , retrieved 2018-07-18
  14. Zwiezen, Zack (5 September 2024). "These 9 Live-Service Games Launched And Died In Record Time: #1 - The Culling 2". Kotaku. Retrieved 13 November 2024.
  15. Scott-Jones, Richard (March 18, 2019). "The Culling is shutting down". PCGamesN . Network N Ltd. Retrieved March 18, 2019.
  16. "The Culling · AppID: 437220". Steam Database. Retrieved 2019-06-21.
  17. Wales, Matt (May 12, 2020). "The Culling rises from the dead a second time with new pay-per-play monetisation model". Eurogamer. Gamer Network. Retrieved May 20, 2020.
  18. Brown, Fraser (May 19, 2020). "The Culling is keeping its pay-to-play system, but Xaviant regrets how it was announced". PC Gamer. Future US Inc. Retrieved May 20, 2020.
  19. "THE CULLING: ORIGINS IS DEFINITELY OFFICIALLY DEAD". MMO Fallout. Nov 13, 2020. Retrieved May 31, 2022.
  20. Petite, Steven (2018-07-14). "The Culling 2 Review". IGN. Retrieved 2024-07-20.
  21. "The Culling 2 Review". gamerheadquarters.com. Retrieved 2024-07-20.

Bibliography