The Seven Gates of Jambala

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The Seven Gates of Jambala
The Seven Gates of Jambala.jpg
Developer(s) Thalion Software
Publisher(s) Grandslam Entertainments
Platform(s) Amiga, Atari ST, Amiga CD32
Release1989 (Amiga, ST) [1]
1994 (CD32)
Genre(s) Platform
Mode(s) Single-player

The Seven Gates of Jambala is a 1989 platform video game developed by Thalion Software and published by Grandslam Entertainments for the Amiga and Atari ST. An Amiga CD32 port was released in 1994. [2] 8-bit ports for the Commodore 64, Amstrad CPC, and ZX Spectrum were cancelled. [3]

Contents

Gameplay

Dravion is a student of an old wizard. During a casting of a spell, Dravion is accidentally sent to the realm of Jambala. In order to escape the magical world, he must find the Great Wand that is made up of seven pieces. [4] Each piece is found in one of the seven cities that takes the shape of a horizontally scrolling level. At the beginning Dravion can only throw pixie dust but later learns bigger and better spells. [5] [3] Gold that is found throughout the levels can be used to buy items and information from merchants. Level entrances (the titular gates) are guarded by boss monsters. [5]

Reception

Computer and Video Games summarized: "[...] this is a playable, addictive game which, although looking only average, has loads of super music and goodies of all-important addictive qualities." [7] Amiga Format called it "a slick and well polished game with small but well-defined sprites, haunting soundtracks and impressive presentation screens." [4] The Games Machine said that "[a]lthough the visuals and aurals of The Seven Gates of Jambala are good, gameplay is less than compelling." [8] ST Action concluded: "Seven Gates of Jambala is a standard platform romp that's been polished near to perfection." [5] ACE liked the graphics and sound but found the gameplay lacking. [3] Aktueller Software Markt reviewed the CD32 version and thought the controls felt bad. [2]

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References

  1. "Game disk 1 (Atari ST)". The Seven Gates of Jambala. © 1989 Grandslam Entertainments Ltd. / Thalion GmbH
  2. 1 2 3 "Amiga in Scheiben - The Seven Gates of Jambala" (PDF). Aktueller Software Markt (in German). Vol. 9, no. 4/94. Tronic-Verlag. April 1994. p. 88.
  3. 1 2 3 4 Hamza, Kati (April 1990). "Screentest - The Seven Gates of Jambala". ACE . No. 31. EMAP. p. 80.
  4. 1 2 3 Evans, Matt (March 1990). "Screenplay - Seven Gates of Jambala". Amiga Format . No. 8. Future plc. p. 38.
  5. 1 2 3 4 "Reviews - Seven Gates of Jambala". ST Action . No. 21. Gollner Publishing. January 1990. p. 44.
  6. Mühl, Ulrich (January 1990). "Action Games - Keine Hexerei?" (PDF). Aktueller Software Markt (in German). Vol. 5, no. 1/90. Tronic-Verlag. p. 44. Preis/Leistung: 9/12
  7. 1 2 Rand, Paul (January 1990). "Review - Seven Gates of Jambala". Computer and Video Games . No. 98. Future plc. p. 44.
  8. 1 2 Lapworth, Warren (March 1990). "Reviews - The Seven Gates of Jambala". The Games Machine . No. 28. Newsfield Publications. p. 52.