The Stomping Land

Last updated
The Stomping Land
The Stomping Land cover art.jpg
Developer(s) SuperCrit
Publisher(s) SuperCrit
Engine Unreal Development Kit
Platform(s) Microsoft Windows
ReleaseMay 30, 2014
Genre(s) Survival
Simulation
Mode(s) Single-player
Multiplayer

The Stomping Land is a survival simulation video game released for Microsoft Windows. In the game, players take on the role of tribal hunters, and battle against each other and dinosaurs on an island. The game was primarily played through online multiplayer.

Contents

The Stomping Land was developed and published by SuperCrit, a group which included Alex Fundora. He conceived the game in 2013, and a Kickstarter campaign was launched later that year, seeking $20,000 to fund development. The campaign ultimately raised $114,000. The Stomping Land was released on May 30, 2014, as an Early Access game on Steam.

Reviewers were critical of the gameplay and noted a number of glitches. Regular updates were planned, with development expected to continue until the end of 2015. However, SuperCrit and Fundora stopped providing updates shortly after the release. An online petition was launched, seeking refunds and the game's removal from Steam. It was briefly removed in September 2014, but reinstated a month later following updates. A game modeler, one of the last remaining members of the development team, departed the project in January 2015. A month later, The Stomping Land was removed from Steam once again.

Gameplay

The Stomping Land is a survival simulation game that was played primarily through online multiplayer. Each game server supported up to 16 players. [1] [2] The game also offers a solo mode, [3] and can be played offline. [4] The game is viewed from a third-person perspective, and is set in open environments depicting beaches and dense jungles. Gameplay switches between day and night. Players take on the role of tribal hunters who must survive on an island populated with dinosaurs. The animals can be tamed and ridden, or hunted for their meat. Players can either work alone or together as they try to survive. They can form their own tribal teams to defend their meat from rival players, and can also work together to steal meat from their rivals. Each player begins only with a hatchet as a weapon. Players can kidnap, imprison, and kill anyone who they consider a rival. [1] [2] [5]

Trees and rocks serve as resources, as the player can turn them into wood and stone by hitting them with the hatchet. Players use these resources to craft new items such as a shield, a spear, or a bow with arrows. Other items include bolas, which can be used to tie up other humans. Resources can also be used to build a tipi, which serves as a respawn point; and a totem pole, which is used by players wishing to start their own tribe. A fire pit must be built to cook dinosaur meat, and is also created with resources. The player carries around a basket that is used to hold the resources, which are depleted entirely whenever an item is created. [1] [2] [5] [6]

Small dinosaurs and herbivores can be hunted alone and provide little nourishment, while tribal members work together to kill larger dinosaurs. Herbivores can be lured to carnivores, with players waiting to scavenge the leftover meat following the battle. Each dinosaur is represented by a star in the sky, which helps guide the player in the direction of that animal. Expertise points are required to tame a dinosaur. A point is awarded for each minute of gameplay, and a higher number of points allows the player to befriend larger dinosaurs. Herbs, collected around the island, also play a role in taming dinosaurs. [1] [2] [5] [7]

Development and release

The Stomping Land was developed and published by SuperCrit, [8] a group consisting of Alex Fundora, Lee Fisk, and Nick Pettit. [6] Fundora had previously worked on the video game The Elder Scrolls V: Skyrim , receiving a "special thanks" credit. He also worked as a lead animator on Dungeon Defenders . [9] Fundora was inspired to create The Stomping Land in early 2013, after he and Pettit played DayZ , a video game mod. The 1993 film Jurassic Park was also an inspiration. [6] Fisk served in a public relations role for SuperCrit. [10] A Kickstarter campaign was launched in May 2013, seeking $20,000 to fund development of the game. [11] The campaign ultimately raised $114,000, [12] and the game was created using Unreal Development Kit. [10] Gameplay was considered a priority over dinosaur accuracy, and the developers sought to include dinosaurs not typically seen in media. [6]

The Stomping Land was released for Microsoft Windows on May 30, 2014, as an Early Access game on Steam. [7] [13] SuperCrit acknowledged that the game was a work in progress, telling prospective buyers to wait on purchasing it if they wanted a "more finalized gameplay experience". [2] [13] Early game footage showed a large island that was absent from the Early Access release, [14] which included a smaller island instead. New game features – including more weapons and items – would be added through updates later. [15] [16] The initial release included only six dinosaurs, [15] [16] although a total of 15 animals was planned for the final game. [6] Dinosaur AI was in a very early state of development at the time of release. [13]

Game updates were planned on a regular basis, with development expected to continue until the end of 2015. [10] However, SuperCrit stopped providing weekly updates in June 2014. Later that month, Fundora cited personal matters as the reason for the lack of recent updates, and indicated that such issues had been resolved. Despite this, no further updates were provided, and players became concerned that the project had been abandoned. [10] [17] [18] Fisk's contract had expired in May 2014, but he continued working as he wanted to see the game succeed. He eventually left SuperCrit in July 2014, feeling as if he was "stringing" the game community along. Fundora, explaining the absence of updates, announced in August 2014 that he was busy switching development over to Unreal Engine 4. [10] [19] Those who worked with Fundora said it was not uncommon for him to be unresponsive for prolonged periods of time. [10] [20]

At the time of Fundora's announcement, a Change.org petition had already been launched, seeking refunds and the game's removal from Steam. [18] The petition received nearly 3,000 signatures. [21] [22] As of September 2, 2014, the game was no longer available for purchase on Steam. It was unclear if Fundora requested the removal, or if Steam pulled the game itself. [22] [23] [24] The following month, Steam made the game available for purchase once again, [25] after updates were made. [26] [27] [28]

One of the game modelers departed the project in January 2015, due to lack of communication with Fundora, who still owed money for the modeler's services. [29] The modeler was among the last members of the development team still working on the project. [30] Gaming publications considered it abandoned at that point, although it still remained available for purchase as an Early Access game. [29] [31] [32] [33] It was removed from Steam at the end of February 2015. [34] Financial backers demanded refunds, [35] which were not covered by Kickstarter's policies. Instead, the company blocked Fundora from creating any future Kickstarter campaigns. [32] [36] Publications believed that The Stomping Land set a bad example for Kickstarter and Early Access projects, noting its negative publicity. [37]

Reception

The Stomping Land received criticism for a number of glitches, including poor AI and collision detection. [1] [2] [5] Some critics considered the gameplay features to be minimal or lacking uniqueness. [3] [38] Others were dissatisfied with the crafting system and the complete depletion of resources upon the creation of each new item. [1] [2] [3]

Cameron Woolsey of GameSpot found that the game quickly became boring, and wrote, "Peeling away the surface of this survival sim reveals mechanics that are either surprisingly limited in scope or otherwise broken or woefully incomplete". He questioned whether the game would ever be finished. [1] Graham Smith, writing for Rock Paper Shotgun , was disappointed by the minimal number of online players and found much of the gameplay to consist of "aimless jogging". He concluded, "In its current state, The Stomping Land is a child's scrawl. I can see what it's trying to be and I want it to get there, but there's currently no single system in the game which is fun or even fully functional". [2] Andrew Ross of Engadget considered the Early Access version very different from gameplay trailers released in 2013, stating that it "seems to have regressed". He wrote that the game "feels promising, but it also isn't done enough to justify a purchase". [5]

In a listing of the 400 most popular Steam games of 2014, The Stomping Land ranked at 141, with 136,593 players and 139,298 owners. [8]

Related Research Articles

<i>20XX</i> 2014 video game

20XX is an indie action platform video game developed by American indie studio Batterystaple Games. The early access version was released for Microsoft Windows on Steam on October 12, 2016. A sequel, 30XX, is available on Steam Early Access.

<i>Dead State</i> 2014 video game

Dead State is a turn-based survival horror role-playing video game developed by DoubleBear Productions and Iron Tower Studio set in a zombie apocalypse scenario. Players are tasked with leading a group of survivors living in a shelter in the fictional town of Splendid, Texas. Dead State was released in December 2014 after having been in Early Access since spring of that year. DoubleBear Productions continued to work on the title and in May 2015 released an "enhanced edition" which changed the name to Dead State: Reanimated.

<i>Europa Universalis IV</i> 2013 video game

Europa Universalis IV is a 2013 grand strategy video game in the Europa Universalis series, developed by Paradox Development Studio and published by Paradox Interactive as a sequel to Europa Universalis III (2007). The game was released on 13 August 2013. It is a strategy game where players can control a nation from the Late Middle Ages through the early modern period (1444–1821), conducting trade, administration, diplomacy, colonization, and warfare.

<i>Godus</i> 2013 video game

Godus is a god video game developed by the independent company 22cans and published by DeNA. The company launched a Kickstarter campaign to raise funds and met their funding goal of £450,000 on 20 December 2012. Godus was designed by Peter Molyneux, who described it as the spiritual successor to his earlier creation, Populous. While the mobile versions of the game continue to be updated, the early access Steam release has yet to see an updated beta since 2016. The contract of the lead developer of the game, Konrad Naszynski, expired 28 June 2016, and it has been reported that there is no one left working on the PC version. As of March 2023, almost 8 years after the last update on the PC version, the game is still being advertised as early access.

<i>Sir, You Are Being Hunted</i> 2014 video game

Sir, You Are Being Hunted is an open world survival horror stealth video game developed by Big Robot for Microsoft Windows, macOS, and Linux. An alpha version of the game was made available on 19 August 2013. After years of no updates, in September 2021 the game was updated to version 1.5 by the external Dutch game development studio Den of Thieves Games.

<i>7 Days to Die</i> 2013 video game

7 Days to Die is an early access survival horror video game set in an open world developed by The Fun Pimps. It was released through Early Access on Steam for Microsoft Windows and Mac OS X on December 13, 2013, and for Linux on November 22, 2014. Versions for the PlayStation 4 and Xbox One were released in 2016 through Telltale Publishing, but are no longer being developed. In late 2022, The Fun Pimps announced that the game will be re-released on consoles targeting Xbox Series X/S and PlayStation 5. It is also available on Xbox One via Game Pass, but still unknown if it will return on PlayStation 4.

Early access, also known as alpha access, alpha founding, paid alpha, or game preview, is a funding model in the video game industry by which consumers can purchase and play a game in the various pre-release development cycles, such as pre-alpha, alpha, and/or beta, while the developer is able to use those funds to continue further development on the game. Those that pay to participate typically help to debug the game, provide feedback and suggestions, may have access to special materials in the game. The early-access approach is a common way to obtain funding for indie games, and may also be used along with other funding mechanisms, including crowdfunding. Many crowdfunding projects promise to offer access to alpha and/or beta versions of the game as development progresses; however, unlike some of these projects which solicit funds but do not yet have a playable game, all early access games offer an immediately playable version of the unfinished game to players.

Rust is a multiplayer survival video game developed by Facepunch Studios. Rust was first released in early access in December 2013 and received its full release in February 2018. Rust is available on Windows and macOS. Console versions for PlayStation 4 and Xbox One developed in conjunction with Double Eleven were released in May 2021. Rust was initially created as a clone of DayZ, a popular mod for ARMA 2, with crafting elements akin to those in Minecraft.

<i>Dragon Fin Soup</i> 2015 video game

Dragon Fin Soup is an action role-playing video game created by the independent development studio Grimm Bros. It is the studio's first title and was released on Microsoft Windows, PlayStation 4, PlayStation 3, and PlayStation Vita. It is influenced by roguelike games and uses procedural generation for parts of the game. The game has two modes: Story mode follows a story and is more like a typical role-playing game, while Survival mode skips the story and focuses on the surviving within the game and constrains players with permadeath—once the player character dies, the game must be restarted from the beginning.

<i>Factorio</i> Construction and management simulation video game

Factorio is a construction and management simulation game developed and published by Czech studio Wube Software. The game was announced via an Indiegogo crowdfunding campaign in 2013 and released for Windows, macOS, and Linux on 14 August 2020 following a four-year long early access phase to positive reviews. The game was released on Nintendo Switch on 28 October 2022.

<i>Unturned</i> 2014 video game

Unturned is a free-to-play survival game by Smartly Dressed Games, a studio consisting solely of Canadian game designer Nelson Sexton. It was released for Windows, macOS, and Linux in July 2014. Unturned allows players to create custom maps using an in-game editor. Cosmetics and mods can also be created using the game's Unity engine, which allows them to publish creations on the Steam Workshop. A retail version of the game was released for the PlayStation 4 and Xbox One by 505 Games in November 2020.

<i>The Long Dark</i> 2017 video game

The Long Dark is a first-person survival video game developed and published by Hinterland Studios. The player assumes the role of crash-landed bush pilot Will Mackenzie who must survive the frigid Canadian wilderness after a geomagnetic storm. The game received seed financing from the Canada Media Fund, and further funding was secured through a successful Kickstarter campaign in October 2013.

<i>Noct</i> (video game) 2015 video game

Noct is a survival horror top-down shooter video game in development by Canada-based indie developer C3SK and published by Devolver Digital. The game was available in early access for Linux, macOS, and Microsoft Windows since October 2015 and was removed from Steam in 2021.

<i>AdvertCity</i> Procedurally generated business simulation video game published in 2015

AdvertCity is a business simulation video game developed and published by VoxelStorm. The game was released on 17 April 2015 for Microsoft Windows, Linux, OS X. The player takes on the role of an advertising magnate in a dystopian future city with a cyberpunk aesthetic.

<i>Saurian</i> (video game) 2017 video game

Saurian is an upcoming survival simulation video game developed and published by American studio Urvogel Games for Microsoft Windows. It focuses upon accurately simulating the natural ecosystem of the Hell Creek Formation in an interactive format where players take control of a dinosaur. The game uses the Unity engine as its base. It was launched on Steam as an Early Access game on August 2, 2017. Versions were also planned for MacOS and Linux, but have yet to be released as of 2022.

<i>Uboat</i> (video game) World War II submarine simulation game

Uboat is an upcoming submarine simulator video game, released by Deep Water Studio and being published by PlayWay S.A. The game is inspired by the game mechanics of Fallout Shelter, XCOM, and also the movie Das Boot. Like other submarine simulation games, such as the Silent Hunter series, the player is put in command of a German U-boat during World War II.

<i>Slay the Spire</i> 2019 video game

Slay the Spire is a roguelike deck-building video game developed by American studio Mega Crit and published by Humble Bundle. The game was first released in early access for Microsoft Windows, macOS, and Linux in late 2017, with an official release in January 2019. It was released for PlayStation 4 in May 2019, for Nintendo Switch in June 2019 and for Xbox One in August 2019. An iOS version was released in June 2020, with an Android version released in February 2021.

<i>Hell Let Loose</i> 2021 video game

Hell Let Loose is a multiplayer tactical first-person shooter video game developed by Australian studio Black Matter and published by Team17. Players fight in iconic battles of the Western and Eastern Fronts of World War II at the platoon level.

<i>Valheim</i> 2021 video game

Valheim is an upcoming survival and sandbox video game by the Swedish developer Iron Gate Studio and published by Coffee Stain Studios. It was released in early access on 2 February 2021 for Linux and Windows via Steam, and for Xbox One and Xbox Series X/S on 14 March 2023. The game was developed by a five-person team, building on development work which Richard Svensson had undertaken as a side project in his spare time. Since its early access release, Valheim has achieved both critical and commercial success, being praised as a ″rare exception″ of a refined early access game. A month after its release, it had sold over five million copies and was one of the most played games on Steam.

<i>Orion: Prelude</i> 2012 video game

Orion: Prelude is a first-person shooter and online cooperative multiplayer game, developed and published by Spiral Game Studios for Microsoft Windows. In the game, armed players work together to defend generators against dinosaurs.

References

  1. 1 2 3 4 5 6 7 Woolsey, Cameron (June 16, 2014). "The Stomping Land Early Access Review". GameSpot. Retrieved December 3, 2021.
  2. 1 2 3 4 5 6 7 8 Smith, Graham (June 6, 2014). "Impressions: Stomping On The The Stomping Land". Rock, Paper, Shotgun. Retrieved December 3, 2021.
  3. 1 2 3 Knoop, Jan (June 3, 2014). "The Stomping Land - Nackte Männer im Wald... mit Dinos". GameStar (in German). pp. 1–3. Retrieved December 3, 2021.
  4. Calandra, Nick (May 11, 2014). "Dinosaur Survival Game, The Stomping Land, Can be Played as an Offline Single Player Title". The Escapist. Retrieved December 3, 2021.
  5. 1 2 3 4 5 Ross, Andrew (July 11, 2014). "Dino-survival: Hands-on with The Stomping Land's early access alpha". Engadget. Retrieved December 3, 2021.
  6. 1 2 3 4 5 Hernandez, Patricia (April 9, 2014). "The Dinosaur Hunting Game of Your Dreams". Kotaku. Retrieved December 1, 2021.
  7. 1 2 Farokhmanesh, Megan (May 30, 2014). "Dinosaur-filled survival game The Stomping Land hits Steam Early Access". Polygon. Retrieved December 1, 2021.
  8. 1 2 Orland, Kyle (March 5, 2015). "Steam Gauge: Measuring the most popular Steam games of 2014". Ars Technica. Retrieved December 3, 2021.
  9. Futter, Mike (July 31, 2015). "Opinion – Funding Kickstarters Is A Gamble, So Stop Making Bad Bets". Game Informer. Retrieved December 3, 2021.
  10. 1 2 3 4 5 6 Grayson, Nathan (August 4, 2014). "The Stomping Land Developer Says Game Isn't Dead". Kotaku. Retrieved December 2, 2021.
  11. Pitcher, Jenna (May 29, 2013). "The Stomping Land and the significance of campsites and totems". Polygon. Retrieved December 1, 2021.
  12. Pitcher, Jenna (December 19, 2013). "This game has 14 dinosaurs you can tame and ride". Polygon. Retrieved December 1, 2021.
  13. 1 2 3 Sykes, Tom (May 31, 2014). "The Stomping Land steps delicately onto Steam Early Access, offers multiplayer dino-based survival". PC Gamer. Retrieved December 1, 2021.
  14. Cook, Dave (May 7, 2014). "The Stomping Land: dinosaur survival sim coming to Steam Early Access starting May 23 - trailer". VG247. Retrieved December 3, 2021.
  15. 1 2 O'Connor, Alice (May 7, 2014). "Ride A Dinosaur In The Stomping Land Later This Month". Rock, Paper, Shotgun. Retrieved December 1, 2021.
  16. 1 2 O'Connor, Alice (June 2, 2014). "Cretaceous Bodacious: The Stomping Land On Early Access". Rock, Paper, Shotgun. Retrieved December 1, 2021.
  17. Brown, Fraser (August 4, 2014). "Second extinction: The Stomping Land developer SuperCrit goes quiet". PCGamesN. Retrieved December 2, 2021.
  18. 1 2 Chalk, Andy (August 4, 2014). "The Stomping Land developer goes silent for two months, Kickstarter backers get nervous". PC Gamer. Retrieved December 2, 2021.
  19. Smith, Graham (August 6, 2014). "The Stomping Land Is Moving To UE4, Still Sorta Dead". Rock, Paper, Shotgun. Retrieved December 2, 2021.
  20. Prescott, Shaun (August 5, 2014). "The Stomping Land breaks radio silence; is switching to Unreal Engine 4". PC Gamer. Retrieved December 2, 2021.
  21. Pitcher, Jenna (September 3, 2014). "The Stomping Land Purchases Frozen On Steam". IGN. Retrieved December 3, 2021.
  22. 1 2 Peel, Jeremy (September 3, 2014). "Dino Crisis: The Stomping Land removed from Steam". PCGamesN. Retrieved December 3, 2021.
  23. Pereira, Chris (September 2, 2014). "Valve Pulls Dinosaur Game From Steam Early Access After Devs Go Quiet". GameSpot. Retrieved December 3, 2021.
  24. Chalk, Andy (September 2, 2014). "The Stomping Land can no longer be purchased from Steam". PC Gamer. Retrieved December 3, 2021.
  25. "The Stomping Land". Steam. Archived from the original on October 14, 2014.
  26. Morris, Tatiana (September 22, 2014). "The Stomping Land developer is back with updates; still not available on Steam". GameZone. Retrieved December 3, 2021. The only way for the game to be available for purchase again is if the developer releases enough updates for Steam to recognize The Stomping Land as a viable game to be sold.
  27. Handrahan, Matthew (February 19, 2015). "The Stomping Land stalls again, so why is it still available on Steam?". GamesIndustry.biz. Retrieved December 3, 2021. SuperCrit started updating the game again soon after its removal, leading to its reinstatement.
  28. Ritter, Tobias (February 18, 2015). "The Stomping Land - Projektleiter seit Monaten abgetaucht". GameStar (in German). Retrieved December 3, 2021.
  29. 1 2 Chalk, Andy (February 17, 2015). "The Stomping Land's dinosaur modeler gives up, moves to a new game". PC Gamer. Retrieved December 3, 2021.
  30. Doyle, Shannon (March 3, 2015). "The Stomping Land Interview: Character Artist Vlad Konstantinov". MMOGames. Retrieved December 3, 2021.
  31. Benson, Julian (February 18, 2015). "The Stomping Land's artist has abandoned the project". PCGamesN. Retrieved December 3, 2021.
  32. 1 2 Yin-Poole, Wesley (February 18, 2015). "The sorry state of The Stomping Land, another abandoned Kickstarter video game". Eurogamer. Retrieved December 3, 2021.
  33. "The Stomping Land décidément mal en point". Jeuxvideo.com (in French). February 18, 2015. Retrieved December 3, 2021.
  34. "Steam Store". Internet Archive Wayback Machine (capture directory). Retrieved December 3, 2021. Since February 2015, the game's Steam page has redirected to the site's main page.
  35. Good, Owen S. (February 18, 2015). "Work has stopped on The Stomping Land, says artist, as backers demand refunds". Polygon. Retrieved December 3, 2021.
  36. "The Stomping Land - hát ez bukó lesz". GameStar (in Hungarian). February 18, 2015. Retrieved December 3, 2021.
  37. Retrieved December 3, 2021:
  38. McCarter, Reid (June 9, 2014). "Early Access: The Stomping Land". CGMagazine. Retrieved December 3, 2021.