The Stomping Land

Last updated
The Stomping Land
The Stomping Land cover art.jpg
Developer(s) SuperCrit
Publisher(s) SuperCrit
Engine Unreal Development Kit
Platform(s) Microsoft Windows
ReleaseMay 30, 2014
Genre(s) Survival
Simulation
Mode(s) Single-player
Multiplayer

The Stomping Land is a survival simulation video game released for Microsoft Windows. In the game, players take on the role of tribal hunters, and battle against each other and dinosaurs on an island. The game was primarily played through online multiplayer.

Contents

The Stomping Land was developed and published by SuperCrit, a group which included Alex Fundora. He conceived the game in 2013, and a Kickstarter campaign was launched later that year, seeking $20,000 to fund development. The campaign ultimately raised $114,000. The Stomping Land was released on May 30, 2014, as an Early Access game on Steam.

Reviewers were critical of the gameplay and noted a number of glitches. Regular updates were planned, with development expected to continue until the end of 2015. However, SuperCrit and Fundora stopped providing updates shortly after the release. An online petition was launched, seeking refunds and the game's removal from Steam. It was briefly removed in September 2014, but reinstated a month later following updates. A game modeler, one of the last remaining members of the development team, departed the project in January 2015. A month later, The Stomping Land was removed from Steam once again.

Gameplay

The Stomping Land is a survival simulation game that was played primarily through online multiplayer. Each game server supported up to 16 players. [1] [2] The game also offers a solo mode, [3] and can be played offline. [4] The game is viewed from a third-person perspective, and is set in open environments depicting beaches and dense jungles. Gameplay switches between day and night. Players take on the role of tribal hunters who must survive on an island populated with dinosaurs. The animals can be tamed and ridden, or hunted for their meat. Players can either work alone or together as they try to survive. They can form their own tribal teams to defend their meat from rival players, and can also work together to steal meat from their rivals. Each player begins only with a hatchet as a weapon. Players can kidnap, imprison, and kill anyone who they consider a rival. [1] [2] [5]

Trees and rocks serve as resources, as the player can turn them into wood and stone by hitting them with the hatchet. Players use these resources to craft new items such as a shield, a spear, or a bow with arrows. Other items include bolas, which can be used to tie up other humans. Resources can also be used to build a tipi, which serves as a respawn point; and a totem pole, which is used by players wishing to start their own tribe. A fire pit must be built to cook dinosaur meat, and is also created with resources. The player carries around a basket that is used to hold the resources, which are depleted entirely whenever an item is created. [1] [2] [5] [6]

Small dinosaurs and herbivores can be hunted alone and provide little nourishment, while tribal members work together to kill larger dinosaurs. Herbivores can be lured to carnivores, with players waiting to scavenge the leftover meat following the battle. Each dinosaur is represented by a star in the sky, which helps guide the player in the direction of that animal. Expertise points are required to tame a dinosaur. A point is awarded for each minute of gameplay, and a higher number of points allows the player to befriend larger dinosaurs. Herbs, collected around the island, also play a role in taming dinosaurs. [1] [2] [5] [7]

Development and release

The Stomping Land was developed and published by SuperCrit, [8] a group consisting of Alex Fundora, Lee Fisk, and Nick Pettit. [6] Fundora had previously worked on the video game The Elder Scrolls V: Skyrim , receiving a "special thanks" credit. He also worked as a lead animator on Dungeon Defenders . [9] Fundora was inspired to create The Stomping Land in early 2013, after he and Pettit played DayZ , a video game mod. The 1993 film Jurassic Park was also an inspiration. [6] Fisk served in a public relations role for SuperCrit. [10] A Kickstarter campaign was launched in May 2013, seeking $20,000 to fund development of the game. [11] The campaign ultimately raised $114,000, [12] and the game was created using Unreal Development Kit. [10] Gameplay was considered a priority over dinosaur accuracy, and the developers sought to include dinosaurs not typically seen in media. [6]

The Stomping Land was released for Microsoft Windows on May 30, 2014, as an Early Access game on Steam. [7] [13] SuperCrit acknowledged that the game was a work in progress, telling prospective buyers to wait on purchasing it if they wanted a "more finalized gameplay experience". [2] [13] Early game footage showed a large island that was absent from the Early Access release, [14] which included a smaller island instead. New game features – including more weapons and items – would be added through updates later. [15] [16] The initial release included only six dinosaurs, [15] [16] although a total of 15 animals was planned for the final game. [6] Dinosaur AI was in a very early state of development at the time of release. [13]

Game updates were planned on a regular basis, with development expected to continue until the end of 2015. [10] However, SuperCrit stopped providing weekly updates in June 2014. Later that month, Fundora cited personal matters as the reason for the lack of recent updates, and indicated that such issues had been resolved. Despite this, no further updates were provided, and players became concerned that the project had been abandoned. [10] [17] [18] Fisk's contract had expired in May 2014, but he continued working as he wanted to see the game succeed. He eventually left SuperCrit in July 2014, feeling as if he was "stringing" the game community along. Fundora, explaining the absence of updates, announced in August 2014 that he was busy switching development over to Unreal Engine 4. [10] [19] Those who worked with Fundora said it was not uncommon for him to be unresponsive for prolonged periods of time. [10] [20]

At the time of Fundora's announcement, a Change.org petition had already been launched, seeking refunds and the game's removal from Steam. [18] The petition received nearly 3,000 signatures. [21] [22] As of September 2, 2014, the game was no longer available for purchase on Steam. It was unclear if Fundora requested the removal, or if Steam pulled the game itself. [22] [23] [24] The following month, Steam made the game available for purchase once again, [25] after updates were made. [26] [27] [28]

One of the game modelers departed the project in January 2015, due to lack of communication with Fundora, who still owed money for the modeler's services. [29] The modeler was among the last members of the development team still working on the project. [30] Gaming publications considered it abandoned at that point, although it still remained available for purchase as an Early Access game. [29] [31] [32] [33] It was removed from Steam at the end of February 2015. [34] Financial backers demanded refunds, [35] which were not covered by Kickstarter's policies. Instead, the company blocked Fundora from creating any future Kickstarter campaigns. [32] [36] Publications believed that The Stomping Land set a bad example for Kickstarter and Early Access projects, noting its negative publicity. [37]

Reception

The Stomping Land received criticism for a number of glitches, including poor AI and collision detection. [1] [2] [5] Some critics considered the gameplay features to be minimal or lacking uniqueness. [3] [38] Others were dissatisfied with the crafting system and the complete depletion of resources upon the creation of each new item. [1] [2] [3]

Cameron Woolsey of GameSpot found that the game quickly became boring, and wrote, "Peeling away the surface of this survival sim reveals mechanics that are either surprisingly limited in scope or otherwise broken or woefully incomplete". He questioned whether the game would ever be finished. [1] Graham Smith, writing for Rock Paper Shotgun , was disappointed by the minimal number of online players and found much of the gameplay to consist of "aimless jogging". He concluded, "In its current state, The Stomping Land is a child's scrawl. I can see what it's trying to be and I want it to get there, but there's currently no single system in the game which is fun or even fully functional". [2] Andrew Ross of Engadget considered the Early Access version very different from gameplay trailers released in 2013, stating that it "seems to have regressed". He wrote that the game "feels promising, but it also isn't done enough to justify a purchase". [5]

In a listing of the 400 most popular Steam games of 2014, The Stomping Land ranked at 141, with 136,593 players and 139,298 owners. [8]

Related Research Articles

<i>Elite Dangerous</i> 2014 space trading and exploration simulator

Elite Dangerous is an online space flight simulation game developed and published by Frontier Developments. The player commands a spaceship and explores a realistic 1:1 scale, open-world representation of the Milky Way galaxy, with the gameplay being open-ended. The game is the first in the series to attempt massively multiplayer gameplay, with players' actions affecting the narrative story of the game's persistent universe, while also retaining a single-player mode. Elite Dangerous is the fourth game in the Elite video game series. It is the sequel to Frontier: First Encounters, released in 1995.

<i>Sunless Sea</i> 2015 video game

Sunless Sea is a survival/exploration role-playing video game with roguelike elements developed by Failbetter Games. The game was released on 6 February 2015 for Windows and OS X following a successful Kickstarter campaign to crowdfund the project. The game takes place in the universe of Failbetter's browser adventure game Fallen London, in which Victorian-era London has been moved beneath the Earth's surface to the edge of the Unterzee, a vast underground ocean. On 11 October 2016, the game's first downloadable content Zubmariner was released, which allows players to explore beneath the surface of the "zee". A sequel, Sunless Skies, was announced in September 2016. It surpassed its funding goals on Kickstarter and was released on 31 January 2019.

<i>Dead State</i> 2014 video game

Dead State is a turn-based survival horror role-playing video game developed by DoubleBear Productions and Iron Tower Studio set in a zombie apocalypse scenario. Players are tasked with leading a group of survivors living in a shelter in the fictional town of Splendid, Texas. Dead State was released in December 2014 after having been in Early Access since spring of that year. DoubleBear Productions continued to work on the title and in May 2015 released an "enhanced edition" which changed the name to Dead State: Reanimated.

<i>Interstellar Marines</i> 2013 video game

Interstellar Marines is a science fiction first-person shooter video game that was developed by indie studio Zero Point Software until 2019. It was added to Steam Greenlight on September 3, 2012 and later released on Steam Early Access on July 2, 2013.

<span class="mw-page-title-main">Black Forest Games</span> German video game developer

Black Forest Games GmbH is a German video game developer based in Offenburg. The company was founded in July 2012 by a team of 40 staff members, including chief executive officer Andreas Speer, previously employed by Spellbound Entertainment, which filed for insolvency earlier that year. As of August 2017, it is a subsidiary of THQ Nordic. As of January 2024, the company employs 55 people.

<i>Sir, You Are Being Hunted</i> 2014 video game

Sir, You Are Being Hunted is an open world survival horror stealth video game developed by Big Robot for Microsoft Windows, macOS, and Linux. An alpha version of the game was made available on 19 August 2013. After years of no updates, in September 2021 the game was updated to version 1.5 by the external Dutch game development studio Den of Thieves Games.

<i>7 Days to Die</i> 2013 video game

7 Days to Die is a survival horror video game set in an open world developed by The Fun Pimps. It was released through Early Access on Steam for Microsoft Windows and Mac OS X on December 13, 2013, and for Linux on November 22, 2014. Versions for the PlayStation 4 and Xbox One were released in 2016 through Telltale Publishing, but are no longer being developed. In late 2022, The Fun Pimps announced that the game will be re-released on consoles targeting Xbox Series X/S and PlayStation 5.

Early access, also known as alpha access, alpha founding, paid alpha, or game preview, is a funding model in the video game industry by which consumers can purchase and play a game in the various pre-release development cycles, such as pre-alpha, alpha, and/or beta, while the developer is able to use those funds to continue further development on the game. Those that pay to participate typically help to debug the game, provide feedback and suggestions, may have access to special materials in the game. The early-access approach is a common way to obtain funding for indie games, and may also be used along with other funding mechanisms, including crowdfunding. Many crowdfunding projects promise to offer access to alpha and/or beta versions of the game as development progresses; however, unlike some of these projects which solicit funds but do not yet have a playable game, all early access games offer an immediately playable version of the unfinished game to players.

<i>Dex</i> (video game) 2015 video game

Dex is a side-scrolling action role-playing game developed and published by Dreadlocks Ltd. The game was crowdfunded on Kickstarter, and was released in 2015.

Rust is a multiplayer survival video game developed by Facepunch Studios. It was first released in early access in December 2013 and received its full release in February 2018. Rust is available on Windows and macOS. Console versions for PlayStation 4 and Xbox One developed in conjunction with Double Eleven were released in May 2021. Rust was initially created as a clone of DayZ, a popular mod for ARMA 2, with crafting elements akin to those in Minecraft.

<i>Contagion</i> (video game) 2014 video game

Contagion is a survival horror first-person shooter video game, developed and published for PC by American independent studio Monochrome. It is the spiritual successor to Zombie Panic! Source. The game was mostly self-funded of its development, but with the support of others via a successful Kickstarter campaign, it was able to be released on Steam as an Early Access title. Contagion released on October 25, 2013 as a Steam Early Access title and was published as full release on April 11, 2014.

<i>Wreckfest</i> 2018 video game

Wreckfest is a racing video game developed by Bugbear Entertainment and published by THQ Nordic. Wreckfest is described as the spiritual successor to the FlatOut series and a cross between FlatOut, Destruction Derby and cult 1989 PC racer Street Rod. A notable feature of the game engine is the use of soft-body damage modelling, which enables location-based damage that affects the driving dynamics of vehicles in a realistic fashion.

<i>The Long Dark</i> 2017 video game

The Long Dark is a first-person survival video game developed and published by Hinterland Studios. The player assumes the role of crash-landed bush pilot Will Mackenzie who must survive the frigid Canadian wilderness after a geomagnetic storm. The game received seed financing from the Canada Media Fund, and further funding was secured through a successful Kickstarter campaign in October 2013.

<i>The Flame in the Flood</i> 2016 video game

The Flame in the Flood is a roguelike survival adventure video game developed by The Molasses Flood. The game was developed for Microsoft Windows, macOS, and Xbox One. A PlayStation 4 version was released on January 17, 2017. A Nintendo Switch version was released on October 12, 2017.

<i>Ark: Survival Evolved</i> 2017 video game

Ark: Survival Evolved is a 2015 action-adventure survival video game developed by Studio Wildcard. In the game, players must survive being stranded on one of several maps filled with roaming dinosaurs, fictional fantasy monsters, and other prehistoric animals, natural hazards, and potentially hostile human players.

<i>Primal Carnage: Extinction</i> 2015 video game

Primal Carnage: Extinction is an asymmetrical multiplayer game released for Microsoft Windows and PlayStation 4. It features human versus dinosaur combat. Players choose which team to play on, and each team has a set of characters divided into classes. The game is a sequel to the 2012 Windows game Primal Carnage, which was developed by Lukewarm Media. Like its predecessor, it features similar first-person shooter human gameplay and third-person dinosaur gameplay.

<i>Saurian</i> (video game) 2017 video game

Saurian is an upcoming survival simulation video game developed and published by American studio Urvogel Games for Microsoft Windows. It focuses upon accurately simulating the natural ecosystem of the Hell Creek Formation in an interactive format where players take control of a dinosaur. The game uses the Unity engine as its base. It was launched on Steam as an Early Access game on August 2, 2017. Versions were also planned for MacOS and Linux, but have yet to be released as of 2023.

<i>Praey for the Gods</i> 2021 video game

Praey for the Gods is an action-adventure survival game developed by No Matter Studios. Initially released via early access in January 2019, and the full version of the game was released for Microsoft Windows, PlayStation 4, PlayStation 5, and Xbox One in December 2021.

<i>Slay the Spire</i> 2019 roguelike deck-building game

Slay the Spire is a roguelike deck-building game developed by the American indie studio Mega Crit and published by Humble Bundle. The game was released in early access for Microsoft Windows, macOS, and Linux in late 2017, with an official release in January 2019. It was released for PlayStation 4 in May 2019, for Nintendo Switch in June 2019 and for Xbox One in August 2019. An iOS version was released in June 2020, with an Android version released in February 2021.

<i>Orion: Prelude</i> 2012 video game

Orion: Prelude is a first-person shooter and online cooperative multiplayer game, developed and published by Spiral Game Studios for Microsoft Windows. In the game, armed players work together to defend generators against dinosaurs.

References

  1. 1 2 3 4 5 6 7 Woolsey, Cameron (June 16, 2014). "The Stomping Land Early Access Review". GameSpot. Archived from the original on July 16, 2024. Retrieved December 3, 2021.
  2. 1 2 3 4 5 6 7 8 Smith, Graham (June 6, 2014). "Impressions: Stomping On The The Stomping Land". Rock, Paper, Shotgun. Archived from the original on December 1, 2021. Retrieved December 3, 2021.
  3. 1 2 3 Knoop, Jan (June 3, 2014). "The Stomping Land - Nackte Männer im Wald... mit Dinos". GameStar (in German). pp. 1–3. Archived from the original on December 1, 2021. Retrieved December 3, 2021.
  4. Calandra, Nick (May 11, 2014). "Dinosaur Survival Game, The Stomping Land, Can be Played as an Offline Single Player Title". The Escapist. Archived from the original on December 3, 2021. Retrieved December 3, 2021.
  5. 1 2 3 4 5 Ross, Andrew (July 11, 2014). "Dino-survival: Hands-on with The Stomping Land's early access alpha". Engadget. Archived from the original on December 3, 2021. Retrieved December 3, 2021.
  6. 1 2 3 4 5 Hernandez, Patricia (April 9, 2014). "The Dinosaur Hunting Game of Your Dreams". Kotaku. Archived from the original on December 1, 2021. Retrieved December 1, 2021.
  7. 1 2 Farokhmanesh, Megan (May 30, 2014). "Dinosaur-filled survival game The Stomping Land hits Steam Early Access". Polygon. Archived from the original on December 1, 2021. Retrieved December 1, 2021.
  8. 1 2 Orland, Kyle (March 5, 2015). "Steam Gauge: Measuring the most popular Steam games of 2014". Ars Technica. Archived from the original on July 16, 2024. Retrieved December 3, 2021.
  9. Futter, Mike (July 31, 2015). "Opinion – Funding Kickstarters Is A Gamble, So Stop Making Bad Bets". Game Informer. Archived from the original on December 3, 2021. Retrieved December 3, 2021.
  10. 1 2 3 4 5 6 Grayson, Nathan (August 4, 2014). "The Stomping Land Developer Says Game Isn't Dead". Kotaku. Archived from the original on December 1, 2021. Retrieved December 2, 2021.
  11. Pitcher, Jenna (May 29, 2013). "The Stomping Land and the significance of campsites and totems". Polygon. Archived from the original on December 1, 2021. Retrieved December 1, 2021.
  12. Pitcher, Jenna (December 19, 2013). "This game has 14 dinosaurs you can tame and ride". Polygon. Archived from the original on December 1, 2021. Retrieved December 1, 2021.
  13. 1 2 3 Sykes, Tom (May 31, 2014). "The Stomping Land steps delicately onto Steam Early Access, offers multiplayer dino-based survival". PC Gamer. Archived from the original on December 1, 2021. Retrieved December 1, 2021.
  14. Cook, Dave (May 7, 2014). "The Stomping Land: dinosaur survival sim coming to Steam Early Access starting May 23 - trailer". VG247. Archived from the original on December 3, 2021. Retrieved December 3, 2021.
  15. 1 2 O'Connor, Alice (May 7, 2014). "Ride A Dinosaur In The Stomping Land Later This Month". Rock, Paper, Shotgun. Archived from the original on December 1, 2021. Retrieved December 1, 2021.
  16. 1 2 O'Connor, Alice (June 2, 2014). "Cretaceous Bodacious: The Stomping Land On Early Access". Rock, Paper, Shotgun. Archived from the original on December 1, 2021. Retrieved December 1, 2021.
  17. Brown, Fraser (August 4, 2014). "Second extinction: The Stomping Land developer SuperCrit goes quiet". PCGamesN. Archived from the original on December 1, 2021. Retrieved December 2, 2021.
  18. 1 2 Chalk, Andy (August 4, 2014). "The Stomping Land developer goes silent for two months, Kickstarter backers get nervous". PC Gamer. Archived from the original on December 1, 2021. Retrieved December 2, 2021.
  19. Smith, Graham (August 6, 2014). "The Stomping Land Is Moving To UE4, Still Sorta Dead". Rock, Paper, Shotgun. Archived from the original on December 1, 2021. Retrieved December 2, 2021.
  20. Prescott, Shaun (August 5, 2014). "The Stomping Land breaks radio silence; is switching to Unreal Engine 4". PC Gamer. Archived from the original on December 1, 2021. Retrieved December 2, 2021.
  21. Pitcher, Jenna (September 3, 2014). "The Stomping Land Purchases Frozen On Steam". IGN. Archived from the original on December 3, 2021. Retrieved December 3, 2021.
  22. 1 2 Peel, Jeremy (September 3, 2014). "Dino Crisis: The Stomping Land removed from Steam". PCGamesN. Archived from the original on December 1, 2021. Retrieved December 3, 2021.
  23. Pereira, Chris (September 2, 2014). "Valve Pulls Dinosaur Game From Steam Early Access After Devs Go Quiet". GameSpot. Archived from the original on December 1, 2021. Retrieved December 3, 2021.
  24. Chalk, Andy (September 2, 2014). "The Stomping Land can no longer be purchased from Steam". PC Gamer. Archived from the original on December 1, 2021. Retrieved December 3, 2021.
  25. "The Stomping Land". Steam. Archived from the original on October 14, 2014.
  26. Morris, Tatiana (September 22, 2014). "The Stomping Land developer is back with updates; still not available on Steam". GameZone. Archived from the original on December 1, 2021. Retrieved December 3, 2021. The only way for the game to be available for purchase again is if the developer releases enough updates for Steam to recognize The Stomping Land as a viable game to be sold.
  27. Handrahan, Matthew (February 19, 2015). "The Stomping Land stalls again, so why is it still available on Steam?". GamesIndustry.biz. Archived from the original on December 1, 2021. Retrieved December 3, 2021. SuperCrit started updating the game again soon after its removal, leading to its reinstatement.
  28. Ritter, Tobias (February 18, 2015). "The Stomping Land - Projektleiter seit Monaten abgetaucht". GameStar (in German). Archived from the original on December 1, 2021. Retrieved December 3, 2021.
  29. 1 2 Chalk, Andy (February 17, 2015). "The Stomping Land's dinosaur modeler gives up, moves to a new game". PC Gamer. Retrieved December 3, 2021.
  30. Doyle, Shannon (March 3, 2015). "The Stomping Land Interview: Character Artist Vlad Konstantinov". MMOGames. Archived from the original on March 4, 2015. Retrieved December 3, 2021.
  31. Benson, Julian (February 18, 2015). "The Stomping Land's artist has abandoned the project". PCGamesN. Archived from the original on December 1, 2021. Retrieved December 3, 2021.
  32. 1 2 Yin-Poole, Wesley (February 18, 2015). "The sorry state of The Stomping Land, another abandoned Kickstarter video game". Eurogamer. Archived from the original on December 1, 2021. Retrieved December 3, 2021.
  33. "The Stomping Land décidément mal en point". Jeuxvideo.com (in French). February 18, 2015. Archived from the original on December 1, 2021. Retrieved December 3, 2021.
  34. "Steam Store". Internet Archive Wayback Machine (capture directory). Retrieved December 3, 2021. Since February 2015, the game's Steam page has redirected to the site's main page.
  35. Good, Owen S. (February 18, 2015). "Work has stopped on The Stomping Land, says artist, as backers demand refunds". Polygon. Archived from the original on December 1, 2021. Retrieved December 3, 2021.
  36. "The Stomping Land - hát ez bukó lesz". GameStar (in Hungarian). February 18, 2015. Archived from the original on December 1, 2021. Retrieved December 3, 2021.
  37. Retrieved December 3, 2021:
  38. McCarter, Reid (June 9, 2014). "Early Access: The Stomping Land". CGMagazine. Archived from the original on December 1, 2021. Retrieved December 3, 2021.