The Swindle | |
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Developer(s) | Size Five Games |
Publisher(s) | Size Five Games |
Platform(s) | Windows, OS X, PlayStation 3, PlayStation 4, PlayStation Vita, Xbox One, Wii U Nintendo Switch |
Release | Windows, OS X, PS3, PS4, PSV 28 July 2015 Xbox One 31 July 2015 Wii U 10 September 2015 |
Genre(s) | Action, stealth |
The Swindle is a stealth action game developed by Size Five Games. The game was released for Windows, OS X, PlayStation 3, PlayStation 4, PlayStation Vita, Xbox One, and Wii U in 2015.
The game received generally positive reception, with critics praising the game's setting and tense gameplay.
The game takes place over 100 days. Each day a thief is sent on a heist to a part of London. The thief can search the region for money, avoiding or destroying a variety of guard robots patrolling the grounds. The thief can employ a variety of tools to destroy walls and other obstacles, hack computers for additional funds, or bug locations to turn them into income streams.
Other gameplay elements include perma-death, as a thief can die in a variety of ways, or become stuck and eliminated with a suicide pill to avoid capture, and the player assumes another thief on the following night.
Set in a steampunk variation of London, The Swindle follows a group of thieves who are attempting to hijack an AI being developed by Scotland Yard. If the AI is completed, the thieves' exploits will be at an end.
Aggregator | Score |
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Metacritic | PC: 70/100 [1] PS4: 73/100 [2] WiiU: 72/100 [3] PSVITA: 74/100 [4] NS: 63/100 [5] |
OpenCritic | 70/100 [6] 33% Critics Recommend |
Jordan Erica Webber of PC Gamer rated the game 80/100, calling the game's interface "streamlined and readable" and the game itself "immensely satisfying". [7]
Zack Furniss of Destructoid rated the game 75/100, calling it "a festival of moments, of anecdotes filled with failures and smiles", but criticized the game for having potential bugs and exploits, as well as a "weird bloom effect" and "wonky" collision. [8]
James Cunningham of Hardcore Gamer rated the game 70/100, calling the controls "troubling" and a "work in progress", but saying it was "awfully close to being excellent" due to the variety of enemies, art style and large amount of tools at the player's disposal. [9]
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