The Warp Factor | |
---|---|
Developer(s) | Strategic Simulations |
Publisher(s) | Strategic Simulations |
Designer(s) | Paul Murray Bruce D. Clayton |
Platform(s) | Apple II, DOS |
Release | 1980 |
Mode(s) | Single-player |
The Warp Factor is a 1980 video game published by Strategic Simulations.
The Warp Factor is a game in which players can command an outpost, starbase, or starship for conducting space battles, choosing from up to 10 ships, and combatants can include the Alliance, Klargons, and Remans . [1]
Forrest Johnson reviewed The Warp Factor in The Space Gamer No. 39. [1] Johnson commented that "The Warp Factor is a challenging game. Our machine was kept pretty busy by staffers who wanted to know, for example, how Captain Kirk would do against a swarm of Tie-fighters. It is slow, but it can keep your attention. And it is a good buy for the Star Fleet Battles addict who can't find an opponent." [1]
Trivial Pursuit is a board game in which winning is determined by a player's ability to answer trivia and popular culture questions. Players move their pieces around a board, the squares they land on determining the subject of a question they are asked from a card. Each correct answer allows the player's turn to continue; a correct answer on one of the six "category headquarters" spaces earns a plastic wedge which is slotted into the answerer's playing piece. The object of the game is to collect all six wedges from each "category headquarters" space, and then return to the center "hub" space to answer a question in a category selected by the other players.
SunDog: Frozen Legacy is a 1984 space trading and combat simulator video game. SunDog was first developed for the Apple II, with version 1.0 being released in March 1984, and version 1.1 released three weeks later. Version 2.0, which included enhancements and improved performance, was released in October, 1984. An enhanced version was released for the Atari ST in December 1985.
Cosmic Encounter is a science fiction–themed strategy board game designed by "Future Pastimes" and originally published by Eon Games in 1977. In it, each player takes the role of a particular alien species, each with a unique power to bend or break one of the rules of the game, trying to establish control over the universe. The game was inducted into the Academy of Adventure Gaming Arts & Design Adventure Gaming Hall of Fame in 1997.
The Ancient Art of War is a computer wargame designed by Dave and Barry Murry of Evryware and published by Broderbund in 1984. It is one of the first real-time strategy or real-time tactics games.
Reach for the Stars is a science fiction strategy video game. It is the earliest known commercially published example of the 4X genre. It was written by Roger Keating and Ian Trout of SSG of Australia and published in 1983 for the Commodore 64 and then the Apple II in 1985. Versions for Mac OS, Amiga, Apple IIGS, and DOS were released in 1988.
Wizardry: Proving Grounds of the Mad Overlord is the first game in the Wizardry series of role-playing video games. It was developed by Andrew C. Greenberg and Robert Woodhead. In 1980, Norman Sirotek formed Sir-Tech Software and launched a beta version of the product at the 1980 Boston Computer Convention. The final version of the game was released in 1981.
Adeptus Titanicus is a tabletop science fiction mecha game published by Games Workshop (GW) in 1988 for use with the rules of Warhammer 40,000. Several revised and expanded editions were released from 1994 to 2018.
Sherlock Holmes: Consulting Detective is a game originally published by Sleuth Publications in 1981. Multiple expansions and reprints of the game have since been released.
Moebius: The Orb of Celestial Harmony is a video game produced by Origin Systems and designed by Greg Malone. It was originally released in 1985 for the Apple II. Versions were also released for the Amiga, Atari ST, Commodore 64, Macintosh, and MS-DOS. The game is primarily a top-down view tile-based role-playing video game, but it has action-based combat sequences which use a side view, roughly similar to games such as Karateka.
Star Wars: The Empire Strikes Back is a scrolling shooter video game programmed by Rex Bradford for the Atari 2600 and published by Parker Brothers in 1982. It was the first licensed Star Wars video game. An Intellivision version was released in 1983.
Star Fleet I: The War Begins is a 1984 strategy video game designed by Trevor Sorensen and developed by Interstel. It was released for Apple II, MS-DOS, and Commodore 64. Versions for the Commodore 128, Atari ST, and Atari 8-bit computers were released in 1986 and versions for the Amiga and Mac were released in 1987. The game was successful enough to spawn sequels which are collectively known as the Star Fleet series.
Codename MAT is a space combat simulator published in 1984 by Micromega for the ZX Spectrum and Amstrad CPC written by Derek Brewster. The game is similar to Atari, Inc.'s Star Raiders from 1979. Both games allow switching between front and aft-facing views and have strategic chart and scan modes. While Star Raiders has the player fighting Zylons, in Codename MAT the enemies are Myons.
President Elect is a turn-based, political simulation game released by Strategic Simulations for the Apple II in 1981.A Commodore 64 port followed in 1984. The sequel, President Elect: 1988 Edition, was published in 1987.
Ogre is a 1986 video game based on the Ogre board wargame. It was released by Origin Systems for the Apple II, Amiga, Atari 8-bit computers, Atari ST, Commodore 64, MS-DOS, and Mac.
4000 A.D. is a science fiction conquest board game published by Waddingtons in 1972.
Quirks is a 1980 board game published by Eon Products.
Europe Ablaze is a computer wargame developed and published by Strategic Studies Group for the Commodore 64 and Apple II in 1985. It is based on air warfare of World War II.
Chronicles of Osgorth: The Shattered Alliance is a computer wargame published in 1981 by Strategic Simulations for the Apple II and Atari 8-bit computers. Programmed by John Lyon, it relies on a new game engine, called RapidFire, intended to make faster and easier access to wargames published by the studio. During a turn, the program selects the units each in turn and the player only has to order them to move, attack or cast a spell. The order is then executed immediately before the program selects another unit. The game offers two categories of scenarios. The first is composed of medieval-fantasy confrontation, including a free adaptation of the Battle of Gondor against the Mordor forces in the Lord of the Rings. The second is composed of historical battles of antiquity.
Reforger '88 is a computer wargame designed by Gary Grigsby and published by Strategic Simulations in 1984. It takes place in a near-future setting and covers a hypothetical conflict between NATO and Warsaw Pact nations.
Battle Group is a 1986 computer wargame designed by Gary Grigsby and published by Strategic Simulations. It is a follow-up to Grigsby's earlier Kampfgruppe.