Designers | Dave Arneson, Eric Goldberg, Rudy Kraft, Wes Ives, Stephen Marsh, Midkemia Press, Marc W. Miller, Steve Perrin, Lawrence Schick, Ken St. Andre |
---|---|
Publishers | Chaosium |
Publication | 1981 |
Genres | Fantasy |
Systems | Basic Role-Playing |
Thieves' World is a role-playing game supplement published by Chaosium in 1981, based on the Thieves' World series of novels. It was notable for including rules and statistics allowing for its use with nine different fantasy and science-fiction RPG gaming systems.
The Thieves' World Complete Sanctuary Adventure Pack is a boxed set published by Chaosium in 1981, containing: 1) The Player's Guide to Sanctuary; 2) The Gamemaster's Guide to Sanctuary; 3) Personalities of Sanctuary; 4) Map of Sanctuary; 5) Map of the Maze; 6) Map of the Maze Underground. [1]
Just as the Thieves' World series of books was a shared universe with multiple authors using a common setting, Chaosium initially positioned the Thieves' World RPG as a setting that could be used with multiple game systems. The Personalities of Sanctuary included statistics and gaming notes for Advanced Dungeons & Dragons , Adventures in Fantasy , Chivalry & Sorcery , DragonQuest , Dungeons & Dragons , The Fantasy Trip , RuneQuest , Traveller , and Tunnels & Trolls . Later products in the series provided stats only for RuneQuest and Rolemaster / Middle-earth Role Playing . Thieves' World series contributing novelists Lynn Abbey, Poul Anderson, Robert Asprin, Marion Zimmer Bradley, John Brunner, Christine DeWees, David Drake, Philip José Farmer, Joe Haldeman, Janet Morris, Andrew Offutt, and A.E. van Vogt wrote descriptions, essays, and short stories for the player and game master volumes in the box set, and game designers Dave Arneson, Eric Goldberg, Rudy Kraft, Wes Ives, Stephen Marsh, Midkemia Press, Marc W. Miller, Steve Perrin, Lawrence Schick, and Ken St. Andre helped translate the world into the various game systems. [2]
The Thieves' World Companion was published in 1986 to update the setting.
Harry White reviewed Thieves' World in The Space Gamer No. 45. [3] White commented that "it's worth the price. Thieves' World provides a wealth of information for repeated use but allows considerable flexibility for individual creativity and customizing. Physically, typographically and artistically it is a quality product. Highly recommended if you don't expect miracles and need a home for your adventurers." [3]
Thieves' World was awarded the Origins Award for "Best Roleplaying Adventure of 1981". [4]
Oliver Dickinson reviewed Thieves' World for White Dwarf #30, giving it an overall rating of 10 out of 10, and stated that "This has to be one of the most challenging adventure packs to come on the market. It is a whole city, realised with a richness and thoroughness of detail that matches City State of the Invincible Overlord, and though not as comprehensive as this, it presented in a much more readable form." [1]
Steve List reviewed Thieves' World in Ares Magazine #13 and commented that "Thieves' World is not a work that allows a GM to spend merely a few hours reading it, nor does it present a campaign that will be exhausted in a few playings. It does provide a vehicle with which a GM willing to devote the time can create an entire city which should never grow stale no matter how many times it is visited." [5]
J C Conner reviewed Thieves' World for Imagine magazine, and stated that "There is plenty of information in this pack for the DM to make a really first rate and exciting city for the players, fleshed out by their collective imaginations and perhaps coloured by the books, if you can get them. The set may seem a little pricey - what isn't these days? - but it is worth every penny." [6]
In the October 1988 edition of Games International , James Wallis noted that "unfortunately [the player] needs a good knowledge of [Robert Asprin's Thieves' World books] to bring it alive." Further, Mason found "Good attention is paid to the fantasy background, but neither the areas of the town nor the more notable citizens are fully fleshed out." Wallis thought that far too much space was wasted on listing monster and character statistics for "every rolegame imaginable." Wallis concluded, "If you know the books or are prepared to put work into it then Thieves' World is still worth a look, but it is showing its age." [7]
In his 1990 book The Complete Guide to Role-Playing Games , game critic Rick Swan called it "among the most ambitious projects of its kind and one of the most enjoyable." But Swan pointed out "Though it's a terrific idea, converting Thieves' World to all of [the different game systems] doesn't always work, owing to [those] games' diverse approaches to magic, religion, and combat." Swan also noted "in spite of the sheer volume of material, there's only a couple of pages of suggestions for adventurers; it's pretty much up to the referee to design scenarios from scratch." Swan concluded by giving this game a rating of 2.5 out of 4. [8]
John O'Neill of Black Gate comments: "It was a beautiful product that rose above the gimmick at its core. Sanctuary was the city where anything could happen, where characters created by some of the best fantasy writers of the generation crossed paths and shared adventures. Chaosium's Thieves' World became the setting where gamers of every stripe could likewise gather and share a beer... and perhaps an expedition into the caverns beneath The Maze together." [9]
Call of Cthulhu is a horror fiction role-playing game based on H. P. Lovecraft's story of the same name and the associated Cthulhu Mythos. The game, often abbreviated as CoC, is published by Chaosium; it was first released in 1981 and is in its seventh edition, with licensed foreign language editions available as well. Its game system is based on Chaosium's Basic Role-Playing (BRP) with additions for the horror genre. These include special rules for sanity and luck.
RuneQuest is a fantasy tabletop role-playing game originally designed by Steve Perrin, Ray Turney, Steve Henderson, and Warren James, and set in Greg Stafford's mythical world of Glorantha. It was first published in 1978 by The Chaosium. Beginning in 1984, publication passed between a number of companies, including Avalon Hill, Mongoose Publishing, and The Design Mechanism, before finally returning to Chaosium in 2016. RuneQuest is notable for its system, designed around percentile dice and an early implementation of skill rules, which became the basis for numerous other games. There have been several editions of the game.
David Lance Arneson was an American game designer best known for co-developing the first published role-playing game (RPG), Dungeons & Dragons, with Gary Gygax, in the early 1970s. Arneson's early work was fundamental to the role-playing game (RPG) genre, pioneering devices now considered to be archetypical, such as cooperative play to develop a storyline instead of individual competitive play to "win" and adventuring in dungeon, town, and wilderness settings as presented by a neutral judge who doubles as the voice and consciousness of all characters aside from the player characters.
Marilyn Lorraine "Lynn" Abbey is an American fantasy author.
Thieves' World is a shared world fantasy series created by Robert Lynn Asprin in 1978. The original series comprised twelve anthologies, including stories by science fiction and fantasy authors Poul Anderson, John Brunner, Andrew J. Offutt, C. J. Cherryh, Janet Morris, and Chris Morris.
Empire of the Petal Throne is a fantasy role-playing game designed by M. A. R. Barker, based on his Tékumel fictional universe. It was self-published in 1974, then published by TSR, Inc. in 1975. It was one of the first tabletop role-playing games, along with Dungeons & Dragons, and was the first published RPG game setting. Over the subsequent thirty years, several new games were published based on the Tékumel setting; however, to date, none have met with commercial success. While published as fantasy, the game is sometimes classified as science fantasy or, debatably, as science fiction.
Aftermath! is a role-playing game created by Paul Hume and Robert Charette and published in 1981 by Fantasy Games Unlimited.
Worlds of Wonder is a multi-genre set of three role-playing games (RPGs) produced by Chaosium in 1982 that all used the Basic Role-Playing set of rules.
GURPS Magic is a source book for the GURPS role-playing game from Steve Jackson Games that provides in depth coverage of magic in the context of GURPS. The first edition was published in 1989. The book expands on the material outlined in the Basic Set, provides alternative forms of magic for gamemasters to use, and contains much more material. A second edition of the book was published in 1994, and a third edition for the fourth edition of GURPS was published in 2004. The first two editions received positive reviews in game periodicals including Games International, Dragon, and White Wolf.
James Daniel Lowder is an American author, anthologist, and editor, working regularly within the fantasy, dark fantasy, and horror genres, and on tabletop role-playing games and critical works exploring popular culture.
Bushido is a Samurai role-playing game set in Feudal Japan, originally designed by Robert N. Charrette and Paul R. Hume and published originally by Tyr Games, then Phoenix Games, and subsequently by Fantasy Games Unlimited. The setting for the game is a land called Nippon, and characters adventure in this heroic, mythic, and fantastic analogue of Japan's past.
Stormbringer is a fantasy tabletop role-playing game published under license by Chaosium. Based on the Elric of Melniboné books by Michael Moorcock, the game takes its name from Elric's sword, Stormbringer. The rules are based on Chaosium's percentile-dice-based Basic Role-Playing system.
Lankhmar – City of Adventure is an accessory for the Dungeons & Dragons fantasy role-playing game, first published by TSR in 1985.
Lawrence Schick is a game designer and writer associated with role-playing games.
Adventures in Fantasy is a role-playing game published by Excalibre Games in 1979, designed by Dave Arneson and Richard Snider. The game is a fantasy system, similar to early Dungeons & Dragons (D&D), which Arneson co-created. It received mixed to negative reviews in game periodicals, including The Space Gamer, Ares, and Pegasus, and ultimately flopped. Arneson later bought the rights to Adventures in Fantasy and published a new edition in 1981 through his own company Adventure Games.
Griffin Mountain is a tabletop role-playing game supplement for RuneQuest, written by Rudy Kraft, Jennell Jaquays, and Greg Stafford, and published by Chaosium in 1981. Griffin Mountain is a wilderness campaign setting for the RuneQuest system, focussed on the land of Balazar and the Elder Wilds. It contains role-playing material to help gamemasters design adventures in the setting. It received positive reviews in game periodicals including Ares, White Dwarf, The Space Gamer, and Dragon.
Griffin Island is a boxed supplement for the fantasy role-playing game RuneQuest. Originally published by Chaosium in 1981 as Griffin Mountain, a set of adventures set in the world of Glorantha, this edition was published in 1986 by The Avalon Hill Game Company as part of its third edition RuneQuest rules set, and had all references to Glorantha removed. In addition to an adventure campaign, Griffin Island contained role-playing material to help gamemasters design adventures in the setting. It received several positive reviews in game periodicals of the day.
Tales from the Vulgar Unicorn is an anthology of fantasy stories edited by Robert Lynn Asprin and published in 1980. It is the second in the Thieves' World series, featuring stories by a variety of authors with the common setting of Sanctuary, a city at the far southern corner of the empire where all the less-than-law-abiding citizens of the world tend to congregate.
The Spirit Stones is an adventure published by FASA in 1982 for Chaosium's fantasy role-playing game Thieves' World, itself based on the popular series of Thieves' World shared world fantasy fiction books created by Robert Lynn Asprin in 1978.
Vikings, Nordic Roleplaying for RuneQuest is a boxed tabletop role playing game supplement, written by Greg Stafford and Sandy Petersen, with a cover by Steve Purcell. Published under license by Avalon Hill in 1985 for Chaosium's fantasy role-playing game RuneQuest.