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Original author(s) | Hermet Park |
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Developer(s) | ThorVG Team, Samsung, LottieFiles |
Initial release | 1 May 2021 |
Stable release | 27 June 2024 |
Repository | github |
Written in | C++14 |
Platform | Cross-platform |
Size | 150 kb (minimum) |
Type | Graphics library |
License | MIT License |
Website | www |
ThorVG(Thor Vector Graphics) is an open source library that enables the implementation of motion graphics and animations based on vector graphics such as SVG and Lottie. It has excellent compatibility and portability, so it can be used in various types of computing platforms and application software. [1] [2] [3] ThorVG is supported in ultra-small microcontroller products such as ESP32, [4] and is used as a rendering engine in systems such as Tizen, [5] Godot game engine, [6] and LVGL. [7] The dotLottie player from LottieFiles leverages ThorVG's Lottie rendering capabilities to provide Lottie animation] output. [8]
ThorVG supports graphics output on the web platform by leveraging WebAssembly technology, [9] and supports hardware acceleration through various graphics output devices such as OpenGL and WebGPU [10] as well as CPU.
Inkscape is a free and open-source vector graphics editor for traditional Unix-compatible systems such as GNU/Linux, BSD derivatives and Illumos, as well as Windows and macOS. It offers a rich set of features and is widely used for both artistic and technical illustrations such as cartoons, clip art, logos, typography, diagramming and flowcharting. It uses vector graphics to allow for sharp printouts and renderings at unlimited resolution and is not bound to a fixed number of pixels like raster graphics. Inkscape uses the standardized Scalable Vector Graphics (SVG) file format as its main format, which is supported by many other applications including web browsers. It can import and export various other file formats, including SVG, AI, EPS, PDF, PS and PNG.
OpenVG is an API designed for hardware-accelerated 2D vector graphics. Its primary platforms are mobile phones, gaming & media consoles and consumer electronic devices. It was designed to help manufacturers create more attractive user interfaces by offloading computationally intensive graphics processing from the CPU onto a GPU to save energy. The OpenGL ES library provides similar functionality for 3D graphics. OpenVG is managed by the non-profit technology consortium Khronos Group.
Animated Portable Network Graphics (APNG) is a file format which extends the Portable Network Graphics (PNG) specification to permit animated images that work similarly to animated GIF files, while supporting 24 or 48-bit images and full alpha transparency not available for GIFs. It also retains backward compatibility with non-animated PNG files.
Cairo is an open-source graphics library that provides a vector graphics-based, device-independent API for software developers. It provides primitives for two-dimensional drawing across a number of different backends. Cairo uses hardware acceleration when available.
Windows Presentation Foundation (WPF) is a free and open-source user interface framework for Windows-based desktop applications. WPF applications are based in .NET, and are primarily developed using C# and XAML.
FontForge is a FOSS font editor which supports many common font formats. Developed primarily by George Williams until 2012, FontForge is free software and is distributed under a mix of the GNU General Public License Version 3 and the 3-clause BSD license. It is available for operating systems including Linux, Windows, and macOS, and is localized into 12 languages.
The canvas element is part of HTML5 and allows for dynamic, scriptable rendering of 2D shapes and bitmap images. It is a low level, procedural model that updates a bitmap. HTML5 Canvas also helps in making 2D games.
diagrams.net is a cross-platform graph drawing software application developed in HTML5 and JavaScript. Its interface can be used to create diagrams such as flowcharts, wireframes, UML diagrams, organizational charts, and network diagrams.
ELinks is a free text-based web browser for Linux, DOS, and Windows operating systems.
WebGL is a JavaScript API for rendering interactive 2D and 3D graphics within any compatible web browser without the use of plug-ins. WebGL is fully integrated with other web standards, allowing GPU-accelerated usage of physics, image processing, and effects in the HTML canvas. WebGL elements can be mixed with other HTML elements and composited with other parts of the page or page background.
Toonz is a 2D animation software program. The base application is currently managed by Dwango as open-source software under the name OpenToonz. An extended commercial variant for professional individuals and studios, Toonz Premium, is being developed and marketed by Digital Video S.p.A. Toonz has been used by studios such as Studio Ghibli and Rough Draft Studios.
Godot is a cross-platform, free and open-source game engine released under the permissive MIT license. It was initially developed in Buenos Aires by Argentine software developers Juan Linietsky and Ariel Manzur for several companies in Latin America prior to its public release in 2014. The development environment runs on many platforms, and can export to several more. It is designed to create both 2D and 3D games targeting PC, mobile, and web platforms and can also be used to develop non-game software, including editors.
Blend4Web is a free and open source framework for creating and displaying interactive 3D computer graphics in web browsers.
OpenFL is a free and open-source software framework and platform for the creation of multi-platform applications and video games. OpenFL applications can be written in Haxe, JavaScript, or TypeScript, and may be published as standalone applications for several targets including iOS, Android, HTML5, Windows, macOS, Linux, WebAssembly, Flash, AIR, PlayStation 4, PlayStation 3, PlayStation Vita, Xbox One, Wii U, TiVo, Raspberry Pi, and Node.js.
Vue.js is an open-source model–view–viewmodel front end JavaScript framework for building user interfaces and single-page applications. It was created by Evan You and is maintained by him and the rest of the active core team members.
glTF is a standard file format for three-dimensional scenes and models. A glTF file uses one of two possible file extensions: .gltf (JSON/ASCII) or .glb (binary). Both .gltf and .glb files may reference external binary and texture resources. Alternatively, both formats may be self-contained by directly embedding binary data buffers. An open standard developed and maintained by the Khronos Group, it supports 3D model geometry, appearance, scene graph hierarchy, and animation. It is intended to be a streamlined, interoperable format for the delivery of 3D assets, while minimizing file size and runtime processing by apps. As such, its creators have described it as the "JPEG of 3D."
Flutter is an open-source UI software development kit created by Google. It can be used to develop cross platform applications from a single codebase for the web, Fuchsia, Android, iOS, Linux, macOS, and Windows. First described in 2015, Flutter was released in May 2017. Flutter is used internally by Google in apps such as Google Pay and Google Earth as well as other software developers including ByteDance and Alibaba.
JPEG XL is a royalty-free raster-graphics file format that supports both lossy and lossless compression. It is designed to outperform existing raster formats and thus become their universal replacement.
Raylib is a cross-platform open-source software development library. The library was made to create graphical applications and games.
Lottie is a file format for vector graphics animation, and is named after Charlotte "Lotte" Reiniger, a German pioneer of silhouette animation.