Tiger Knight

Last updated
Tiger Knight
Tiger Knight Empire War logo.jpg
Developer(s) NetDragon
Publisher(s) NetDragon
Composer(s) Hitoshi Sakimoto
Engine Unreal Engine 3
Platform(s) Microsoft Windows, OS X, PlayStation 4
ReleaseWindows, OS X
  • WW: October 24, 2016
PlayStation 4
  • WW: TBA
Genre(s) Real-time tactics, action role-playing
Mode(s) Multiplayer

Tiger Knight is a free-to-play massively multiplayer online game developed and published by NetDragon. The game mixes real-time tactics and action role-playing elements in large-scale warfare sourced primarily from the Three Kingdoms period of ancient China. Each player leads an army, and while the focus is on player versus player (PvP) gameplay, the game also features a player versus environment (PvE) mode. Battles take place between hundreds of player-controlled units. The game focuses primarily on unmounted combat at lower levels, and mounted combat at higher levels, with simultaneous focus on the communication, strategy, tactics as well individual performance. [1] [2]

Free-to-play video games, also known as free-to-start, are games that give players access to a significant portion of their content without paying. Free-to-play can be contrasted with pay to play, in which payment is required before using a service for the first time.

A massively multiplayer online game is an online game with large numbers of players, typically from hundreds to thousands, on the same server. MMOs usually feature a huge, persistent open world, although some games differ. These games can be found for most network-capable platforms, including the personal computer, video game console, or smartphones and other mobile devices.

Real-time tactics or RTT is a subgenre of tactical wargames played in real-time simulating the considerations and circumstances of operational warfare and military tactics. It is differentiated from real-time strategy gameplay by the lack of classic resource micromanagement and base or unit building, as well as the greater importance of individual units and a focus on complex battlefield tactics.

Contents

It was released for Microsoft Windows and OS X in October 2016. [1] A PlayStation 4 version is also in development. [3] The game was developed to be compatible with virtual reality (VR) platforms. [4]

Microsoft Windows is a group of several graphical operating system families, all of which are developed, marketed, and sold by Microsoft. Each family caters to a certain sector of the computing industry. Active Windows families include Windows NT and Windows Embedded; these may encompass subfamilies, e.g. Windows Embedded Compact or Windows Server. Defunct Windows families include Windows 9x, Windows Mobile and Windows Phone.

Virtual reality Computer-simulated environment simulating physical presence in real or imagined worlds

Virtual reality (VR) is an interactive computer-generated experience taking place within a simulated environment. It incorporates mainly auditory and visual feedback, but may also allow other types of sensory feedback. This immersive environment can be similar to the real world or it can be fantastical.

Gameplay

Each player makes a customized character, and learn to master parrying, attacking, and shielding in four directions. [5] Weapons and armor have different protection attributes (cloth, iron, leather) and damage types (chop, crush, pierce), bringing the different restraint relations. Adjutants (well-known Chinese generals) have different capacities, special formations, skills and different levels of loyalty. [6]

Currently, there are three main factions, all based on the Three Kingdoms of the ancient China - Shu, Wei, Wu and you can also choose the Roman Empire. The Kushan Empire, and the Parthian Empire among others are under development. [1] Each faction has a specific soldier class with unique features. Players choose which class which also subsequently contains a type of soldier the person can utilize during battle.

Three Kingdoms period of Chinese history (220–280 CE), where much of China was divided into the Wei, Shu-Han, and Wu kingdoms

The Three Kingdoms was the tripartite division of China between the states of Wei, Shu, and Wu. It started with the end of the Han dynasty and was followed by the Jin dynasty. The term "Three Kingdoms" is something of a misnomer, since each state was eventually headed not by a king, but by an emperor who claimed suzerainty over all China. Nevertheless, the term "Three Kingdoms" has become standard among English-speaking sinologists. To distinguish the three states from other historical Chinese states of the same names, historians have added a relevant character to the state's original name: the state that called itself Wei (魏) is also known as Cao Wei (曹魏), the state that called itself Han (漢) is also known as Shu Han (蜀漢) or just Shu (蜀), and the state that called itself Wu (吳) is also known as Eastern Wu or Sun Wu (孫吳).

Shu Han former country during Three kingdoms of China era

Shu or Shu Han was one of the three major states that competed for supremacy over China in the Three Kingdoms period (220–280). The state was based in the area around present-day Sichuan and Chongqing, which was historically known as "Shu" after an earlier state in Sichuan named Shu. Shu Han's founder Liu Bei had named his state "Han" as he considered it the legitimate successor to the Han dynasty, while "Shu" is added to the name as a geographical prefix to differentiate it from the many "Han" states throughout Chinese history.

Cao Wei ancient Chinese state (220–265); one of the three major states in the Three Kingdoms period, with capital at Luoyang

Wei (220–266), also known as Cao Wei, was one of the three major states that competed for supremacy over China in the Three Kingdoms period (220–280). With its capital at Luoyang, the state was established by Cao Pi in 220, based upon the foundations laid by his father, Cao Cao, towards the end of the Eastern Han dynasty. The name "Wei" first became associated with Cao Cao when he was named the Duke of Wei by the Eastern Han government in 213, and became the name of the state when Cao Pi proclaimed himself emperor in 220. Historians often add the prefix "Cao" to distinguish it from other Chinese states known as "Wei", such as Wei of the Warring States period and Northern Wei of the Southern and Northern Dynasties. The authority of the ruling Cao family gradually weakened after the death of the second Wei emperor, Cao Rui, and eventually fell into the hands of Sima Yi, a Wei regent, and his family, in 249. Cao Rui's successors remained as puppet rulers under the control of the Sima's until Sima Yi's grandson, Sima Yan, forced the last Wei ruler, Cao Huan, to abdicate the throne and established the Jin dynasty.

Development

The game uses the optimized Unreal Engine 3, as well as the PhysX physical engine and HairWorks hair dying skills and advanced action motion capture skills so that every element of Tiger Knight restores the true history. The game restores numerous famous battlefields during the era of the Three Kingdoms, and each piece of weapon and armor is made according to antiques. [7] The game's soundtrack was written by Hitoshi Sakimoto. [8]

PhysX Realtime physics engine software

PhysX is an open-source realtime physics engine middleware SDK developed by Nvidia as a part of Nvidia GameWorks software suite.

Hitoshi Sakimoto Japanese composer

Hitoshi Sakimoto is a Japanese video game music composer and arranger. He is best known for scoring Final Fantasy Tactics and Final Fantasy XII, though he has composed soundtracks for over 80 other games. He began playing music and video games in elementary school, and began composing video game music for money by the time he was 16. Sakimoto's professional career began a few years later in 1988 when he started composing music professionally as a freelancer, as well as programming sound drivers for games. Five years and 40 games later, he achieved his first mainstream success with the score to Ogre Battle: The March of the Black Queen. In 1997, he joined Square and composed for his first international success, the score to Final Fantasy Tactics.

Reception

The game received generally positive reviews. Critics praised the combat system, various modes and music, while noted poorly optimized graphic quality, English translations, and latency issues which could be fixed in the future patches. [5] It was considered similar to games such as Mount and Blade , Chivalry: Medieval Warfare and Dynasty Warriors . [9]

<i>Chivalry: Medieval Warfare</i> video game

Chivalry: Medieval Warfare is a multiplayer-focused hack and slash developed by Torn Banner Studios as their first commercial title. The game is set in a fictional world resembling the Middle Ages and offers similar gameplay combat to the Half-Life 2 mod, Age of Chivalry. On September 20, 2012, a trailer was released which set the release date to October 16, 2012. The developers had confirmed that the game would be PC exclusive initially, but in October 2014, they confirmed that the game would be coming to PlayStation 3 and Xbox 360 in December 2014. A standalone expansion pack called Chivalry: Deadliest Warrior was announced on August 23, 2013 as a tie-in for the television series Deadliest Warrior. It was released on November 14, 2013.

<i>Dynasty Warriors</i> video game series

Dynasty Warriors is a series of hack and slash action video games created by Omega Force and Koei. The series is a spin-off of Koei's turn-based strategy Romance of the Three Kingdoms series, based loosely around the Chinese historical text Records of the Three Kingdoms, from which it derives its name in Japanese.

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References

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  2. Custer, C. (22 November 2013). "Tiger Knight trailer: realistic ancient Chinese warfare? Sign me up!". Tech in Asia . Retrieved 7 June 2016.
  3. Sal Romano. PlayStation ‘China Hero Project’ titles announced, gematsu.com, March 33, 2017.
  4. Raphael (5 March 2016). "This is How YOU Break the Gate in Tiger Knight!". MMO News. Retrieved 7 June 2016.
  5. 1 2 Marc Marasigan (24 October 2016). "Tiger Knight Empire War Review". MMOs.com. Retrieved 22 November 2016.
  6. Nick (29 October 2016). "Tiger Knight: Empire War Early Access Review". One Angry Gamer. Retrieved 22 November 2016.
  7. "NetDragon Announces New 3D War Game, Tiger Knight". MMOsite.com. 10 March 2014. Retrieved 30 May 2016.
  8. Sam Hughes (25 June 2016). "Interview With Dragon's Crown Composer, Hitoshi Sakimoto!". The Sound Architect. Retrieved 22 November 2016.
  9. Lane Martin (25 October 2016). "Tiger Knight Rides into Early Access". CGMagazine. Retrieved 22 November 2016.