Tiger Knight

Last updated
Tiger Knight
Tiger Knight Empire War logo.jpg
Developer(s) NetDragon
Publisher(s) NetDragon
Composer(s) Hitoshi Sakimoto
Engine Unreal Engine 3
Platform(s) Microsoft Windows, OS X, PlayStation 4
ReleaseWindows, OS X
  • WW: October 24, 2016
PlayStation 4
  • WW: TBA
Genre(s) Real-time tactics, action role-playing
Mode(s) Multiplayer

Tiger Knight is a free-to-play massively multiplayer online game developed and published by NetDragon. The game mixes real-time tactics and action role-playing elements in large-scale warfare sourced primarily from the Three Kingdoms period of ancient China. Each player leads an army, and while the focus is on player versus player (PvP) gameplay, the game also features a player versus environment (PvE) mode. Battles take place between hundreds of player-controlled units. The game focuses primarily on unmounted combat at lower levels, and mounted combat at higher levels, with simultaneous focus on the communication, strategy, tactics as well individual performance. [1] [2]

Free-to-play video games, also known as free-to-start, are games that give players access to a significant portion of their content without paying. Free-to-play can be contrasted with pay to play, in which payment is required before using a service for the first time.

A massively multiplayer online game is an online game with large numbers of players, typically from hundreds to thousands, on the same server. MMOs usually feature a huge, persistent open world, although some games differ. These games can be found for most network-capable platforms, including the personal computer, video game console, or smartphones and other mobile devices.

Real-time tactics or RTT is a subgenre of tactical wargames played in real-time simulating the considerations and circumstances of operational warfare and military tactics. It is differentiated from real-time strategy gameplay by the lack of classic resource micromanagement and base or unit building, as well as the greater importance of individual units and a focus on complex battlefield tactics.


It was released for Microsoft Windows and OS X in October 2016. [1] A PlayStation 4 version is also in development. [3] The game was developed to be compatible with virtual reality (VR) platforms. [4]

Microsoft Windows is a group of several graphical operating system families, all of which are developed, marketed, and sold by Microsoft. Each family caters to a certain sector of the computing industry. Active Windows families include Windows NT and Windows Embedded; these may encompass subfamilies, e.g. Windows Embedded Compact or Windows Server. Defunct Windows families include Windows 9x, Windows Mobile and Windows Phone.

Virtual reality Computer-simulated environment simulating physical presence in real or imagined worlds

Virtual reality (VR) is an interactive computer-generated experience taking place within a simulated environment. It incorporates mainly auditory and visual feedback, but may also allow other types of sensory feedback. This immersive environment can be similar to the real world or it can be fantastical.


Each player makes a customized character, and learn to master parrying, attacking, and shielding in four directions. [5] Weapons and armor have different protection attributes (cloth, iron, leather) and damage types (chop, crush, pierce), bringing the different restraint relations. Adjutants (well-known Chinese generals) have different capacities, special formations, skills and different levels of loyalty. [6]

Currently, there are three main factions, all based on the Three Kingdoms of the ancient China - Shu, Wei, Wu and you can also choose the Roman Empire. The Kushan Empire, and the Parthian Empire among others are under development. [1] Each faction has a specific soldier class with unique features. Players choose which class which also subsequently contains a type of soldier the person can utilize during battle.

Three Kingdoms period of Chinese history (220–280 CE), where much of China was divided into the Wei, Shu-Han, and Wu kingdoms

The Three Kingdoms was the tripartite division of China between the states of Wei, Shu, and Wu. It started with the end of the Han dynasty and was followed by the Jin dynasty. The term "Three Kingdoms" is something of a misnomer, since each state was eventually headed not by a king, but by an emperor who claimed suzerainty over all China. Nevertheless, the term "Three Kingdoms" has become standard among English-speaking sinologists. To distinguish the three states from other historical Chinese states of the same names, historians have added a relevant character to the state's original name: the state that called itself Wei (魏) is also known as Cao Wei (曹魏), the state that called itself Han (漢) is also known as Shu Han (蜀漢) or just Shu (蜀), and the state that called itself Wu (吳) is also known as Eastern Wu or Sun Wu (孫吳).

Shu Han former country during Three kingdoms of China era

Shu or Shu Han was one of the three major states that competed for supremacy over China in the Three Kingdoms period (220–280). The state was based in the area around present-day Sichuan and Chongqing, which was historically known as "Shu" after an earlier state in Sichuan named Shu. Shu Han's founder Liu Bei had named his state "Han" as he considered it the legitimate successor to the Han dynasty, while "Shu" is added to the name as a geographical prefix to differentiate it from the many "Han" states throughout Chinese history.

Cao Wei ancient Chinese state (220–265); one of the three major states in the Three Kingdoms period, with capital at Luoyang

Wei (220–266), also known as Cao Wei, was one of the three major states that competed for supremacy over China in the Three Kingdoms period (220–280). With its capital at Luoyang, the state was established by Cao Pi in 220, based upon the foundations laid by his father, Cao Cao, towards the end of the Eastern Han dynasty. The name "Wei" first became associated with Cao Cao when he was named the Duke of Wei by the Eastern Han government in 213, and became the name of the state when Cao Pi proclaimed himself emperor in 220. Historians often add the prefix "Cao" to distinguish it from other Chinese states known as "Wei", such as Wei of the Warring States period and Northern Wei of the Southern and Northern Dynasties. The authority of the ruling Cao family gradually weakened after the death of the second Wei emperor, Cao Rui, and eventually fell into the hands of Sima Yi, a Wei regent, and his family, in 249. Cao Rui's successors remained as puppet rulers under the control of the Sima's until Sima Yi's grandson, Sima Yan, forced the last Wei ruler, Cao Huan, to abdicate the throne and established the Jin dynasty.


The game uses the optimized Unreal Engine 3, as well as the PhysX physical engine and HairWorks hair dying skills and advanced action motion capture skills so that every element of Tiger Knight restores the true history. The game restores numerous famous battlefields during the era of the Three Kingdoms, and each piece of weapon and armor is made according to antiques. [7] The game's soundtrack was written by Hitoshi Sakimoto. [8]

PhysX Realtime physics engine software

PhysX is an open-source realtime physics engine middleware SDK developed by Nvidia as a part of Nvidia GameWorks software suite.

Hitoshi Sakimoto Japanese composer

Hitoshi Sakimoto is a Japanese video game music composer and arranger. He is best known for scoring Final Fantasy Tactics and Final Fantasy XII, though he has composed soundtracks for over 80 other games. He began playing music and video games in elementary school, and began composing video game music for money by the time he was 16. Sakimoto's professional career began a few years later in 1988 when he started composing music professionally as a freelancer, as well as programming sound drivers for games. Five years and 40 games later, he achieved his first mainstream success with the score to Ogre Battle: The March of the Black Queen. In 1997, he joined Square and composed for his first international success, the score to Final Fantasy Tactics.


The game received generally positive reviews. Critics praised the combat system, various modes and music, while noted poorly optimized graphic quality, English translations, and latency issues which could be fixed in the future patches. [5] It was considered similar to games such as Mount and Blade , Chivalry: Medieval Warfare and Dynasty Warriors . [9]

<i>Chivalry: Medieval Warfare</i> video game

Chivalry: Medieval Warfare is a multiplayer-focused hack and slash developed by Torn Banner Studios as their first commercial title. The game is set in a fictional world resembling the Middle Ages and offers similar gameplay combat to the Half-Life 2 mod, Age of Chivalry. On September 20, 2012, a trailer was released which set the release date to October 16, 2012. The developers had confirmed that the game would be PC exclusive initially, but in October 2014, they confirmed that the game would be coming to PlayStation 3 and Xbox 360 in December 2014. A standalone expansion pack called Chivalry: Deadliest Warrior was announced on August 23, 2013 as a tie-in for the television series Deadliest Warrior. It was released on November 14, 2013.

<i>Dynasty Warriors</i> video game series

Dynasty Warriors is a series of hack and slash action video games created by Omega Force and Koei. The series is a spin-off of Koei's turn-based strategy Romance of the Three Kingdoms series, based loosely around the Chinese historical text Records of the Three Kingdoms, from which it derives its name in Japanese.

Related Research Articles

<i>Fallout</i> (series) Series of post-apocalyptic role-playing video games

Fallout is a series of post-apocalyptic role-playing video games created by Interplay Entertainment. The series is set during the 22nd and 23rd centuries, and its atompunk retrofuturistic setting and artwork are influenced by the post-war culture of 1950s America, with its combination of hope for the promises of technology and the lurking fear of nuclear annihilation. A forerunner for Fallout is Wasteland, a 1988 game developed by Interplay Productions to which the series is regarded as a spiritual successor.

Guild Wars is a online role-playing game series developed by ArenaNet and published by NCSOFT. The games were critically well received and won many editor's choice awards, as well as awards such as Best Value, Best Massively Multiplayer Online Role-Playing Game (MMORPG), and Best Game. Guild Wars was noted for being the "first major MMO to adopt a business model not based on monthly subscription fees", its instanced approach to gameplay, and the quality of the graphics and play for computers with low specifications. In April 2009, NCSoft announced that 6 million units of games in the Guild Wars series had been sold. The sequel, Guild Wars 2, was announced in March 2007 and released on August 28 2012. It features updated graphics and gameplay mechanics, and continues the original Guild Wars tradition of no subscription fees. The Guild Wars series had sold 11.5 million copies by August 2015.

<i>Istaria: Chronicles of the Gifted</i> video game

Istaria: Chronicles of the Gifted is a massively multiplayer online role-playing game (MMORPG) developed by American studio Virtrium and originally released by Artifact Entertainment as Horizons: Empire of Istaria. Tulga Games, LLC acquired the game and all related assets on January 25, 2005 and sold them to EI Interactive July 2006. On July 18, 2007, Virtrium LLC (Vi) acquired the rights to the game.

A tank is a style of character in gaming, often associated with a character class. A common convention in real-time strategy games, role-playing games, fighting games, multiplayer online battle arenas and MUDs, tanks redirect enemy attacks or attention toward themselves in order to protect other characters or units. Since this role often requires them to suffer large amounts of damage, they rely on large amounts of vitality or armor, healing by other party members, evasiveness and misdirection, or self regeneration.

<i>Dungeons & Dragons Online</i> video game

Dungeons & Dragons Online (DDO) is a massively multiplayer online role-playing game (MMORPG) developed by Turbine for Microsoft Windows and OS X. The game was originally marketed as Dungeons & Dragons Online: Stormreach, then renamed Dungeons & Dragons Online: Eberron Unlimited upon switching to a hybrid free to play model, and was finally rebranded Dungeons & Dragons Online, with the introduction of Forgotten Realms-related content. Turbine developed DDO as an online adaptation of Dungeons & Dragons (D&D), based loosely on the D&D 3.5 rule set. The game is set on the unexplored continent of Xen'drik within the Eberron campaign setting, and in the Kingdom of Cormyr within the Forgotten Realms campaign setting.

<i>Guild Wars Nightfall</i> 2006 video game

Guild Wars Nightfall is a fantasy action role-playing game and the third stand-alone campaign in the Guild Wars series developed by ArenaNet, a subsidiary of NCSOFT corporation. Nightfall was released worldwide on October 27, 2006 after beginning in development in November 2005.

The music of the Final Fantasy Tactics series, composed of Final Fantasy Tactics, Final Fantasy Tactics Advance, Final Fantasy Tactics A2: Grimoire of the Rift, and Final Fantasy Tactics: The War of the Lions, was primarily composed by Hitoshi Sakimoto. He was assisted by Masaharu Iwata in composing the music for Final Fantasy Tactics. The Final Fantasy Tactics Original Soundtrack, a compilation of almost all of the music in the game, was released by DigiCube in 1997, and re-released by Square Enix in 2006. No separate soundtrack has been released for Final Fantasy Tactics: The War of the Lions. The soundtrack was well received by critics, who found it to be astounding and one of the best video game music soundtracks in existence at the time of its release.

<i>Sangokushi Online</i> 2008 video game

Sangokushi Online (三國志Online) is Koei's third online Romance of the Three Kingdoms game developed for Microsoft Windows platform. Koei announced the development of its latest MMORPG in mid-2006. Koei planned on releasing Sangokushi Online in Japan in the first quarter of 2007 followed by the rest of Asia. However Koei started the first pre-open testing on September 27, 2007. A second pre-open testing was begun on February 7, 2008. Additionally, these plans do not reference a possible North American or European release. This follows Koei's tradition of Asia-only MMO releases, such as Nobunaga's Ambition. The game ended as servers shut down on 19 July 2010.

<i>Guild Wars 2</i> massively multiplayer online role-playing game developed by ArenaNet

Guild Wars 2 is a massively multiplayer online role-playing game developed by ArenaNet and published by NCSOFT. Set in the fantasy world of Tyria, the game follows the re-emergence of Destiny's Edge, a disbanded guild dedicated to fighting the Elder Dragons, a Lovecraftian species that has seized control of Tyria in the time since the original Guild Wars. The game takes place in a persistent world with a story that progresses in instanced environments.

<i>Star Wars: The Old Republic</i> 2011 video game

Star Wars: The Old Republic is a massively multiplayer online role-playing game (MMORPG) based in the Star Wars universe. Developed by BioWare Austin and a supplemental team at BioWare Edmonton, the game was announced on October 21, 2008. The video game was released for the Microsoft Windows platform on December 20, 2011 in North America and part of Europe. Early access to the game began one week before release, on December 13, 2011, for those who had pre-ordered the game online; access opened in "waves" based on pre-order date.

<i>Flyff</i> video game

Flyff is a fantasy MMORPG by Korean development company Gala Lab.

<i>Dragon Nest</i> free-to-play fantasy MMORPG developed by Eyedentity

Dragon Nest is a free-to-play fantasy MMORPG developed by Eyedentity and currently available in different regions and languages. Aside from boasting a non-targeting combat and skill system within instance dungeons, Dragon Nest also revolves around a rich story which is told in different points of view depending on the player's chosen class. Dragon Nest receives new content, balance patches and cash shop items on a monthly basis. Major expansions that include several new dungeons, Nests, new classes, multiple new features or remake of old ones, extensive class adjustments and a raise on the level cap take place every year.

Masaharu Iwata is a Japanese video game composer. After graduating from high school, where his musical projects included composing on a synthesizer and playing in a cover band, he joined Bothtec as a composer. He composed the soundtrack to several games there, beginning with 1987's Bakusou Buggy Ippatsu Yarou, and after the company was merged into Quest, he left to become a freelance composer. His most well-known projects include Ogre Battle, Tactics Ogre, Final Fantasy Tactics, and Final Fantasy XII, though throughout his career he has composed music for over 65 games. He is one of the founding members of Basiscape, headed by fellow composer Hitoshi Sakimoto and currently one of the largest independent Japanese video game music production companies. His compositions for strategy role-playing games such as the Ogre Battle and Final Fantasy Tactics series have been described as "among the most well-recognized in the genre".

Pocket Legends is an iOS and Android mobile 3D MMO developed by Spacetime Studios. It has variously been described as the first cross-platform, mobile 3D MMO. Since 2012, no new expansions are released as the player base has shrunk due to the company's focus on the launch of new titles.

<i>World of Warships</i> free-to-play naval action-themed massively multiplayer online game

World of Warships is a free-to-play naval warfare-themed massively multiplayer online game produced by international game developer and publisher Wargaming after releasing the first military-oriented F2P MMO World of Tanks. Besides random battles against others, player can play cooperative battle types against bots or an advanced PvE battle mode called Scenario battles. For the most skilled players, two seasonal competitive modes are available – Ranked and Clan battles. The game was released for Microsoft Windows on September 17, 2015 and later for Steam and Microsoft Store on November 15, 2017.

<i>Age of Wushu</i> Massively multiplayer online role-playing game

Age of Wushu is a free-to-play 3D martial arts action MMORPG, developed by Chinese company Snail. The game revolves around the Wuxia-inspired lore surrounding martial arts and adventures in Ming Dynasty China. The European version, Age of Wulin, which had been published by Webzen, closed in July 2017, with players being given the option of transferring to a new European server established as part of Age of Wushu, the version of the game published by Snail USA.

<i>Armored Warfare</i>

Armored Warfare is a free-to-play vehicular combat video game developed by Mail.ru and published by My.com for Microsoft Windows, PlayStation 4 and Xbox One. The game features combat vehicles from the 1950s through modern day and includes destructible environments as well as player vs. environment and player vs. player gameplay. The game was originally in development by Obsidian Entertainment, who worked on the game until being dropped in 2017.

<i>Echo of Soul</i> 2013 video game

Echo of Soul is a massively multiplayer online role-playing game developed by Korean game developer Nvius and published in North America and Europe by Aeria Games.

Star Conflict is a free-to-play dynamic MMO space action game. The gaming platform Steam describes it as an "action-packed, massively multiplayer space simulation game". The core of the game is PvP spaceships battles, PvE (Co-Op) missions and an open world. The game uses a free-to-play business model.


  1. 1 2 3 Alessio Palumbo (26 October 2016). "MMO Tactical Combat Game Tiger Knight: Empire War Is Out Now on Steam Early Access". Wccftech. WCCF PTE LTD. Retrieved 22 November 2016.
  2. Custer, C. (22 November 2013). "Tiger Knight trailer: realistic ancient Chinese warfare? Sign me up!". Tech in Asia . Retrieved 7 June 2016.
  3. Sal Romano. PlayStation ‘China Hero Project’ titles announced, gematsu.com, March 33, 2017.
  4. Raphael (5 March 2016). "This is How YOU Break the Gate in Tiger Knight!". MMO News. Retrieved 7 June 2016.
  5. 1 2 Marc Marasigan (24 October 2016). "Tiger Knight Empire War Review". MMOs.com. Retrieved 22 November 2016.
  6. Nick (29 October 2016). "Tiger Knight: Empire War Early Access Review". One Angry Gamer. Retrieved 22 November 2016.
  7. "NetDragon Announces New 3D War Game, Tiger Knight". MMOsite.com. 10 March 2014. Retrieved 30 May 2016.
  8. Sam Hughes (25 June 2016). "Interview With Dragon's Crown Composer, Hitoshi Sakimoto!". The Sound Architect. Retrieved 22 November 2016.
  9. Lane Martin (25 October 2016). "Tiger Knight Rides into Early Access". CGMagazine. Retrieved 22 November 2016.