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Tom Clancy's Splinter Cell: Essentials | |
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Developer(s) | Ubisoft Montreal |
Publisher(s) | Ubisoft |
Series | Tom Clancy's Splinter Cell |
Engine | Unreal Engine 2.0 |
Platform(s) | PlayStation Portable |
Release | |
Genre(s) | Action-adventure, stealth |
Mode(s) | Single-player, multiplayer |
Tom Clancy's Splinter Cell: Essentials is an action-adventure video game with heavy emphasis on stealth. It is part of the Splinter Cell series and was released for the PlayStation Portable handheld system. It was developed by Ubisoft Montreal and published by Ubisoft on March 21, 2006. It is the fourth entry in the series and runs on the Unreal Engine 2.
Ubisoft Montreal had been in development of Splinter Cell: Essentials from at least 2005, with Ubisoft Montreal officially announcing the game on January 12, 2006. [3] Once announced, Ubisoft Montreal provided additional details regarding the gameplay, story and more as it was scheduled for spring of 2006. Following the announcement, previews of the game were shown to journalists as more info regarding specific missions and returning features from the classic Splinter Cell series were included in the game. [4] It was revealed that Ubisoft Montreal utilized the Unreal Engine 2 for Essentials, but toned down to run properly on the PlayStation Portable.
In January 2009, Sam Fisher, a former NSA agent-turned-fugitive, sneaks into a Washington, D.C. cemetery where his daughter, Sarah, who has been recently killed in a car accident, is buried. Fisher is arrested at this grave site, taken into custody and interrogated at the NSA's headquarters in Fort Meade, Maryland. During this time, Fisher recalls past events, that are then played as missions.
In the end, Fisher admits that he had killed his Third Echelon handler, Colonel Irving Lambert. In the final mission, Fisher steals the evidence and escapes from the NSA headquarters where he was being held.
Aggregator | Score |
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GameRankings | 58.22% [5] |
Metacritic | 58/100 [6] |
Publication | Score |
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GameSpot | 5.8/10 [7] |
IGN | 6.3/10 [8] |
Critical reaction to Splinter Cell: Essentials was mixed. GameRankings gave it a score of 58.22%, [5] while Metacritic gave it 58 out of 100. [6]
Juan Castro of IGN gave the game a score of 6.3 out of 10, saying: "It feels rushed, even slightly broken during certain parts. Beyond this, the game plays as though it doesn't belong on the PSP. It yearns for a second analog stick and an extra pair of buttons, for instance. Not only that, it suffers quite a bit in the performance department—you'll rarely see the game running smoothly. Making matters worse is that Essentials doesn't look all that spectacular. This from a series that always pushes the boundaries of current technology." [8]
Greg Mueller of GameSpot gave Essentials a score of 5.8 out of 10, saying: "Splinter Cell: Essentials sounds like a fine idea. Take some missions from previous games, mix them up a little, add some entirely new missions, and fit it all onto the PSP. Unfortunately, due to some bad controls, oppressively dark levels, and a worthless multiplayer mode, the result is a game that is more frustrating than it is rewarding." [7]
Tom Clancy's Splinter Cell is a 2002 stealth video game developed by Ubi Soft Montreal and published by Ubi Soft. It is the first game in the Splinter Cell series. Endorsed by author Tom Clancy, it follows the activities of NSA black ops agent Sam Fisher. The game was inspired by both the Metal Gear series and games created by Looking Glass Studios, and was built using Unreal Engine 2.
Tom Clancy's Splinter Cell is a series of stealth action-adventure video games, the first of which was released in 2002, and their tie-in novels that were endorsed by Tom Clancy. The series follows Sam Fisher, a highly trained agent of a fictional black-ops sub-division within the NSA, dubbed "Third Echelon", as he overcomes his adversaries. Levels are created using Unreal Engine and emphasize light and darkness as gameplay elements. The series has been positively received, and was once considered to be one of Ubisoft's flagship franchises. The series had sold 19 million units by 2008. No further installments have been released since 2013. However, a remake of the first game has since been announced.
Tom Clancy's Rainbow Six 3: Raven Shield is a 2003 tactical first-person shooter video game developed by Red Storm Entertainment and published by Ubi Soft for Microsoft Windows and Mac OS X. It is the third entry in the Rainbow Six series. The game's plot follows Rainbow, a secret international counterterrorist organization, as they respond to a wave of terrorist attacks threatening South America.
Tom Clancy's Splinter Cell: Pandora Tomorrow is a 2004 stealth video game developed and published by Ubisoft Shanghai and Ubisoft Milan. It is the second game in the Splinter Cell series endorsed by writer Tom Clancy. The game follows the covert activities of Sam Fisher, an agent working for a black-ops branch of the National Security Agency (NSA) called "Third Echelon". Michael Ironside returns to voice Sam Fisher, while Dennis Haysbert voices the character Irving Lambert, Fisher's boss, making this the only time he is not voiced by Don Jordan. Lalo Schifrin provides the theme music for the game.
Tom Clancy's Splinter Cell: Chaos Theory is a stealth game developed by Ubisoft Montreal and Ubisoft Milan and released in March 2005 for the Xbox, PlayStation 2 (PS2), GameCube and Microsoft Windows. Handheld versions for the Nintendo DS, mobile, and N-Gage were also released. A Game Boy Advance port was planned but later cancelled.
Tom Clancy's Splinter Cell: Double Agent is a 2006 action-adventure stealth video game developed by Ubisoft Milan and Ubisoft Shanghai and published by Ubisoft. The Splinter Cell series, endorsed by American author Tom Clancy, follows Sam Fisher, an agent employed by a black-ops division of the National Security Agency (NSA), dubbed Third Echelon. Double Agent was released for the GameCube, PlayStation 2, Xbox and Xbox 360 in October 2006. The Wii and Microsoft Windows versions were released in November 2006. A PlayStation 3 version was released in March 2007. Originally, the game was set for a March 2006 release, but Ubisoft moved the release date to October 2006 in order to have more development time. Ubisoft then released their fiscal quarter results for Q1 2006 and announced that Double Agent would be put back at least one month in order to boost Q3 2006 income.
Sam Fisher is a fictional character and the protagonist of the Tom Clancy's Splinter Cell series of video games developed by Ubisoft as well as a series of tie-in novels. He was created by the writer JT Petty and designed by artist Martin Caya.
Tom Clancy's Rainbow Six: Vegas is the sixth game in the Rainbow Six series of video games. It was released in November 2006 for the Xbox 360, December 2006 for Windows, and in June 2007 for the PlayStation 3 and PlayStation Portable. The game's storyline follows a new team that is dispatched to Las Vegas, Nevada to defeat international terrorist Irena Morales and her army of mercenaries that are repeatedly attacking key locations in the city. A sequel developed by Ubisoft Montreal was released on Xbox 360, and PlayStation 3 consoles in March 2008 and on PC in April 2008. The game is also playable on Xbox Series X with online features still available.
Star Wars: Lethal Alliance is a Star Wars action adventure video game for the Nintendo DS and PlayStation Portable. It takes place between Star Wars: Episode III – Revenge of the Sith and Star Wars Episode IV: A New Hope. It was developed by Ubisoft as part of a partnership with LucasArts. It was released in December 2006 for the PlayStation Portable and Nintendo DS. Lethal Alliance received a mixed reception.
Tom Clancy's Splinter Cell: Conviction is an action-adventure stealth video game developed by Ubisoft Montreal and published by Microsoft Game Studios and Ubisoft as part of the Tom Clancy's Splinter Cell series. Key members of the Tom Clancy's Rainbow Six: Vegas team, such as creative director Maxime Béland worked on the game. Gameloft released a handheld version for Apple's iOS on May 27, 2010. There are also versions available for the Android, Windows Phone and Bada, as well as a side-scrolling 2D version for mobile phones. The game was followed by a sequel in 2013 titled Splinter Cell: Blacklist.
Tom Clancy's Ghost Recon Advanced Warfighter 2 is a tactical shooter video game developed by Ubisoft Paris and Red Storm Entertainment and published by Ubisoft. It was released for Xbox 360, Microsoft Windows, PlayStation 3 and PlayStation Portable. It is the sequel to Tom Clancy's Ghost Recon Advanced Warfighter. High Voltage Software developed the game's PlayStation Portable version, while Grin developed the Windows version.
GripShift is a video game developed by Sidhe and co-published by Red Mile Entertainment, Sony Online Entertainment and Ubisoft for the PlayStation Portable handheld in 2005. The game was later released to download on PlayStation 3 via the PlayStation Store, and for the Xbox 360 via Xbox Live Arcade. GripShift is a cross between a puzzle-platform game like Super Monkey Ball and a driving game like Stunt Car Racer.
Tom Clancy's Rainbow Six: Vegas 2 is the seventh installment in the Rainbow Six series. It is a first-person shooter video game and the sequel to Tom Clancy's Rainbow Six: Vegas. It was announced by Ubisoft on November 20, 2007. The game was released for the Xbox 360 and PlayStation 3 in March 2008 The Microsoft Windows version, however, was delayed until April 2008. It was released in Japan on April 24, 2008, for the Xbox 360 and on May 29, 2008, for the PlayStation 3. This game is also available for Xbox One and Xbox Series X/S via backward compatibility.
Mathieu Ferland is a Canadian video game producer best known for producing the Tom Clancy's Splinter Cell series for Ubisoft Montreal. IGN has named him the 75th greatest game creator of all time.
Clint Hocking is a Canadian video game designer and director. He has primarily worked at the Canadian divisions of Ubisoft, where he developed three titles, and briefly worked at LucasArts, Valve, and Amazon Game Studios.
Tom Clancy's Splinter Cell: Blacklist is a 2013 action-adventure stealth video game developed by Ubisoft Toronto and published by Ubisoft. The seventh installment of the Tom Clancy's Splinter Cell series, it is the sequel to Splinter Cell: Conviction. In the game, players control Sam Fisher, a spymaster working for the Fourth Echelon, in a mission to stop the Engineers, a group of terrorists which is trying to coerce the United States into recalling all of its troops stationed abroad. Blacklist's gameplay is similar to its predecessors, with players tasked with completing objectives and defeating enemies. Blacklist marks the return of the asymmetrical multiplayer mode Spies vs. Mercs, which was introduced in Pandora Tomorrow.
Tom Clancy's is a branding used by video game company Ubisoft for several video games, some of which feature the works of American author Tom Clancy, while others do not. Various sub-series are often unrelated to each other with a few exceptions, although most are shooters set in modern or near-future military settings.