Transparency (telecommunication)

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In telecommunications, transparency can refer to:

  1. The property of an entity that allows another entity to pass through it without altering either of the entities.
  2. The property that allows a transmission system or channel to accept, at its input, unmodified user information, and deliver corresponding user information at its output, unchanged in form or information content. The user information may be changed internally within the transmission system, but it is restored to its original form prior to the output without the involvement of the user.
  3. The quality of a data communications system or device that uses a bit-oriented link protocol that does not depend on the bit sequence structure used by the data source. [1] [2]

Some communication systems are not transparent. Non-transparent communication systems have one or both of the following problems:

The Time Independent Escape Sequence, or TIES, is a modem protocol standard invented to avoid a patent held by Hayes Microcomputer Products. TIES is an escape sequence that switches the modem from "data mode" to "command mode", allowing instructions to be sent to the modem to control it while still connected to the remote modem.

The Signaling System No. 5 (SS5) is a multi-frequency (MF) telephone signaling system that was in use from the 1970s for International Direct Distance Dialing (IDDD). Internationally it became known as CCITT5 or CC5. It was also nicknamed Atlantic Code because it was used for the first IDDD connections between Europe and North America.

R2 is a 1950s- and 1970s-era channel-associated-signalling signalling protocol used outside of the former Bell System to convey information along a telephone trunk between two telephone switches in order to establish a single telephone call along that trunk.

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In telecommunications, asynchronous communication is transmission of data, generally without the use of an external clock signal, where data can be transmitted intermittently rather than in a steady stream. Any timing required to recover data from the communication symbols is encoded within the symbols.

In computing and telecommunication, a control character or non-printing character is a code point in a character set, that does not represent a written symbol. They are used as in-band signaling to cause effects other than the addition of a symbol to the text. All other characters are mainly printing, printable, or graphic characters, except perhaps for the "space" character.

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In telecommunication, an End-of-Transmission character (EOT) is a transmission control character. Its intended use is to indicate the conclusion of a transmission that may have included one or more texts and any associated message headings.

Multiplexing method by which multiple analog or digital signals are combined into one signal over a shared medium

In telecommunications and computer networks, multiplexing is a method by which multiple analog or digital signals are combined into one signal over a shared medium. The aim is to share a scarce resource. For example, in telecommunications, several telephone calls may be carried using one wire. Multiplexing originated in telegraphy in the 1870s, and is now widely applied in communications. In telephony, George Owen Squier is credited with the development of telephone carrier multiplexing in 1910.

Data transmission is the transfer of data over a point-to-point or point-to-multipoint communication channel. Examples of such channels are copper wires, optical fibers, wireless communication channels, storage media and computer buses. The data are represented as an electromagnetic signal, such as an electrical voltage, radiowave, microwave, or infrared signal.

The E-carrier is a member of the series of carrier systems developed for digital transmission of many simultaneous telephone calls by time-division multiplexing. The European Conference of Postal and Telecommunications Administrations (CEPT) originally standardized the E-carrier system, which revised and improved the earlier American T-carrier technology, and this has now been adopted by the International Telecommunication Union Telecommunication Standardization Sector (ITU-T). It was widely adopted in almost all countries outside the US, Canada, and Japan. E-carrier deployments have steadily been replaced by Ethernet as telecommunication networks transitions towards all IP.

A universal asynchronous receiver-transmitter is a computer hardware device for asynchronous serial communication in which the data format and transmission speeds are configurable. The electric signaling levels and methods are handled by a driver circuit external to the UART. A UART is usually an individual integrated circuit (IC) used for serial communications over a computer or peripheral device serial port. One or more UART peripherals are commonly integrated in microcontroller chips. A related device, the universal synchronous and asynchronous receiver-transmitter (USART) also supports synchronous operation.

High-Level Data Link Control (HDLC) is a bit-oriented code-transparent synchronous data link layer protocol developed by the International Organization for Standardization (ISO). The original ISO standards for HDLC are as follows:

Communication channel refers either to a physical transmission medium such as a wire, or to a logical connection

A communication channel or simply channel refers either to a physical transmission medium such as a wire, or to a logical connection over a multiplexed medium such as a radio channel in telecommunications and computer networking. A channel is used to convey an information signal, for example a digital bit stream, from one or several senders to one or several receivers. A channel has a certain capacity for transmitting information, often measured by its bandwidth in Hz or its data rate in bits per second.

The Serial Peripheral Interface (SPI) is a synchronous serial communication interface specification used for short-distance communication, primarily in embedded systems. The interface was developed by Motorola in the mid-1980s and has become a de facto standard. Typical applications include Secure Digital cards and liquid crystal displays.

Synchronous Data Link Control (SDLC) is a computer communications protocol. It is the layer 2 protocol for IBM's Systems Network Architecture (SNA). SDLC supports multipoint links as well as error correction. It also runs under the assumption that an SNA header is present after the SDLC header. SDLC was mainly used by IBM mainframe and midrange systems; however, implementations exist on many platforms from many vendors. The use of SDLC is becoming more and more rare, mostly replaced by IP-based protocols or being tunneled through IP. In the United States, SDLC can be found in traffic control cabinets.

1-Wire device communications bus system

1-Wire is a device communications bus system designed by Dallas Semiconductor Corp. that provides low-speed (16.3kbps) data, signaling, and power over a single conductor.

In telecommunications, in-band signaling is the sending of control information within the same band or channel used for voice or video. This is in contrast to out-of-band signaling which is sent over a different channel, or even over a separate network. In-band signals may often be heard by telephony participants, while out-of-band signals are inaccessible to the user.

Polling, or polled operation, in computer science, refers to actively sampling the status of an external device by a client program as a synchronous activity. Polling is most often used in terms of input/output, and is also referred to as polled I/O or software-driven I/O.

The D-37C (D37C) is the computer component of the all-inertial NS-17 Missile Guidance Set (MGS) for accurately navigating to its target thousands of miles away. The NS-17 MGS was used in the Minuteman II (LGM-30F) ICBM. The MGS, originally designed and produced by the Autonetics Division of North American Aviation, could store multiple preprogrammed targets in its internal memory.

Information that which informs; the answer to a question of some kind; that from which data and knowledge can be derived

Information is the resolution of uncertainty; it is that which answers the question of "what an entity is" and is thus that which specifies the nature of that entity, as well as the essentiality of its properties. Information is associated with data and knowledge, as data is meaningful information and represents the values attributed to parameters, and knowledge signifies understanding of an abstract or concrete concept. The existence of information is uncoupled with an observer, which refers to that which accesses information to discern that which it specifies; information exists beyond an event horizon for example, and in the case of knowledge, the information itself requires a cognitive observer to be accessed.

In computing, input/output or I/O is the communication between an information processing system, such as a computer, and the outside world, possibly a human or another information processing system. Inputs are the signals or data received by the system and outputs are the signals or data sent from it. The term can also be used as part of an action; to "perform I/O" is to perform an input or output operation.

Flip-flop (electronics) circuit that has two stable states and can be used to store state information

In electronics, a flip-flop or latch is a circuit that has two stable states and can be used to store state information. A flip-flop is a bistable multivibrator. The circuit can be made to change state by signals applied to one or more control inputs and will have one or two outputs. It is the basic storage element in sequential logic. Flip-flops and latches are fundamental building blocks of digital electronics systems used in computers, communications, and many other types of systems.

Transparency, transparence or transparent most often refer to transparency and translucency, the physical property of allowing the transmission of light through a material.

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