Trick Boarder

Last updated
Trick Boarder
Trick Boarder GBC.jpg
Developer(s) Act Studio
Publisher(s) Natsume
Platform(s) Game Boy Color
Release
  • WW: 30 June 2000
Genre(s) Sports, Racing
Mode(s) Single-player, Multiplayer

Trick Boarder (released in Japan as Trickboarder GP) is a 2000 video game developed by Act Studio and published by Natsume for the Game Boy Color. The game is a snowboard racing video game in which player select one of eight characters to compete with other racers through nine downhill courses. Natsume adapted the engine of the game from the Game Boy Color version of Tony Hawk's Pro Skater , and showcased the game at E3 2000. [1] Upon release, Trick Boarder received mixed to negative reviews, with criticism directed at the game's lack of variety and faulting its visual presentation and flow of gameplay.

Contents

Gameplay

Races in Trick Boarder are completed from a top-down perspective. Trick Boarder Screenshot.png
Races in Trick Boarder are completed from a top-down perspective.

Game modes in Trick Boarder include 'Grand Prix', which combines all nine courses in which players compete with other onscreen racers, 'Time Trials', which allows players to meetg the best time on a single course, or 'Multirace' in which players can race against a single computer opponent or another human player using the Game Link Cable. Races are completed from a top-down perspective in which players aim to complete the course in the fastest time whilst avoiding obstacles. Players can collect boost power-ups or grind over rails increase their speed. Tricks can also be completed from jumps and half pipes which add points that affect a player's rank in a race. [2]

Reception

Trick Boarder received mixed to negative reviews from critics upon release. Craig Harris of IGN noted the game was fun for its budget price, but found the gameplay to be "mundane", citing its lack of variety beyond the race mode and still-frame animations for tricks that interrupt the flow of gameplay. [2] Joe Ottoson of Allgame commended the game's variety of courses and tricks, but found the visual presentation to be "washed-out" and there to be little replay value once the player had completed courses. [3] Total Game Boy critiqued the game's "glitchy graphics and terrible controls", finding the top-down perspective view of the game to be limiting and describing the "stop-start" gameplay as "frustrating". [6] Describing the game as a "one-trick pony", Pocket Gamer noted the game was initially fun, but featured little else and had "limited replay value". [5] Nintendo Official Magazine faulted the game for its "poor controls and boring graphics". [4]

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References

  1. "Trick Boarder". IGN. 6 May 2000. Archived from the original on 19 January 2024. Retrieved 19 January 2024.
  2. 1 2 3 Harris, Craig (22 June 2000). "Trick Boarder". IGN. Archived from the original on 19 January 2024. Retrieved 19 January 2024.
  3. 1 2 Ottoson, Joe. "Trick Boarder". Allgame. Archived from the original on 16 November 2014. Retrieved 19 January 2024.
  4. 1 2 "Trick Boarder". Nintendo Official Magazine. No. 108. September 2001. p. 9.
  5. 1 2 "Trick Boarder". Pocket Gamer. No. 1. August 2000. p. 47.
  6. 1 2 "Trick Boarder". Total Game Boy. No. 18. June 2001. p. 53.