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The Turbo File devices from ASCII Corporation are external storage devices for saving game positions on various Nintendo consoles. The devices have been sold only in Japan, and they are mainly supported by ASCII's own games.
For the Famicom, released in 1986. It contains 8kB battery-backed SRAM. It connects to the Famicom's 15-pin controller expansion port.
The Turbo File II was designed for the Famicom. Same as Turbo File, but contains 32 Kbytes battery-backed SRAM, divided into 4 slots of 8 Kbytes, the slots are selectable via a 4-position switch.
For the Super Famicom, released around 1992. Allows to connect a Turbo File or Turbo File II to Super Famicom consoles. Aside from the pin-conversion (15pin Famicom to 7pin Super Famicom controller port), the device does also contain some electronics (adding a SNES-controller ID code, and inventing a more complicated transmission protocol for entering the data transfer mode).
For the Super Famicom, released around 1995. It contains 160 Kbytes battery-backed SRAM.4×8 Kbytes are used in the four TFII-modes (emulating a Turbo File II with Turbo File Adapter), the remaining 128 Kbytes are used for a new SNES-specific "STF" mode. The STF mode is supported by:
For the Game Boy. It connects via the link cable port. Data was stored on memory cards that connected to the device.
Supported titles include:
For the Game Boy Advance. Sold by Sammy.
Supported titles include:
The Neo Geo, stylised as NEO•GEO, also written as NEOGEO, is a cartridge-based arcade system board and fourth-generation home video game console released on April 26, 1990, by Japanese game company SNK Corporation. It was the first system in SNK's Neo Geo family. The Neo Geo was marketed as 24-bit; its CPU is technically a 16/32-bit 68000-based system with an 8/16-bit Z80 coprocessor, while its GPU chipset has a 24-bit graphics data bus.
The Super Nintendo Entertainment System (SNES), also known as the Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Europe and Australasia (Oceania), and 1993 in South America. In Japan, the system is called the Super Famicom (SFC). In South Korea, it is known as the Super Comboy and was distributed by Hyundai Electronics. The system was released in Brazil on August 30, 1993, by Playtronic. Although each version is essentially the same, several forms of regional lockout prevent the different cartridges from being compatible with one another.
AVR is a family of microcontrollers developed since 1996 by Atmel, acquired by Microchip Technology in 2016. These are modified Harvard architecture 8-bit RISC single-chip microcontrollers. AVR was one of the first microcontroller families to use on-chip flash memory for program storage, as opposed to one-time programmable ROM, EPROM, or EEPROM used by other microcontrollers at the time.
MSX is a standardized home computer architecture, announced by Microsoft and ASCII on June 16, 1983. It was conceived and marketed by Kazuhiko Nishi, then vice-president at Microsoft and director at ASCII Corporation. Nishi conceived the project as an attempt to create unified standards among various home computing system manufacturers of the period, in the same fashion as the VHS standard for home video tape machines.
The Family Computer Disk System, commonly referred to as the Famicom Disk System, is a peripheral for Nintendo's Family Computer home video game console, released only in Japan on February 21, 1986. It uses proprietary floppy disks called "Disk Cards" for cheaper data storage and it adds a new high-fidelity sound channel for supporting FDS games.
Secure Digital, officially abbreviated as SD, is a proprietary non-volatile memory card format developed by the SD Card Association (SDA) for use in portable devices.
The Satellaview is a satellite modem peripheral produced by Nintendo for the Super Famicom in 1995. Containing 1 megabit of ROM space and an additional 512 kB of RAM, Satellaview allowed players to download games, magazines and other forms of content through satellite broadcasts provided by Japanese company St.GIGA. To use Satellaview, players had to purchase a special broadcast satellite (BS) tuner directly from St.GIGA or rent one for a six-month fee, and to pay monthly maintenance fees to both St.GIGA and Nintendo. It was attached to the bottom of the Super Famicom via the system's expansion port. It featured heavy support from third-party developers, including Squaresoft, Taito, Konami, Capcom and Seta.
Miniature Card or MiniCard was a flash or SRAM memory card standard first promoted by Intel in 1995. The card was backed by Advanced Micro Devices, Fujitsu and Sharp Electronics. They are no longer manufactured. The Miniature Card Implementers Forum (MCIF) promoted this standard for consumer electronics, such as PDAs and palmtops, digital audio recorders, digital cameras and early smartphones. The Miniature Card is 37 × 45 × 3.5 mm thick and can have devices on both sides of the substrate. Its 60-pin connector was a memory-only subset of PCMCIA and featured 16-bit data and 24-bit address bus with 3.3 or 5-volt signaling. Miniature Cards support Attribute Information Structure (AIS) in the I²C identification EEPROM.
Following the popularity and longevity of the Nintendo Entertainment System, the system has seen many clone video game consoles. Such clones are colloquially called Famiclones, and are electronic hardware devices designed to replicate the workings of, and play games designed for, the NES and Famicom. Hundreds of unauthorized clones and unlicensed copies have been made available since the height of the NES popularity in the late 1980s. The technology employed in such clones has evolved over the years: while the earliest clones feature a printed circuit board containing custom or third party integrated circuits (ICs), more recent (post-1996) clones utilize single chip designs, with a custom ASIC which simulates the functionality of the original hardware, and often includes one or more on-board games. Most devices originate in Asian nations, especially China, Taiwan, India, Southeast Asia, and to a lesser extent, South Korea.
The Nintendo Power is a Japan-only peripheral produced by Nintendo for the Super Famicom and the Game Boy. The service allowed owners to download Super Famicom or Game Boy games onto a special flash memory cartridge for a lower price than that of the full cartridge.
The Barcode Battler is a handheld game console released by Epoch in March 1991.
RPG Maker, known in Japan as RPG Tsukūru, is the name of a series of programs for the development of role-playing video games (RPGs), created by the Japanese group ASCII, succeeded by Enterbrain. The Japanese name, Tsukūru, is a pun mixing the Japanese word tsukuru (作る), which means "make" or "create", with tsūru (ツール), the Japanese transcription of the English word "tool".
The Datach or Datach Joint ROM System, is an aftermarket enhancement accessory by Bandai for the Family Computer, allowing the system to play select compatible games. Released on December 29, 1992, it is packaged with one game, Dragon Ball Z: Gekitō Tenkaichi Budokai. Six other games were released for it, including one of the final games for the Famicom system in 1994. It is one of two mini systems compatible with the NES or Famicom, the other being the Aladdin Deck Enhancer.
A game backup device, formerly usually called a copier and more recently a flash cartridge, is a device for backing up ROM information from a video game cartridge to a computer file called a ROM image and playing them back on the real hardware. Recently flash cartridges, especially on the Game Boy Advance and Nintendo DS platforms, only support the latter function; they cannot be used for backing up ROM data. Game backup devices also make it possible to develop homebrew software on video game systems. Game backup devices differ from modchips in that modchips are used in conjunction with systems that use generally available media such as CDs and DVDs, whereas game backup devices are used with systems that use cartridges.
The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced, released, and marketed by Nintendo. It is a remodelled export version of the company's Family Computer (FC) platform in Japan, commonly known as the Famicom, which was launched on July 15, 1983. The NES was launched in a test market of New York City on October 18, 1985, followed by Los Angeles as a second test market in February 1986, followed by Chicago and San Francisco, then other top 12 American markets, followed by a full launch across North America and some countries in Europe in September 1986, followed by Australia and other countries in Europe in 1987. Brazil saw only unlicensed clones until the official local release in 1993. The console's South Korean release was packaged as the Hyundai Comboy and distributed by Hyundai Electronics.
St.GIGA was a satellite radio company that was formed as a subsidiary of satellite television company WOWOW and later became semi-independent, forming a keiretsu with its parent. Using the BS network to broadcast digital radio via direct broadcast satellite as a test on November 30, 1990, St.GIGA became the world's first Satellite Digital Audio Broadcast Corporation. Regular broadcasting began March 30, 1991, and by September 1, St.GIGA adopted the commercial-free concept proposed by producer Hiroshi Yokoi and began to charge a broadcasting subscription fee.
The Derby Stallion (ダービースタリオン) - also known in Japan by the portmanteau abbreviation DerbyStal (ダビスタ) - video games are a series of genre-merging horse-racing and business simulation games originally created by ASCII Entertainment, and released by Nintendo. The series comprises 21 games, spans more than 10 console platforms, and is the best-selling horse racing series of all time with total sales topping more than 4 million in Japan. According to Weekly Famitsu, the 1997 Derby Stallion for the PlayStation was Japan's third-best-selling game of 1997, with sales of 1.58 units.
STM32 is a family of 32-bit microcontroller integrated circuits by STMicroelectronics. The STM32 chips are grouped into related series that are based around the same 32-bit ARM processor core, such as the Cortex-M33F, Cortex-M7F, Cortex-M4F, Cortex-M3, Cortex-M0+, or Cortex-M0. Internally, each microcontroller consists of the processor core, static RAM, flash memory, debugging interface, and various peripherals.