Twitter Amplify is a video advertising product that Twitter launched for media companies and consumer brands in May 2013. [1] The product gives broadcasters the opportunity to publish real-time in-tweet video clips that are accompanied by pre-roll or post-roll advertisements. [2] It is Twitter's major initiative in social television, designed to enhance the user experience with premium and timely TV highlights, enable broadcasters to reach new audiences and provide brands with a cross-platform tool for reaching the social conversation around major events. [3]
Twitter Amplify allows the social network to profit further from the growth in digital video advertising, which is growing many times faster than TV, search, and most other digital ad markets. Online video ad revenue will reach nearly $5 billion in 2016, up from $2.8 billion in 2013, while TV ad revenue will decline by nearly 3% per year during the same time period. [4] Analysis by Credit Suisse puts the average cost per thousand impressions (CPM) for a digital video advertisement at $24.60 rising up to $32.80 for those with interactive ad units or mobile formats – versus $2.66 for display formats. [5]
Twitter Amplify allows broadcasters and rights holders to share live TV clips and video content into Twitter in real-time, giving users the opportunity to watch the social videos without leaving Twitter. For instance, if a television company purchased time on the platform, it can promote its prime-time shows and earn advertising revenue at the same time. [6] During a show's broadcast, Twitter Amplify can send a barrage of tweets with rich media and interactive contents such as video clips and audience polls to drive people to the program. The content could include sponsor messages in the form of pre-roll ads. It is also a viral video format, as Twitter users retweet their favourite clips and push them out to their own followers, extending the reach of the videos more broadly. Twitter Amplify also allows content owners to use paid media support from sponsors and advertising partners to fund the distribution of their content across Twitter. [7]
One of the challenges when distributing (and consuming) video on Twitter is that many consumers have fast feeds. Twitter Amplify makes it possible to pin the social video tweet to the visible part of the feed so the user is more likely to see it and engage with it. Moreover, if a broadcaster sends a tweet from its own Twitter account, it can target only the people that are following that account (i.e. its "organic reach"). However, when a sponsor runs a paid campaign with Twitter Amplify, it can also target anyone tweeting about that topic or content at that time, or any other user who may be interested in the content (because they have followed a relevant account, tweeted against a particular hashtag or discussed an associated topic in their feed) – rather than being restricted to its own Twitter followers. Broadcasters and rights holders can therefore ensure their video tweets are seen and use paid media distribution (Twitter Amplify) to extend this reach to a much wider and relevant demographic. This audience can be many times the size of their existing, organic reach – potentially the entire audience of Twitter. [7]
Paid media Amplify campaigns encourage extended viral video distribution as Twitter users (that do not follow the broadcaster or rights holder directly) discover these new video tweets in their feed, pushed to them via promoted tweets, and share them with their own followers. This drives a second wave of viral distribution and greater earned media value for the broadcaster and brand. [8]
By enabling broadcasters to have this extended social reach paid for by a brand sponsor – one that wants to align itself with the premium content and push its campaign message across social platforms – Twitter Amplify represents an ad-funded distribution model for content. [7]
When it was launched, Twitter also announced it would work with a number of media companies, including Time Inc., Bloomberg Television, Discovery Channel, Vevo, Vice Media, Condé Nast Entertainment and Warner Music Group. [9] By February 2014, all four major U.S. TV networks had signed up to the Amplify program, bringing a variety of TV content onto the social platform, in the form of real-time video clips. [10] In March 2014, ITV became the first major broadcaster in the UK to sign up to Twitter Amplify, [11] and BSkyB followed suit in October 2014, having been sharing video on the platform since 2013. [12] At this time, Twitter Amplify was live in 10 countries and had more than 70 partners, including the BBC. [13]
Twitter and its media partners are believed to be making significant revenue from its Twitter Amplify program. According to an industry source, McDonald's, Verizon and Microsoft paid seven figures each to sponsor the NFL's Amplify videos and to promote the tweets. [14] By bringing more premium content on its platform, it also hopes to drive growth of its user base. Twitter acquired its Twitter Amplify partner in the U.S., SnappyTV, as part of its ongoing efforts to be the leader in social television. [15] The company was helping broadcasters and rights holders to share video content both organically across social and via Twitter's Amplify program.
In 2016, Twitter expanded Amplify by opening it to individual publishers. Under this new feature, users can earn a portion of the revenue if they choose to include a pre-roll ad when sharing a video content. [16]
Initially, Twitter only allowed in-stream video ads to clips and livestreams to advertisers that have been white-listed via Twitter Amplify, but in June 2018, this feature became open to all advertisers through the application's self-serve ad tool. [17] By September of the same year, the company also began placing video contents and livestream atop Twitter users' timeline, giving them more prominent exposure. [17]
Digital display advertising is online graphic advertising through banners, text, images, video, and audio. The main purpose of digital display advertising is to post company ads on third-party websites. A display ad is usually interactive, which allows brands and advertisers to engage deeper with the users. A display ad can also be a companion ad for a non-clickable video ad.
Google AdSense is a program run by Google through which website publishers in the Google Network of content sites serve text, images, video, or interactive media advertisements that are targeted to the site content and audience. These advertisements are administered, sorted, and maintained by Google. They can generate revenue on either a per-click or per-impression basis. Google beta-tested a cost-per-action service, but discontinued it in October 2008 in favor of a DoubleClick offering. In Q1 2014, Google earned US$3.4 billion, or 22% of total revenue, through Google AdSense. AdSense is a participant in the AdChoices program, so AdSense ads typically include the triangle-shaped AdChoices icon. This program also operates on HTTP cookies. In 2021, over 38.3 million websites use AdSense.
Pay-per-click (PPC) is an internet advertising model used to drive traffic to websites, in which an advertiser pays a publisher when the ad is clicked.
Online advertising, also known as online marketing, Internet advertising, digital advertising or web advertising, is a form of marketing and advertising which uses the Internet to promote products and services to audiences and platform users. Online advertising includes email marketing, search engine marketing (SEM), social media marketing, many types of display advertising, and mobile advertising. Advertisements are increasingly being delivered via automated software systems operating across multiple websites, media services and platforms, known as programmatic advertising.
Digital marketing is the component of marketing that uses the Internet and online-based digital technologies such as desktop computers, mobile phones, and other digital media and platforms to promote products and services. Its development during the 1990s and 2000s changed the way brands and businesses use technology for marketing. As digital platforms became increasingly incorporated into marketing plans and everyday life, and as people increasingly used digital devices instead of visiting physical shops, digital marketing campaigns have become prevalent, employing combinations of search engine optimization (SEO), search engine marketing (SEM), content marketing, influencer marketing, content automation, campaign marketing, data-driven marketing, e-commerce marketing, social media marketing, social media optimization, e-mail direct marketing, display advertising, e-books, and optical disks and games have become commonplace. Digital marketing extends to non-Internet channels that provide digital media, such as television, mobile phones, callbacks, and on-hold mobile ringtones. The extension to non-Internet channels differentiates digital marketing from online marketing.
X, commonly known by its former name Twitter, is a social media website based in the United States. With over 500 million users, it is one of the world's largest social networks. Users can share and post text messages, images, and videos known historically as "tweets". X also includes direct messaging, video and audio calling, bookmarks, lists and communities, and Spaces, a social audio feature. Users can vote on context added by approved users using the Community Notes feature. Although the service is now called X, the primary URL remains twitter.com as of January 2024, with the x.com domain name redirecting to that address.
Social television is the union of television and social media. Millions of people now share their TV experience with other viewers on social media such as Twitter and Facebook using smartphones and tablets. TV networks and rights holders are increasingly sharing video clips on social platforms to monetise engagement and drive tune-in.
Social network advertising, also known as "social media targeting," is a group of terms that are used to describe forms of online advertising and digital marketing that focus on social networking services. One of the significant benefits of this type of advertising is that advertisers can take advantage of the users' demographic information, psychographics and other data points to target their ads appropriately.
Marketing buzz or simply buzz—a term used in viral marketing—is the interaction of consumers and users with a product or service which amplifies or alters the original marketing message. This emotion, energy, excitement, or anticipation about a product or service can be positive or negative. Buzz can be generated by intentional marketing activities by the brand owner or it can be the result of an independent event that enters public awareness through social or traditional media such as newspapers. Marketing buzz originally referred to oral communication but in the age of Web 2.0, social media such as Facebook, Twitter, Instagram and YouTube are now the dominant communication channels for marketing buzz.
Social media marketing is the use of social media platforms and websites to promote a product or service. Although the terms e-marketing and digital marketing are still dominant in academia, social media marketing is becoming more popular for both practitioners and researchers. Most social media platforms have built-in data analytics tools, enabling companies to track the progress, success, and engagement of social media marketing campaigns. Companies address a range of stakeholders through social media marketing, including current and potential customers, current and potential employees, journalists, bloggers, and the general public. On a strategic level, social media marketing includes the management of a marketing campaign, governance, setting the scope and the establishment of a firm's desired social media "culture" and "tone".
Video advertising encompasses online display advertisements that have video within them, but it is generally accepted that it refers to advertising that occurs before, during and/or after a video stream on the internet, as well as within programmatic placements on publisher sites.
Virtual advertising is the use of digital technology to insert virtual advertising content into a live or pre-recorded television show, often in sports events. This technique is often used to allow broadcasters to overlay existing physical advertising panels with virtual content on the screen when broadcasting the same event in multiple regions; a Spanish football game will be broadcast in Mexico with Mexican advertising images. Similarly, virtual content can be inserted onto empty space within the sports venue such as the field of play, where physical advertising cannot be placed due to regulatory or safety reasons. Virtual advertising content is intended to be photo-realistic, so that the viewer has the impression they are seeing the real in-stadium advertising.
Social media and television have a number of connections and interrelationships that have led to the phenomenon of Social Television, which is an emerging communication digital technology that centers around real-time interactivity involving digital media displayed on television. The main idea behind Social Television is to make television consumption a more active content experience for audiences. In the 2010s, social media platforms and websites allow for television shows to be accessed online on a range of desktop and mobile computer devices, smartphones and smart TVs that are still evolving today in the 2020s. Alongside this, online users can use social media websites to share digital video clips or excerpts from TV shows with fellow fans or even share an entire show online. Many social media websites enable users to post online comments on the programs—both negative and positive—in a variety of ways. Viewers can actively participate while watching a TV program by posting comments online, and have their interactions viewed and responded to in real time by other viewers. Technologies such as smartphones, tablets, and laptop computers allow viewers to watch downloaded digital files of TV shows or "stream" digital files of TV shows on a range of devices, both in the home and while on the go. In the 2020s, many television producers and broadcasters encourage active social media participation by viewers by posting "hashtags" on the TV screen during shows; these hashtags enable viewers to post online comments about the show, which may either be read by other social media users, or even, in some cases, displayed on the screen during the show.
Native advertising, also called sponsored content, partner content, and branded journalism, is a type of paid advertising that appears in the style and format of the content near the advertisement's placement. It manifests as a post, image, video, article or editorial piece of content. In some cases it functions like an advertorial. The word native refers to this coherence of the content with the other media that appear on the platform.
140 Proof is an advertising company that uses social data from many sources in targeting relevant ads based on consumers' interests as indicated by their social activity across networks.
Display Inc., stylized as display, is an online social media and networking service based in Norwalk, Connecticut. The display app officially launched in May 2021.
Videology is an advertising software company based in New York City. It was founded in 2007 as Tidal TV and launched a Hulu competitor in 2008. In 2012, it was rebranded as Videology and now develops software that sends ads to specific demographics within an audience of video viewers, performs analytics, and other functions.
Taboola is a public advertising company headquartered in New York City. The CEO of Taboola is Adam Singolda, who founded the company in 2007. It provides advertisements such as "Around the Web" and "Recommended For You" boxes at the bottom of many online news articles. These sponsored links on publishers' websites send readers to the websites of advertisers and other partners. These online thumbnail grid ads are also known as chumbox ads.
Facebook Watch is a video on demand service operated by American company Meta Platforms. The company announced the service in August 2017 and it was available to all U.S. users that month. Facebook Watch's original video content is produced for the company by others, who earn 55% of advertising revenue.
Advertising revenue is the monetary income that individuals and businesses earn from displaying paid advertisements on their websites, social media channels, or other platforms surrounding their internet-based content. In September 2018, the U.S Internet advertising market was estimated to be worth $111 billion, with market share being held mostly between Google, Facebook, Amazon, and Microsoft. These companies earn revenue through online advertising but also have initiated pathways for individual users and social media influencers to earn an income. Individuals and businesses can earn advertising revenue through advertising networks such as Google AdSense, YouTube monetization, or Outbrain.
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