Ultima Ratio Regum | |
---|---|
Designer(s) | Mark R Johnson |
Platform(s) | Microsoft Windows |
Release | 9 July 2012 |
Genre(s) | Roguelike, strategy |
Mode(s) | Single-player |
Ultima Ratio Regum ( Latin for ' the last argument of kings ') is a roguelike created by Mark R Johnson. It was started in 2011 and was intended to be a ten-year project, [1] and has returned to active development since December 2020 after several years without a release. [2] The game takes place in a procedurally generated world around the time of the Scientific Revolution. [1] It is about "uncovering an intellectual conspiracy to rewrite history in the most culturally, religiously and socially detailed procedural world ever generated", [3] and the game's core technical objective is "nothing short of the procedural generation of culture". [4]
Ultima Ratio Regum is presented in a roguelike manner with ANSI characters and features permadeath. Unlike most roguelikes, Johnson has stated that combat itself will not be the main source of difficulty, and the game is instead focused around a kind of cultural detective-work [5] wherein the player pieces together clues from the world's generated culture, history, religions, social norms, etc., [6] [7] to "uncover an intellectual conspiracy to rewrite history". [1] The whole world is procedurally generated, from solar systems [8] [9] (the macro scale) to small details like tombstone engravings which are displayed with generated ANSI graphics (the micro scale). [8] [10] Puzzles are also generated anew each game and scattered around the world, [11] to ensure that they are "not so easily spoiled by a wiki". [8] The game does extensive procedural generation of aesthetics and graphics, ranging from tables and chairs to ornate vases and religious altars. [12]
Civilizations have different policies that affect the player to varying degrees. NPCs have their faces generated in ANSI according to their civilization's genetic features and social norms (earrings, tattoos), and can be viewed ingame so the player may figure out the social class or origin of an NPC. There is no consistent cultural style, so in one game tattoos might be worn by people in lower-class districts, while in another one they might be a distinct feature of the ruling class. [3] [13]
Mark R Johnson is currently a Senior Lecturer in game studies at the University of Sydney. After his undergraduate degree in politics and sociology, he studied for a PhD in science and technology studies from 2011 to 2014. He is also an ex-professional poker player. [14]
According to Johnson, Jorge Luis Borges, who "wrote a lot about themes which resonate with roguelikes but haven't been fully explored", Umberto Eco and Neal Stephenson were all inspirations for Ultima Ratio Regum. [3] [8] [14]
Roguelike is a style of role-playing game traditionally characterized by a dungeon crawl through procedurally generated levels, turn-based gameplay, grid-based movement, and permanent death of the player character. Most roguelikes are based on a high fantasy narrative, reflecting their influence from tabletop role-playing games such as Dungeons & Dragons.
In computing, procedural generation is a method of creating data algorithmically as opposed to manually, typically through a combination of human-generated content and algorithms coupled with computer-generated randomness and processing power. In computer graphics, it is commonly used to create textures and 3D models. In video games, it is used to automatically create large amounts of content in a game. Depending on the implementation, advantages of procedural generation can include smaller file sizes, larger amounts of content, and randomness for less predictable gameplay. Procedural generation is a branch of media synthesis.
Dwarf Fortress is a construction and management simulation and roguelike indie video game created by Bay 12 Games. Available as freeware and in development since 2002, its first alpha version was released in 2006 and received attention for being a two-member project surviving solely on donations. The primary game mode is set in a procedurally generated fantasy world in which the player indirectly controls a group of dwarves, and attempts to construct a successful and wealthy fortress. Critics praised its complex and emergent gameplay but had mixed reactions to its difficulty. The game influenced Minecraft, Rimworld, and others, and was selected among other games to be featured in the Museum of Modern Art to show the history of video gaming in 2012.
Spelunky is a 2008 source-available 2D platform game created by independent developer Derek Yu and released as freeware for Microsoft Windows. It was remade for the Xbox 360 in 2012, with ports of the new version following for various platforms, including back to Microsoft Windows. The player controls a spelunker who explores a series of caves while collecting treasure, saving damsels, fighting enemies, and dodging traps. The caves are procedurally generated, making each run-through of the game unique.
Tarn Adams is an American computer game programmer, best known for his work on Dwarf Fortress. He has been working on the game since 2002 together with his older brother Zach. He learned programming in his childhood, and took up designing computer games as a hobby. In 2006, he quit during his first year of a mathematics post doctorate at Texas A&M University to focus on game development.
"I used to be an adventurer like you. Then I took an arrow in the knee...", or simply "arrow in the knee", is an Internet meme that originated from The Elder Scrolls V: Skyrim, an action role-playing video game developed by Bethesda Game Studios and published by Bethesda Softworks. Originally a procedurally generated line of dialogue conceived by Senior Bethesda game designer Emil Pagliarulo and spoken by non-player characters (NPC's) who act as guards, the phrase became unexpectedly popular among Skyrim players. The phrase and its variations, such as "arrow to the knee", have since found popular reference outside of the game's original context, as well as media unrelated to The Elder Scrolls franchise.
UnReal World is a roguelike survival freeware video game set in a fictionalisation of Iron Age Finland. The game was first released in 1992 and continues to receive regular updates as of 2024. The game was released on Steam on 26 February 2016.
Malevolence: The Sword of Ahkranox is an action role-playing game from Australian indie developer "Visual Outbreak". The game is a turn-based, grid-based, first-person dungeon crawler inspired by classic 1980s and 1990s first person role-playing games. It was released to open beta on February 3, 2013 for Windows.
Dragon Fin Soup is a role-playing video game created by the independent development studio Grimm Bros. It is the studio's first title and was released on Microsoft Windows, PlayStation 4, PlayStation 3, and PlayStation Vita. It is influenced by roguelike games and uses procedural generation for parts of the game. The game has two modes: Story mode follows a story and is more like a typical role-playing game, while Survival mode skips the story and focuses on the surviving within the game and constrains players with permadeath—once the player character dies, the game must be restarted from the beginning.
Brogue is a free roguelike computer video game created by Brian Walker. As in its predecessor Rogue, the goal of Brogue is for the player to descend to the 26th floor of the Dungeons of Doom, retrieve the Amulet of Yendor, and return to the surface. Players also have the option of delving deeper into the dungeon to obtain a higher score. This task is complicated by the presence of monsters and traps in a procedurally generated dungeon.
Enter the Gungeon is a 2016 bullet hell roguelike game developed by Dodge Roll and published by Devolver Digital. Set in the firearms-themed Gungeon, gameplay follows four player characters called Gungeoneers as they traverse procedurally generated rooms to find a gun that can "kill the past". The Gungeoneers fight against bullet-shaped enemies, which are fought using both conventional and exotic weapons. Enter the Gungeon features a permadeath system, causing the Gungeoneers to lose all obtained items and start again from the first level upon death. Between playthroughs, players can travel to an area called the Breach, where they can converse with non-player characters and unlock new items randomly encountered while playing.
Flinthook is platform game roguelike by Tribute Games in which the player's character uses a grappling hook to traverse procedurally generated spaceships for treasure. The developers were inspired by "rogue-lites" including Spelunky and Rogue Legacy. They said that the grappling hook game mechanic was their hardest design challenge. The game was released in April 2017 for Windows, macOS, Linux, PlayStation 4, and Xbox One, followed by a release for Nintendo Switch in March 2018. Early previews of Flinthook noted the accessibility and tightness of the controls. Digital Trends and Kotaku listed the game among the best in show at the June 2016 Electronic Entertainment Expo.
Wizard of Legend is an indie roguelike video game released by American studio Contingent99 and Humble Bundle in May 2018. Funded through Kickstarter in 2016, players take control of a wizard as they traverse a procedurally generated dungeon, using a wide variety of spells to defeat mobs, three major bosses, and a final boss to earn the title "Wizard of Legend". The game received generally favourable reviews. A sequel, titled Wizard of Legend II, is in the works by Dead Mage.
A roguelike deck-building game is a hybrid genre of video games that combines the nature of deck-building card games with procedural-generated randomness from roguelike games.
Caves of Qud is an early access roguelike role-playing video game developed by American studio Freehold Games set in an open world that is partially pre-made and partially randomly generated. The game takes place in a post-apocalyptic science fantasy setting and is inspired by the pen-and-paper role-playing games Gamma World and Dungeons & Dragons.
30XX is a rogue-lite platform game from independent developer Batterystaple Games and the sequel to 20XX. It was released on Microsoft Windows via Steam early access on February 17, 2021, and in full on August 9, 2023. A Nintendo Switch release was planned on the same day, but was delayed to September 1. Like its predecessor, 30XX was inspired by the Mega Man series, but uses procedurally generated levels. However, unlike 20XX, the game possesses both a permadeath roguelike mode and a "Mega Mode" where the levels of the entire game are generated in advance and do not change upon death, giving players an experience more similar to the Mega Man games. The game follows the android main characters of 20XX, Nina and Ace, who awaken after a millennium to discover the world has changed irreversibly after the advent of the Synthetic Mind. The early access release of the game was positively received by critics, who called it an improvement over its predecessor.
Curious Expedition a 2016 roguelike exploration video game developed by Maschinen-Mensch for Microsoft Windows, Nintendo Switch, PlayStation 4, and Xbox One. The player takes control of a party who attempts to navigate through several lost locations on Earth, each one created through procedural generation. Reviewers have praised the game as charming and challenging, but others have criticized it as repetitive.
Unexplored is a series of two roguelike video games developed and published by Ludomotion. The first game, Unexplored, was released in 2017. The second game, Unexplored 2: The Wayfarer's Legacy, was released in 2022.