Ultimate Paintball

Last updated
Ultimate Paintball
Developer(s) Morning Star Multimedia
Publisher(s) Majesco Entertainment
Platform(s) Game Boy Color, Game Boy Advance
Release

Game Boy Color

  • NA: September 2000
  • EU: 2000

Game Boy Advance

  • NA: Unreleased
Genre(s) First-person shooter

Ultimate Paintball is a video game for the Game Boy Color which was released in 2000.

Video game electronic game that involves interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor

A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a two- or three-dimensional video display device such as a TV screen, virtual reality headset or computer monitor. Since the 1980s, video games have become an increasingly important part of the entertainment industry, and whether they are also a form of art is a matter of dispute.

Game Boy Color video game console

The Game Boy Color (GBC) is a handheld game console manufactured by Nintendo, which was released on October 21, 1998, in Japan, and later released in November of the same year to international markets. It is the successor of the Game Boy and continued in the Game Boy family.

Contents

It was developed by Morning Star Multimedia and published by Majesco Entertainment who was known as Majesco Sales at the time it was released. It was released in September 2000 in North America and in 2000 in Europe for the Game Boy Color. [1]

Morning Star Multimedia was an American video game company founded in May 1995 by Dan Kitchen. They were acquired by the Telegen Corporation in 1996 as a wholly owned subsidiary. They are known for releasing Frogger for the Sega Genesis when Majesco rereleased the console in 1998. Their last game was released in 2000 and it is unknown if they are still in the video game industry today. Employees of the company left to form two gaming studios. Half of them was the Majesco-led Pipe Dream Interactive, the other half was OutLook Entertainment, Inc. which developed three games for Game Boy Advance.

Majesco Entertainment American video game publisher and distributor based in Hazlet, New Jersey. (formerly Majesco Sales Inc.)

Majesco Entertainment Company is an American video game publisher and distributor based in Hazlet, New Jersey. The company was founded as Majesco Sales in Edison, New Jersey in 1986, and was a privately held company until acquiring operation-less company ConnectivCorp in a reverse merger takeover, becoming its subsidiary and thus a public company on December 5, 2003. ConnectivCorp later changed its name to Majesco Holdings Inc. on April 13, 2004.

The game was planned to be released on the Game Boy Advance at some point, but it was ultimately cancelled. The developer was supposed to be Pipe Dream Interactive, Majesco's in-house development company. [2]

Game Boy Advance handheld video game console

The Game Boy Advance (GBA) is a 32-bit handheld video game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in Australia and Europe on June 22, 2001, and in mainland China on June 8, 2004 as iQue Game Boy Advance. The GBA was part of the sixth generation. The original model was not backlit and Nintendo addressed that with the release of the redesigned Game Boy Advance SP in 2003. Another redesign, the Game Boy Micro, was released in 2005.

The game was distributed by Take-Two Interactive in Europe.

Take-Two Interactive major American publisher, developer, and distributor of video games

Take-Two Interactive Software, Inc. is an American video game holding company based in New York City. The company owns two major publishing labels, Rockstar Games, and 2K, itself composed of two divisions: 2K Games and 2K Sports, all of which own and operate various game development studios. Take-Two's portfolio includes numerous successful video game series across personal computer and video game consoles, including BioShock, Borderlands, Civilization, Grand Theft Auto, NBA 2K, Red Dead, and XCOM. As of March 2018, it is the third-largest publicly traded game company in the Americas and Europe after Activision Blizzard and Electronic Arts, with an estimated market cap of US$13 billion.

Gameplay

You start the game with 5 life bars and 9 paintball grenades. The goal is to shoot your paintballs at all the enemies in a first-person view without getting shot too many times. There is also a top-down view as the player controls his character on a map. Rarely, you will get a power-up where it adds half a life bar or an extra paintball grenade. Sometimes, you will get a random minigame where you shoot paintball bombs thrown at you. It was one of the many games on the Game Boy Color to use a password system. Essentially, the game is capture the flag. You press A to shoot and B to throw a grenade which, when thrown at the same spot an enemy is, will eliminate them. Shooting them (with one shot as that's all that's needed) will also eliminate them. When encountering an area with enemies (which is random), the game automatically switches from a top-down view to the first-person view. In the area with enemies, an arrow will guide you in knowing your enemy's location. After defeating a horde of enemies, an arrow will appear on the spot where you had encountered the enemies, giving the player a small hint at where the flag is located.

Staff

Executive Producer- David Elmekies

Producers- Dan Kitchen, Kevin Mitchell

Programmers- Tak Lau, Chi Chan

Graphics- Mike Sullivan, Rich Mather

Composer- Scott Marshall

Tester- Robert Prescott

Reception

The game received a negative review from IGN receiving a 2 out of a perfect score of 10. [3] The game received a 5.8 out of a possible ten from Nintendo Power and a 2 out of 5 from EAGB Advance. [4]

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