Ultrawide formats

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Comparison of common display resolutions Vector Video Standards8.svg
Comparison of common display resolutions

Ultrawide formats refers to photos, videos, [1] and displays [2] with aspect ratios greater than 2. There were multiple moves in history towards wider formats, including one by Disney, [3] with some of them being more successful than others.

Contents

Cameras usually capture ultra-wide photos and videos using an anamorphic format lens, which shrinks the extended horizontal field-of-view (FOV) while saving on film or disk. [4]

Historic displays

Before computer monitors became a separate product line, televisions were used as displays [5] for computers such as Timex Sinclair 1000.

4:3

4:3 was the aspect ratio used by 35 mm silent films. By having televisions match this aspect ratio, movies originally filmed in 4:3 could be satisfactorily viewed on standard-definition television (SDTV). Monitors around the turn of the century would often use resolutions like 640x480, 800x600, 1024x768 or 1200x900 in an 4:3 aspect ratio.

NTSC (480i)

National Television System Committee (NTSC) broadcasts were analogue and intended for analogue NTSC displays. The standard was developed and implemented by the NTSC in the United States in 1954. It also saw widespread international adoption by trade partners of the US. When converted to the Digital Video format, DV NTSC has a 3:2 aspect ratio, a resolution of 720x480i, and a refresh rate of 60 Hz.

PAL (576i)

Phase Alternating Line (PAL) broadcasts were analogue broadcasts meant for PAL analogue displays. The standard was developed in 1967 by the United Kingdom and Germany, and implemented in most countries. When converted to Digital Video format, DV PAL has a 5:4 resolution of 720×576i running at 50 Hz.

32:27

32:27 was originally developed for compressed video storage in cameras, meant to be displayed in anamorphic x1.5 as 16:9. 640×540i was such a 32:27 resolution running at 50 Hz and 100 Hz, meant for cameras.

Panasonic's DVCPRO HD [6] with a resolution of 1280×1080i was latest in the line of 32:27 video formats for cameras. Hitachi's 42" and 50" 1280×1080i televisions, like the P50T501, were the last line of 32:27 consumer displays. [7]

32:27 is derived from 4:3 aspect ratio.

Historic Ultrawide Cinema

Historically ultrawide movie formats have varied between ~2.35 (1678:715), ~2.39 (1024:429) and 2.4. To complicate matters further, films were also produced in following ratios: 2.55, 2.76 and 4. Developed by Rowe E. Carney Jr. and Tom F. Smith, the Smith-Carney System used a 3 camera system, with 4.6945 (1737:370) ratio, to project movies in 180°. [8] Disney even created a 6.85 ratio, using 5 projectors to display 200°. The only movie filmed in Disney's 6.85 ratio is Impressions de France . [3]

Modern displays

Widescreen revolution

15:9

16:10

16:9

Suggested by Dr. Kerns H. Powers of SMPTE in USA, the 16:9 aspect ratio was developed to unify all other aspect ratios. 16:9 was first adopted in the USA.

Around 2007, cameras and screens began to switch from 15:9 and 16:10 to 16:9 resolutions. Aspect ratio of 16:9 is currently the universal standard for 'widescreen' and High-definition television.

Univisium

Univisium is an aspect ratio of 2.00:1, created by Vittorio Storaro of ASC in the USA, to unify all other aspect ratios. It is popular on Smartphones and cheap VR[ clarification needed ] displays. VR displays halve the screen into two, one for each eye. So a 2:1 VR screen would be halved into two 1:1 screens. Smartphones began moving to this aspect ratio since late 2010s with the release of Samsung Galaxy S8, advertised as 18:9.

Ultrawide Cinema

21:9 is a consumer electronics (CE) marketing term to describe the ultra-widescreen aspect ratio of 64:27 (2.370) = 1024:432 for multiples of 1080 lines. It is used for multiple anamorphic formats and DCI 1024:429 (21.482517:9), but also for ultrawide computer monitors, including 43:18 (2112:9) for resolutions based on 720 lines and 12:5 (2135:9) for ultrawide variants of resolutions based either on 960 pixels width or 900 lines height.

The 64:27 aspect ratio is the logical extension of the existing video aspect ratios 4:3 and 16:9. It is the third power of 4:3, whereas 16:9 of widescreen HDTV is 4:3 squared. This allows electronic scalers and optical anamorphic lenses to use an easily implementable 4:3 (1.33) scaling factor.

21:9 movies usually refers to 1024:429 ≈ 2.387, the aspect ratio of digital ultrawide cinema formats, which is often rounded up to 2.39:1 or 2.40:1

Ultrawide resolution can also be described by its height, such as "UW 1080" and "1080p ultrawide" both stands for the same 2560×1080 resolution.

Ultrawide resolutions
common nameaspect ratioresolution
WFHD64∶272560×1080
WFHD+12∶52880×1200
WQHD43∶183440×1440
WQHD+12∶53840×1600
UW4K12∶54320×1800
UW5K (WUHD)64∶275120×2160
UW5K+12∶55760×2400
UW6K43∶186880×2880
UW7K12∶57680×3200
UW8K12∶58640×3600
UW10K64∶2710240×4320
UW aspect ratios
simpledecimaln∶9
64∶272.3702113∶9
43∶182.382112∶9
12∶52.402135∶9

Ultra-Widescreen 3.6

In 2016, IMAX announced the release of films in 'Ultra-WideScreen 3.6' format, [9] [ failed verification ] with an aspect ratio of 18:5 (36:10). [10] A year later, Samsung and Phillips announced 'super ultra-wide displays', with aspect ratio of 32:9, for "iMax-style cinematic viewing". [11] Panacast developed a 32:9 webcam with three integrated cameras giving 180° view, and resolution matching upcoming 5K 32:9 monitors, 5120x1440. [12] In 2018 Q4, Dell released the U4919DW, a 5K 32:9 monitor with a resolution of 5120x1440, and Phillips announced the 499P9H with the same resolution. 32:9 Ultrawide monitors are often sold as an alternative to dual 16:9 monitor setups and for more inmersive experiences while playing videogames, and many are capable of displaying 2 16:9 inputs at the same time.

32:9 aspect ratio is derived from 16:9 being twice as large.

Super wide resolutions refers to that with aspect ratio greater than 3.

Super wide resolutions
common nameaspect ratioresolution
DWXGA+16∶52880×900
DFHD32∶93840×1080
DFHD+16∶53840×1200
SWFHD+18∶54320×1200
DQHD32∶95120×1440
DQHD+16∶55120×1600
SWQHD+18∶55760×1600
16:5 5K16∶55760×1800
32:9 6K32∶96400×1800
18:5 6K18∶56480×1800
DUHD32∶97680×2160
DUHD+16∶57680×2400
18:5 8K18∶58640×2400
SW aspect ratios
simpledecimal
16∶53.2
32∶93.5
18∶53.6

Ultra-WideScreen 3.6 video never spread, as cinemas in an even wider ScreenX 270° format were released. [13]

4:1 (36:9)

Abel Gance experimented with ultrawide formats including making a film in 4:1 (36:9). He made a rare use of Polyvision, three 35 mm 1.3 images projected side by side in the 1927 film Napoléon .

Recently, Sony introduced a 19.2-metre-wide by 5.4-metre-tall commercial 16K display at NAB 2019 that is set to be released in Japan. [14] [15] It is made up of 576 modules (48 by 12) each 360 pixels across, resulting in a 4:1, 17280x4320p screen.

Multi-Screen Theaters

Developed by CJ CGV in 2012, ScreenX uses three (or more) projectors to display 270° content, [13] with an unknown aspect ratio above 4. Walls on both sides of a ScreenX theatre are used as projector screens.

Developed by Barco N.V. in 2015, Barco Escape used three projectors of 2.39 ratio to display 270° content, with an aspect ratio of 7.17. The two side screens were angled at 45 degree in order to cover peripheral vision. Barco Escape shut down in February 2018.

Comparison

Decimal valueAspect ratioFormat nameResolutionsLens & Film
1.18532:27DVCPRO HD640×540, 1280×10801x
1.255:4DV PAL720×576, 1280×1024, 1500×12001x
1.34:3Video Graphics Array320×240,640×480, 960×720, 1440×1080, 1600×1200SDTV
1.53:2DV NTSC / laptops720×480, 1920×1280, 2160×1440, 2256×1504, 2400×1600, 3000×20001x
1.68:516:10 widescreen (PC only)1280×800, 1440×900, 1680×1050, 1920×1200, 2560×1600, 2880×1800, 3072×1920, 3840×2400-
1.65:3European Widescreen400×240, 800×480, 1280×768Super 16 mm
1.716:9Widescreen1920×1080, 2560×1440, 3840×2160, 7680×4320Anamorphic 1.5x on 32:27, HDTV
1.61816:1016:10 Tallboy640×400, 960×600, 1280×800, 1440×900, 1680×1050, 1920×1200, 2560×1600, 3840×2400-
1.8537:20"Flat" DCI 1998×1080, 3996×21601x
1.8962256:135"Full" DCI 2048×1080, 4096×21601x
2.02:1VistaVision / Univisium2160×1080, 2400×1200, 2880×1440, 3200×1600, 3600×1800, 3840×1920, 4320×2160, 4800×2400, 5760×2880VR cameras (most)
2.34685311678:715 [16] Cinemascope (1950s–1970s)analogAnamorphic 2x on 35 mm with optical audio
2.37064:27"21:9" ultrawide2560×1080, 5120×2160, 7680×3240, 10240×4320Dashcam, Anamorphic 1.33x on 16:9, 1.25x on DCI 256:135, 2x on 32:27
2.3869461024:429"Scope" DCI cinema format2048×858, 4096×1716, 8192×34321x
2.3843:18"21:9" ultrawide (PC only)3440×1440, 5160×2160, 6880×2880-
2.412:524:10 ultrawide2880×1200, 3840×1600, 4320×1800, 5760×2400, 7680×3200-
2.5551:20Cinemascope 55analogAnamorphic 2x on 35 mm without optical audio
2.68:3Cinerama / 24:9 ultrawide (PC only)240×640, 2880×1080, 3840×1440, 5120×1920, 5760×2160, 7680×2880, 10240×3840-
2.7669:25Ultra PanavisionanalogAnamorphic 1.25x on 70 mm
3.216:532:10 super wide (PC only)2880×900, 3840×1200, 5120×1600, 5760×1800, 7680×2400, 10240×3200-
3.532:932:9 super wide (PC only)3840×1080, 5120×1440, 7680×2160, 10240×2880-
3.618:536:10 super wide (ultra-widescreen 3.6)4320×1200, 5760×1600, 6480×1800, 8640×24001x
4.04:1Polyvisionanalog / 3 images 4:3 projected side by side3x

See also

Related Research Articles

<span class="mw-page-title-main">Pan and scan</span> Method for adapting widescreen film to television

Pan and scan is a method of adjusting widescreen film images so that they can be shown in fullscreen proportions of a standard-definition 4:3 aspect ratio television screen, often cropping off the sides of the original widescreen image to focus on the composition's most important aspects.

<span class="mw-page-title-main">Standard-definition television</span> Digital television with a similar definition to legacy analog systems

Standard-definition television is a television system that uses a resolution that is not considered to be either high or enhanced definition. Standard refers to offering a similar resolution to the analog broadcast systems used when it was introduced.

<span class="mw-page-title-main">Widescreen</span> Aspect ratio of a displayed image

Widescreen images are displayed within a set of aspect ratios used in film, television and computer screens. In film, a widescreen film is any film image with a width-to-height aspect ratio greater than 4:3 (12:9).

Computer display standards are a combination of aspect ratio, display size, display resolution, color depth, and refresh rate. They are associated with specific expansion cards, video connectors, and monitors. These standards encompass various aspects of the display, including resolution, refresh rate, color depth, and connectivity.

Anamorphic widescreen is a process by which a comparatively wide widescreen image is horizontally compressed to fit into a storage medium with a narrower aspect ratio, reducing the horizontal resolution of the image while keeping its full original vertical resolution. Compatible play-back equipment can then expand the horizontal dimension to show the original widescreen image. This is typically used to allow one to store widescreen images on a medium that was originally intended for a narrower ratio, while using as much of the frame – and therefore recording as much detail – as possible.

<span class="mw-page-title-main">16:9 aspect ratio</span> Aspect ratio with a width of 16 units and height of 9 units

16:9 (1.78:1) is a widescreen aspect ratio with a width of 16 units and height of 9 units.

<span class="mw-page-title-main">Display resolution</span> Number of distinct pixels in each dimension that can be displayed

The display resolution or display modes of a digital television, computer monitor or display device is the number of distinct pixels in each dimension that can be displayed. It can be an ambiguous term especially as the displayed resolution is controlled by different factors in cathode ray tube (CRT) displays, flat-panel displays and projection displays using fixed picture-element (pixel) arrays.

480p is the shorthand name for a family of video display resolutions. The p stands for progressive scan, i.e. non-interlaced. The 480 denotes a vertical resolution of 480 pixels, usually with a horizontal resolution of 640 pixels and 4:3 aspect ratio or a horizontal resolution of 854 pixels for an approximate 16:9 aspect ratio. Since a pixel count must be a whole number, in Wide VGA displays it is generally rounded up to 854 to ensure inclusion of the entire image. The frames are displayed progressively as opposed to interlaced. 480p was used for many early plasma televisions. Standard definition has always been a 4:3 aspect ratio with a pixel resolution of 720 × 480 at 60 Hz for NTSC regions, and 720 or 768 × 576 for PAL regions. However, standard definition defines a 15.7k Hz horizontal scanrate, which means that interlacing has to be used for those resolution modes. The lowercase letter "p" in 480p stands for progressive, so the two must not be confused.

High-definition video is video of higher resolution and quality than standard-definition. While there is no standardized meaning for high-definition, generally any video image with considerably more than 480 vertical scan lines or 576 vertical lines (Europe) is considered high-definition. 480 scan lines is generally the minimum even though the majority of systems greatly exceed that. Images of standard resolution captured at rates faster than normal, by a high-speed camera may be considered high-definition in some contexts. Some television series shot on high-definition video are made to look as if they have been shot on film, a technique which is often known as filmizing.

<span class="mw-page-title-main">Pillarbox</span> Black bars on the sides of an image

The pillarbox effect occurs in widescreen video displays when black bars are placed on the sides of the image. It becomes necessary when film or video that was not originally designed for widescreen is shown on a widescreen display, or a narrower widescreen image is displayed within a wider aspect ratio, such as a 16:9 image in a 2.39:1 frame. The original material is shrunk and placed in the middle of the widescreen frame.

<span class="mw-page-title-main">Pixel aspect ratio</span> Proportion between the width and the height of a pixel

A Pixel aspect ratio is a mathematical ratio that describes how the width of a pixel in a digital image compared to the height of that pixel.

<span class="mw-page-title-main">Technology of television</span> Telecommunications, sound and video

The technology of television has evolved since its early days using a mechanical system invented by Paul Gottlieb Nipkow in 1884. Every television system works on the scanning principle first implemented in the rotating disk scanner of Nipkow. This turns a two-dimensional image into a time series of signals that represent the brightness and color of each resolvable element of the picture. By repeating a two-dimensional image quickly enough, the impression of motion can be transmitted as well. For the receiving apparatus to reconstruct the image, synchronization information is included in the signal to allow proper placement of each line within the image and to identify when a complete image has been transmitted and a new image is to follow.

The display aspect ratio (or DAR) is the aspect ratio of a display device and so the proportional relationship between the physical width and the height of the display. It is expressed as two numbers separated by a colon (x:y), where x corresponds to the width and y to the height. Common aspect ratios for displays, past and present, include 5:4, 4:3, 16:10, and 16:9.

"21:9" is a consumer electronics (CE) marketing term to describe the ultrawide aspect ratio of 64:27, designed to show films recorded in CinemaScope and equivalent modern anamorphic formats. The main benefit of this screen aspect ratio is a constant display height when displaying other content with a lesser aspect ratio.

<span class="mw-page-title-main">4K resolution</span> Video or display resolutions with a width of around 4,000 pixels

4K resolution refers to a horizontal display resolution of approximately 4,000 pixels. Digital television and digital cinematography commonly use several different 4K resolutions. In television and consumer media, 3840 × 2160 is the dominant 4K standard, whereas the movie projection industry uses 4096 × 2160.

<span class="mw-page-title-main">Graphics display resolution</span> Width and height of an electronic visual display device, such as a computer monitor, in pixels

The graphics display resolution is the width and height dimension of an electronic visual display device, measured in pixels. This information is used for electronic devices such as a computer monitor. Certain combinations of width and height are standardized and typically given a name and an initialism which is descriptive of its dimensions. A graphics display resolution can be used in tandem with the size of the graphics display to calculate pixel density. An increase in the pixel density often correlates with a decrease in the size of individual pixels on a display.

The aspect ratio of an image is the ratio of its width to its height, and is expressed with two numbers separated by a colon, such as 16:9, sixteen-to-nine. For the x:y aspect ratio, the image is x units wide and y units high. Common aspect ratios are 1.85:1 and 2.39:1 in cinematography, 4:3 and 16:9 in television photography, and 3:2 in still photography.

<span class="mw-page-title-main">Field of view in video games</span>

In first person video games, the field of view or field of vision is the extent of the observable game world that is seen on the display at any given moment. It is typically measured as an angle, although whether this angle is the horizontal, vertical, or diagonal component of the field of view varies from game to game.

32K resolution refers to a display resolution of approximately 32,000 pixels horizontally. A resolution of 30720 × 17280 for an aspect ratio of 16:9 is speculated to be standardized. This doubles the pixel count of 16K in each dimension, for a total of 530.8 megapixels, 4 times as many pixels than 16K resolution. It has 16 times as many pixels as 8K resolution, 64 times as many pixels as 4K resolution, and 256 times the pixels as 1080p resolution.

References

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  2. All About Ultrawide Monitors, the Latest Trend in Gaming and Productivity
  3. 1 2 p20, Sherlock, Daniel J. "Wide Screen Movies" Corrections, 1994–2004
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  8. Smith-Carney System
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  10. Kristopher Tapley (Dec 5, 2016). "'Ultra Widescreen' Version of Terrence Malick's 'Voyage of Time' Set for Release". variety.com. Retrieved April 27, 2018.
  11. super ultra-wide -Samsung News
  12. Panacast
  13. 1 2 Introducing Screen X, Cinema in 270 Degrees
  14. Waniata, Ryan (2019-04-10). "Sony's massive new MicroLED display stands 17 feet tall and packs 16K resolution". Digital Trends . Retrieved 2019-10-17.
  15. Dent, Steve (2019-09-13). "Sony's Crystal cinema display supports 16K, but could cost millions". Engadget . Retrieved 2019-12-18.
  16. "Wide Screen Apertures and Aspect Ratios". The American WideScreen Museum. October 17, 2000. Retrieved November 2, 2018.