Unknown Armies

Last updated
Unknown Armies
Unknown Armies 3e.png
Unknown Armies third edition cover
Designers John Scott Tynes, Greg Stolze
Publishers Atlas Games
Publication1998
GenresUrban fantasy, postmodern magic, horror
SystemsCustom

Unknown Armies is an occult-themed roleplaying game by John Scott Tynes and Greg Stolze, published by Atlas Games. The first edition was published in 1998, with the second and third editions being released in 2002 and 2017 respectively. The game is set in a postmodernist occult underground where characters wield magick by personal belief.

Contents

System

Unknown Armies uses a percentile dice system where checks are made by rolling two 10-sided dice, with one representing the "tens" and the other representing the "singles" digit (d100 for short). The game uses a 'roll-under' system, where the goal is to roll below the target number, rather than above as for games like Dungeons & Dragons . Similarly, a roll of 1 is a critical success, while a roll of 00 (100) is a critical failure.

Players can start off as mundanes, Avatars, or Adepts. The benefit of the latter two is that one finds themselves in tune with some mystic force, and are most likely clued in to the Occult Underground. An Avatar is a person that channels an "Archetype", a powerful and universal role in culture. Examples include the mystic hermaphrodite, the hunter, and the demagogue. Adepts have spells related to certain obsessions, and must power themselves with related activities. However, playing mundanes also has its advantages as one can spend their points on aspects other than an Avatar's or Adept's power.

Each character's statistics are split into 4 main categories:

The system is considered flexible in that players can choose their own skills.

Each player's character also starts off with an obsession (something the character is passionate about) and assigns a relevant skill. (For example, an obsessive stamp collector will most likely have the appraise skill as an obsessive skill.)

The system also introduces the concept of flip-flopping, where players who are using their obsession skill can choose to switch the "tens" and "singles" of their dice rolls (for example, turning 74 into 47.)

There are also 5 madness meters, which help catalogue your character's sanity:

The madness meter is considered one of the best game-mechanics for handling the issue of a PC's sanity [1] in a game of literally mind-destroying horror. They reappear in the NEMESIS RPG, albeit without the Isolation meter.

Reception

A reviewer from the online second volume of Pyramid wrote "Picture a world built of the magical illumination of Tim Powers and the gritty, brutal action of James Ellroy. Picture it filmed by an alchemical blend of John Woo and Quentin Tarantino. Add a hard-charging Steve Earle/Nick Cave soundtrack, and watch the movie in the rattiest, creepiest theater you can think of in the baddest part of town. Multiply all that by eleven, and you'll be close to Unknown Armies." [2]

Kenneth Hite states that "Unknown Armies tells us that the only reality is what human beings choose to make of it, and frightens us with the thought that only insane people care enough to really change it. But for all that, it remains a game of alchemical optimism at its heart—from madmen and loners on the margins of society, a better world can come. If they want it enough to fight all the other madmen and loners to the death, and risk losing the rest of themselves, that is." [3]

Unknown Armies 2nd edition won the 2003 Gold Ennie Award for "Best Non-Open-Gaming Product". [4]

Reviews

Related Research Articles

<span class="mw-page-title-main">Fudge (role-playing game system)</span> Tabletop role-playing game system

Fudge is a generic role-playing game system for use in freeform role-playing games. The name "FUDGE" was once an acronym for Freeform Universal DonatedGaming Engine and, though the acronym has since been dropped, that phrase remains a good summation of the game's design goals. Fudge has been nominated for an Origins Award for Best Role-Playing Game System for the Deryni Adventure Game.

<i>GURPS</i> Tabletop role-playing game system

The Generic Universal RolePlaying System, or GURPS, is a tabletop role-playing game system designed to allow for play in any game setting. It was created by Steve Jackson Games and first published in 1986 at a time when most such systems were story- or genre-specific.

<i>Dungeon Masters Guide</i> Role-playing game rulebook

The Dungeon Master's Guide is a book of rules for the fantasy role-playing game Dungeons & Dragons. The Dungeon Master's Guide contains rules concerning the arbitration and administration of a game, and is intended for use by the game's Dungeon Master.

<i>Mutants & Masterminds</i> Tabletop superhero role-playing game

Mutants & Masterminds is a superhero role-playing game written by Steve Kenson and published by Green Ronin Publishing based on a variant of the d20 System by Wizards of the Coast. The game system is designed to allow players to create virtually any type of hero or villain desired.

<i>Delta Green</i> Tabletop horror role-playing game and game setting

Delta Green is a contemporary era setting for the Call of Cthulhu role-playing game created by Adam Scott Glancy, Dennis Detwiller, and John Scott Tynes, a.k.a. the Delta Green Partnership, of the Seattle gaming house Pagan Publishing. The setting first appeared in a 1992 RPG scenario and revolves around a secretive organization tasked with protecting the United States from paranormal and alien threats. Delta Green combines the classic 1920s Cthulhu Mythos of H.P. Lovecraft with modern conspiracy fiction.

<i>Over the Edge</i> (game) Tabletop surrealist role-playing game by Jonathan Tweet

Over the Edge is a surreal role-playing game of secrets and conspiracies, taking place on the mysterious Island of Al Amarja. It was created by Jonathan Tweet with Robin Laws, and published by Atlas Games. Over The Edge departed from the model of predefined character attributes and skills, in favour of player-chosen traits; and was among the first to be based on the dice pool, where the number of dice rolled, rather than how they are interpreted, is determined by the characters' abilities.

<i>Star Wars Roleplaying Game</i> (Wizards of the Coast) Tabletop role-playing game by Wizards of the Coast

The Star Wars Roleplaying Game is a d20 System roleplaying game set in the Star Wars universe. The game was written by Bill Slavicsek, Andy Collins and J. D. Wiker and published by Wizards of the Coast in late 2000 and revised in 2002. In 2007, Wizards released the Saga Edition of the game, which made major changes in an effort to streamline the rules system.

<span class="mw-page-title-main">Feng Shui (role-playing game)</span> Tabletop role-playing game by Robin Laws

Feng Shui is a martial arts-themed role-playing game, designed by Robin Laws, published first by Daedalus Entertainment and now by Atlas Games. The game shares its setting with the collectible card game Shadowfist. The system is simple, with most detail being in the game's combat system. Combat is made to flow quickly, moving from one action scene to another very quickly. It was inspired and based on Hong Kong style action movies. The characters begin at a high level of skill, as appropriate for protagonists in the source films.

<i>Serenity Role Playing Game</i> Tabletop science fiction role-playing game

The Serenity Role Playing Game is a science fiction role-playing game released in 2005 and set in the universe of the movie Serenity. It was produced by Margaret Weis Productions, Ltd, and its mechanics were the first iteration of the Cortex System. It won an Origins Award for best RPG in 2005 and Margaret Weis' license came to an end on January 31, 2011.

<i>Legend of the Five Rings Roleplaying Game</i> 1997 Tabletop fantasy role-playing game

The Legend of the Five Rings Roleplaying Game is a role-playing game originally written by John Wick and published by Alderac Entertainment Group, under license from Five Rings Publishing Group, in 1997. The game uses the Legend of the Five Rings setting, primarily the nation of Rokugan, which is based on feudal Japan with influences from other East Asian cultures.

<i>Ghostbusters</i> (role-playing game) Tabletop comedy role-playing game

Ghostbusters is a comedy role-playing game published by West End Games (WEG) in 1986 that is based on the 1984 film Ghostbusters.

Cthulhu Live is a live-action roleplaying game (LARP) version of the popular horror roleplaying game Call of Cthulhu, based on the works of horror author H. P. Lovecraft.

<i>Conspiracy X</i>

Conspiracy X is a role-playing game (RPG) originally released by New Millennium Entertainment in 1996, and since revised and released by several publishers including Steve Jackson Games and Eden Studios, Inc. In all versions, the setting posits that aliens are insiduously taking over the world, reminiscent of The X-Files.

<span class="mw-page-title-main">Spirit of the Century</span> Tabletop role-playing game in the pulp genre

Spirit of the Century is a pulp role-playing game published by Evil Hat Productions, and based on Evil Hat's FATE system. It is billed as a 'pick-up' game that can be played quickly, with little preparation.

<i>Gumshoe System</i> Tabletop role-playing game

The Gumshoe System is a role-playing game system created in 2007 by Robin Laws, designed for running investigative scenarios. The premise is that investigative games are not about finding clues, they are about interpreting the clues that are found. The Gumshoe System is used in various games published by Pelgrane Press. As a result of the Hillfolk kickstarter, the SRD for the Gumshoe System has been made available for use under two open licenses: the Open Game License (OGL) and Creative Commons Attribution.

<i>Trail of Cthulhu</i>

Trail of Cthulhu is an investigative horror role-playing game published by Pelgrane Press in 2008 in which the players' characters investigate mysterious events related to the Cthulhu Mythos. The game is a licensed product based on the horror role playing game Call of Cthulhu published by Chaosium, which is itself based on the writings of H. P. Lovecraft.

<i>GURPS Horror</i>

GURPS Horror is a sourcebook for GURPS. The first edition was published in 1987.

The Cortex Plus System is a toolkit RPG system that evolved from Margaret Weis Productions, Ltd's Cortex System. It has been used for four published games and one published preview to date, and the design principles are in the Cortex Plus Hacker's Guide, a book of advice in how to create new games using Cortex Plus, and list of new games produced via Kickstarter. According to the Hacker's Guide there are three basic 'flavors' of Cortex Plus; Action, Drama, and Heroic.

<i>Shadowrun</i> Tabletop science fantasy role-playing game

Shadowrun is a science fantasy tabletop role-playing game set in an alternate future in which cybernetics, magic and fantasy creatures co-exist. It combines genres of cyberpunk, urban fantasy, and crime, with occasional elements of conspiracy, horror, and detective fiction. From its inception in 1989, it has spawned a franchise that includes a series of novels, a collectible card game, two miniature-based tabletop wargames, and multiple video games.

The Cortex System is a collection of related roleplaying games. Its most recent iteration, Cortex Prime, was designed by Cam Banks and published by Fandom Tabletop. Prior versions appeared in the licensed roleplaying games published by Margaret Weis Productions, where it was used as the house system. Cortex is an adaptable game system focusing on characterization and story development.

References

  1. "The Inside Scoop on Gaming - RPGnet". www.rpg.net.
  2. "Pyramid: Pyramid Pick: Unknown Armies". Sjgames.com. January 29, 1999. Retrieved 2020-05-06.
  3. Hite, Kenneth (2007). "Unknown Armies". In Lowder, James (ed.). Hobby Games: The 100 Best . Green Ronin Publishing. pp. 338–340. ISBN   978-1-932442-96-0.
  4. "The ENnie Awards – 2003 Awards". www.ennie-awards.com. Archived from the original on 17 August 2009. Retrieved 19 April 2022.
  5. "Pyramid: Pyramid Pick: Unknown Armies, Second Edition".
  6. "Backstab Magazine (French) Issue 12".
  7. Fannon, Sean Patrick (July 1999). "Unknown Armies". InQuest Gamer . No. 50. Wizard Entertainment. p. 95.
  8. "Inquest Gamer Partial Collection : Wizards : Free Download, Borrow, and Streaming : Internet Archive".
  9. "Casus Belli #116". 1998.