Unreal (1990 video game)

Last updated
Unreal
Unreal Ubisoft cover.png
Cover art by Tim White
Developer(s) Ordilogic Systems
Publisher(s) Ubi Soft
Programmer(s) Yann Robert
Yves Grolet
Artist(s) Franck Sauer
Marc Albinet
Composer(s) Maniacs of Noise
Platform(s) Amiga, Atari ST, MS-DOS
Release1990: Amiga
1991: MS-DOS, ST
Genre(s) Rail shooter, platform
Mode(s) Single-player

Unreal is a video game released by Ubi Soft for the Amiga in 1990. The game, divided in 8 chapters, combined two different genres: In five levels, the player controls a pterodactyl-like creature in a pseudo-3D rail shooter environment. Three levels are side-scrolling platform games where the player controls a barbarian fighting monsters and solving puzzles. Ports for MS-DOS compatible operating systems and Atari ST were released in 1991.

Contents

Plot

The backstory, as well as an extensive mythology of the fictional world (also called "Unreal") is given in the game manual.

A creator being called Sleeper, sent his servant Fragor to Unreal to create life with some life-giving eggs. Fragor was hit by a comet and fell on Unreal releasing chaotic forces on the planet. While the elements were separated or mixed in uncontrollable ways, the eggs formed life on the planet. Forces of evil dominated the elements while the evil Polymorphe, who has the form of a floating flaming head, became absolute master. Unknown to him the civilization of the Barbares was created out of a single egg which fell in a secluded valley.

Two Barbares, Artaban and Isolde, befriend a dragon named Dracus who came from the sky. When Dracus did not show up for some time, Isolde was caught by Polymorphe's servants while calling for him. Imprisoned in a dungeon, she was ordered to marry him, or Polymorphe would kill all life in the valley. Dracus and Artaban prepare to go to her rescue, and a mysterious wizard equips Artaban with an ancient sword forged from Fragor's comet.

The objective of the game is to guide Artaban (either on foot or riding Dracus on his back) to the Burning Sea where Polymorphe's Flying Castle is found.

Gameplay

The game combined two different gameplay genres. Both Galaxy Force and Rastan Saga were inspirations for the game.

In five of the chapters, the player (as Artaban) guides Dracus as they fly over a natural landscape (forests, river canyons, glaciers or seas of lava). The gameplay of those levels are of a 3d scrolling shooters, the view being from behind Dracus. The player must avoid obstacles (like trees or spires of rock) and adversaries that come from the distance. Dracus fires fireballs that can destroy some of the monsters or parts of the scenery.

Dracus can fire more and stronger fireballs, when the player collects power-ups that appear on the ground. The player can attain 12 levels of firepower, but whenever the player crashes on the scenery, Dracus loses a level. Other bonuses include restoration of health and some limited invincibility.

The other parts of the game are of the platform arcade-adventure genre. The player guides Artaban on foot traversing forests, swamps and castles. He encounters adversaries which can be killed with the sword. The sword gives some limited interaction with the environment: and can be "charged" by touching fire found at some points of the levels; there are also some kinds of spells that give Artaban the power to hurl water or fireballs with the sword. The sword also is used for some puzzles.

The player has 100 health points. In the beginning of each level, the player is awarded 50 lost health points. There is also the option to save the game in 3 available slots.

Release

The cover artwork, as well as the title screen, is a reproduction of the cover of the 1979 book Lord of The Spiders by Michael Moorcock. [1]

The original artwork is designed by Tim White. [2]

Reception

Allen L. Greenberg reviewed the game for Computer Gaming World , and stated that "Overall, the effect is that the game lacks polish. Potential players, therefore, may be unwilling to invest their time and money in searching for the game's "gems" which lie scattered in the raw." [3]

The January 1991 issue of Amiga Joker named Unreal the second Best Action Game of 1990. [4]

The game was also nominated for the Gen D'or award for best art.[ citation needed ]

Related Research Articles

<span class="mw-page-title-main">Platformer</span> Video game genre

A platformer is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels that consist of uneven terrain and suspended platforms of varying height that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, air dashing, gliding through the air, being shot from cannons, using jet packs, or bouncing from springboards or trampolines. Games where jumping is automated completely, such as 3D games in The Legend of Zelda series, fall outside of the category.

<i>Wonder Boy in Monster Land</i> 1987 video game

Wonder Boy in Monster Land, known by its original arcade release as Wonder Boy: Monster Land, is a platform video game developed by Westone Bit Entertainment and released by Sega in Japanese arcades in 1987 and for the Master System in 1988, with a number of other home computer and console ports following. The game is the sequel to the 1986 game Wonder Boy and takes place eleven years after the events in the previous game. After enjoying over a decade of peace on Wonder Land following the defeat of the evil King by Tom-Tom, later bestowed the title "Wonder Boy", a fire-breathing dragon called the MEKA dragon appeared; he and his minions conquered Wonder Land, turning it into "Monster Land". The people, helpless due to their lack of fighting skill, call for Wonder Boy, now a teenager, to destroy the monsters and defeat the MEKA dragon. Players control Wonder Boy through twelve linear levels as he makes his way through Monster Land to find and defeat the MEKA dragon. Players earn gold by defeating enemies and buy weapons, armor, footwear, magic, and other items to help along the way.

<i>Conquests of Camelot: The Search for the Grail</i> 1990 video game

Conquests of Camelot: The Search for the Grail is a graphic adventure game released in 1990 by Sierra On-Line. It was the first game in the Conquests series designed by Christy Marx and her husband Peter Ledger. The only other game in the series was 1991's Conquests of the Longbow: The Legend of Robin Hood. Marx did the majority of the design work while Ledger created the game and package art.

<i>Xenon 2: Megablast</i> 1989 shoot em up video game

Xenon 2: Megablast is a 1989 shoot 'em up video game developed by The Bitmap Brothers and published by Image Works for the Amiga and Atari ST. It was later converted to the Master System, PC-98, X68000, Mega Drive, Commodore CDTV, Game Boy, Acorn Archimedes and Atari Jaguar platforms. The game is a sequel to Xenon and takes place a millennium after the previous title. The goal of the game is to destroy a series of bombs planted throughout history by the Xenites, the vengeful antagonists of the first game.

<i>A Prehistoric Tale</i> 1990 video game

A Prehistoric Tale is a platform video game developed by The Lost Boys and published by Thalion Software. It was released for the Amiga and Atari ST in 1990.

<i>Obitus</i> 1991 video game

Obitus is an action-adventure game developed and released by Psygnosis in early 1991 for Amiga, Atari ST and DOS. It was also ported to the Super Nintendo Entertainment System by Bullet-Proof Software. The game features both first-person dungeon crawling and side-scrolling gameplay with action-oriented combat and an emphasis on item acquisition. It is similar to games like Eye of the Beholder on Super Nintendo but without the RPG mechanics.

<i>Monster Business</i> 1991 video game

Monster Business is a 1991 vertically scrolling platform game developed by Eclipse Software Design and published by Ascon that was released for the Amiga and Atari ST.

<i>Hook</i> (video game) Video game based on the eponymous 1991 film

There have been several video games based on the 1991 film Hook. A side-scrolling platform game for the Nintendo Entertainment System (NES) and Game Boy was released in the United States in February 1992. Subsequent side-scrolling platform games were released for the Commodore 64 and the Super Nintendo Entertainment System (SNES), and an arcade beat ‘em up by Irem later in 1992, followed by versions for the Sega CD, Sega Genesis, and Sega's handheld Game Gear console in 1993.

<i>The Immortal</i> (video game) 1990 video game

The Immortal is an isometric action-adventure game originally created by Will Harvey and released by Electronic Arts in 1990 for the Apple IIGS. It was soon ported to the Amiga, Atari ST, DOS, Nintendo Entertainment System, and Genesis. A wizard is attempting to find his mentor in a large and dangerous labyrinth. It has a high degree of graphic violence. In 2020, the NES port was re-released on the Nintendo Switch Online service, while the Genesis port was re-released on the Piko Collection Collection 1 cartridge for the Evercade.

<i>First Samurai</i> 1991 video game

First Samurai, alternatively titled The First Samurai, is a 1991 beat 'em up platform game developed by Vivid Image and published by Image Works. The First Samurai was originally released in September 1991 for the Amiga and Atari ST, and was later ported to the Commodore 64, MS-DOS and the Super Nintendo Entertainment System. It was followed by a sequel, Second Samurai, in 1994. In 2011 a port was released for iOS.

<i>Moebius: The Orb of Celestial Harmony</i> 1985 video game

Moebius: The Orb of Celestial Harmony is a video game produced by Origin Systems and designed by Greg Malone. It was originally released in 1985 for the Apple II. Versions were also released for the Amiga, Atari ST, Commodore 64, Macintosh, and MS-DOS. The game is primarily a top-down view tile-based role-playing video game, but it has action-based combat sequences which use a side view, roughly similar to games such as Karateka.

<i>Myth: History in the Making</i> 1989 video game

Myth: History in the Making is a 2D platform game developed and published by British publishing house System 3 for the Commodore 64, Amiga, Amiga CD32, Amstrad CPC and ZX Spectrum. It was also released on the NES as Conan: The Mysteries of Time. It was officially announced for Atari ST and a preview version was available, but the full version was never released.

<i>Lionheart</i> (video game) 1993 video game

Lionheart is a platform game for the Amiga developed and self-published by German video game developer Thalion Software in 1993. Using a fantasy motif, the game takes place in the land of the Cat People, a race of feline humanoids, who are threatened by the evil Norka. The player assumes control of Valdyn, an outlaw swordsman who is also known as "Lionheart". Players have to fight their way through 14 levels filled with monsters and environmental hazards. Most of the gameplay is melee combat and precision platforming.

<i>Champion of the Raj</i> 1991 turn-based strategy video game

Champion of the Raj is a turn-based strategy video game developed by Level 9 Computing and published by Personal Software Services. It was released exclusively in the United Kingdom for the Amiga, Atari ST, and IBM PC compatibles in 1991. It is the thirteenth and final instalment in the Strategic Wargames series. The game revolves around European imperialism and colonialism in India. Six factions–British, French, Mogul, Sikhs, Gurkhas, and Marathas–fight to gain overall control of India.

<i>Emerald Mine</i> 1987 video game

Emerald Mine is a 1987 puzzle video game developed and published for Amiga and Atari ST by Kingsoft. The series follows mines filled with various gems, such as emeralds. It is a Boulder Dash clone in which the player completes levels by collecting sufficient gems before reaching the exit. Emerald Mine was Kingsoft's best-selling title with reviews generally favorable, and spawned several sequels. It was also Volker Wertich's, one of the game's designers, most successful game until The Settlers in 1993, of which he was also the creator.

<i>Ghostbusters II</i> (computer video game) 1989 video game

Ghostbusters II is a 1989 action game based on the film of the same name. It was published by Activision for various computer platforms. British studio Foursfield developed a version for Commodore 64, Amiga, Atari ST, Amstrad CPC and ZX Spectrum, which also got ported to the MSX by New Frontier. It features three levels based on scenes from the film. Dynamix developed a separate version for the DOS, also based on the film. The non-DOS versions were praised for the graphics and audio, but criticized for long loading times, disk swapping, and the final level. The DOS, Commodore 64 and Amiga versions were the only versions released in North America.

<i>The Running Man</i> (video game) 1989 video game

The Running Man is a 1989 beat 'em up video game based on the 1987 film of the same name. It was developed by Emerald Software and published by Grandslam Entertainments for Amiga, Amstrad CPC, Atari ST, Commodore 64, and ZX Spectrum.

<i>Judge Dredd</i> (1990 video game) 1990 video game

Judge Dredd is a 1990 platform shoot 'em up video game based on the character of the same name. It was developed by Random Access and published by Virgin Mastertronic. It was released in Europe in 1990, for the Amiga, Atari ST, Commodore 64, and ZX Spectrum. Critics found the gameplay repetitive.

<i>Deathbringer</i> (1991 video game) 1991 video game

Deathbringer is a 1991 side scrolling action game developed by Oxford Digital Enterprises and published by Empire that was released for the Amiga, DOS, and Atari ST.

<i>Battle Isle</i> (video game) 1991 video game

Battle Isle is a 1991 turn-based strategy video game developed by Blue Byte and published by Ubi Soft for the Amiga and MS-DOS. It is the first game in the Battle Isle series. Two official expansion packs were released: Data Disk I in 1992 and The Moon of Chromos in 1993. An unofficial expansion, Battle Field Creator, was released in 1994. An Atari ST version was advertised but never released.

References

  1. "Cover: Lord of the Spiders". The Internet Speculative Fiction Database. Retrieved 16 March 2015.
  2. "Picture Gallery Page 13 of 17". Tim White Fantasy Art. Retrieved 17 March 2015.
  3. Greenberg, Allen L. (November 1990). "Unreality Check: UbiSoft's Unreal". Computer Gaming World. Vol. 1, no. 76. p. 72.
  4. "Top Five '90". Amiga Joker (in German). Joker Verlag. January 1991. p. 95.