| Urban Yeti! | |
|---|---|
| | |
| Developer | Cave + Barn Studios |
| Publisher | Telegames |
| Platform | Game Boy Advance |
| Release |
|
| Genre | Action |
| Mode | Single-player |
Urban Yeti! is an action video game developed by Cave + Barn Studios and published by Telegames for the Game Boy Advance. It was released in North America on August 16, 2002.
The plot of Urban Yeti! focuses on a yeti's quest to find a yeti mate in a large city populated with humans. [1] The game plays from a top-down perspective similar to the early Grand Theft Auto games. [1] [2] The player must make their way through the city in order to come across missions, which take the form of separate minigames, such as when the yeti must get a job in order to earn the money to pay a toll to cross a bridge. [1]
As the yeti walks around the city, he is attacked by townspeople and must try to avoid being killed. [1] The game features four minigames and four missions to complete. [2] Once minigames are completed, the player is unable to go back and play them again unless they type in the password for the section of the game they are in. [3]
Urban Yeti! was published by Telegames and developed by UK developer Cave Barn Studios. [4]
| Aggregator | Score |
|---|---|
| GameRankings | 68.71% [5] |
| Metacritic | 67% [6] |
| Publication | Score |
|---|---|
| IGN | 7/10 [1] |
Urban Yeti! received mixed reviews from critics, who praised the game's humor but criticized its technical problems. It received a 67% and a 68.71% from review aggregate websites Metacritic and GameRankings respectively. [6] [5]
IGN's Craig Harris criticized the game's slow frame rate and technical problems, saying that the game was produced by a "few guys down in someone's basement" instead of some established development studio. [1] Allgame's Brett Alan Weiss noted that the game had charming moments, but ultimately had little replay value and had too many graphical problems. [2] GameZone's Scott Kuvin felt that the collision detection of the game had some glitches, but felt that the game's humor overcame any technical problems. [3]