Void Destroyer

Last updated
Void Destroyer
Void Destroyer logo.jpg
Void Destroyer logo
Developer(s) Paul Zakrzewski
Platform(s) Microsoft Windows
Release
  • WW: January 20, 2015
Genre(s) Real-time strategy Space combat

Void Destroyer is a real-time strategy space combat video game. It was developed by Paul Zakrzewski and was released on January 20, 2015.

Real-time strategy (RTS) is a sub-genre of strategy video games in which the game does not progress incrementally in turns. This is distinguished from turn-based strategy (TBS), in which all players take turns when playing.

Contents

Gameplay

Void Destroyer is a real-time strategy space combat game. [1]

Development

Void Destroyer was developed by Paul Zakrzewski. Zakrzewski explained to The Escapist that Homeworld was a major influence for the title, describing himself as a fan. He also said that the interface and mechanics for Void Destroyer was inspired by the 1999 game. [2]

<i>The Escapist</i> (magazine) American video game magazine

Escapist Magazine is an American video game website and online magazine. First published as a weekly online magazine by Themis Media on July 12, 2005, The Escapist eventually pivoted to a traditional web journalism format and became well-known for a roster of popular video series.

<i>Homeworld</i> 1999 real-time strategy computer game

Homeworld is a real-time strategy video game developed by Relic Entertainment and published by Sierra Studios on September 28, 1999, for Microsoft Windows. Set in space, the science fiction game follows the Kushan exiles of the planet Kharak after their home planet is destroyed by the Taiidan Empire in retaliation for developing hyperspace jump technology. The survivors journey with their spacecraft-constructing mothership to reclaim their ancient homeworld of Hiigara from the Taiidan, encountering a variety of pirates, mercenaries, traders, and rebels along the way. In each of the game's levels, the player gathers resources, builds a fleet, and uses it to destroy enemy ships and accomplish mission objectives. The player's fleet carries over between levels, and can travel in a fully three-dimensional space within each level rather than being limited to a two-dimensional plane.

Zakrzewski worked on the game by himself of four years before taking it to Kickstarter in 2013, asking for $20,000. Four days before the end of the Kickstarter campaign, it reached its goal. [1] At the end of the campaign, it reached $35,606 by 1,735 backers. [3] During the campaign, it was submitted for Steam Greenlight. [1] It was later accepted through Greenlight on October 29, 2013. [4] It was released to Steam Early Access in January 2014. [5] The game was fully released on January 20, 2015. [6]

Kickstarter crowdfunding platform

Kickstarter is an American public-benefit corporation based in Brooklyn, New York, that maintains a global crowdfunding platform focused on creativity and merchandising. The company's stated mission is to "help bring creative projects to life". Kickstarter has reportedly received more than $4 billion in pledges from 15.5 million backers to fund 257,000 creative projects, such as films, music, stage shows, comics, journalism, video games, technology and food-related projects.

Reception

Reception
Review scores
PublicationScore
Eurogamer 6/10 [7]
IGN 7.1/10 [6]

IGN gave the game a 7.1/10. [6]

Eurogamer gave it a 6/10. [7]

A sequel to the game, Void Destroyer 2 , was released to Steam Early Access in 2016. [8]

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Relic Entertainment, known as THQ Canada Inc. between 2004 and 2013, is a Canadian video game developer based in Vancouver, founded in 1997. The studio specializes in real-time strategy games and is known for series such as Homeworld, Warhammer 40,000: Dawn of War and Company of Heroes. Acquired by THQ in 2004, the company was sold to Sega on January 22, 2013 as part of THQ's bankruptcy. Relic is now a part of Sega West, which also comprises Creative Assembly, Sports Interactive and Amplitude Studios.

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References

  1. 1 2 3 Corriea, Alexa Ray (June 27, 2013). "Void Destroyer, a Homeworld-inspired space sim, meets Kickstarter goal". Polygon . Vox Media . Retrieved January 8, 2017.
  2. Shearer, Stew (June 28, 2013). "Void Destroyer Dev: Homeworld "A Huge Influence"". The Escapist . Defy Media . Retrieved January 8, 2017.
  3. Suszek, Mike (July 8, 2013). "Crowdfund Bookie, June 30 - July 6: Tobuscus Adventures, Void Destroyer". Joystiq . AOL. Archived from the original on July 10, 2013.
  4. Polson, John (October 29, 2013). "168 devs saved by the grace of Greenlight in October, Steam Halloween sale live". Indiegames.com. UBM plc . Retrieved January 8, 2017.
  5. Smith, Graham (June 24, 2014). "Snog, Marry A Void Destroyer Update Trailer. Or Watch It". Rock, Paper, Shotgun . Retrieved January 8, 2017.
  6. 1 2 3 Johnson, Leif (February 17, 2015). "Void Destroyer Review". IGN . Ziff Davis . Retrieved January 8, 2017.
  7. 1 2 Shoemaker, Richie (February 4, 2015). "Void Destroyer review". Eurogamer . Gamer Network. Retrieved January 8, 2017.
  8. Estrada, Marcus (September 22, 2016). "Void Destroyer 2 Blasts onto Early Access After Success of First Game". Hardcore Gamer . Retrieved January 8, 2017.