Wacko

Last updated
Wacko
Developer(s) Bally Midway
Publisher(s) Bally Midway
Designer(s) Steve Meyer
Scott Morrison
Programmer(s) Richard Ditton
Steve Meyer
Artist(s) Scott Morrison
Composer(s) Elaine Ditton
Platform(s) Arcade
Release1983
Genre(s) Action
Mode(s) Single-player, multiplayer
Arcade system Bally Midway MCR II

Wacko is a 1983 arcade game by Bally Midway. It featured a unique angled cabinet design and a combination of trackball and joystick controls.

Contents

The player assumes the role of Kapt'n Krooz'r, a small, green alien within a bubble-topped spaceship who also appears in the game Kozmik Krooz'r . The goal of each level is to eliminate the monsters, accomplished by shooting twin pairs in succession. As the player progresses, shooting monsters out of order creates mutants that must be unmatched before they can be eliminated.

Gameplay

The player moves Kapt'n Krooz'r with the trackball and fires in four directions using either joystick. Shooting a single monster stuns it for a few seconds. The player must then shoot the monster's twin before the first one recovers in order to eliminate the pair.

On later boards, shooting a different monster results in the two becoming mutants – the head of one joins with the torso of the other, and vice versa. To eliminate these mutants, the player must either unmix them by shooting the same pair again, or produce a second set of mutants which can then be paired up with the first. Eliminating a pair of mutants is worth more points than eliminating a pair of non-mutants.

As the player advances from board to board, the following additional transformations appear, introduced one at a time:

Each new form requires only one shot to be either destroyed or changed into the next one. All monsters on the screen must be turned into the next form before any of them can be destroyed or further transformed.

Legacy

Wacko is available as a part of two compilations of arcade games: Midway Arcade Treasures 2 , for the GameCube, PlayStation 2, and Xbox; and Midway Arcade Treasures Deluxe Edition for the PC.

Steve Harris of Missouri, USA, scored a world record 1,608,100 points playing Wacko at the NKC Pro Bowl in Kansas City, Missouri, USA, on March 31, 1983. [1]

Weirdo is a 1987 clone for the TRS-80 Color Computer. [2]

Related Research Articles

<i>Xenophobe</i> (video game) 1987 video game

Xenophobe is a video game developed Bally Midway and released in arcades in 1987. Starbases, moons, ships, and space cities are infested with aliens, and the players have to kill the aliens before each is completely overrun. The screen is split into three horizontally-scrolling windows, one for each of up to three players, yet all players are in the same game world.

<i>Joust</i> (video game) 1982 video game

Joust is an action game developed by Williams Electronics and released in arcades in 1982. While not the first two-player cooperative video game, Joust's success and polished implementation popularized the concept. Player 1 rides an ostrich, player 2 a stork. Repeatedly pressing the flap button gains altitude, while a two-directional joystick controls direction. In a collision with enemy knights riding buzzards—or the other player—the higher rider dismounts the other.

<i>Defender</i> (1981 video game) 1981 video game

Defender is a horizontally scrolling shooter video game developed by Williams Electronics in 1980 and released for arcades in 1981. A side-scrolling shooter, the game is set on either an unnamed planet or city where the player must defeat waves of invading aliens while protecting astronauts. Development was led by Eugene Jarvis, a pinball programmer at Williams; Defender was Jarvis' first video game project and drew inspiration from Space Invaders and Asteroids. Defender was demonstrated in late 1980, before entering production in early 1981. It was distributed in Japan by Taito.

<i>Stargate</i> (1981 video game) 1981 video game

Stargate is a side-scrolling shooter game released for arcades in 1981 by Williams Electronics. Created by Eugene Jarvis and Larry DeMar, it is a sequel to Defender which was released earlier in the year. It was the first of only three productions from Vid Kidz, an independent development house formed by Jarvis and DeMar. Some of home ports of Stargate were renamed to Defender II for legal reasons.

<i>Robotron: 2084</i> 1982 video game

Robotron: 2084 is a multidirectional shooter developed by Eugene Jarvis and Larry DeMar of Vid Kidz and released in arcades by Williams Electronics in 1982. The game is set in the year 2084 in a fictional world where robots have turned against humans in a cybernetic revolt. The aim is to defeat endless waves of robots, rescue surviving humans, and earn as many points as possible.

Sinistar is a 1983 multidirectional shooter arcade game developed and manufactured by Williams Electronics. It was created by Sam Dicker, Jack Haeger, Noah Falstein, RJ Mical, Python Anghelo, and Richard Witt. Players control a space pilot who battles the eponymous Sinistar, a giant, anthropomorphic spacecraft. The game is known for its use of digitized speech and high difficulty level.

<i>Joust 2: Survival of the Fittest</i> 1986 video game

Joust 2: Survival of the Fittest is an arcade game developed by Williams Electronics and released in 1986. It is a sequel to Williams' 1982 game Joust. Like its predecessor, Joust 2 is a 2D aerial combat game with platforms to land on. The player uses a button and joystick to control a knight riding a flying ostrich. The object is to progress through levels by defeating groups of enemy knights riding buzzards. Joust 2 features improved audio-visuals and new features such as mutant buzzards created by eggs falling into lava, the ability to transform from an ostrich to a flying horse, and differently themed levels. Waves no longer seamlessly flow into each other; the gameplay is divided into separate screens with transitions between them.

<i>Black Widow</i> (video game) 1982 video game

Black Widow is a multidirectional shooter developed by Atari, Inc. and released in arcades in 1982. The game uses color vector graphics. The player controls a black widow spider via two joysticks, one to move and one to fire, defending the web from insects.

<i>Wizard of Wor</i> 1980 video game

Wizard of Wor is an arcade game released in 1980 by Midway. Up to two players fight together in a series of monster-infested mazes, clearing each maze by shooting the creatures. The game was ported to the Atari 8-bit family, Commodore 64, Atari 2600, and Atari 5200 and renamed to The Incredible Wizard for the Bally Astrocade. The original cartridge came with a cash prize offer to the first person to complete the game.

<i>Reactor</i> (video game) 1982 video game

Reactor is an arcade game released in 1982 by Gottlieb. The object of the game is to cool down the core of a nuclear reactor without being pushed into its walls by swarms of subatomic particles. Reactor was developed by Tim Skelly, who previously designed and programmed a series of vector graphics arcade games for Cinematronics, including Rip Off. It was the first arcade game to credit the developer on the title screen. Reactor was ported to the Atari 2600 by Charlie Heath and published by Parker Brothers the same year as the original.

The Grid is a 2000 arcade game by Midway. It is a third-person shooter which consists of a super-violent television game show hosted by a Smash TV-like host. The game centres around deathmatches. Players control their character using a joystick with a trigger for shooting, a top button for jumping and trackball for aiming. The object of each match is to accumulate the most points by eliminating other opponents. Local multiplayer with up to six players is possible by linking up multiple cabinets. Computer-controlled bots can also be used in place of human opponents. Players can also collect cash that can be used to upgrade player attributes. Individual player progress and statistics can be saved and retrieved through unique account numbers that are entered on a keypad.

<i>Bubbles</i> (video game) 1982 video game

Bubbles is a 2D action game developed by Williams Electronics and released arcades in 1982. The player uses a joystick to control a bubble in a kitchen sink. The object is to progress through levels by cleaning the sink while avoiding enemies.

<i>Xybots</i> 1987 video game

Xybots is a 1987 third-person shooter arcade game by Atari Games. In Xybots, up to two players control "Major Rock Hardy" and "Captain Ace Gunn", who must travel through a 3D maze and fight against a series of robots known as the Xybots whose mission is to destroy all mankind. The game features a split screen display showing the gameplay on the bottom half of the screen and information on player status and the current level on the top half. Designed by Ed Logg, it was originally conceived as a sequel to his previous title, Gauntlet. The game was well received, with reviewers lauding the game's various features, particularly the cooperative multiplayer aspect. Despite this, it was met with limited financial success, which has been attributed to its unique control scheme that involves rotating the joystick to turn the player character.

<i>Aztarac</i> 1983 video game

Aztarac is a scrolling multidirectional shooter with color vector graphics. It was developed by Tim Stryker (1954-1996) and released in arcades by Centuri in 1983. The player commands an intergalactic race of mutant humans whose mode of transport is a tank. Its turret is independently controlled, allowing the player to move in one direction while shooting in another. The mission is to guard space outposts from hordes of incoming enemy ships. Aztarac's color vector graphics were impressive at the time of release, and a circular plastic lens over the screen accentuates the visuals. Few machines were produced, though the exact number is unclear. Centuri only developed two vector games; Aztarac was the second.

<i>TwinBee</i> 1985 video game

TwinBee is a vertically scrolling shooter released by Konami as an arcade video game in 1985 in Japan. Along with Sega's Fantasy Zone, released a year later, TwinBee is credited as an early archetype of the "cute 'em up" type in its genre. It was the first game to run on Konami's Bubble System hardware. TwinBee was ported to the Family Computer and MSX in 1986 and has been included in numerous compilations released in later years. The original arcade game was released outside Japan for the first time in the Nintendo DS compilation Konami Classics Series: Arcade Hits. A mobile phone version was released for i-mode Japan phones in 2003 with edited graphics.

<i>Vindicators</i> (video game) 1988 video game

Vindicators is a one- or two-player arcade game released by Atari Games in 1988. Home ports were by Tengen. Vindicators was not licensed by Nintendo and used an alternate chip to defeat the 10NES lockout system. Ports were planned for the Atari Lynx and Apple IIGS, with the latter even completed, but both were cancelled. The arcade original was released for Windows PCs on Midway Arcade Treasures (2004).

<i>Satans Hollow</i> Fixed shooter arcade game first released in 1982

Satan's Hollow is a fixed shooter released in arcades by Bally Midway in 1982 and subsequently ported to the Commodore 64. The arcade game uses the same flight-controller style joystick with built-in trigger as Midway's Tron, released the same year.

<i>Kozmik Kroozr</i> 1982 video game

Kozmik Krooz'r is a shoot 'em up video game developed by Bally Midway and released in arcades in 1982. The spaceship, a core element of the gameplay, is not an in-game graphic, but a physical plastic model. A series of mirrors projects the mothership just above the game's monitor.

<i>Space Zap</i> 1980 video game

Space Zap is a space-themed fixed shooter arcade video game developed by Game-A-Tron and licensed to Midway Manufacturing in 1980. Space Zap shipped in three form factors: standard upright, cocktail, and Bally's Mini-Myte reduced size cabinet. The player controls the defenses of an immobile base at screen center. The base is attacked from four sides, and the player must rapidly press one of four corresponding buttons to fire in the direction of an incoming attacker.

<span class="mw-page-title-main">Twin-stick shooter</span> Video game genre

A twin-stick shooter is a subgenre of shoot 'em up video games. It is a multidirectional shooter in which the player character is controlled using two joysticks: one for movement on a flat plane, and one to aim and fire shots at enemies, Usually shots are fired as soon as the second joystick is moved, but in some games there is an additional button which must be held. Keyboard and mouse or touch input can supplant one or both of the joysticks when an arcade machine or controller is not used. Virtual joysticks can be used when a game is played on a touch screen.

References

  1. "Twin Galaxies' Wacko High Score Rankings". 2009-12-27.
  2. Boyle, L. Curtis. "Weirdo". Tandy Color Computer Game List.