WildSnake

Last updated
WildSnake
WildSnake SNES.jpg
SNES cover
Developer(s) Bullet-Proof Software (Game Boy)
Manley & Associates (SNES)
Publisher(s)
Designer(s) Alexey Lysogorov
Composer(s) Robert Ridihalgh (SNES)
Greg Turner (Game Boy)
Platform(s) Game Boy, Super NES
ReleaseSNES
  • NA: September 1994
  • JP: December 16, 1994
Game Boy
  • NA: September 1994
  • JP: December 20, 1994
Genre(s) Puzzle

WildSnake [lower-alpha 1] is a puzzle video game inspired by Tetris . Snakes of varying colors and lengths fall from the top of the screen and slither to the bottom. The goal is to clear out the snakes by touching two of the same color. WildSnake was designed by Alexey Lysogorov and presented by Alexey Pajitnov. [1] Game Gear and Sega Genesis versions were planned but never released. [2]

Contents

Gameplay

When two snakes of the same color touch they disappear. Sometimes a flashing WildSnake will appear and destroy every snake of the same color it touches. There are also rare uncontrollable purple snakes that destroy everything they touch. [3]

The game include 4 backgrounds and 7 grid types and 2 player mode. [4]

Reception

Reviewing the Game Boy version, GamePro commented that "WildSnake clones the Tetris concept and adds a nifty graphic twist." They particularly praised the multiple gameplay modes and the way the snakes loop and twist to fill open spaces at the bottom of the playing field. [5] They gave the Super NES version a positive reviewing as well, citing the same reasons, though they did remark that the snakes and their patterns are somewhat too small in this version. [6]

Next Generation reviewed the SNES version of the game, rating it three stars out of five, and stated that "WildSnake [...] manages to entertain, if only as a watered-down version of the game that it so desperately strives to beat." [7]

Notes

  1. Known in Japan as Super Snakey (Japanese: スーパー・スネーキー)

Related Research Articles

<span class="mw-page-title-main">Alexey Pajitnov</span> Russian computer engineer (born 1955)

Alexey Leonidovich Pajitnov is a Russian computer engineer and video game designer who is best known for creating, designing, and developing Tetris in 1985 while working at the Dorodnitsyn Computing Centre under the Academy of Sciences of the Soviet Union.

<i>Puzzle Bobble</i> 1994 video game

Puzzle Bobble, internationally known as Bust-A-Move, is a 1994 tile-matching puzzle arcade game developed and published by Taito. It is based on the 1986 arcade game Bubble Bobble, featuring characters and themes from that game. Its characteristically cute Japanese animation and music, along with its play mechanics and level designs, made it successful as an arcade title and spawned several sequels and ports to home gaming systems.

<i>Zoop</i> 1995 video game

Zoop is a puzzle video game originally developed by Hookstone and published by Viacom New Media in 1995 for the Genesis, Super Nintendo Entertainment System, MS-DOS, Macintosh, PlayStation, Game Gear, and Game Boy, then in 1996 for the Saturn and Jaguar. Zoop has similarities to Taito's 1989 arcade video game Plotting, but Zoop runs in real-time instead. Players are tasked with eliminating pieces that spawn from one of the sides of the screen before they reach the center of the playfield. By pointing at a piece and shooting it, the player can either swap it with the current player color and thus arrange the same color pieces in a row or column, or match the color.

<i>Dr. Mario</i> 1990 video game

Dr. Mario is a 1990 puzzle video game developed and published by Nintendo for the Nintendo Entertainment System, Famicom, and Game Boy. It was produced by Gunpei Yokoi and designed by Takahiro Harada. The soundtrack was composed by Hirokazu Tanaka.

<i>Yoshis Cookie</i> 1992 video game

Yoshi's Cookie is a 1992 tile-matching puzzle video game developed by Tose and published by Nintendo for the NES and Game Boy platforms in 1992. A Super NES version was released the following year, developed and published by Bullet-Proof Software.

<i>Tetris Attack</i> 1995 video game

Tetris Attack, also known as Panel de Pon in Japan, is a puzzle video game developed by Intelligent Systems and published by Nintendo for the Super Nintendo Entertainment System. A Game Boy version was released a year later. In the game, the player must arrange matching colored blocks in vertical or horizontal rows to clear them. The blocks steadily rise towards the top of the playfield, with new blocks being added at the bottom. Several gameplay modes are present, including a time attack and multiplayer mode.

<i>Warios Woods</i> 1994 video game

Wario's Woods is a puzzle video game developed by TEC and published by Nintendo for the Nintendo Entertainment System. It was released in Japan and North America in 1994 and Europe in 1995. A spin-off of the Mario series, players control Toad in his mission to defeat Wario, who has taken control of the Peaceful Woods. Gameplay revolves around clearing each level by using bombs to destroy groups of enemies. The game also features a multiplayer mode that allows two players to compete against each other.

<i>Super Street Fighter II</i> 1993 video game

Super Street Fighter II: The New Challengers is a competitive fighting game produced by Capcom and originally released as an arcade game in 1993. It is the fourth game in the Street Fighter II sub-series of Street Fighter games, following Street Fighter II: Hyper Fighting. It refines and balances the existing character roster from the previous versions, and introduces four new characters. It is the first game on Capcom's CP System II hardware, with more sophisticated graphics and audio over the original CP System hardware used in previous versions of Street Fighter II.

<i>Tetris & Dr. Mario</i> 1994 video game

Tetris & Dr. Mario is a 1994 puzzle video game compilation published by Nintendo for the Super Nintendo Entertainment System. It contains enhanced remakes of Tetris (1989) and Dr. Mario (1990), which were originally released for both the Nintendo Entertainment System and Game Boy in North America. Both games include split-screen multiplayer and a "Mixed Match" mode that transitions between the two games.

<i>Pac-Attack</i> 1993 puzzle video game

Pac-Attack, also known as Pac-Panic, is a 1993 falling-tile puzzle video game developed and published by Namco for the Super Nintendo Entertainment System and Sega Genesis. Versions for the Game Boy, Game Gear and Philips CD-i were also released. The player is tasked with clearing out blocks and ghosts without them stacking to the top of the playfield — blocks can be cleared by matching them in horizontal rows, while ghosts can be cleared by placing down a Pac-Man piece that can eat them. It is the first game in the Pac-Man series to be released exclusively for home platforms.

<i>Mickey Mania</i> 1994 video game

Mickey Mania: The Timeless Adventures of Mickey Mouse is a 1994 platform video game developed by Traveller's Tales and published by Sony Imagesoft for the Super NES, Sega Genesis, and Sega CD. In the game, the player controls Mickey Mouse, who must navigate through various side-scrolling levels, each designed and based on classical Mickey Mouse cartoons. The game was later released on the PlayStation in 1996 as Mickey's Wild Adventure in PAL regions by Sony Computer Entertainment, Sony Imagesoft's successor. A second game, Mickey Mania 2, was intended to be released but was canceled due to Traveller's Tales focusing on other games.

<i>ClockWerx</i> 1995 video game

ClockWerx is a puzzle video game created by Callisto Corporation that was released in 1995. The game was originally released by Callisto under the name Spin Doctor. Later, with some gameplay enhancements, it was published by Spectrum HoloByte as Clockwerx, which was endorsed by Alexey Pajitnov according to the manual. A 3DO Interactive Multiplayer version was planned but never released.

<i>Batman Forever</i> (video game) 1995 video game

Batman Forever is a beat 'em up video game based on the movie of the same name. Though released by the same publisher at roughly the same time, it is an entirely different game from Batman Forever: The Arcade Game. The game was followed by Batman & Robin in 1998, itself based on the movie of the same name.

<i>Tetris</i> (Game Boy video game) 1989 video game

Tetris is a puzzle video game developed and published by Nintendo for the Game Boy in 1989. It is a portable version of Alexey Pajitnov's original Tetris and it was bundled with the North American and European releases of the Game Boy itself. It is the first game to have been compatible with the Game Link Cable, a pack-in accessory that allows two Game Boy consoles to link for multiplayer purposes. A remaster, Tetris DX, was released on the Game Boy Color in 1998. A Nintendo 3DS Virtual Console version of Tetris was released in December 2011, lacking multiplayer functionality. The game was released on the Nintendo Switch Online service in February 2023.

<i>NHL 95</i> 1994 video game

NHL 95 is an ice hockey video game developed by Electronic Arts Canada. It was released in 1994 for the Super Nintendo Entertainment System and the Sega Genesis. The team rosters and player attributes in the game reflect that of the 1994–95 season.

<i>NFL Quarterback Club</i> (video game) 1993 video game

NFL Quarterback Club is an American football video game for multiple platforms that features quarterbacks from the NFL. It is the first game in Acclaim Entertainment's NFL Quarterback Club series.

<i>Tetris Classic</i> 1992 video game

Tetris Classic is a 1992 puzzle video game developed and published by Spectrum HoloByte for DOS systems. It is an adaptation of the 1985 Soviet video game Tetris, which was first released in North America in 1988. Spectrum HoloByte subsequently developed a series of annual spin-off titles for Tetris, and intended to take advantage of improvements in computer technology since the original game's release; for Tetris Classic, they showcased the Video Graphics Array (VGA) standard via illustrations depicting scenes from Alexander Pushkin's poem Ruslan and Ludmila, as well as a soundtrack consisting of selections from Mikhail Glinka's opera adaptation of the poem. The game additionally includes competitive and cooperative two-player modes and an option to set a time limit on games. The game received mixed critical commentary; while reviewers appreciated the enhanced presentation and new multiplayer modes, they noted that the gameplay was unchanged from the original version.

<i>Newman/Haas IndyCar featuring Nigel Mansell</i> 1994 video game

Newman/Haas IndyCar featuring Nigel Mansell, released in Japan as Nigel Mansell Indy Car (ナイジェルマンセル・インディカー) and in South America as Newman/Haas IndyCar Estrelando Nigel Mansell, is an IndyCar racing video game developed by Gremlin Interactive and published by Acclaim, which was released in 1994 for the Super NES and Sega Genesis/Mega Drive.

<i>BreakThru!</i> 1994 video game

BreakThru! is a tile-matching puzzle video game released for the Windows and MS-DOS in 1994. It was created by Steve Fry for the Japanese company ZOO Corporation and published by Spectrum HoloByte, for the North American market.

References

  1. WildSnake - Credits - allgame, archived from the original on 2014-11-16, retrieved 2018-07-11
  2. Obliterator (November 1994). "Alexey Pajitnov, creator of Tetris®, dares you to Get Snake Bit - WildSnake". GamePro . No. 64. IDG. p. 39.
  3. "WildSnake for Super Nintendo - GameFAQs".
  4. "Review of WildSnake for SNES | Gaming Pathology". 5 May 2008.
  5. "ProReview: WildSnake". GamePro . No. 65. IDG. December 1994. p. 214.
  6. "ProReview: WildSnake". GamePro . No. 66. IDG. January 1995. p. 76.
  7. "Finals". Next Generation . No. 2. Imagine Media. February 1995. p. 102.