This article needs additional citations for verification .(August 2014) |
Wizardry II: The Knight of Diamonds | |
---|---|
Developer(s) | Sir-Tech |
Publisher(s) | Sir-Tech |
Designer(s) | |
Series | Wizardry |
Platform(s) | Apple II, Commodore 64 / 128, MS-DOS, FM-7, Game Boy Color, Mac, MSX2, [1] NES, PC-88, PC-98, Sharp X1 [2] |
Release | 1982 |
Genre(s) | Role-playing |
Mode(s) | Single-player |
Wizardry II: The Knight of Diamonds (originally known as Wizardry: Knight of Diamonds - The Second Scenario) is the second game in the Wizardry series of role-playing video games. It was published in 1982 by Sir-Tech.
The game begins with the city of Llylgamyn under siege. Llylgamyn's rulers have been killed, and the city's only hope is for the recovery of the staff of Gnilda, only obtainable from trading the mystic "Knight of Diamonds" armor from the legendary Knight of Diamonds to fend off the invaders.
The game functions virtually identically to the first scenario, Wizardry: Proving Grounds of the Mad Overlord , with the player guiding a party of up to six adventurers into a six-level dungeon. The original version required players to import characters from the first game, whilst later versions include a pre-generated party and the ability to create new characters. As the game is intended to be played by those who have successfully completed the first game, the difficulty level is intended for characters of at least level 13, and no training area means that lower level characters will go through a "baptism by fire". Mechanical differences include the ability to save the game in the dungeon rather than forcing the characters to exit the dungeon and return to the training grounds, and some of the spells increasing in power (as noted by a message in the dungeon).
Unlike the first scenario, where half of the levels had no purpose plot-wise and could be skipped if the player wished, exploring every level in Knight of Diamonds is necessary to complete the game. Each of the six levels has a piece of the Knight's armor somewhere in the level, and all of the pieces must be collected in order to finish the game. Furthermore, unlike in the first scenario, there are no elevators that can be used to skip levels.
Softline in 1982 praised Knight of Diamonds' variety of monsters and liked that each level of the dungeon had quests. The magazine concluded, "One can only wonder what this amazing duo of Greenberg and Woodhead will do for the next scenario". [3] Computer Gaming World in 1991 and 1993 called Wizardry II a "disappointingly weak follow-up", criticizing its small size and noting that the first game was necessary to play. The magazine concluded that it was "best for the hard-core fan only". [4] [5]
Philip L. Wing reviewed Knight of Diamonds in Space Gamer No. 76. [6] Wing commented that "I recommend this scenario. This is an interesting and challenging adventure for higher-level Wizardry characters." [6]
Knight of Diamonds was named "Best Adventure Game for Home Computer" at the 1982 Origins Game Fair, defeating Ultima II among other nominees. [7] It also received a Certificate of Merit in the category of "1984 Best Computer Adventure" at the 5th annual Arkie Awards. [8] : 28
Lisa Stevens reviewed the Macintosh version of Wizardry: Knight of Diamonds in White Wolf #26 (April/May, 1991), rating it a 3 out of 5 and stated that "Overall, if you are used to the more sophisticated roleplaying games available for the IBM and other computer systems which cater to game playing, then you will be disappointed with Wizardry and Knight of Diamonds. There's just not enough diversity. What there is is done well, but I found myself getting bored as the game progressed." [9]
Wizardry is a series of role-playing video games originally created by American publisher Sir-Tech. The series was influential in the evolution of modern role-playing video games alongside Ultima and Might and Magic. The original Wizardry was a significant influence on early console role-playing games such as Shin Megami Tensei, Dragon Slayer, The Shining, Fire Emblem, Final Fantasy and Dragon Quest. Originally made for the Apple II, the games were later ported to other platforms. The last game in the original series by Sir-Tech was Wizardry 8, released in 2001. There have since been various spin-off titles developed for the Japanese market.
Pool of Radiance is a role-playing video game developed and published by Strategic Simulations, Inc (SSI) in 1988. It was the first adaptation of TSR's Advanced Dungeons & Dragons (AD&D) fantasy role-playing game for home computers, becoming the first episode in a four-part series of D&D computer adventure games. The other games in the "Gold Box" series used the game engine pioneered in Pool of Radiance, as did later D&D titles such as the Neverwinter Nights online game. Pool of Radiance takes place in the Forgotten Realms fantasy setting, with the action centered in and around the port city of Phlan.
Sir-Tech Software, Inc. was a video game developer and publisher based in the United States and Canada.
Might and Magic Book One: Secret of the Inner Sanctum is an early role-playing video game, first in the popular and influential Might and Magic franchise. It was released in 1986 as New World Computing's debut, ported to numerous platforms and re-released continuously through the early 1990s.
Temple of Apshai is a dungeon crawl role-playing video game developed and published by Automated Simulations in 1979. Originating on the TRS-80 and Commodore PET, it was followed by several updated versions for other computers between 1980 and 1986.
Ultima, later known as Ultima I: The First Age of Darkness or simply Ultima I, is the first game in the Ultima series of role-playing video games created by Richard Garriott, originally released for the Apple II. It was first published in the United States by California Pacific Computer Company, which registered a copyright for the game on September 2, 1980 and officially released it in June 1981. Since its release, the game has been completely re-coded and ported to many different platforms. The 1986 re-code of Ultima is the most commonly known and available version of the game.
Ultima II: The Revenge of the Enchantress, released on August 24, 1982, for the Apple II, is the second role-playing video game in the Ultima series, and the second installment in Ultima's "Age of Darkness" trilogy.
Ultima III: Exodus is the third game in the series of Ultima role-playing video games. Exodus is also the name of the game's principal antagonist. It is the final installment in the "Age of Darkness" trilogy. Released in 1983, it was the first Ultima game published by Origin Systems. Originally developed for the Apple II, Exodus was eventually ported to 13 other platforms, including a NES/Famicom remake.
The Bard's Tale II: The Destiny Knight is a fantasy role-playing video game created by Interplay Productions in 1986. It is the first sequel to The Bard's Tale, and the last game of the series that was designed and programmed by Michael Cranford.
Wizardry: Proving Grounds of the Mad Overlord is the first game in the Wizardry series of role-playing video games. It was developed by Andrew C. Greenberg and Robert Woodhead. In 1980, Norman Sirotek formed Sir-Tech Software and launched a beta version of the product at the 1980 Boston Computer Convention. The final version of the game was released in 1981.
Wizardry V: Heart of the Maelstrom is the fifth scenario in the Wizardry series of role-playing video games. It was published in 1988 by Sir-Tech for the Commodore 64, Apple II, and IBM PC compatibles. A port for the Super Famicom and FM Towns was later developed and published by ASCII Entertainment in Japan. Wizardry V was released in the US for the Super NES by Capcom in 1993, and subsequently re-released for the Satellaview subsystem under the name BS Wizardry 5.
Wizardry IV: The Return of Werdna is a role-playing video game developed and published by Sir-Tech. The fourth installment in the Wizardry series, it was released on personal computers in 1987 and later ported to home consoles, such as the PC Engine CD and the PlayStation, through the Wizardry: New Age of Llylgamyn compilation.
Wizardry III: Legacy of Llylgamyn is the third scenario in the Wizardry series of role-playing video games. It was published in 1983 by Sir-Tech.
Hi-Res Adventure #6: The Dark Crystal is a graphic adventure game based on Jim Henson's 1982 fantasy film, The Dark Crystal. The game was designed by Roberta Williams and was the first Hi-Res Adventure directly released under the SierraVenture label in 1983. Versions were published for the Apple II and Atari 8-bit computers. An alternate version of the game intended for younger players called Gelfling Adventure was released in 1984.
Deathlord is a role-playing video game created by Al Escudero and David Wong. It was published by Electronic Arts for the Apple II and Commodore 64 in 1987. Deathlord is set in a fantasy world resembling Japan. The game has a world of 16 continents, 128 unique monsters, and 20 dungeons, yet fits on two double-density 5¼" floppy disks.
Aztec is an action-adventure game developed by Paul Stephenson for the Apple II and published by Datamost in 1982. It was ported to the Atari 8-bit computers and Commodore 64. In Aztec, the player enters and explores the recently discovered "Tomb of Quetzalcoatl" in Mexico in search of a jade idol.
SwordThrust is an interactive text adventure game for the Apple II, created by Donald Brown and published by CE Software in 1981. It consists of seven separate adventures and is the commercial successor to Brown's Eamon (1980).
Telengard is a 1982 role-playing dungeon crawler video game developed by Daniel Lawrence and published by Avalon Hill. The player explores a dungeon, fights monsters with magic, and avoids traps in real-time without any set mission other than surviving. Lawrence first wrote the game as DND, a 1976 version of Dungeons & Dragons for the DECsystem-10 mainframe computer. He continued to develop DND at Purdue University as a hobby, rewrote the game for the PET 2001 after 1978, and ported it to Apple II+, TRS-80, and Atari 8-bit computers before Avalon Hill found the game at a convention and licensed it for distribution. Its Commodore 64 release was the most popular. Reviewers noted Telengard's similarity to Dungeons and Dragons. RPG historian Shannon Appelcline noted the game as one of the first professionally produced computer role-playing games, and Gamasutra's Barton considered Telengard consequential in what he deemed "The Silver Age" of computer role-playing games preceding the golden age of the late 1980s. Some of the game's dungeon features, such as altars, fountains, teleportation cubes, and thrones, were adopted by later games such as Tunnels of Doom (1982).
Beneath Apple Manor is a roguelike game written by Don Worth for the Apple II and published by The Software Factory in 1978. Higher resolution "Special Editions" were released in 1982 and 1983, through Quality Software, for the Apple II and Atari 8-bit computers. It was one of the first video games to use procedural generation.
Phantasie is the first video game in the Phantasie series.
{{cite magazine}}
: CS1 maint: date format (link)