Wolfgang Heidrich

Last updated
Wolfgang Heidrich
BornNovember 3, 1968
Nationality German, Canadian
Alma mater University of Erlangen–Nuremberg, University of Waterloo
Awards ACM SIGGRAPH Computer Graphics Achievement Award (2023), IEEE Fellow (2021), Alexander von Humboldt Foundation Humboldt Research Award (2014), Eurographics Fellow 2013, UBC Charles A. McDowell Award for Excellence in Research (2011), Peter Wall Institute for Advanced Studies Early Career Scholar (2002)
Scientific career
Fields Computational Imaging, Computer Graphics, Computer Vision, Image Processing, Inverse Problems
Institutions King Abdullah University of Science and Technology University of British Columbia
Doctoral advisor Hans-Peter Seidel

Wolfgang Heidrich is a German-Canadian computer scientist and Professor at the King Abdullah University of Science and Technology (KAUST), for which he served as the director of Visual Computing Center [1] from 2014 to 2021. He was previously a professor at the University of British Columbia (UBC), where he was a Dolby Research Chair [2] (2008-2013). His research has combined methods from computer graphics, optics, machine vision, imaging, inverse methods, and perception to develop new Computational Imaging and Display technologies. His more recent interest focuses on hardware-software co-design of the next generation of imaging systems, with applications such as high dynamic range (HDR) imaging, [3] [4] [5] compact computational cameras, [6] [7] hyper-spectral cameras, [8] [9] wavefront sensors, [10] [11] to name just a few.

Heidrich is best known for his work in developing the high dynamic range (HDR) imaging and displays, which served as the basis for the technology behind Brightside Technologies, [12] which was acquired by Dolby in 2007, and then later on (as part of the Dolby vision) turned into one of the core technical solutions for commercial displays. [13] [14]

In 2010, Heidrich, along with Erik Reinhard, Paul Debevec, Sumanta Pattanaik, Greg Ward, and Karol Myszkowsk, published the book High Dynamic Range Imaging: Acquisition, Display, and Image-Based Lighting, [15] that later on became an essential resource for people working with images. [16]

Heidrich was presented AAIA [17] Fellow, IEEE Fellow, and Eurographics [18] Fellow in 2022, 2021, and 2013, respectively. He is the recipient of the ACM SIGGRAPH Computer Graphics Achievement Award [19] (2023), the Humboldt Research Award [20] (2014), the Charles A. McDowell Award for Excellence in Research [21] (2011), an NSERC Discovery Accelerator Supplement [22] (2010), and the Peter Wall Institute for Advanced Studies Early Career Scholar Award (2002).

Biography

Heidrich received his Diplom informatiker from University of Erlangen (1995), an M.Math in computer science from University of Waterloo (1996), and a PhD (with honours) in computer science from University of Erlangen (1999). Before joining UBC, he was a Research Associate at Max-Planck-Institute for Computer Science (1999-2000). Then, he became a faculty member at the University of British Columbia (UBC) computer science (2000-2018). Since 2014, he has been affiliated with King Abdullah University of Science and Technology (KAUST) CS and ECE.

Related Research Articles

<span class="mw-page-title-main">Rendering (computer graphics)</span> Process of generating an image from a model

Rendering or image synthesis is the process of generating a photorealistic or non-photorealistic image from a 2D or 3D model by means of a computer program. The resulting image is referred to as the render. Multiple models can be defined in a scene file containing objects in a strictly defined language or data structure. The scene file contains geometry, viewpoint, texture, lighting, and shading information describing the virtual scene. The data contained in the scene file is then passed to a rendering program to be processed and output to a digital image or raster graphics image file. The term "rendering" is analogous to the concept of an artist's impression of a scene. The term "rendering" is also used to describe the process of calculating effects in a video editing program to produce the final video output.

<span class="mw-page-title-main">Multi-exposure HDR capture</span> Technique to capture HDR images and videos

In photography and videography, multi-exposure HDR capture is a technique that creates high dynamic range (HDR) images by taking and combining multiple exposures of the same subject matter at different exposure levels. Combining multiple images in this way results in an image with a greater dynamic range than what would be possible by taking one single image. The technique can also be used to capture video by taking and combining multiple exposures for each frame of the video. The term "HDR" is used frequently to refer to the process of creating HDR images from multiple exposures. Many smartphones have an automated HDR feature that relies on computational imaging techniques to capture and combine multiple exposures.

The light field is a vector function that describes the amount of light flowing in every direction through every point in space. The space of all possible light rays is given by the five-dimensional plenoptic function, and the magnitude of each ray is given by its radiance. Michael Faraday was the first to propose that light should be interpreted as a field, much like the magnetic fields on which he had been working. The phrase light field was coined by Andrey Gershun in a classic 1936 paper on the radiometric properties of light in three-dimensional space.

<span class="mw-page-title-main">3D display</span> Display device

A 3D display is a display device capable of conveying depth to the viewer. Many 3D displays are stereoscopic displays, which produce a basic 3D effect by means of stereopsis, but can cause eye strain and visual fatigue. Newer 3D displays such as holographic and light field displays produce a more realistic 3D effect by combining stereopsis and accurate focal length for the displayed content. Newer 3D displays in this manner cause less visual fatigue than classical stereoscopic displays.

<span class="mw-page-title-main">ACM SIGGRAPH</span> ACMs Special Interest Group on Computer Graphics

ACM SIGGRAPH is the international Association for Computing Machinery's Special Interest Group on Computer Graphics and Interactive Techniques based in New York. It was founded in 1969 by Andy van Dam.

<span class="mw-page-title-main">Non-photorealistic rendering</span> Style of rendering

Non-photorealistic rendering (NPR) is an area of computer graphics that focuses on enabling a wide variety of expressive styles for digital art, in contrast to traditional computer graphics, which focuses on photorealism. NPR is inspired by other artistic modes such as painting, drawing, technical illustration, and animated cartoons. NPR has appeared in movies and video games in the form of cel-shaded animation as well as in scientific visualization, architectural illustration and experimental animation.

<span class="mw-page-title-main">Paul Debevec</span> American computer graphics professional

Paul Ernest Debevec is a researcher in computer graphics at the University of Southern California's Institute for Creative Technologies. He is best known for his work in finding, capturing and synthesizing the bidirectional scattering distribution function utilizing the light stages his research team constructed to find and capture the reflectance field over the human face, high-dynamic-range imaging and image-based modeling and rendering.

<span class="mw-page-title-main">High-dynamic-range rendering</span> Rendering of computer graphics scenes by using lighting calculations done in high-dynamic-range

High-dynamic-range rendering, also known as high-dynamic-range lighting, is the rendering of computer graphics scenes by using lighting calculations done in high dynamic range (HDR). This allows preservation of details that may be lost due to limiting contrast ratios. Video games and computer-generated movies and special effects benefit from this as it creates more realistic scenes than with more simplistic lighting models.

<span class="mw-page-title-main">Motion picture film scanner</span> Device that digitises film stock

A motion picture film scanner is a device used in digital filmmaking to scan original film for storage as high-resolution digital intermediate files.

<span class="mw-page-title-main">Autostereoscopy</span> Any method of displaying stereoscopic images without the use of special headgear or glasses

Autostereoscopy is any method of displaying stereoscopic images without the use of special headgear, glasses, something that affects vision, or anything for eyes on the part of the viewer. Because headgear is not required, it is also called "glasses-free 3D" or "glassesless 3D". There are two broad approaches currently used to accommodate motion parallax and wider viewing angles: eye-tracking, and multiple views so that the display does not need to sense where the viewer's eyes are located. Examples of autostereoscopic displays technology include lenticular lens, parallax barrier, and may include Integral imaging, but notably do not include volumetric display or holographic displays.

High dynamic range (HDR), also known as wide dynamic range, extended dynamic range, or expanded dynamic range, is a dynamic range higher than usual.

<span class="mw-page-title-main">Marc Levoy</span>

Marc Levoy is a computer graphics researcher and Professor Emeritus of Computer Science and Electrical Engineering at Stanford University, a vice president and Fellow at Adobe Inc., and a Distinguished Engineer at Google. He is noted for pioneering work in volume rendering, light fields, and computational photography.

Computer-generated holography (CGH) is the method of digitally generating holographic interference patterns. A holographic image can be generated e.g., by digitally computing a holographic interference pattern and printing it onto a mask or film for subsequent illumination by suitable coherent light source.

Brian A. Barsky is a professor at the University of California, Berkeley, working in computer graphics and geometric modeling as well as in optometry and vision science. He is a Professor of Computer Science and Vision Science and an Affiliate Professor of Optometry. He is also a member of the Joint Graduate Group in Bioengineering, an inter-campus program, between UC Berkeley and UC San Francisco.

Helge Seetzen is a German technologist and businessman known for imaging & multimedia research and commercialization.

<span class="mw-page-title-main">Femto-photography</span>

Femto-photography is a technique for recording the propagation of ultrashort pulses of light through a scene at a very high speed (up to 1013 frames per second). A femto-photograph is equivalent to an optical impulse response of a scene and has also been denoted by terms such as a light-in-flight recording or transient image. Femto-photography of macroscopic objects was first demonstrated using a holographic process in the 1970s by Nils Abramsson at the Royal Institute of Technology (Sweden). A research team at the MIT Media Lab led by Ramesh Raskar, together with contributors from the Graphics and Imaging Lab at the Universidad de Zaragoza, Spain, more recently achieved a significant increase in image quality using a streak camera synchronized to a pulsed laser and modified to obtain 2D images instead of just a single scanline.

Holly Rushmeier is an American computer scientist and is the John C. Malone Professor of Computer Science at Yale University. She is known for her contributions to the field of computer graphics.

<span class="mw-page-title-main">Light-in-flight imaging</span>

Light-in-flight imaging — a set of techniques to visualize propagation of light through different media.

Michael F. Cohen is an American computer scientist and researcher in computer graphics. He was a senior research scientist at Microsoft Research for 21 years until he joined Facebook Research in 2015. In 1998, he received the ACM SIGGRAPH CG Achievement Award for his work in developing radiosity methods for realistic image synthesis. He was elected a Fellow of the Association for Computing Machinery in 2007 for his "contributions to computer graphics and computer vision." In 2019, he received the ACM SIGGRAPH Steven A. Coons Award for Outstanding Creative Contributions to Computer Graphics for “his groundbreaking work in numerous areas of research—radiosity, motion simulation & editing, light field rendering, matting & compositing, and computational photography”.

Felix Heide is a German computer scientist working primarily in the fields of computational imaging, computer vision, computer graphics and deep learning. He is the head of the Princeton University Computational Imaging Lab and the Chief Technology Officer at Algolux.

References

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  3. Mantiuk, Rafał; Kim, Kil Joong; Rempel, Allan G.; Heidrich, Wolfgang (2011-07-25). "HDR-VDP-2: a calibrated visual metric for visibility and quality predictions in all luminance conditions". ACM Transactions on Graphics. 30 (4): 40:1–40:14. doi:10.1145/2010324.1964935. ISSN   0730-0301.
  4. Sun, Qilin; Tseng, Ethan; Fu, Qiang; Heidrich, Wolfgang; Heide, Felix (2020). "Learning Rank-1 Diffractive Optics for Single-Shot High Dynamic Range Imaging". Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition. pp. 1386–1396.
  5. Seetzen, Helge; Heidrich, Wolfgang; Stuerzlinger, Wolfgang; Ward, Greg; Whitehead, Lorne; Trentacoste, Matthew; Ghosh, Abhijeet; Vorozcovs, Andrejs (2004-08-01). "High dynamic range display systems". ACM SIGGRAPH 2004 Papers. SIGGRAPH '04. New York, NY, USA: Association for Computing Machinery. pp. 760–768. doi:10.1145/1186562.1015797. ISBN   978-1-4503-7823-9. S2CID   2027619.
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  7. Peng, Yifan; Fu, Qiang; Heide, Felix; Heidrich, Wolfgang (2016-11-28). "The diffractive achromat full spectrum computational imaging with diffractive optics". SIGGRAPH ASIA 2016 Virtual Reality meets Physical Reality: Modelling and Simulating Virtual Humans and Environments. SA '16. New York, NY, USA: Association for Computing Machinery. pp. 1–2. doi:10.1145/2992138.2992145. ISBN   978-1-4503-4548-4. S2CID   2259460.
  8. Li, Yuqi; Fu, Qiang; Heidrich, Wolfgang (2021). "Multispectral Illumination Estimation Using Deep Unrolling Network". Proceedings of the IEEE/CVF International Conference on Computer Vision. pp. 2672–2681.
  9. Baek, Seung-Hwan; Ikoma, Hayato; Jeon, Daniel S.; Li, Yuqi; Heidrich, Wolfgang; Wetzstein, Gordon; Kim, Min H. (2021). "Single-Shot Hyperspectral-Depth Imaging With Learned Diffractive Optics". Proceedings of the IEEE/CVF International Conference on Computer Vision. pp. 2651–2660. arXiv: 2009.00463 .
  10. Wang, Congli; Dun, Xiong; Fu, Qiang; Heidrich, Wolfgang (2017). "Ultra-high resolution coded wavefront sensor". Optics Express. 25 (12): 13736–13746. Bibcode:2017OExpr..2513736W. doi:10.1364/OE.25.013736. hdl: 10754/626833 . PMID   28788916.
  11. Wang, Congli; Fu, Qiang; Dun, Xiong; Heidrich, Wolfgang (2019-09-24). "Quantitative Phase and Intensity Microscopy Using Snapshot White Light Wavefront Sensing". Scientific Reports. 9 (1): 13795. Bibcode:2019NatSR...913795W. doi:10.1038/s41598-019-50264-3. ISSN   2045-2322. PMC   6760235 . PMID   31551461.
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