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The explicit multi-unicast (Xcast) is a variation of multicast that supports a great number of multicast sessions with a small number of recipients in each. It adds all the destination IP addresses in the IP header, instead of using a multicast address. The traditional multicast schemes over Internet Protocol (IP) scale to multicast groups with many members, but they have scalability problems for a great number of groups. Multicast schemes can be used to minimize the bandwidth consumption. Xcast minimizes bandwidth consumption for small groups, by eliminating the signaling protocols and state information for every session of the standard IP multicast scheme.
In Xcast, the source node keeps all destinations of the multicast channel through which packets will be sent. The source encodes the destinations list in the Xcast header and sends the packet to a router. Each router looks in a routing table to determine the next hop of each packet, analyzes its header, parses the destination field basing on the following jump of every destination and copies the packets as many different paths as they need to follow. After that, the router copies the packet with its correct Xcast header to every following jump. On the last hop, there is no need to make a new copy, since there is just one address in the destination field. The packet is treated just like a unicast packet, which is called Xcast to Unicast (X2U).
The IP multicast standard was designed to scale to multicast groups with many members. It works well when doing a distribution similar to broadcasting, but it has scalability problems to a large number of groups. Multicast routing protocols keep routing tables that record multicast group addresses with members. These tables might become large, that prompted alternative schemes to reduce the quantity of state information. IP Multicast protocols announce a source or maintain routes between routers. The cost of these protocols can be significant even then the size of each group is reduced.
Xcast follows philosophy that worked well to grow the Internet: keep the center of the network simple, and do the complicated operations on the sides.
An open source implementation was available from IBM starting in 2001. [1] A MediaWiki-based web site (English language, but registered in Japan) indicates activity from 2004 through 2007. [2] An informational specification was published by the Internet Engineering Task Force in November 2007 as RFC 5058. [3]
But on the other hand:
Xcast allows efficient applications such as VoIP, video conferencing, or collaborative meetings. These applications could be done using just unicast, but in cases with limited bandwidth, the Xcast efficiency might be useful. On the other hand, since Xcast does not scale to groups with many members, it can not substitute for all other multicast models.
An Internet Protocol address is a numerical label such as 192.0.2.1 that is connected to a computer network that uses the Internet Protocol for communication. An IP address serves two main functions: network interface identification and location addressing.
Internet Protocol version 4 (IPv4) is the fourth version of the Internet Protocol (IP). It is one of the core protocols of standards-based internetworking methods in the Internet and other packet-switched networks. IPv4 was the first version deployed for production on SATNET in 1982 and on the ARPANET in January 1983. It is still used to route most Internet traffic today, even with the ongoing deployment of Internet Protocol version 6 (IPv6), its successor.
Internet Protocol version 6 (IPv6) is the most recent version of the Internet Protocol (IP), the communications protocol that provides an identification and location system for computers on networks and routes traffic across the Internet. IPv6 was developed by the Internet Engineering Task Force (IETF) to deal with the long-anticipated problem of IPv4 address exhaustion, and is intended to replace IPv4. In December 1998, IPv6 became a Draft Standard for the IETF, which subsequently ratified it as an Internet Standard on 14 July 2017.
In computer networking, multicast is group communication where data transmission is addressed to a group of destination computers simultaneously. Multicast can be one-to-many or many-to-many distribution. Multicast should not be confused with physical layer point-to-multipoint communication.
Multiprotocol Label Switching (MPLS) is a routing technique in telecommunications networks that directs data from one node to the next based on labels rather than network addresses. Whereas network addresses identify endpoints the labels identify established paths between endpoints. MPLS can encapsulate packets of various network protocols, hence the multiprotocol component of the name. MPLS supports a range of access technologies, including T1/E1, ATM, Frame Relay, and DSL.
Routing is the process of selecting a path for traffic in a network or between or across multiple networks. Broadly, routing is performed in many types of networks, including circuit-switched networks, such as the public switched telephone network (PSTN), and computer networks, such as the Internet.
A multicast address is a logical identifier for a group of hosts in a computer network that are available to process datagrams or frames intended to be multicast for a designated network service. Multicast addressing can be used in the link layer, such as Ethernet multicast, and at the internet layer for Internet Protocol Version 4 (IPv4) or Version 6 (IPv6) multicast.
Open Shortest Path First (OSPF) is a routing protocol for Internet Protocol (IP) networks. It uses a link state routing (LSR) algorithm and falls into the group of interior gateway protocols (IGPs), operating within a single autonomous system (AS).
Network address translation (NAT) is a method of mapping an IP address space into another by modifying network address information in the IP header of packets while they are in transit across a traffic routing device. The technique was originally used to bypass the need to assign a new address to every host when a network was moved, or when the upstream Internet service provider was replaced, but could not route the network's address space. It has become a popular and essential tool in conserving global address space in the face of IPv4 address exhaustion. One Internet-routable IP address of a NAT gateway can be used for an entire private network.
Anycast is a network addressing and routing methodology in which a single destination IP address is shared by devices in multiple locations. Routers direct packets addressed to this destination to the location nearest the sender, using their normal decision-making algorithms, typically the lowest number of BGP network hops. Anycast routing is widely used by content delivery networks such as web and DNS hosts, to bring their content closer to end users.
The Resource Reservation Protocol (RSVP) is a transport layer protocol designed to reserve resources across a network using the integrated services model. RSVP operates over an IPv4 or IPv6 and provides receiver-initiated setup of resource reservations for multicast or unicast data flows. It does not transport application data but is similar to a control protocol, like Internet Control Message Protocol (ICMP) or Internet Group Management Protocol (IGMP). RSVP is described in RFC 2205.
Protocol-Independent Multicast (PIM) is a family of multicast routing protocols for Internet Protocol (IP) networks that provide one-to-many and many-to-many distribution of data over a LAN, WAN or the Internet. It is termed protocol-independent because PIM does not include its own topology discovery mechanism, but instead uses routing information supplied by other routing protocols. PIM is not dependent on a specific unicast routing protocol; it can make use of any unicast routing protocol in use on the network. PIM does not build its own routing tables. PIM uses the unicast routing table for reverse-path forwarding.
The Distance Vector Multicast Routing Protocol (DVMRP), defined in RFC 1075, is a routing protocol used to share information between routers to facilitate the transportation of IP multicast packets among networks. It formed the basis of the Internet's historic multicast backbone, Mbone.
An overlay network is a computer network that is layered on top of another network.
In computer networking, the multicast DNS (mDNS) protocol resolves hostnames to IP addresses within small networks that do not include a local name server. It is a zero-configuration service, using essentially the same programming interfaces, packet formats and operating semantics as unicast Domain Name System (DNS). It was designed to work as either a stand-alone protocol or compatibly with standard DNS servers. It uses IP multicast User Datagram Protocol (UDP) packets, and is implemented by the Apple Bonjour and open source Avahi software packages, included in most Linux distributions. Although the Windows 10 implementation was limited to discovering networked printers, subsequent releases resolved hostnames as well. mDNS can work in conjunction with DNS Service Discovery (DNS-SD), a companion zero-configuration networking technique specified separately in RFC 6763.
Reverse-path forwarding (RPF) is a technique used in modern routers for the purposes of ensuring loop-free forwarding of multicast packets in multicast routing and to help prevent IP address spoofing in unicast routing.
IP multicast is a method of sending Internet Protocol (IP) datagrams to a group of interested receivers in a single transmission. It is the IP-specific form of multicast and is used for streaming media and other network applications. It uses specially reserved multicast address blocks in IPv4 and IPv6.
In network routing, the control plane is the part of the router architecture that is concerned with drawing the network topology, or the information in a routing table that defines what to do with incoming packets. Control plane functions, such as participating in routing protocols, run in the architectural control element. In most cases, the routing table contains a list of destination addresses and the outgoing interface(s) associated with each. Control plane logic also can identify certain packets to be discarded, as well as preferential treatment of certain packets for which a high quality of service is defined by such mechanisms as differentiated services.
In packet switching networks, traffic flow, packet flow or network flow is a sequence of packets from a source computer to a destination, which may be another host, a multicast group, or a broadcast domain. RFC 2722 defines traffic flow as "an artificial logical equivalent to a call or connection." RFC 3697 defines traffic flow as "a sequence of packets sent from a particular source to a particular unicast, anycast, or multicast destination that the source desires to label as a flow. A flow could consist of all packets in a specific transport connection or a media stream. However, a flow is not necessarily 1:1 mapped to a transport connection." Flow is also defined in RFC 3917 as "a set of IP packets passing an observation point in the network during a certain time interval." Packet flow temporal efficiency can be affected by one-way delay (OWD) that is described as a combination of the following components:
Broadcast, unknown-unicast and multicast traffic is network traffic transmitted using one of three methods of sending data link layer network traffic to a destination of which the sender does not know the network address. This is achieved by sending the network traffic to multiple destinations on an Ethernet network. As a concept related to computer networking, it includes three types of Ethernet modes: broadcast, unicast and multicast Ethernet. BUM traffic refers to that kind of network traffic that will be forwarded to multiple destinations or that cannot be addressed to the intended destination only.
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