99 Spirits has received reviews in a wide range, from negative to highly positive. The website RPGFan gave it the score 74%, [1] while the Polish magazine CD-Action gave it 40/100, [8] and the website TechnologyTell gave it the rating A−, [3] and the website USgamer cited it as an example of creativity in the Japanese role-playing genre. [2]
Both RPGFan and TechnologyTell have been positive to the game's battle mechanics, calling the battles unique and inventive: RPGFan called them exciting, but ultimately repetitive, and questioned whether the gameplay would "click" with players; and TechnologyTell said that it can be tedious to fill up the gems' gauges. [1] [3] CD-Action was negative to the gameplay, and called battles shallow and primitive mini-games. [8] RPGFan criticized the overworld map for being plain and uninspired, and for having repetitive level designs. Additionally, they felt that the hunger meter was an unnecessary and forced addition, especially considering how the size of the game's inventory limited how much food the player character can carry with her. [1]
The game's presentation has been mostly positively received. RPGFan called the art "[not] exceptional, but [...] solid and aesthetically pleasing", saying that the hand-drawn style matches the feeling and setting of the game well. They also appreciated the character portraits that are shown during dialogue, saying that they help develop characters' personality. They did however feel that the art direction was disappointing, citing the bare overworld and lack of animations for spirits and characters as examples. [1] TechnologyTell said that the most impressive part of the presentation was the character art; they said that the designs were reminiscent of anime, and that they were eager to see what each spirit looked like. [3] Both RPGFan and TechnologyTell appreciated the game's sound. [1] [3] TechnologyTell called the music "more than some generic JRPG fodder" and worth listening to both inside and outside the game, and found both the English and Japanese voice acting to be well done; this surprised them, as they had not expected that from an indie game. [3] RPGFan said that the music fits the game perfectly, with mystical Eastern tunes that draws players into the game and sets the scene, and fast-moving, high-pitched music in battles that add to the tension, but wished there was more variety in the background music. They liked the voice acting, saying that Hanabusa's cries in battle fit perfectly. [1] Reception for the game's story has been mixed: TechnologyTell called it inventive, and thought the focus on Tsukumogami folklore worked well; [3] RPGFan said that it "provides little we haven't seen before" and only holds minor interest; [1] and USgamer called the premise unoriginal. [2]
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