Akane the Kunoichi | |
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Developer(s) | Haruneko [1] |
Publisher(s) | Haruneko |
Designer(s) | Giovanni Simotti [2] |
Composer(s) | Kevin MacLeod |
Engine | XNA |
Platform(s) | Xbox 360, Windows Phone, iOS, Windows |
Release | |
Genre(s) | Platform |
Mode(s) | Single-player |
Akane the Kunoichi is a platform game developed by independent Italian studio Haruneko. It was released for the Xbox 360's Xbox Live Indie Games service in 2011 and was ported as a budget title for Microsoft Windows (Steam and Desura), Windows Phone 7, and iOS.
The game's protagonist Akane is a kunoichi who secretly loves her feudal master Goro. When he is kidnapped, Akane goes off to rescue him from the evil Hiromi and her minions.
Akane the Kunoichi was met with mostly favourable critical reception, including being a finalist at Dream Build Play 2012 in the Windows Phone category. [7] Game Informer described the Xbox 360 version as a "fine" example of an "old-school platformer" for "one measly dollar". [8] Daniel Douvris of AppAdvice commented on the iOS version of the game: "Akane the Kunoichi is a fun action platformer. Its platforming elements, as well as its artwork, are reminiscent of retro games of the past. Put simply, it is a breath of fresh air from the endless piles of junk that line the App Store these days." [9] Hardcore Gaming 101 called Akane one of the best Xbox Live Indie Games. [10]
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