Alec Holowka

Last updated • 2 min readFrom Wikipedia, The Free Encyclopedia

Alec Holowka
Alec Holowka 2019 IGF.jpg
Holowka at the 2019 Independent Games Festival
Born(1983-10-30)30 October 1983
Winnipeg, Manitoba, Canada
Died31 August 2019(2019-08-31) (aged 35)
Winnipeg, Manitoba, Canada
Cause of death Suicide [1]
Occupation(s)Game programmer, designer, musician
Notable work Night in the Woods
Aquaria

Alec Holowka (30 October 1983 – 31 August 2019) [2] was a Canadian indie game developer and co-founder of independent game companies Infinite Ammo, Infinite Fall, and Bit Blot. [3] He was mainly known for the award-winning titles Night in the Woods and Aquaria.

Contents

Life and career

Holowka was introduced to programming at the age of eight when his father bought him the book Basic Fun. Eventually he began working with a freeware group called Zaphire Productions. He then worked for a number of failed startups, including one in Winnipeg, working on a PC multiplayer fantasy action title and a combat racer in Vancouver for the Xbox 360. [4]

Jenna Sharpe, Holowka and Derek Yu accepting the grand prize at the 2007 Independent Games Festival Aquaria - IGF.jpg
Jenna Sharpe, Holowka and Derek Yu accepting the grand prize at the 2007 Independent Games Festival

Holowka acted as sound engineer on the 2006 freeware title I'm O.K – A Murder Simulator as a response to American lawyer Jack Thompson's "A Modest Video Game Proposal". Holowka met Derek Yu in the comments section of popular technology website Slashdot in a post regarding Jack Thompson's proposal and along with Chris Hanson and Phil Jones formed the group "Thompsonsoft" for the one-off release. [5]

After its release Holowka introduced Yu to a project he had been working on independently, Yu was interested in the project and the two officially formed developer Bit Blot the week before the Independent Games Festival deadline. [3] The project was released on 7 December 2007 under the title Aquaria , [6] and was the recipient of the Independent Games Festival Seumas McNally Grand Prize for 2007. [7]

In 2013, Holowka and independent animator Scott Benson successfully crowdfunded the game Night in the Woods . [8] The game was released in 2017 to critical acclaim and won the BAFTA in "Narrative" and the Seumas McNally Grand Prize at the IGF. [9] [10]

In August 2019, Holowka was accused of physical and emotional abuse by Zoë Quinn, whom he had briefly cohabited with in Winnipeg in 2012. [11] [12] The day following the accusation, the Night in the Woods development team cut ties with Holowka, with Scott Benson writing "We take such allegations seriously as a team". [13] The team stated that other corroborating evidence related to the accusations had been presented to them. [12] [14] The publisher of Night in the Woods, Finji, backed the team's decision, and also postponed plans to publish physical copies of the game in wake of the allegations. [13] [15]

Four days after allegations of abuse were leveled against him, Holowka died by suicide. [16] [17] [14] [1] According to his sister, who posted to Twitter about his death, Holowka had been "battling mood and personality disorders" through his life and "was a victim of abuse". [18] She explained he had been trying to correct his own disorders in recent years through therapy and medication. She also stated that Holowka "said he wished the best for Zoë and everyone else". [18] [19]

Games

DateTitleRoleNotesRef(s)
2006 I'm O.K – A Murder Simulator Audio [20]
2007 Aquaria Designer, audio, programmerWinner of the Seumas McNally Grand Prize at the 2007 Independent Games Festival [21]
2008Owl CountryAudio, programmer [22]
2008Paper MoonCo-creator [22]
2008Everyone Loves Active 2Musician [23]
2009 Crayon Physics Deluxe MusicianWinner of the Seumas McNally Grand Prize at the 2008 Independent Games Festival [18] [24] [25]
2012 Offspring Fling Musician [26]
2013 TowerFall Ascension Musician [27]
2017 Night in the Woods Designer, programmer, musicianWinner of the Seumas McNally Grand Prize, etc. at the 2018 Independent Games Festival [28] [29]
2018OceanheartCo-creatorAbandoned [30] [31]

Related Research Articles

<span class="mw-page-title-main">Independent Games Festival</span> Annual video games festival

The Independent Games Festival (IGF) is an annual festival at the Game Developers Conference (GDC), the largest annual gathering of the independent video game industry. Originally founded in 1998 to promote independent video game developers, and innovation in video game development by CMP Media, later known as UBM Technology Group, IGF is now owned by Informa after UBM's acquisition.

<span class="mw-page-title-main">Game Developers Conference</span> Annual video game developer conference

The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Awards and Independent Games Festival, and a variety of tutorials, lectures, and roundtables by industry professionals on game-related topics covering programming, design, audio, production, business and management, and visual arts.

<span class="mw-page-title-main">Reflexive Entertainment</span> American video game developer (1997–2012)

Reflexive Entertainment was an American video game developer based in Lake Forest, California. The company was cofounded by Lars Brubaker, Ernie Ramirez, James C. Smith and Ion Hardie in 1997. They developed nineteen games independently, published two games, started distribution of downloadable casual games on their online Arcade, created a division of their Arcade entirely devoted to Mac games for Mac users and started hosting ad supported free online web browser games. In 2005, Reflexive's Wik and the Fable of Souls won three awards at the 2005 Independent Games Festival which included Innovation in Visual Art, Innovation in Game Design and the Seumas McNally Award For Independent Game Of The Year.

<i>Game Developer</i> (website) Video game developer website

Game Developer is a website created in 1997 that focuses on aspects of video game development. It is owned and operated by Informa TechTarget and acted as the online sister publication to the print magazine Game Developer prior to the latter's closure in 2013.

<i>Aquaria</i> (video game) 2007 video game

Aquaria is a side-scrolling action-adventure game designed by Alec Holowka and Derek Yu, who published the game in 2007 as an independent game company Bit Blot. The game follows Naija, an aquatic humanoid woman, as she explores the underwater world of Aquaria. Along her journey, she learns about the history of the world she inhabits as well as her own past. The gameplay focuses on a combination of swimming, singing, and combat, through which Naija can interact with the world. Her songs can move items, affect plants and animals, and change her physical appearance into other forms that have different abilities, like firing projectiles at hostile creatures, or passing through barriers inaccessible to her in her natural form.

<span class="mw-page-title-main">Brandon Boyer</span> American blogger (born 1977)

Brandon Boyer is a contributing editor to collaborative weblog Boing Boing. Boyer resides in Austin, Texas.

<span class="mw-page-title-main">Indie game</span> Class of video game, generally independently published

An indie video game or indie game, short for independent video game, is a video game created by individuals or smaller development teams without the financial and technical support of a large game publisher, in contrast to most "AAA" (triple-A) games. Because of their independence and freedom to develop, indie games often focus on innovation, experimental gameplay, and taking risks not usually afforded in AAA games. Indie games tend to be sold through digital distribution channels rather than at retail due to a lack of publisher support. The term is analogous to independent music or independent film in those respective mediums.

<span class="mw-page-title-main">Derek Yu</span> American video game designer and blogger

Derek Yu is an American independent video game designer, video game artist, and blogger. Yu has designed and co-designed several award-winning games, most famously Spelunky, Aquaria, and Eternal Daughter. He is also notable as a blogger and custodian of the influential TIGSource blog/community about independent video games. He has been called an "indie superstar" and a "genuine icon" of the video game industry.

<span class="mw-page-title-main">Direct2Drive</span> Video game digital distribution service

Direct2Drive is an online game store offering PC games via direct download.

<span class="mw-page-title-main">Robin Hunicke</span> American video game designer and producer (born 1973)

Robin Hunicke is an American video game designer and producer. She is a professor of game design at UC Santa Cruz and the co-founder of Funomena.

<i>Atom Zombie Smasher</i> 2011 video game

Atom Zombie Smasher is a real-time strategy game developed by independent developer Blendo Games. In it, the player attempts to rescue as many citizens as possible from an oncoming zombie horde using helicopter rescue units and an array of military units to protect the citizens and defeat the zombies.

Blendo Games is an American independent video game development company based in Culver City, California. It was founded by Brendon Chung in 2010 and is primarily a one-person effort. Blendo Games gained more widespread exposure with the short form stand alone title Gravity Bone; the following games Flotilla and Atom Zombie Smasher were met with critical praise. The studio has also released several other games in several genres.

<i>Octodad</i> 2010 video game

Octodad is a freeware independent video game developed by a group of students at DePaul University, many of whom would go on to form Young Horses, Inc., the developers of its sequel Octodad: Dadliest Catch. The game was developed for the Student Showcase of the 2011 Independent Games Festival, and would go on to be one of 8 winners in the Student Showcase award of that year. The game features a humorous plot revolving around the central character, an octopus who is undercover as an average human with a family. The plot revolves around the player, controlling Octodad, attempting to complete various household chores and tasks while maintaining his secret. The gameplay consists of primarily ragdoll physics, turning mundane tasks into significant challenges. Dadliest Catch was released on January 30, 2014, and was one of the first titles to be given the Steam Greenlight.

<span class="mw-page-title-main">Phil Fish</span> French-Canadian former indie video game designer

Philippe Poisson, better known as Phil Fish, is a French Canadian former indie game designer best known for the 2012 platform game Fez. He was born and raised in Quebec, where his experiences with Nintendo games in his youth would later influence his game design. He studied game design at the Montreal National Animation and Design Centre, and worked at Ubisoft and Artificial Mind and Movement before starting Polytron in 2008.

<span class="mw-page-title-main">Adam Saltsman</span> American video game designer

Adam Saltsman, also known as Adam Atomic, is an American indie video game designer best known for creating the endless runner Canabalt. He is a founder of Semi Secret Software and Finji video game studios.

<span class="mw-page-title-main">Seumas McNally Grand Prize</span> Main award given at the Independent Games Festival

The Seumas McNally Grand Prize is the main award given at the Independent Games Festival (IGF), an annual event that takes place during the Game Developers Conference, one of the largest gatherings of the indie video game industry. It was first awarded as the Independent Games Festival Grand Prize to Fire and Darkness in the 1999 edition of the festival. The next year, it was awarded to Seumas McNally for his game Tread Marks; following McNally's passing from Hodgkin's lymphoma shortly after, the award was renamed in his honor in 2001.

<i>Depression Quest</i> 2013 video game

Depression Quest is a 2013 interactive fiction game dealing with the subject of depression. It was developed by Zoë Quinn using the Twine engine, with writing by Quinn and Patrick Lindsey, and music by Isaac Schankler. It was first released for the web on February 14, 2013, and for Steam on August 11, 2014. The game tells the story of a person suffering from depression and their attempts to deal with their condition. It was created to foster a greater understanding of depression. Depression Quest can be played for free, and has a pay-what-you-want pricing model. The National Suicide Prevention Lifeline receives part of the proceeds.

<i>Night in the Woods</i> 2017 video game

Night in the Woods is a 2017 single-player adventure video game developed by Infinite Fall and published by Finji. Set in a world of zoomorphic humans, the story follows a young feline person named Mae, who drops out of college and returns to her hometown to find unexpected changes, alongside Bea, a gothic crocodile woman and her childhood best friend. The game was funded via Kickstarter, where it earned over four times its initial US$50,000 funding goal.

<i>Baba Is You</i> 2019 puzzle video game

Baba Is You is a puzzle video game created by Finnish independent developer Arvi Teikari. The game centers around the manipulation of "rules"—represented in the play area by movable tiles with words written on them—in order to allow the player character, usually the titular Baba, to reach a specified goal. Originating as a short demo built for the 2017 Nordic Game Jam, the game was expanded and released on 13 March 2019 for PC and Nintendo Switch. Mobile versions were released in June 2021. A free update titled "Baba Make Level" was released on November 17, 2021, featuring 250 new and previously unused levels and a level editor with online sharing. Baba Is You received generally favorable reviews from critics.

<span class="mw-page-title-main">Nathalie Lawhead</span> Net artist and independent game designer

Nathalie Lawhead is an independent net artist and video game designer residing in Irvine, California.

References

  1. 1 2 Penny, Laurie (6 September 2019). "Gaming's #MeToo Moment and the Tyranny of Male Fragility | WIRED". Wired. Retrieved 13 November 2019.
  2. Alec Holowka (20 November 2013). Alec Holowka - Indie House / Night In The Woods [October 2013]. FullIndie. Event occurs at 0:39. Retrieved 8 November 2019 via YouTube. And I'm about to turn 30 tomorrow [...] on October 30th.
  3. 1 2 "Bitblot - company". Bit Blot. Archived from the original on 9 January 2009. Retrieved 18 November 2008.
  4. Wallis, Alistair (23 October 2006). "Road To The IGF: Bit Blot's Aquaria". Gamasutra. Archived from the original on 21 December 2008. Retrieved 18 November 2008.
  5. Tucker, Michael (16 February 2006). "4cr Interview - Thompsonsoft". 4 Color Rebellion. Archived from the original on 5 November 2008. Retrieved 18 November 2008.
  6. "Aquaria - IGN". IGN . Archived from the original on 2 September 2019. Retrieved 2 September 2019.
  7. "2007 Independent Games Festival Winners". Independent Games Festival. Archived from the original on 27 October 2010. Retrieved 2 September 2019.
  8. Moore, D. M. (18 February 2018). "Night in the Woods isn't about growing up, but becoming an adult". The Verge. Archived from the original on 2 June 2023. Retrieved 18 June 2023.
  9. "Narrative - Night in the Woods". www.bafta.org. 13 March 2018. Archived from the original on 9 July 2021. Retrieved 9 July 2021.
  10. Hudson, Laura (15 February 2017). "Coming to Video Games Near You: Depressed Towns, Dead-End Characters". The New York Times. ISSN   0362-4331. Archived from the original on 25 October 2022. Retrieved 18 June 2023.
  11. Graft, Kris (28 August 2019). "New allegations of sexual assault surface against established game devs". Gamasutra . Archived from the original on 8 May 2021. Retrieved 28 August 2019.
  12. 1 2 Carpenter, Nicole (29 August 2019). "Night in the Woods studio cuts ties with designer after abuse allegations". Polygon . Archived from the original on 29 August 2019. Retrieved 29 August 2019.
  13. 1 2 McAloon, Alissa (28 August 2019). "Night in the Woods devs cut ties with Alec Holowka after abuse allegations". Gamasutra . Archived from the original on 28 August 2019. Retrieved 28 August 2019.
  14. 1 2 Schreier, Jason (1 September 2019). "Night In The Woods Designer Alec Holowka Dies". Kotaku . Archived from the original on 1 September 2019. Retrieved 1 September 2019.
  15. Night In The Woods [@NightInTheWoods] (28 August 2019). "We are cancelling a current project and postponing the Limited Run physical release. The iOS port is being handled by an outside company and supervised by Finji and will remain in development" (Tweet). Retrieved 8 November 2019 via Twitter.
  16. Orland, Kyle (30 August 2019). "Night in the Woods developer dies after assault accusations [Updated]". Ars Technica. Archived from the original on 19 July 2021. Retrieved 19 July 2021.
  17. "Night in the Woods video game creator Alec Holowka dies". BBC News. 2 September 2019. Archived from the original on 19 July 2021. Retrieved 19 July 2021.
  18. 1 2 3 Woods, Andy (31 August 2019). "Night in the Woods developer Alec Holowka has died". PC Gamer . Archived from the original on 27 March 2022. Retrieved 31 August 2019.
  19. "Night in the Woods Developer Accused of Sexual Assault Dies". IGN Nordic. 31 August 2019. Archived from the original on 31 August 2019. Retrieved 31 August 2019.
  20. Remo, Chris (7 February 2006). "I'm O.K.: A Murder Simulator". Shacknews . Archived from the original on 1 September 2019. Retrieved 31 August 2019.
  21. "2007 Independent Games Festival Winners". IGF. Archived from the original on 16 December 2008. Retrieved 18 November 2008.
  22. 1 2 "TIG Forum Post". TIG. 18 November 2008. Archived from the original on 19 September 2008. Retrieved 18 November 2008.
  23. "Everyone Loves Active 2 Profile". Kyle Pulver. 31 May 2008. Archived from the original on 20 December 2008. Retrieved 18 November 2008.
  24. Benedetti, Winda (13 January 2009). "Indulge your inner child with 'Crayon Physics'". NBC News . Archived from the original on 6 September 2019. Retrieved 31 August 2019.
  25. "Day 2: Music of Crayon Physics Deluxe". Kloonigames. 2 January 2009. Archived from the original on 1 September 2019. Retrieved 31 August 2019.
  26. Mallory, Jordan (31 March 2012). "Behold the unrelenting cuteness of 'Offspring Fling!'". Engadget . Retrieved 31 August 2019.
  27. Plante, Chris (2 July 2014). "What It Feels Like To Launch An Indie Hit". Polygon . Archived from the original on 25 May 2019. Retrieved 31 August 2019.
  28. Whitney, Kayla (22 March 2018). "Complete list of 2018 Independent Games Festival Awards Winners". AXS. Archived from the original on 1 July 2018. Retrieved 22 March 2018.
  29. Byrd, Christopher (2 March 2017). "'Night in the Woods' is great, and a lesson for all game creators in how to develop characters". The Washington Post . Archived from the original on 1 September 2019. Retrieved 31 August 2019.
  30. Serrels, Mark (2 June 2016). "Oceanheart Is Like Wind Waker Crossed With Animal Crossing". Kotaku . Archived from the original on 1 September 2019. Retrieved 31 August 2019.
  31. @InfiniteAmmoDev (12 December 2018). "Yeah! #Oceanheart with the amazing @bitmOO! We kinda gave up on it for now tho. It had a few Unity prototypes and one Unreal prototype" (Tweet). Retrieved 8 November 2019 via Twitter.