American Girl: Kit Mystery Challenge!

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American Girl: Kit Mystery Challenge!
Kit Mystery Challenge cover.jpg
Developer(s) Webfoot Technologies
Publisher(s) THQ
Designer(s) Mandi Grant
Jim Grant
Composer(s) Yannis Brown
Series American Girl
Platform(s) Nintendo DS
Release
Genre(s) Point-and-click adventure
Mode(s) Single-player

American Girl: Kit Mystery Challenge! is a point-and-click adventure video game developed by Webfoot Technologies and published by THQ. It was released exclusively on the Nintendo DS on June 23, 2008, as part of the American Girl toy franchise. Set in 1930s Cincinnati, the game follows Kit Kittredge as she solves a range of mysteries in and around her neighborhood all while helping her family during the Great Depression.

Contents

Gameplay

Screenshot from the game. Kit Mystery Challenge gameplay.png
Screenshot from the game.

Kit Mystery Challenge uses the same engine and third-person viewpoint as Julie Finds a Way. Like in the previous game, Kit's Mystery Challenge loosely follows the events of the Central Series, and in a similar vein to L.A. Noire and the Nancy Drew video games, it is presented as an interactive mystery, with five main mysteries and a sixth mission in the form of minigames consisting of riddles and puzzle challenges, though unlike Nancy Drew the game is played from a third-person perspective, with the DS's touch screen used to show gameplay; the top screen is used to display dialogue and other essential information.

The player may freely roam its interactive open world on foot and visit any place at their own leisure, though the game's linear presentation limits this ability; only Kit's neighborhood can be explored in the first mystery. Solving the latter unlocks three more mysteries, allowing the player to visit different areas, such as a hobo village, downtown Cincinnati, and the local school. While solving mysteries, the player has to look for clues to be used as evidence, gather information from non-player characters, and analyze all the evidence and facts in order to solve it. [3]

Besides the main story, the player can also engage in a number of side missions, such as selling eggs to neighbors and other people around the city, or running errands for cash, which can be spent on various items, like buying food supplies or paying part of the house's mortgage. The player is also given access to a trunk with outfits where they can change Kit's appearance. [4]

Plot

In 1930s Cincinnati, Kit Kittredge and her family are facing a difficult life after Kit's father lost his business due to the Great Depression, forcing them to convert their residence into a boarding house in order to make ends meet.

Along the way, mysterious things occur in and around the household–the door to the Kittredges' chicken coop was left unlocked, a strand of pearls belonging to Kit's mother went missing, and one of the borders left early under suspicious circumstances.

In the sixth mystery, Kit takes on a number of riddles and challenges from her family and friends which she would later submit to the local newspaper.

Reception and publicity

The game saw relatively little publicity especially given its niche nature as a game for young girls based on a primarily American-centric franchise; IGN's Jack Devries gave the game a negative review, criticising its controls, camera scheme and gameplay, opining "as a fan of the genre, I fully support adventure games aimed at younger audiences. But they need to not suck. There has to be more to them than just talking to people and wandering around looking for one random thing that solves the case, and the controls can't be so broken that playing the game is clunky and hard even for an adult." [5]

Similarly, Jinny Gudmundsen of Common Sense Media opined that "it doesn't allow players much interaction in the process of being a sleuth," noting the game's low interactivity. [6] Gudmundsen also noted the game's complicated control scheme and lack of agency on part of the player character in a review on the children's technology site Tech With Kids, stating "Instead of engaging you by having you decide what you want to ask, the game simply controls all interaction between characters – you are just an observer. Plus, the controls are burdensome because you are constantly putting down the stylus to use the multi-directional controller to move Kit, and then picking the stylus back up again to tap on things on the screen." [3]

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References

  1. "American Girl: Kit Mystery Challenge!" . Retrieved 2023-07-17.
  2. "Shippin' Out June 23–27: Bad Company, Guitar Hero DS" . Retrieved 2023-07-17.
  3. 1 2 3 Gudmundsen, Jinny (2021-01-28). "American Girl: Kit Mystery Challenge! Review". TechWithKids.com. Archived from the original on 2021-01-28. Retrieved 2023-07-17.
  4. "American Girl: Kit -- Mystery Challenge - Nintendo DS - GameSpy". ds.gamespy.com. Retrieved 2023-07-17.
  5. 1 2 DeVries, Jack (2008-08-01). "American Girl: Kit Mystery Challenge Review" . Retrieved 2023-07-17.
  6. 1 2 Gudmundsen, Jinny. "American Girl Kit: Mystery Challenge! Game Review". Common Sense Media. Archived from the original on 2023-07-27. Retrieved 2023-07-27.