Arcade Volleyball

Last updated
Arcade Volleyball
ArcadeVolleyball promo.png
Publisher(s) COMPUTE!'s Gazette
Designer(s) Rhett Anderson
Programmer(s) Rhett Anderson
Randy Thompson (Amiga)
Platform(s) Commodore 64, Amiga, MS-DOS
Release1988: C64
1989: Amiga, MS-DOS
Genre(s) Sports
Mode(s) Single-player, multiplayer

Arcade Volleyball is a sports video game written by Rhett Anderson for the Commodore 64 and published as a type-in program in the June 1988 issue of COMPUTE!'s Gazette . It was ported to Amiga and MS-DOS by different programmers and was included in a 12-game collection called Best Gazette Games. [1] The author released the game later into the public domain. [2]

Contents

Gameplay

Original Commodore 64 version Arcade Volleyball.png
Original Commodore 64 version

The game features teams of one or two players (depending on the platform) shaped like balls with legs who hit the volleyball with their heads. The game is played from a side-view perspective, and the ball can be bounced off of the walls and ceiling without penalty. Scoring is based on the original volleyball scoring rules, where only the serving team can score on each volley, and 15 points are required to win the game. The same head is permitted to hit the ball multiple times, but the team may only hit the ball three times while the ball is on their side.

Development

Arcade Volleyball was originally published as a hexadecimal type-in program for MLX in the June 1988 edition of Commodore 64 magazine COMPUTE!'s Gazette . The article was written by Rhett Anderson and David Hensley, Jr., who had also published a similar game called Basketball Sam & Ed in the July 1987 issue. The game featured two heads per team, controlled by a single player, which moved and jumped together. It was not necessary to win the game by 2 points; when either side reached 15 points, the game would pause and ask if the user wanted to play again.

By default the game was played between two human players, but it was possible to modify the game so that one player could play against the computer by typing "POKE 2065,1" to type the number 1 into the memory address that controlled the number of players. The authors referred to this as an optional practice mode or warm up mode and warned that the computer opponent was not very challenging. [3] The game was inspired by Pong (actually, the two-paddle "Hockey" variant of Pong) and programmed by Rhett Anderson.

Ports

Amiga version Arcade Volleyball (Amiga).png
Amiga version

Rhett Anderson and Randy Thompson wrote an Amiga version of Arcade Volleyball from scratch. It was included as an executable program, with source code, on the cover disk of the Fall 1989 edition of Compute!'s Amiga Resource. The Amiga version differs from the Commodore 64 version by only having one player per team (a green head versus a red head), requires a 2-point margin of victory, it is no longer possible for the ball to go under the net, and playing against the computer is a standard option.* [4]

MS-DOS version Arcade Volleyball (gameplay).gif
MS-DOS version

The MS-DOS version was sold in a 9-game collection called COMPUTE!'s Best PC Games. [5] It was written with Borland Turbo C and has the same physics and gameplay as the Amiga version, but uses 4-color CGA graphics and PC speaker sound. [6]

Reception

See also

Related Research Articles

<i>Arkanoid</i> 1986 video game

Arkanoid is a 1986 block breaker arcade game developed and published by Taito. In North America, it was published by Romstar. Controlling a paddle-like craft known as the Vaus, the player is tasked with clearing a formation of colorful blocks by deflecting a ball towards it without letting the ball leave the bottom edge of the playfield. Some blocks contain power-ups that have various effects, such as increasing the length of the Vaus, creating several additional balls, or equipping the Vaus with cannons. Other blocks may be indestructible or require multiple hits to break.

<i>Centipede</i> (video game) 1981 video game

Centipede is a 1981 fixed shooter arcade video game developed and published by Atari, Inc. Designed by Dona Bailey and Ed Logg, it was one of the most commercially successful games from the golden age of arcade video games and one of the first with a significant female player base. The primary objective is to shoot all the segments of a centipede that winds down the playing field. An arcade sequel, Millipede, followed in 1982.

<i>Star Wars</i> (1983 video game) 1983 video game

Star Wars is a first-person rail shooter designed by Mike Hally and released as an arcade video game in 1983 by Atari, Inc. It uses 3D color vector graphics to simulate the assault on the Death Star from the 1977 film Star Wars. There are three connected gameplay sequences: combat against TIE fighters in space, flying across the surface of the Death Star, and the final trench run. The sequence repeats with added complications and the Death Star regenerating for each. The player's X-Wing fighter has a shield which only protects against damage a certain number of times, then the next hit ends the game. Speech synthesis emulates actors from the film.

<i>Stunt Car Racer</i> 1989 video game

Stunt Car Racer is a racing video game developed by Geoff Crammond. It was published in 1989 by MicroProse, under their MicroStyle and MicroPlay labels in the United Kingdom and in the United States, respectively. The game pits two racers on an elevated track on which they race in a head-to-head competition, with ramps they must correctly drive off as the main obstacle.

<i>HardBall!</i> 1985 video game

HardBall! is a baseball video game published by Accolade. Initially released for the Commodore 64 in 1985, it was ported to other computers over the next several years. A Sega Genesis cartridge was published in 1991. HardBall! was followed by HardBall II, HardBall III, HardBall IV, HardBall 5, and HardBall 6.

<i>Hillsfar</i> 1989 video game

Hillsfar is a role-playing video game for MS-DOS compatible operating systems, Amiga, Atari ST, and Commodore 64. It was developed by Westwood Associates and published by Strategic Simulations in 1989. It combines real-time action with randomly generated quests and includes elements of the Advanced Dungeons & Dragons fantasy role-playing game. A port to the Nintendo Entertainment System was released in 1993. Hillsfar received mixed reviews from critics.

<i>Trailblazer</i> (video game) 1986 video game

Trailblazer is a racing video game developed by Mr. Chip Software and published by Gremlin Graphics for the ZX Spectrum, Commodore 64, Atari 8-bit computers, Amstrad CPC, Commodore 16 and Plus/4 in 1986. It was ported to the Amiga and Atari ST.

<i>Cisco Heat</i> 1990 video game

Cisco Heat: All American Police Car Race is a 1990 racing video game developed and published in arcades by Jaleco. Players control a police squad car racing against computer-controlled vehicles. The goal is to finish each race in first place. Players can take different routes to bypass certain portions of the course. Three cabinet types were created, a standard upright, a sit-down, and a motion-based "deluxe" machine; both of these could be connected, or "linked", together to enable multiplayer.

<i>Drol</i> 1983 video game

Drol is a video game published by Broderbund in 1983. It was written for the Apple II by Benny Aik Beng Ngo, then ported to the Commodore 64 and Atari 8-bit computers. Versions were released for the SG-1000 in 1985 and Amiga in 1991.

<i>Arcticfox</i> 1986 video game

Arcticfox is a science fiction tank simulation video game developed by Dynamix and published by Electronic Arts in 1986. It was published in Europe by Ariolasoft. A sequel to Dynamix's Stellar 7, it was released on Atari ST, Commodore 64, ZX Spectrum, MS-DOS, and Apple II. A third game was released in the series in 1991 titled Nova 9: The Return of Gir Draxon.

<span class="mw-page-title-main">Artillery game</span> Video game genre

Artillery games are two or three-player video games involving tanks trying to destroy each other. The core mechanics of the gameplay is almost always to aim at the opponent(s) following a ballistic trajectory. Artillery games are among the earliest computer games developed; the theme of such games is an extension of the original uses of computer themselves, which were once used to calculate the trajectories of rockets and other related military-based calculations. Artillery games have been described as a type of "shooting game", though they are more often classified as a type of strategy video game.

<i>4th & Inches</i> 1987 video game

4th & Inches is an American football sports game by Accolade. It was released for the Commodore 64 in 1987 and ported to Apple IIGS, MS-DOS, Amiga, and Mac OS by Sculptured Software in 1988. It was designed by Accolade co-founder, Bob Whitehead. An expansion pack, Team Construction Disk, was released in 1988.

<i>Liverpool</i> (video game) 1990 video game

Liverpool is an association football video game released in 1990 for the Amstrad CPC. In 1992, versions were released for the Atari ST, Amiga and MS-DOS platforms. A Commodore 64 port was released in 1993. The game was developed by Arc Developments and published by Grandslam Entertainment. Liverpool is based on the Liverpool F.C. football team. One or two players can play Liverpool.

<i>Shanghai</i> (video game) 1986 video game

Shanghai is a computerized version of mahjong solitaire published by Activision in 1986 for the Amiga, Atari ST, Atari 8-bit computers, Commodore 64, MS-DOS, classic Mac OS, Apple IIGS, and Master System. Shanghai was originally programmed by Brodie Lockard. It was released as an arcade video game by Sunsoft in 1988.

<i>Tiger Road</i> 1987 video game

Tiger Road is a hack and slash platform game originally released in 1987 as a coin-operated arcade video game.

<i>Boulder Dash Construction Kit</i> 1986 video game

Boulder Dash Construction Kit is the fourth game in the Boulder Dash series. It was published for the Commodore 64 and Atari 8-bit computers in 1986 by Epyx. Ports were released for the Apple II, Atari ST, Amiga, Amstrad CPC, ZX Spectrum, and MS-DOS. The Spectrum version was rereleased as Boulder Dash IV: The Game. Boulder Dash Construction Kit includes new levels and a level editor.

<i>Cloud Kingdoms</i> 1990 video game

Cloud Kingdoms is a puzzle game published by Millennium Interactive for the Amiga, Atari ST, Commodore 64, and MS-DOS in 1990. The player controls Terry, a green bouncing sphere, on a quest to recover his magic crystals that have been stolen by Baron von Bonsai. To do so, he must travel through the eponymous Cloud Kingdoms, avoiding enemies and hazards while collecting all of the crystals within the game's time limit. The game was developed by Dene Carter at Logotron, with sounds and music composed by David Whittaker.

<i>Ace</i> (video game) 1985 video game

Ace is a combat flight simulator video game published for the Commodore 64, VIC-20, and Plus/4 in 1985 by Cascade Games. It was ported to the Amstrad CPC, Amstrad PCW, Amiga, and ZX Spectrum.

<i>Ghostbusters II</i> (computer video game) 1989 video game

Ghostbusters II is a 1989 action game based on the film of the same name. It was published by Activision for various computer platforms. British studio Foursfield developed a version for Commodore 64, Amiga, Atari ST, Amstrad CPC and ZX Spectrum, which also got ported to the MSX by New Frontier. It features three levels based on scenes from the film. Dynamix developed a separate version for the DOS, also based on the film. The non-DOS versions were praised for the graphics and audio, but criticized for long loading times, disk swapping, and the final level. The DOS, Commodore 64 and Amiga versions were the only versions released in North America.

<i>Golden Oldies: Volume 1 - Computer Software Classics</i> 1985 video game compilation

Golden Oldies: Volume 1 - Computer Software Classics is a retrospective compilation of four video games from prior to the microcomputer era: Adventure, Eliza, Life, and Pong. It was published in 1985 for the Apple II, Atari 8-bit computers, Commodore 64, and MS-DOS. Atari ST and Amiga versions followed in 1986. Despite the "Volume 1" in the title, no further collections were released.

References

  1. COMPUTE! #142 (July 1992), page G-13
  2. Arcade_Volleyball on classicdosgames.com
  3. COMPUTE!'s Gazette #60 (June 1988), page 33
  4. Amiga Power #30 (October 1993), page 102
  5. COMPUTE! #115 (December 1989), page 56
  6. RGB Classic Games