Atlantis Underwater Tycoon

Last updated
Atlantis Underwater Tycoon
Atlantis Underwater Tycoon Coverart.jpg
Developer(s) Anarchy Enterprises
Publisher(s) Activision Value
Producer(s) Alex Jamieson, Zvonimir Miksic, Tim Whitehurst [1]
Designer(s) Joseph Cho [1]
Platform(s) Microsoft Windows
ReleaseMarch 21, 2003 [2] [3] [4] [5]
Genre(s) City-building, construction and management, business simulation
Mode(s) Single-player

Atlantis Underwater Tycoon is an underwater city-building simulation game in which the player acts as a tycoon to simulate the real-time design and management of an underwater civilization. It was developed by American studio Anarchy Enterprises and published by Activision Value, and released on March 21, 2003, for Microsoft Windows.

Contents

Atlantis Underwater Tycoon was the first building sim to be set underwater. [2]

Gameplay

In Atlantis Underwater Tycoon, the player can choose to play in missions or in a sandbox-environment map to start building their underwater colony. The player chooses a tycoon character to play as who comes with their own positive and negative traits, such as providing bonus starting money, or having a disreputable attitude towards sea life.

The player starts on the ocean floor with a home base and a set amount of money. The player then expands the underwater colony by constructing various residential, utility, commercial, industrial, tourist, and military buildings that extend outward from the home base in a design conducive to the ocean floor, linking them with air tubes, and terraforming the seabed if needed. [6] [1] The player is able to collect and store items produced by commercial and industrial buildings in warehouses and sell them off in a market. The player can also breed new wildlife to live in the city's waters, such as dolphins or sharks, as well as create underwater vehicles to roam around the city. [6] As the city grows, a wider range of buildings and residents become available. Such buildings include whale sanctuaries, sea turtle aquariums, shopping malls, oil drills, and prison facilities. [7] New and better buildings bring in more citizens and tourists, generating more income for the city. Over time, buildings nearing their life expectancies can be demolished to make room for new buildings. [1] In the late stages of the game, the player can unlock the ability to build Atlantean structures. [6]

In addition to having to manage the economic aspects of the game, the player must also contend with attacks from enemy pirates and from enemy Atlanteans, as well as deal with underwater natural disasters. Military vessels and friendly Atlantean defenders can be recruited to defend against such attacks. [3] Military defenses, such as sonic cannons and missile turrets, can be controlled by the player to shoot projectiles at hostile vessels and destructive debris to destroy them. [3]

On the whole, the player prevents the city from falling into harm by keeping a watchful eye out for enemy invaders and natural disasters, while managing the city's businesses so that population happiness, tourism, and sea life can prosper, all the while avoiding the city plunging into financial trouble.

Reception

Atlantis Underwater Tycoon has been praised for its well-done visuals and its snappy underwater music track. [3] [6] [2] The ability to see into buildings and view the people within nightclubs and movie theaters is also a nice plus. [2] The visual depiction of night and day from the rays of light shining down on the city also provides for a nice ambiance effect. [2] The top moments in the game can be attributed to the times when a player's prospering city "[comes] under attack from enemy subs, and the player reacts to mount a counter-attack to avoid all the player's hard work from being obliterated." [6]

One reviewer says that the game's biggest weakness lay in its lack of variety in building models and resources. [2]

See also

Related Research Articles

<i>Age of Mythology: The Titans</i> 2003 video game

Age of Mythology: The Titans is an expansion pack to the real-time strategy video game of Age of Mythology. It was developed by Ensemble Studios and released on October 1, 2003. It was followed in 2016 by a second expansion pack to the original game called Tale of the Dragon.

<i>The Typing of the Dead</i> 1999 video game

The Typing of the Dead is an arcade game that was developed by WOW Entertainment and published by Sega for the NAOMI hardware. The game was released in Japanese arcades in 1999 and was ported to the Sega Dreamcast in 2001 by Smilebit. A Microsoft Windows version was released in 2000 and a PlayStation 2 port followed in 2004.

<span class="mw-page-title-main">4X</span> Genre of strategy-based video and board games

4X is a subgenre of strategy-based computer and board games, and includes both turn-based and real-time strategy titles. The gameplay generally involves building an empire. Emphasis is placed upon economic and technological development, as well as a range of military and non-military routes to supremacy.

<i>Giants: Citizen Kabuto</i> 2000 video game

Giants: Citizen Kabuto is a third-person shooter video game with real-time strategy elements. It was the first project for Planet Moon Studios, which consisted of former Shiny Entertainment employees who had worked on the game MDK in 1997. Giants went through four years of development before Interplay Entertainment published it on December 7, 2000, for Microsoft Windows; a Mac OS X port was published by MacPlay in 2001, and the game was also ported to the PlayStation 2 later that year.

<i>Populous: The Beginning</i> 1998 video game

Populous: The Beginning is a real-time strategy video game and the third entry in the Populous series, developed by Bullfrog Productions. The game was released in 1998 on Microsoft Windows, and in 1999 for the PlayStation. Unlike earlier games in the series, which cast the player in the role of a god influencing loyal followers, The Beginning took a radical departure and placed the player in the role of a shaman, who directly leads her tribe against opponents. Throughout the twenty-five missions of the campaign, the player leads their tribe across a solar system, dominating enemy tribes and tapping new sources of magic, with the ultimate goal of the shaman attaining godhood herself.

<span class="mw-page-title-main">Gathering of Developers</span> American video game publisher

Gathering of Developers, Inc. was an American video game publisher based in New York City. Founded by Mike Wilson and associates in January 1998 and originally based in Dallas, the company was acquired by Take-Two Interactive in May 2000. Between May 2000 and March 2001, Gathering of Developers also operated a division, On Deck Interactive, which acted as their mass market label. In August 2001, Take-Two Interactive closed Gathering of Developers' Dallas headquarters and moved the label in-house, to New York City. The label was shut down in September 2004, with all assets consumed by Global Star Software.

<i>Age of Mythology</i> Spinoff video game of Age of Empires

Age of Mythology (AoM) is a real-time strategy video game developed by Ensemble Studios and published by Microsoft Game Studios. It was released on October 31, 2002 in North America and on November 14, 2002 in Europe

<i>Zoo Tycoon</i> (2001 video game) 2001 video game

Zoo Tycoon is a business simulation game developed by Blue Fang Games and released by Microsoft. Although first released for Microsoft Windows and Macintosh in 2001, it was ported to the Nintendo DS in 2005. It was followed by two expansion packs, Dinosaur Digs and Marine Mania, which were released in 2002, as well as a sequel, Zoo Tycoon 2, released in 2004.

<i>Moon Tycoon</i> 2001 video game

Moon Tycoon is a city-building computer game released in 2001 by Anarchy Enterprises and Unique Entertainment. It is based on the creation of a lunar colony, or rather a lunar city. Anarchy Enterprises described it as the "first 3-D Sim game ever", and noted that it has similarities to SimCity.

<i>Airport Tycoon</i> PC game

Airport Tycoon is a business simulation game released for Windows 95/98 in 2000. It was developed in the United Kingdom by Krisalis Software. In Airport Tycoon, the player must successfully build and manage an airport without going bankrupt. There have been two sequels created for Airport Tycoon: Airport Tycoon 2 and Airport Tycoon 3. There was to be a Nintendo 64 version released as well, but this version was cancelled for unknown reasons.

<i>Aquaman: Battle for Atlantis</i> 2003 video game

Aquaman: Battle for Atlantis is a 2003 action-adventure video game for the Xbox and GameCube systems. Developed by Lucky Chicken Studios and published by TDK, it is based on Peter David's controversial interpretation of the DC Comics character Aquaman. It was released exclusively in North America on July 23, 2003 for the GameCube, while the Xbox version was released one week later. The game is notable for its poor reception from players and critics.

<i>Zoo Tycoon 2</i> 2004 business simulation video game

Zoo Tycoon 2 is a business simulation video game developed by Blue Fang Games and published by Microsoft Game Studios and MacSoft. Originally released for Microsoft Windows, Zoo Tycoon 2 is also available for Windows Mobile, PDA, and Mac OS X, although expansions are not included in the Mac version. A Nintendo DS version, titled Zoo Tycoon 2 DS, was released in 2008.

<i>Port Royale 2</i> 2004 video game

Port Royale 2 is the sequel to the business simulation game Port Royale: Gold, Power and Pirates. It is set in the Caribbean during the 17th century. Created by Ascaron Entertainment in 2004, it combines a business simulator with real-time battles and towns that can be owned, built, developed or razed. A sequel, Port Royale 3: Pirates & Merchants, was released in 2012.

CTU: Marine Sharpshooter is a first-person shooter video game developed by Jarhead Games and published by Groove Games, released March 20, 2003. A sequel, Marine Sharpshooter II: Jungle Warfare, was released in 2004.

<i>Undertow</i> (video game) 2007 video game

Undertow is a video game developed by Chair Entertainment for the Xbox 360's Xbox Live Arcade service.

<i>SpongeBobs Atlantis SquarePantis</i> (video game) 2007 video game

SpongeBob's Atlantis SquarePantis is a 2007 video game based on the Nickelodeon animated television series SpongeBob SquarePants, specifically the Atlantis SquarePantis TV movie. The Wii and PlayStation 2 versions were developed by Blitz Games. The Game Boy Advance and Nintendo DS versions were developed by Altron. It was followed by Drawn to Life: SpongeBob SquarePants Edition, this was the last SpongeBob SquarePants game to be released on the Game Boy Advance console.

<i>Atlantis: The Lost Empire – Trial by Fire</i> 2001 video game

Atlantis: The Lost Empire – Trial by Fire is a 2001 first-person shooter game developed by Zombie Studios and published by Disney Interactive. It was released on May 18, 2001, for Microsoft Windows. The game is based on the film Atlantis: The Lost Empire.

<i>Anno 2070</i> 2011 video game

Anno 2070 is a city-building and economic simulation game, with real-time strategy elements. It is the 5th game of the Anno series. It was released on 17 November 2011, and was co-developed by the German studios Related Designs and Blue Byte, and published by Ubisoft. Anno 2070 required Uplay to operate as an always online DRM System, later removed for receiving severe criticism from players.

Representations of the shark are common in popular culture in the Western world, with a range of media generally portraying them of eating machines and threats. In some media, however, comedy is drawn from portrayals of sharks running counter to their popular image, with shark characters being portrayed as unexpectedly friendly or otherwise comical. The lists below give an approximate sample of the many forms of representation of the shark in popular culture.

References

  1. 1 2 3 4 5 "Atlantis Underwater Tycoon (Windows)". MobyGames . Retrieved 2018-08-17.
  2. 1 2 3 4 5 6 7 Tristan (June 15, 2003). "PC Review - 'Atlantis: Underwater Tycoon'" . Retrieved 2018-08-18.
  3. 1 2 3 4 Chris (October 28, 2003). "Atlantis Underwater Tycoon Review". Gamewatcher. Retrieved 2018-08-18.
  4. "Atlantis Underwater Tycoon". GameSpot . 17 May 2006. Retrieved 2018-08-17.
  5. "Atlantis Underwater Tycoon PC". IGN . Retrieved 2018-08-17.
  6. 1 2 3 4 5 6 "We play Atlantis Underwater Tycoon (PC)". Archived from the original on 2011-06-06. Retrieved 2011-06-06.
  7. "IGN: Atlantis Underwater Tycoon". IGN . Archived from the original on 2007-01-09. Retrieved 2018-08-18.
  8. "Atlantis Underwater Tycoon Summary". GameWatcher. Retrieved 2018-08-17.
  9. "Unter dem Meer". PC Games (Germany). October 18, 2003. Retrieved 2018-08-17.
  10. "Atlantis Underwater Tycoon Reviews (Windows)". MobyGames . Retrieved 2018-08-17.