Audio restoration

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Audio restoration is the process of removing imperfections (such as hiss, impulse noise, crackle, wow and flutter, background noise, and mains hum) from sound recordings. Audio restoration can be performed directly on the recording medium (for example, washing a gramophone record with a cleansing solution), or on a digital representation of the recording using a computer (such as an AIFF or WAV file). Record restoration is a particular form of audio restoration that seeks to repair the sound of damaged gramophone records.

Contents

Modern audio restoration techniques are usually performed by digitizing an audio source from analog media, such as lacquer recordings, optical sources and magnetic tape. Once in the digital realm, recordings can be restored and cleaned up using dedicated, standalone digital processing units such as declickers, decracklers, dehissers and dialogue noise suppressors, or using digital audio workstations (DAWs). DAWs can perform various automated techniques to remove anomalies using algorithms to accomplish broadband denoising, declicking and decrackling, as well as removing buzzes and hums. Often audio engineers and sound editors use DAWs to manually remove "pops and ticks" from recordings, and the latest spectrographic 'retouching' techniques allow for the suppression or removal of discrete unwanted sounds. DAWs are capable of removing the smallest of anomalies, often without leaving artifacts and other evidence of their removal. Although fully automated solutions exist, audio restoration is sometimes a time-consuming process that requires skilled audio engineers with specific experience in music and film recording techniques.

Overview

The majority of audio restoration done today is done for music sound recordings and soundtracks for motion picture and television programs. The demand for restored audio has been fueled by new media consumer technologies such as CD and DVD. Modern audio reproduction systems require that sound sources be in the best condition possible to enhance the listening experience. Media content owners have come to recognize the importance of having clean sound on their products to enhance the commercial value of their media assets.

The byproduct of these restoration efforts is that many audio sources are brought into the digital world and preserved for future use. An unfortunate fact is that most of the sound recordings and motion picture soundtracks created over the past century have been lost due to improper storage and neglect.

Enhancements are often done to motion picture soundtracks. For example, taking a mono or stereo soundtrack and re-mixing it to a modern 5.1 surround soundtrack. When sources from original discrete audio "stems" containing dialog, music and sound effects are used and properly restored, the enhancements can be significant and highly effective.

The annual Grammy Awards presents the award for Best Historical Album in recognition of restored recordings.

Recent developments

Two researchers at Lawrence Berkeley National Laboratory, Vitaliy Fadeyev and Carl Haber have been experimenting with an audio restoration method that involves taking a very high definition digital photographic image of the vintage recording medium. They use a precision optical metrology system (designed to scan silicon detectors) to form an image of the groove on a 78 rpm record. After processing the digital file, they have an audio stream that represents the variations in the groove walls, allowing them to "play" the record virtually without using a phonograph stylus.[ citation needed ] 2D images can be made more quickly and have proved worthy of further investigation on 78 rpm discs cut laterally. A 3D method is possible, though it takes much longer for the photographic survey of the recording, and it requires much more storage space for the larger digital file. 3D methods are required for non-flat media such as "hill-and-dale" recordings (an early vertical cutting method by Pathé), Edison cylinders and Dictabelt rolls. 3D imaging is required for stereo phonograph records in order to capture the full detail of both inner and outer groove walls. [1] [2] [3] [4]

In the summer of 2007, the U.S. Library of Congress moved their audio, video and film restoration group to Culpeper, Virginia where the newly completed National Audio-Visual Conservation Center Packard Campus is sited. Gene DeAnna heads the Recorded Sound Section. With 3 million sound recordings and many more film and video works that include synchronized sound in the archive, the mission of the Sound Section is twofold: preserve the treasure of vintage sound recordings and increase public accessibility to the collection. One of the ways that access can be increased is through the diligent digitization of analog media. The Library has expressed interest in the Fadeyev/Haber 2D imaging method for quick digital archival of their vast collection of vinyl and shellac phonograph records. Audio restoration tasks will take place in parallel with the digitization effort. A massive, multi-petabyte storage array is nearing completion; it will hold the large digital audio and moving image files. [5]

Subjective issues

Audio restoration is a subjective process, and there are many strategies or perspectives that the audio engineer or sound editor can employ. The archival perspective says that audio restoration should restore the recording to its original condition, while the commercial perspective says that the recording should be both restored and enhanced to appeal most immediately with modern audiences.

Notable audio restoration engineers

See also

Related Research Articles

Sound can be recorded and stored and played using either digital or analog techniques. Both techniques introduce errors and distortions in the sound, and these methods can be systematically compared. Musicians and listeners have argued over the superiority of digital versus analog sound recordings. Arguments for analog systems include the absence of fundamental error mechanisms which are present in digital audio systems, including aliasing and associated anti-aliasing filter implementation, jitter and quantization noise. Advocates of digital point to the high levels of performance possible with digital audio, including excellent linearity in the audible band and low levels of noise and distortion.

<span class="mw-page-title-main">Mastering (audio)</span> Form of audio post-production

Mastering, a form of audio post production, is the process of preparing and transferring recorded audio from a source containing the final mix to a data storage device, the source from which all copies will be produced. In recent years, digital masters have become usual, although analog masters—such as audio tapes—are still being used by the manufacturing industry, particularly by a few engineers who specialize in analog mastering.

<span class="mw-page-title-main">Multitrack recording</span> Separate recording of multiple sound sources to create a cohesive whole

Multitrack recording (MTR), also known as multitracking, is a method of sound recording developed in 1955 that allows for the separate recording of multiple sound sources or of sound sources recorded at different times to create a cohesive whole. Multitracking became possible in the mid-1950s when the idea of simultaneously recording different audio channels to separate discrete tracks on the same reel-to-reel tape was developed. A track was simply a different channel recorded to its own discrete area on the tape whereby their relative sequence of recorded events would be preserved, and playback would be simultaneous or synchronized.

A sound editor is a creative professional responsible for selecting and assembling sound recordings in preparation for the final sound mixing or mastering of a television program, motion picture, video game, or any production involving recorded or synthetic sound. The sound editor works with the supervising sound editor. The supervising sound editor often assigns scenes and reels the sound editor based on the editor's strengths and area of expertise. Sound editing developed out of the need to fix the incomplete, undramatic, or technically inferior sound recordings of early talkies, and over the decades has become a respected filmmaking craft, with sound editors implementing the aesthetic goals of motion picture sound design.

<span class="mw-page-title-main">Laser turntable</span> Turntable that plays records using laser beams

A laser turntable is a phonograph that plays standard LP records using laser beams as the pickup instead of using a stylus as in conventional turntables. Although these turntables use laser pickups, the same as Compact Disc players, the signal remains in the analog realm and is never digitized.

<span class="mw-page-title-main">Audio editing software</span> Computer system for manipulating audio

Audio editing software is any software or computer program which allows editing and generating audio data. Audio editing software can be implemented completely or partly as a library, as a computer application, as a web application, or as a loadable kernel module. Wave editors are digital audio editors. There are many sources of software available to perform this function. Most can edit music, apply effects and filters, and adjust stereo channels.

Noise reduction is the process of removing noise from a signal. Noise reduction techniques exist for audio and images. Noise reduction algorithms may distort the signal to some degree. Noise rejection is the ability of a circuit to isolate an undesired signal component from the desired signal component, as with common-mode rejection ratio.

Sound design is the art and practice of creating soundtracks for a variety of needs. It involves specifying, acquiring or creating auditory elements using audio production techniques and tools. It is employed in a variety of disciplines including filmmaking, television production, video game development, theatre, sound recording and reproduction, live performance, sound art, post-production, radio, new media and musical instrument development. Sound design commonly involves performing and editing of previously composed or recorded audio, such as sound effects and dialogue for the purposes of the medium, but it can also involve creating sounds from scratch through synthesizers. A sound designer is one who practices sound design.

A remaster is a change in the sound or image quality of previously created forms of media, whether audiophonic, cinematic, or videographic. The resulting product is said to be remastered. The terms digital remastering and digitally remastered are also used.

<span class="mw-page-title-main">Stereophonic sound</span> Method of sound reproduction using two audio channels

Stereophonic sound, or more commonly stereo, is a method of sound reproduction that recreates a multi-directional, 3-dimensional audible perspective. This is usually achieved by using two independent audio channels through a configuration of two loudspeakers in such a way as to create the impression of sound heard from various directions, as in natural hearing.

<span class="mw-page-title-main">Sound recording and reproduction</span> Recording of sound and playing it back

Sound recording and reproduction is the electrical, mechanical, electronic, or digital inscription and re-creation of sound waves, such as spoken voice, singing, instrumental music, or sound effects. The two main classes of sound recording technology are analog recording and digital recording.

The history of sound recording - which has progressed in waves, driven by the invention and commercial introduction of new technologies — can be roughly divided into four main periods:

Record restoration, a particular kind of audio restoration, is the process of converting the analog signal stored on gramophone records into digital audio files that can then be edited with computer software and eventually stored on a hard-drive, recorded to digital tape, or burned to a CD or DVD. The process may be divided into several separate steps performed in the following order:

  1. Cleaning the record, to prevent unwanted audio artifacts from being introduced in the capture that will necessitate correction in the digital domain, and to prevent unnecessary wear and damage to the stylus used in playback.
  2. Transcription of the record to another format on another medium ;
  3. Processing the raw sound file with software in order to remove transient noise resulting from record surface damage ;
  4. Using software to adjust the volume and equalization;
  5. Processing the audio with digital and analogue techniques to reduce surface/wideband noise;
  6. Saving the file in the desired format.
<span class="mw-page-title-main">Audio mixing (recorded music)</span> Audio mixing to yield recorded sound

In sound recording and reproduction, audio mixing is the process of optimizing and combining multitrack recordings into a final mono, stereo or surround sound product. In the process of combining the separate tracks, their relative levels are adjusted and balanced and various processes such as equalization and compression are commonly applied to individual tracks, groups of tracks, and the overall mix. In stereo and surround sound mixing, the placement of the tracks within the stereo field are adjusted and balanced. Audio mixing techniques and approaches vary widely and have a significant influence on the final product.

<span class="mw-page-title-main">Image restoration by artificial intelligence</span>

Image restoration is the operation of taking a corrupt/noisy image and estimating the clean, original image. Corruption may come in many forms such as motion blur, noise and camera mis-focus. Image restoration is performed by reversing the process that blurred the image and such is performed by imaging a point source and use the point source image, which is called the Point Spread Function (PSF) to restore the image information lost to the blurring process.

<span class="mw-page-title-main">Diamond Cut Audio Restoration Tools</span> Digital audio editor

Diamond Cut Audio Restoration Tools is a set of digital audio editor tools from Diamond Cut Productions used for audio restoration, record restoration, sound restoration of gramophone records and other audio containing media.

<span class="mw-page-title-main">Audio forensics</span>

Audio forensics is the field of forensic science relating to the acquisition, analysis, and evaluation of sound recordings that may ultimately be presented as admissible evidence in a court of law or some other official venue.

IRENE is a digital imaging technology designed to recover analog audio stored on fragile or deteriorating phonograph cylinders, records, and other grooved audio media. It is in use by several archives and preservation institutions in the United States seeking to preserve and digitize historical audio.

A click is a sonic artifact in sound and music production.

VisualAudio is a project that retrieves sound from a picture of a phonograph record. It originated from a partnership between the Swiss National Sound Archives and the School of Engineering and Architecture of Fribourg.

References

  1. Digitizing the voices of the past / Science perfects sound of century-old recordings
  2. Sarita Shaevitz. "Getting in the Groove: Particle physicists can play it again". Archived from the original on June 9, 2007.{{cite magazine}}: Cite magazine requires |magazine= (help)
  3. Research News : From Top Quarks to the Blues
  4. Digitization for preservation analogue recordings
  5. William Jackson (2007-07-16). "New digs for old treasures: Library of Congress redeploys ex-Federal Reserve bank vault as a high-capacity digital archive". Archived from the original on September 30, 2007.