Audiosurf 2

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Audiosurf 2
Audiosurf 2 header.jpg
Developer(s) Dylan Fitterer
Publisher(s)
  • Dylan Fitterer  OOjs UI icon edit-ltr-progressive.svg
Platform(s) Microsoft Windows, OS X, Linux
Release
  • WW: May 26, 2015
Genre(s) Puzzle, rhythm
Mode(s) Single-player, multiplayer

Audiosurf 2, previously named Audiosurf Air, is a rhythm game created by Dylan Fitterer, and the sequel to Audiosurf . It was launched on October 2, 2013, for Windows through Steam Early Access, [1] OS X and Linux versions were released on January 9, 2015. [2] The game is Steam Workshop compatible, allowing players to create and share mods for the game. [1] It came out of early access on May 26, 2015.

Contents

Gameplay

The game uses the player's own music library to generate a course the player needs to navigate through. The sequel adds a wakeboarding mode that lets players distort the songs and features two boats that tug players along and provide opportunities to jump and pull off tricks.

Development

A sequel to Audiosurf, Audiosurf Air, was announced via Dylan Fitterer's Twitter account and the Audiosurf launch screen in March 2012. [3] An early access version was released via Steam on October 2, 2013. [1] Audiosurf 2 left Early Access in May 2015. [4]

Reception

IGN awarded the game a score of 7.5 out of 10, saying "Audiosurf 2's excellent Mono mode carries this hypnotic rhythm game through music management issues and lesser modes". [6]

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Audiosurf is a puzzle rhythm game created by Invisible Handlebar, a company founded by Dylan Fitterer. Its track-style stages visually mimic the music the player chooses, while the player races across several lanes collecting colored blocks that appear in sync with the music. The game was released on February 15, 2008 over Steam, a few days after winning the Independent Games Festival 2008 Excellence in Audio Award, heavily influenced by the soundtrack composed by Pedro Macedo Camacho. The full version was for a long time only available for purchase through Steam, but was later released as a retail product in Europe, by Ascaron. Audiosurf was the first third-party game to use Valve's Steamworks technology. The Zune HD version was also released as Audiosurf: Tilt. The sequel, Audiosurf 2, was released in May 2015.

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References

  1. 1 2 3 Whitehead, Dan (October 2, 2013). "Audiosurf 2 out today on Steam Early Access". Eurogamer. Retrieved March 18, 2015.
  2. Fitterer, Dylan (January 9, 2015). "Mac, Linux, SteamOS! Advanced puzzle modes!". Steam Community. Retrieved March 18, 2015.
  3. Fitterer, Dylan (March 22, 2012). "Audiosurf Air announcement". Twitter. Retrieved September 10, 2012.
  4. Savage, Phil (May 7, 2015). "Audiosurf 2 will leave Early Access on May 26". PC Gamer . Future plc . Retrieved May 26, 2015.
  5. "Audiosurf 2 for PC Reviews". Metacritic . CBS Interactive . Retrieved August 29, 2020.
  6. "Audiosurf 2 Review". IGN. 29 May 2015.