B.C. Bill

Last updated
B.C. Bill
B.C. Bill Cover Art.jpg
ZX Spectrum cassette inlay
Developer(s) Creative Technology Group
Publisher(s) Imagine Software
Designer(s) Eric the Bear, Steve Cain, Abdul Hafiz Ibrahim (ZX Spectrum) [1] Marc Dawson (C64) [2]
Platform(s) Commodore 64, ZX Spectrum, TRS-80 Color Computer, Dragon 32/64, BBC Micro
Release 1984
Genre(s) Action
Mode(s) Single-player

B.C. Bill is a 2D action video game published by Imagine Software in 1984. [1] It was released for the Commodore 64, ZX Spectrum, TRS-80 Color Computer, Dragon 32/64 and BBC Micro. [3]

Contents

Gameplay

The player controls the eponymous B.C. Bill, a caveman, and must gather wives and enough food to feed his growing family, while avoiding predatory dinosaurs. Bill is armed with a club, which he uses to stun cavewomen and to kill a variety of roaming creatures. Smaller creatures may be dragged back to the cave as food, whereas larger dinosaurs will eat potential wives and food, and will kill Bill on contact. Bill can die from a broken heart if too many wives leave the cave, and from starvation if he is unable to provide enough food to feed himself and his family. [4] [5]

The seasons change, which affect the number and variety of food animals and also act as an internal gameplay timer: in spring, every wife who has food will produce a child, while in autumn any wife with no food will die and any child with no food will leave home. [6]

Development

B.C. Bill was developed in the UK by Creative Technology Group, and was published in the UK by Imagine Software in 1984 and in Spain by ABC Soft. Versions of the game were developed and released for the Commodore 64, ZX Spectrum, TRS-80, Dragon 32/64 and BBC Micro home computers.

The game was the last title published by Imagine, which was wound up in July 1984 due to unpaid debts of £10,000. [7] Prior to the company's collapse Beau Jolly acquired the rights to market Imagine's games, [8] so after the company's demise Beau Jolly took over marketing and distribution of B.C. Bill. [9]

Reception

The game received generally favourable reviews at release, with reviewers variously praising its graphics, sound and playability. [4] [6] [10] Looking back at the game in 2010, however, Retro Gamer described it as "an exceedingly poor game". [5]

While reviewers praised the gameplay, the game has been criticised by both contemporary and modern reviewers for its sexist subject matter, as a core element of gameplay involves the protagonist clubbing women and then dragging them by the hair into his cave to become his wife. [4] [5] [10] Your Sinclair's (then Your Spectrum) Ron Smith speculated that this might have been deliberate on the part of Imagine, and Imagine's Tim Best appeared to confirm this, saying that he expected the "Greenham Common women" to take up residence outside Imagine's Liverpool offices. [11]

Related Research Articles

<span class="mw-page-title-main">Matthew Smith (games programmer)</span> Computer game designer and author of the Manic Miner and Jet Set Willy titles

Matthew Smith is a British computer game programmer. He created the games Manic Miner and Jet Set Willy for the ZX Spectrum, released in 1983 and 1984 respectively. Smith left the games industry in 1988 and later moved to the Netherlands. He has since returned to the UK and has worked on some games as well as appearing at conventions and in documentaries.

<i>Sabre Wulf</i> 1984 video game

Sabre Wulf is an action-adventure game released by British video game developer Ultimate Play the Game for the ZX Spectrum home computer in 1984. The player navigates the pith-helmeted Sabreman through a 2D jungle maze while collecting amulet pieces to bypass the guardian at its exit. The player does not receive explicit guidance on how to play and is left to decipher the game's objectives through trial and error. Sabreman moves between the maze's 256 connected screens by touching the border where one screen ends and another begins. Each screen is filled with colourful flora, enemies that spawn at random, and occasional collectibles.

<i>Jetpac</i> 1983 arcade-style shooter video game

Jetpac is a shooter video game developed and published by Ultimate Play the Game and released for the ZX Spectrum and VIC-20 in 1983 and the BBC Micro in 1984. It is the first game to be released by Ultimate Play the Game, the company which later became Rare. The game follows Jetman as he must rebuild his rocket in order to explore different planets, while simultaneously defending against hostile aliens. It was written by Ultimate co-founder Chris Stamper with graphics designed by his brother, Tim Stamper. Reviewers praised Jetpac's presentation and gameplay, and it won "Game of the Year" at the Golden Joystick Awards in 1983.

<span class="mw-page-title-main">Beam Software</span> Former Australian video game developer

Krome Studios Melbourne, originally Beam Software, was an Australian video game development studio founded in 1980 by Alfred Milgrom and Naomi Besen and based in Melbourne, Australia. Initially formed to produce books and software to be published by Melbourne House, a company they had established in London in 1977, the studio operated independently from 1987 until 1999, when it was acquired by Infogrames, who changed the name to Infogrames Melbourne House Pty Ltd.. In 2006 the studio was sold to Krome Studios.

<i>Underwurlde</i> 1984 video game

Underwurlde is a 1984 action-adventure platform video game in the Sabreman series by Ultimate Play the Game for the ZX Spectrum and Commodore 64. The player controls the adventurer Sabreman as he jumps between platforms in a castle and its caverns to find an escape past the exit guardians. Underwurlde features about 600 flip screen areas. Unlike other games of its time, Sabreman is not injured when touched by enemies and is instead knocked backwards. Underwurlde is the second game in the series, between Sabre Wulf and Knight Lore, and released shortly before the latter for the ZX Spectrum in late 1984. Another developer, Firebird, ported the game to the Commodore 64 the next year.

<span class="mw-page-title-main">Imagine Software</span>

Imagine Software was a British video games developer based in Liverpool which existed briefly in the early 1980s, initially producing software for the ZX Spectrum and VIC-20. The company rose quickly to prominence and was noted for its polished, high-budget approach to packaging and advertising, as well as its self-promotion and ambition.

<i>Cauldron</i> (video game) 1985 video game

Cauldron is a video game developed and published by British developer Palace Software in 1985 for the ZX Spectrum, Commodore 64, and Amstrad CPC home computers. It contains both platform game and horizontally scrolling shooter sections. Players control a witch who aims to become the "Witch Queen" by defeating an enemy called the "Pumpking".

<i>Zombi</i> (1986 video game) 1986 video game

Zombi is an icon-driven action-adventure video game. It was Ubisoft's first publication, released in 1986. It was programmed by Yannick Cadin and S. L. Coemelck, with graphics by Patrick Daher and music by Philippe Marchiset.

<i>Spindizzy</i> 1986 video game

Spindizzy is an isometric video game released for several 8-bit home computers in 1986 by Electric Dreams Software. It combines action and puzzle video game elements. Players must navigate a series of screens to explore a landscape suspended in a three-dimensional space. Development was headed by Paul Shirley, who drew inspiration from Ultimate Play the Game games that feature an isometric projection.

<i>Cauldron II: The Pumpkin Strikes Back</i> 1986 video game

Cauldron II: The Pumpkin Strikes Back is a video game developed and published by British developer Palace Software as a sequel to their 1985 game Cauldron. The 2D platform game was released in 1986 for the ZX Spectrum, Commodore 64, and Amstrad CPC home computers. Players control a bouncing pumpkin that is on a quest of vengeance against the "Witch Queen". The roles of the two were reversed from the first game, in which the witch defeated a monstrous pumpkin.

<i>Cybernoid</i> 1988 video game

Cybernoid: The Fighting Machine is a shoot 'em up developed and published in 1988 by Hewson Consultants for the ZX Spectrum. It was ported to the Amstrad CPC, Atari ST, Commodore 64, Amiga, and Nintendo Entertainment System. It was programmed by Raffaele Cecco. The ZX Spectrum, Amstrad, and Atari ST versions have a main theme by Dave Rogers, while the Commodore C64 version has a different theme by Jeroen Tel.

<i>Aliens: The Computer Game</i> (UK Version) 1986 video game

Aliens: The Computer Game is a 1986 video game developed by Software Studios and published by Electric Dreams Software initially for Amstrad CPC, Commodore 64 and ZX Spectrum. It is based on the film of the same title. Ports for the Commodore 16 and MSX were developed by Mr. Micro and published in 1987.

<i>Deactivators</i> 1986 action-puzzle video game

Deactivators is a 1986 puzzle video game designed by David Bishop and Chris Palmer, developed by Tigress Marketing and System Software, and published by Ariolasoft's action game imprint Reaktor. The player controls bomb disposal robots known as deactivators and must use them to deactivate bombs planted by terrorists in five research complexes. The concept for the game came from a brainstorming session between Bishop and Palmer; its design and development took five to six months to complete. It was released for the Amstrad CPC 464, Commodore 64, and ZX Spectrum platforms in October 1986.

<i>Highlander</i> (video game) 1986 video game

Highlander is a video game tie-in to the Highlander franchise released in 1986, the same year as the film, published by Ocean Software for the ZX Spectrum, Commodore 64 and Amstrad CPC home computers. Highlander was panned by reviewers.

<span class="mw-page-title-main">Piranha Software</span> Former UK video game label

Piranha Software was a short-lived video game publishing label created by Macmillan Publishers in 1986 and closed eighteen months later. In that time it gained a reputation for its unusual output from well known developers such as Don Priestley, Design Design and Delta 4. The majority of their games featured licensed properties including the first video game based on the Discworld novels and two games based on the animated television series The Trap Door.

<i>Yabba Dabba Doo!</i> 1986 video game

Yabba Dabba Doo! is a 1986 video game developed by British studio Taskset and published by Quicksilva for the Amstrad CPC, Commodore 64 (C64), and ZX Spectrum. It is based on the television series The Flintstones and is the first Flintstones video game.

<i>Judge Dredd</i> (1986 video game) 1986 video game

Judge Dredd is a platform shoot 'em up video game based on the character of the same name. It was developed by Beam Software and published by Melbourne House. It was released in Europe in 1986, for Commodore 64 and ZX Spectrum.

<i>Judge Dredd</i> (1991 video game) 1991 video game

Judge Dredd is a 1991 platform shoot 'em up video game based on the character of the same name. It was developed by Random Access and published by Virgin Mastertronic. It was released in Europe in 1991, for the Amiga, Atari ST, Commodore 64, and ZX Spectrum. Critics found the gameplay repetitive.

Toy Bizarre is a platform game written by Mark Turmell for the Commodore 64 and published by Activision in 1984. A port to the ZX Spectrum was released in 1985.

References

  1. 1 2 "B.C. Bill". World of Spectrum. Archived from the original on 2018-01-14. Retrieved 9 August 2018.
  2. Hague, James. "The Giant List of Classic Game Programmers".
  3. "B.C. Bill". MobyGames . Archived from the original on 29 September 2015. Retrieved 9 August 2018.
  4. 1 2 3 4 Willis, Roger (November 1984). "B.C. Bill". Your Sinclair (9): 60.
  5. 1 2 3 "B.C. Bill". Retro Gamer . Future Publishing. 23 October 2010. Archived from the original on 13 September 2015. Retrieved 7 August 2018.
  6. 1 2 3 "B.C. Bill". CVG (32): 29. June 1984.
  7. "Imagine in hands of receiver". Popular Computing Weekly . 19 July 1984. Archived from the original on 28 October 2008. Retrieved 9 August 2018.
  8. "The Bubble Bursts". Crash Online . August 1984. Archived from the original on 18 January 2018. Retrieved 9 August 2018.
  9. "B.C. Bill (advertisement)". Beau Jolly. August 1984. Archived from the original on 8 September 2015. Retrieved 9 August 2018.
  10. 1 2 3 "B.C. Bill". Crash (10): 12. October 1984.
  11. Smith, Ron (July 1984). "Rumbles: Imagine gets chauvinist". Your Sinclair (5): 56.