Bannercatch

Last updated
Bannercatch
Bannercatch.jpg
Developer(s) Tom Snyder Productions
Publisher(s) Scholastic
Platform(s) Apple II, Atari 8-bit, Commodore 64, IBM PC
Release1984
Genre(s) Educational, action

Bannercatch is a video game version of Capture the flag published by Scholastic in 1984 for the Apple II and Commodore 64. [1] An edutainment game, Bannercatch allows up to two players (each alternating between two characters in the game world) to compete against a team of four computer-controlled robots.

Contents

Gameplay

Gameplay screenshot (Atari 8-bit) Bannercatch Atari 8-bit PAL screenshot.png
Gameplay screenshot (Atari 8-bit)

The main playing field of Bannercatch is divided into four quadrants: one for each team (players and computer), and two neutral quadrants which hold the jails. Each team's flag is initially located within their own quadrant, and can be captured if a member of the opposing team touches it. Participants can be tagged and sent to their team's jail while in the opposing team's quadrant, or in a neutral quadrant while carrying a flag. Participants in jail can only be released if a teammate finds them. If a flag carrier is tagged, the flag is placed at that location. The game map also includes trees, a moving river, a perimeter wall, and uncharted territory, enabling a wide variety of strategies. Special locations enable the players to question Max, the commander of the computer-controlled team, and gain information on the game state (such as flag locations) by using binary code.

Both teams score points by performing actions such as capturing flags and tagging opponents. The first team to capture the opponents' flag and carry it into their own quadrant wins the round. Portions of Max's face are revealed or covered up based on the margin of victory for the players or the computer, respectively.

The game consists of five difficulty levels. Once the players have achieved a three-victory lead over the computer at the current level, they advance to the next one. The ultimate goal is to reveal all of Max's face.

Reception

Phil Seyer for Antic said "The action can be quite exciting as you try to elude Max's robots or chase them when they steal your flag." [2]

Tan A. Summers for Family Computing said "Bannercatch's best lesson may be the wonderful "Aha!" feeling that's a part of the discovery that occurs as you play it." [3]

InfoWorld's Essential Guide to Atari said "Earning points for tagging, capturing and winning are a lot of fun, but learning the skills involved in cooperation and teamwork are applicable skills in every facet of life." [4]

Related Research Articles

<span class="mw-page-title-main">Atari 5200</span> Home video game console

The Atari 5200 SuperSystem or simply Atari 5200 is a home video game console introduced in 1982 by Atari, Inc. as a higher-end complement for the popular Atari Video Computer System. The VCS was renamed to the Atari 2600 at the time of the 5200's launch. Created to compete with Mattel's Intellivision, the 5200 wound up a direct competitor of ColecoVision shortly after its release. While the Coleco system shipped with the first home version of Nintendo's Donkey Kong, the 5200 included the 1978 arcade game Super Breakout which had already appeared on the Atari 8-bit computers and Atari VCS in 1979 and 1981 respectively.

<span class="mw-page-title-main">Atari 8-bit computers</span> 1979-1991 home computer series

The Atari 8-bit computers, formally launched as the Atari Home Computer System, are a series of 8-bit home computers introduced by Atari, Inc., in 1979 with the Atari 400 and Atari 800. The architecture is designed around the MOS Technology 6502 CPU and three custom coprocessors which provide support for sprites, smooth multidirectional scrolling, four channels of audio, and other features. The graphics and sound are more advanced than most of its contemporaries, and video games are a key part of the software library. The 1980 first-person space combat simulator Star Raiders is considered the platform's killer app.

<span class="mw-page-title-main">Capture the flag</span> Traditional outdoor sport

Capture the Flag (CTF) is a traditional outdoor sport where two or more teams each have a flag and the objective is to capture the other team's flag, located at the team's "base", and bring it safely back to their own base. Enemy players can be "tagged" by players when out of their home territory and, depending on the rules, they may be out of the game, become members of the opposite team, be sent back to their own territory, be frozen in place, or be sent to "jail" until freed by a member of their own team.

<i>Beyond Castle Wolfenstein</i> 1984 video game

Beyond Castle Wolfenstein is a 1984 World War II stealth game. A direct sequel to Castle Wolfenstein, it is the second game in the Wolfenstein series, and the last installment to be released by original developer Muse Software before the name was revived for a first-person shooter in 1991. Castle Wolfenstein was written solely by Silas Warner for the Apple II, while the sequel was developed simultaneously for the Apple II and Commodore 64 by Warner, Eric Ace, and Frank Svoboda III. It was quickly ported to the Atari 8-bit computers and MS-DOS.

<i>Shamus</i> (video game) 1982 video game

Shamus is a shooter with light action-adventure game elements written by Cathryn Mataga and published by Synapse Software. The original Atari 8-bit computer version was released on disk and tape in 1982. According to Synapse co-founder Ihor Wolosenko, Shamus made the company famous by giving it a reputation for quality. "Funeral March of a Marionette", the theme song from Alfred Hitchcock Presents, plays on the title screen.

<i>Ballblazer</i> 1985 video game

Ballblazer is a futuristic sports game created by Lucasfilm Games and published in 1985 by Epyx. Along with Rescue on Fractalus!, it was one of the initial pair of releases from Lucasfilm Games, Ballblazer was developed and first published for the Atari 8-bit computers. The principal creator and programmer was David Levine. The game was called Ballblaster during development; some pirated versions bear this name.

<i>Eastern Front (1941)</i> 1981 video game

Eastern Front (1941) is a computer wargame for Atari 8-bit computers created by Chris Crawford and published through the Atari Program Exchange (APX) in 1981. A scenario editor and assembly language source code for the game were also sold by APX as separate products.

<i>Antic</i> (magazine) Defunct Atari 8-bit computer magazine

Antic was a print magazine devoted to Atari 8-bit computers and later the Atari ST. It was named after the ANTIC chip in the 8-bit line which, in concert with CTIA or GTIA, generates the display. The magazine was published by Antic Publishing from April 1982 until June/July 1990.Antic printed type-in programs, reviews, and tutorials, among other articles. Each issue contained one type-in game as "Game of the Month." In 1986, STart magazine was spun off to exclusively cover the Atari ST line.

<i>Blue Max</i> (video game) 1983 video game

Blue Max is a scrolling shooter written by Bob Polin for Atari 8-bit computers and published by Synapse Software in 1983. It was released for the Commodore 64 the same year. U.S. Gold published the Commodore 64 version in the UK in 1984 and ported the game to the ZX Spectrum. In 1987, Atari Corporation published Blue Max as a cartridge styled for the then-new Atari XEGS.

Atari Program Exchange (APX) was a division of Atari, Inc. that sold software via mail-order for Atari 8-bit computers from 1981 until 1984. Quarterly APX catalogs were sent to all registered Atari 8-bit owners. APX encouraged any programmer, not just professionals, to submit video games, educational software, applications, and utilities. A few internally developed Atari products were sold through APX, such as Atari Pascal, the developer handbook De Re Atari, and a port of the arcade video game Kangaroo.

<i>Boulder Dash Construction Kit</i> 1986 video game

Boulder Dash Construction Kit is the fourth game in the Boulder Dash series. It was published for the Commodore 64 and Atari 8-bit computers in 1986 by Epyx. Ports were released for the Apple II, Atari ST, Amiga, Amstrad CPC, ZX Spectrum, and MS-DOS. The Spectrum version was rereleased as Boulder Dash IV: The Game. Boulder Dash Construction Kit includes new levels and a level editor.

<i>Hex</i> (video game) 1985 video game

Hex is a turn-based strategy game developed by Mark of the Unicorn and published in 1985 for the then-new Atari ST and later for the Amiga. The player controls a unicorn that is trying to turn all the hexes on the game board to the same colour. Opponents attempt to turn them to a different colour and thus defeat the unicorn. As the unicorn levels up, new spells are added to its repertoire, but only 5 can be used at any given time.

<i>Wayout</i> 1982 video game

Wayout is a 3D first-person perspective video game programmed by Paul Allen Edelstein and published for the Atari 8-bit computers in 1982. It was released for the Apple II and Commodore 64 in 1983. Wayout is among the first maze games to offer full 360 degree 3D perspective and movement, and its graphics were considered state-of-the-art upon its release. There were many pseudo-3D maze games at the time, but they used a fixed perspective and limited the player to four orientations.

Tom Hudson is an American programmer best known for co-creating the 3D modeling and animation package 3D Studio as well as creating its precursor, CAD-3D for the Atari ST.

<i>Adventure in Time</i> 1981 video game

Adventure in Time is a text adventure written by Paul Berker for the Apple II. It was published in 1981 by Phoenix Software, followed by a version for Atari 8-bit computers in 1983.

<i>Chopper Hunt</i> 1984 video game

Chopper Hunt is a side-view shoot 'em up written by Tom Hudson and published by Imagic in 1984 for Atari 8-bit computers and Commodore 64. It was one of the last games from Imagic before the company went out of business. Chopper Hunt is an enhanced version of the Atari 8-bit game Buried Bucks released by ANALOG Software in 1982. In both games, the player files a helicopter that uses bombs to unearth buried items. Contemporaneous reviews were mixed.

<i>Fortress</i> (1983 video game) 1983 video game

Fortress is a video game published by Strategic Simulations in 1983 for the Atari 8-bit computers and Apple II. It was written by Jim Templeman and Patty Denbrook. A Commodore 64 port followed in 1984.

<i>Bristles</i> (video game) 1983 video game

Bristles is a video game by Fernando Herrera for Atari 8-bit computers and published by the company he co-founded, First Star Software, in 1983. It was ported to the Commodore 64, ZX Spectrum, and Exidy's Max-A-Flex arcade system. As Peter the Painter, the player uses ladders and elevators move through a cutaway view of a house to paint all the walls.

<i>Kid Grid</i> 1982 video game

Kid Grid is a grid capture game which borrows heavily from the 1981 arcade video game Amidar. Written by Arti Haroutunian for Atari 8-bit computers, it was published by Tronix in 1982. A Commodore 64 port from the same programmer was released in 1983. In Kid Grid, the player moves along the horizontal and vertical lines of the playfield, turning the lines from dotted gray to solid blue. If all the lines around a square are completed, it is filled-in. Deadly creatures chase the player.

<i>Othello</i> (1980 video game) 1980 video game for the Atari 2600

Othello is a 1980 video game developed and published by Atari, Inc. for its Atari Video Computer System. It is based on the variant of Reversi of the same name, originally created in 1971. The VCS game was programmed by Ed Logg and Carol Shaw.

References

  1. "8-Bit Product Reviews: Bannercatch, Simulated Computer, Title Bout, MegaFont II, Boulder Dash, Operation Whirlwind, Songwriter, Video Billboard, Relax, The Institute, Montezuma's Revenge, CityWriter". Atarimagazines.com. Retrieved 2012-06-15.
  2. "Antic Magazine Volume 3 Number 07 (Computer Adventures 1984)". November 2, 1984 via Internet Archive.
  3. "Family Computing Magazine Issue 18". February 2, 1985 via Internet Archive.
  4. Mace, Scott (October 2, 1984). "InfoWorld's essential guide to Atari computers". New York : Harper & Row via Internet Archive.