Bazooka Bill

Last updated
Bazooka Bill
Bazooka Bill cover.jpg
Developer(s) Melbourne House
Publisher(s) Melbourne House
Platform(s) Commodore 64, ZX Spectrum
Release1985
Genre(s) Action
Mode(s) Single-player

Bazooka Bill is a side-scrolling video game created by Melbourne House (Australia) in 1985 for the Commodore 64. It was also ported to the ZX Spectrum. It is a clone of the video game Green Beret . [1] The game starts off with a soldier known as Bazooka Bill on a mission to rescue General Douglas MacArthur who has been kidnapped by a nasty revolutionary faction.

Contents

Gameplay

The player can use punches, a throwing knife, machine gun, flame thrower, and later a bazooka. [2]

This game color-codes the enemies depending on which level of the stage they are on: All of the foot soldiers wear white on the bottom, blue on the middle platform, with yellow helicopters on the top. In level 1 the first enemies in this game are some motorcycle helmet/ninja soldiers and helicopters above, and there's so many of the motorcycle helmet/ninja soldiers. They run by so fast that the player doesn't have enough time to react to them, taking the player character's health meter down as they bump past him. The level switches itself by replacing the motorcycle foot soldiers with elite soldiers.

The game also gives the player a throwing knife. Bill can throw it taking out a group of enemies regardless of whether the blade actually hits them. The flamethrower works the similar to the knife, but only by going in a straight line. A machine gun that works just like the foot soldiers and elite soldiers. A bazooka, showing up only in stage 2 acts as a smart bomb and clears the entire screen leaving the player to run around in silence for 2 seconds. Also, as strange as it seems, every weapon that Bazooka Bill uses makes his arms big in an attempt to give the player the idea of what he is using.

The entrance to level 2 is an airbase called "Clark Airbase" where elite soldiers run and kick the player character in the backside and run off, then the player character takes to the air. The player touches down and arrives at level 2 (Leyte Island). Here, the player character is attacked by natives and rolling boulders, and they follow this color coding too. Later in the level are commandos, trucks, and tanks.

The entrance to level 3 (Mindano Island) has foot soldiers that have been equipped with flails. Then the player character takes to the air again but here in this island there are new enemies: kamikaze dogs. The entrance to level 4 (Corregidor Island) is an airport with the elite soldiers, and then the player character takes to the air once more. Then in Corregidor Island there are all the enemies except for the dogs and this level has the bazooka.

Reviews

Related Research Articles

<i>Chaos Strikes Back</i> 1989 video game

Chaos Strikes Back is an expansion and sequel to Dungeon Master, the earlier 3D role-playing video game. Chaos Strikes Back was released in 1989 and is also available on several platforms. It uses the same engine as Dungeon Master, with new graphics and a new, far more challenging, dungeon.

<i>Teenage Mutant Ninja Turtles: Turtles in Time</i> 1991 arcade game

Teenage Mutant Ninja Turtles: Turtles in Time, released as Teenage Mutant Hero Turtles: Turtles in Time in Europe, is a beat 'em up arcade video game produced by Konami and released in 1991. A sequel to the original Teenage Mutant Ninja Turtles arcade game, it is a scrolling beat 'em up type game based mainly on the 1987 TMNT animated series. Originally an arcade game, Turtles in Time was ported to the Super Nintendo Entertainment System in 1992 under the title Teenage Mutant Ninja Turtles IV: Turtles in Time, continuing the numbering from the earlier Turtles games released on the original NES. That same year, a game that borrowed many elements, Teenage Mutant Ninja Turtles: The Hyperstone Heist, was released for the Sega Genesis.

<i>P.O.W.: Prisoners of War</i> 1988 video game

P.O.W.: Prisoners of War, released in Japan as Datsugoku -Prisoners of War-, is a side-scrolling beat 'em up game produced by SNK and originally released as an arcade game in 1988.

Strike is a series of video games created by Mike Posehn, John Patrick Manley and Tony Barnes released between 1991 and 1997 by Electronic Arts for a number of video game systems. The games are multi-directional shooters viewed from an overhead or top-down perspective. The first three games in the series were 2D and used isometric sprites to give the illusion of 3D depth since real-time 3D polygon rendering wasn't possible at the time. The series made the jump to real-time 3D graphics with the release of Soviet Strike which used a brand new engine built for fifth generation gaming consoles.

<i>Wizardry: Proving Grounds of the Mad Overlord</i> 1981 video game

Wizardry: Proving Grounds of the Mad Overlord is the first game in the Wizardry series of role-playing video games. It was developed by Andrew Greenberg and Robert Woodhead. In 1980, Norman Sirotek formed Sir-Tech Software, Inc. and launched a beta version of the product at the 1980 Boston Computer Convention. The final version of the game was released in 1981.

<span class="mw-page-title-main">Bebop and Rocksteady</span> Comics character

Bebop and Rocksteady are a fictional duo of a mutant warthog and mutant rhinoceros that have made appearances as characters in various media releases of the Teenage Mutant Ninja Turtles franchise. The two characters are henchmen who follow the orders of the villain and the main antagonist of the franchise Shredder, the leader of the Foot Clan. Their names are both derived from genres of music: bebop is a style of jazz, while rocksteady is a Jamaican music style, a precursor to reggae.

<i>Challenger</i> (video game) 1985 video game

Challenger is an action-platform video game developed and published by Hudson Soft for the Famicom in 1985.

<i>War in Middle Earth</i> 1988 video game

War in Middle Earth is a real-time strategy game released for the ZX Spectrum, MSX, Commodore 64, Amstrad CPC, MS-DOS, Amiga, Apple IIGS, and Atari ST in 1988 by Virgin Mastertronic on the Melbourne House label.

<i>Sega Ninja</i> 1985 video game

Sega Ninja, originally released as Ninja Princess in Japan, is a run and gun video game released in arcades by Sega in 1985. The game features Princess Kurumi, the titular female ninja, battling enemies using throwing knives and throwing stars. The game was originally released in arcades as Ninja Princess in Japan and Sega Ninja internationally. In contrast to most later games in the genre, Ninja Princess has a feudal Japan setting with a female ninja protagonist who throws shuriken and knives.

<i>Aliens: The Computer Game</i> (UK Version) 1986 video game

Aliens: The Computer Game is a 1986 video game developed by Software Studios and published by Electric Dreams Software initially for Amstrad CPC, Commodore 64 and ZX Spectrum. It is based on the film of the same title. Ports for the Commodore 16 and MSX were developed by Mr. Micro and published in 1987.

<i>Action Force</i> (video game) 1987 video game

Action Force: International Heroes is a video game released by Virgin Games in 1987 for the ZX Spectrum and Commodore 64, and in 1988 for the Amstrad CPC. The game is set in the world of the Action Force toys by Hasbro. The ZX Spectrum version of the game differs notably from the Commodore and Amstrad versions.

<i>Codename MAT</i> 1984 video game

Codename MAT is a space combat simulator published in 1984 by Micromega for the ZX Spectrum and Amstrad CPC. It was written by Derek Brewster. The game is similar to Atari, Inc.'s Star Raiders. Both games include the ability to switch between front and aft-facing views and have strategic chart and scan modes. While Star Raiders has the player fighting Zylons, in Codename MAT the enemies are Myons.

Wizards is a fantasy board game designed by Thomas Mosbø and Coral Mosbø.

<i>500 cc Grand Prix</i> 1987 video game

500cc Grand Prix is a motorcycle racing game developed by Microïds which was released in 1987 on multiple platforms including the Amstrad CPC, Microsoft DOS, the Commodore 64 and the Atari ST. While the graphics and animation were relatively simple, the inclusion of a multiplayer mode was well-appreciated by fans and reviewers.

<i>Bionic Commando</i> (1988 video game) 1988 video game

Bionic Commando, originally released as Hitler's Resurrection: Top Secret in Japan, is a platform game released by Capcom for the Family Computer and Nintendo Entertainment System in 1988. It is based on the 1987 arcade game Bionic Commando.

<i>Sky Runner</i> 1986 video game

Sky Runner is a 1986 game for MS-DOS, Commodore 64 and ZX Spectrum made by Cascade. The MS-DOS version uses CGA graphics.

<i>PHM Pegasus</i> 1986 video game

PHM Pegasus is a ship simulation and action game released for the Commodore 64, Apple II, DOS, Amstrad CPC, and ZX Spectrum. The title refers to USS Pegasus (PHM-1), one of the Pegasus-class hydrofoils which were used by the U.S. Navy in the 1970s.

<span class="mw-page-title-main">Cobra Troopers</span> Fictional character

The Cobra Troopers serve as the basic foot soldiers of the Cobra Organization, as part of the G.I. Joe: A Real American Hero toyline, comic books and animated series. They are generally depicted as legions of uniformed soldiers, nearly all of them masked to appear anonymous, and widely diversified according to specialties and functions.

<i>Teenage Mutant Ninja Turtles: Out of the Shadows</i> (video game) 2013 video game

Teenage Mutant Ninja Turtles: Out of the Shadows is a 2013 hack and slash video game developed by Red Fly Studio and published by Activision. Although not a direct adaptation of the 2012 Teenage Mutant Ninja Turtles animated series, the game is heavily inspired by the show. Out of the Shadows features a four-player online mode and offline two-player co-op. In the game' story, the Turtles face various adversaries, including the Foot Clan, the Purple Dragons, Baxter Stockman, and the Kraang, while trying to stop the Shredder from developing a new weapon using stolen Kraang technology that could eliminate them and their allies.

Swashbuckler is a 1980 board game published by Yaquinto Publications.

References

  1. "Impossible to Display Scan".
  2. "Impossible to Display Scan".
  3. "Jeux & stratégie 43". February 1987.