![]() Final design for the Big Mac | |
Also known as | BigMac, Super Mac |
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Developer | Apple Computer, Inc. |
Product family | Compact Macintosh |
Type | All-in-one |
Operating system | UNIX [1] |
CPU | Motorola 68020 @ 16 MHz [2] |
Storage | 10 MB HDD [2] |
Display | 15 in (38 cm) [1] |
Predecessor | Apple Lisa |
Successor | Macintosh Plus [3] Macintosh II |
![]() Final design for the Baby Mac | |
Also known as | BabyMac, Macintosh |
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Developer | Apple Computer, Inc. |
Product family | Compact Macintosh |
Type | All-in-one |
Release date | Intended for 1986; ultimately cancelled [4] |
Display | 11.25 in (28.6 cm) [Note 1] |
Predecessor | Macintosh 128K Macintosh 512K |
Successor | Macintosh 512Ke Macintosh SE |
Big Mac (also written BigMac and labeled Super Mac on prototypes) is a cancelled workstation designed by Hartmut Esslinger for Apple Computer using the Snow White design language. Its consumer equivalent was Baby Mac (also written BabyMac and simply labeled Macintosh on prototypes). [5] [6] Development on Big Mac and Baby Mac began in 1984 and stopped after Steve Jobs left the company due to a clash of ideologies with John Sculley. [4] [7] Without the knowledge of Jobs, a project codenamed "Milwaukee" was in development concurrently with the Big Mac and ultimately succeeded it to become the Macintosh II, causing designer Rich Page to leave Apple for NeXT. [1] [2] Esslinger described Baby Mac as his "best design never to be produced", [8] while Jean-Louis Gassée considered it to be a toy. [5]
Esslinger and the design team investigated flat-screen displays and worked with Toshiba to create a new CRT front to "avoid the cheap look of a CRT screen". [8] Esslinger created low-profile mouse, keyboard, and mouse pen designs, experimenting with wireless RF technology to make the Baby Mac even smaller and "avoid the tangled mess of keyboard and mouse cables". [5] [8] Big Mac and Baby Mac were zero-draft designs and included integrated carrying handles. [4] [5]
Big Mac was conceived as a 3M computer, with at least 1 megabyte of memory, a 1 megapixel display, and 1 million instructions per second. Similarly to the later Macintosh Portrait Display and the earlier Xerox Alto display, its 15 in (38 cm) display had a vertical orientation for word processing and was monochrome to save on costs. [5] To develop MacPaint 2.0, David Ramsey used a prototype Big Mac without an external case, which he considered "faster and more reliable than the Macintosh II prototypes available". [2]
The design of the Baby Mac has been noted to have a superficial resemblance to the egg design of the iMac G3 from 1998.[ by whom? ]
Big Mac was intended to have a UNIX-based operating system while maintaining compatibility with existing Macintosh software and using the same user interface. [1] [9]