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Black Widow | |
---|---|
Developer(s) | Atari, Inc. |
Publisher(s) | Atari, Inc. |
Designer(s) | Bruce Merritt [1] |
Programmer(s) | Bruce Merritt |
Platform(s) | Arcade |
Release | 1982 |
Genre(s) | Multidirectional shooter |
Mode(s) | Single-player |
Black Widow is a multidirectional shooter developed by Atari, Inc. and released in arcades in 1982. The game uses color vector graphics. The player controls a black widow spider via two joysticks, one to move and one to fire, defending the web from insects.
Black Widow was offered as a conversion kit for Gravitar (1982), a game which was not commercially successful.[ citation needed ] The kit uses the original Gravitar PCB with a few modifications and a new set of ROM chips. Many factory-built Black Widow machines were produced using unsold Gravitar cabinets with Black Widow side-art applied over the Gravitar sideart.[ citation needed ]
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To destroy certain enemies, the player must lure other enemies into destroying them. The Bug Slayer is a bug that helps the player eliminate enemies, with loss of potential points being the only consequence. The Bug Slayer can help the player in tough situations, but can also prevent the player from achieving the number of extra lives necessary to endure later, more difficult, rounds.
Other enemies appear on the playing field as eggs, laid by other enemies. The player can move these eggs off the playing field to both eliminate the enemy and receive points, before they reach maturity.
Black Widow topped the US RePlay arcade chart for software conversion kits in May 1983. [2]
Black Widow was included in Atari Anniversary Edition Redux for the Sony PlayStation, released in 2001. In 2003, Microsoft Windows could play Black Widow as part of Atari - 80 Classic Games in One!. Released in 2004, Atari Anthology ported the game to the PlayStation 2 and Xbox gaming consoles, and in 2005, the Nokia N-Gage cellular phone received a copy of Black Widow in Atari Masterpieces Volume 1.
James Vollandt holds the official record for this game with a maximum 930,100 points. [3]
A remake, Black Widow: Recharged, was released for consoles (including the Atari VCS) and PC in October 2021.
Asteroids is a space-themed multidirectional shooter arcade video game designed by Lyle Rains and Ed Logg released in November 1979 by Atari, Inc. The player controls a single spaceship in an asteroid field which is periodically traversed by flying saucers. The object of the game is to shoot and destroy the asteroids and saucers, while not colliding with either, or being hit by the saucers' counter-fire. The game becomes harder as the number of asteroids increases.
Millipede is a fixed shooter video game released in arcades by Atari, Inc. in 1982. The sequel to 1981's Centipede, it has more gameplay variety and a wider array of insects than the original. The objective is to score as many points as possible by destroying all segments of the millipede as it moves toward the bottom of the screen, as well as eliminating or avoiding other enemies. The game is played with a trackball and a single fire button which can be held down for rapid-fire.
Missile Command is a 1980 shoot 'em up arcade video game developed and published by Atari, Inc. and later licensed to Sega for Japanese and European releases. It was designed by Dave Theurer, who also designed Atari's vector graphics game Tempest from the same year. The game was released during the Cold War, and the player uses a trackball to defend six cities from intercontinental ballistic missiles by launching anti-ballistic missiles from three bases.
Centipede is a 1981 fixed shooter arcade video game developed and published by Atari, Inc. Designed by Dona Bailey and Ed Logg, it was one of the most commercially successful games from the golden age of arcade video games and one of the first with a significant female player base. The primary objective is to shoot all the segments of a centipede that winds down the playing field. An arcade sequel, Millipede, followed in 1982.
Stargate is a horizontally scrolling shooter released as an arcade video game in 1981 by Williams Electronics. Created by Eugene Jarvis and Larry DeMar, it is a sequel to Defender which was released earlier in the year. It was the first of only three productions from Vid Kidz, an independent development house formed by Jarvis and DeMar. Some home ports of Stargate were renamed to Defender II for legal reasons.
Star Wars is a first-person rail shooter designed by Mike Hally and released as an arcade video game in 1983 by Atari, Inc. It uses 3D color vector graphics to simulate the assault on the Death Star from the 1977 film Star Wars. There are three connected gameplay sequences: combat against TIE fighters in space, flying across the surface of the Death Star, and the final trench run. The sequence repeats with added complications and the Death Star regenerating for each. The player's X-Wing fighter has a shield which only protects against damage a certain number of times, then the next hit ends the game. Speech synthesis emulates actors from the film.
Gravitar is a color vector graphics multidirectional shooter arcade video game released by Atari, Inc. in 1982. Using the same "rotate-and-thrust" controls as Asteroids and Space Duel, the game was known for its high level of difficulty. It was the first of over twenty games that Mike Hally designed and produced for Atari. The main programmer was Rich Adam and the cabinet art was designed by Brad Chaboya. 5,427 cabinets were produced. An Atari 2600 version by Dan Hitchens was published by Atari in 1983.
Space Dungeon is a multidirectional shooter released as an arcade video game by Taito in 1981. Designed and programmed by Rex Battenberg, it was available both as a conversion kit and full arcade cabinet. An Atari 5200 port was published in 1983.
Star Wars: The Empire Strikes Back is the sequel to the vector graphics Star Wars arcade video game released by Atari, Inc. in 1983. It was made available by Atari Games in 1985 as a conversion kit for the original game. As in Star Wars, the player takes on the role of Luke Skywalker in a set of battle sequences from a first-person perspective. The game features the Battle of Hoth and the subsequent escape of the Millennium Falcon through an asteroid field. It is the third Star Wars arcade title from Atari; the raster game Return of the Jedi came out the previous year.
Zarch is a computer game developed by David Braben in 1987, for the release of the Acorn Archimedes computer. Zarch started off as a demo called Lander which was bundled with almost all releases of the Acorn Archimedes.
Space Eggs is a fixed shooter video game for the Apple II computer programmed by Nasir Gebelli and published by Sirius Software in 1981. A port to Atari 8-bit computers by Dan Thompson was released the same year. Space Eggs is an unofficial version of the arcade video game Moon Cresta.
Todd's Adventures in Slime World is a non-linear side-scrolling platform video game first released for the Atari Lynx in 1990, with Sega Genesis and PC Engine Super CD-ROM² versions following in 1992.
Blaster is a first-person rail shooter released as an arcade video game by Williams Electronics in 1983. It was developed by Eugene Jarvis and Larry DeMar. A vague sequel to Robotron: 2084, the game is a shoot 'em up set in outer space. The goal is to destroy enemies, avoid obstacles, and rescue astronauts in twenty levels, to reach paradise.
Front Line is a military-themed run and gun video game released by Taito for arcades in November 1982. It was one of the first overhead run and gun games, a precursor to many similarly-themed games of the mid-to-late 1980s. Front Line is controlled with a joystick, a single button, and a rotary dial that can be pushed in like a button. The single button is used to throw grenades and to enter and exit tanks, while the rotary dial aims and fires the player's gun.
Major Havoc is an arcade action game released by Atari, Inc. in 1984. A vector-based upright arcade cabinet, Major Havoc consists of several smaller game experiences played in succession, including a fixed shooter, platform game, and a lunar lander sequence. It was developed by Owen Rubin with some levels designed and tuned by Mark Cerny, who joined the development team approximately a year into the game's development.
Starship 1 is a first-person shooter space combat game developed and manufactured for arcades in 1977 by Atari, Inc. The game, which takes great inspiration from the then very popular television series Star Trek, contains the first known Easter egg in any arcade game. The arcade game was distributed in Japan by Namco in 1978, and it was ported to the Atari 2600 as Star Ship.
Shienryū (紫炎龍) is a vertical scrolling shooter created by Warashi for the arcade which was released in 1997, later followed by a Sega Saturn console release in 1997 and PlayStation release in 1999 (JP) and 2002 (US).
Star Wars: The Empire Strikes Back is a scrolling shooter video game programmed by Rex Bradford for the Atari 2600 and published by Parker Brothers in 1982. It was the first licensed Star Wars video game. An Intellivision version was released in 1983.
Satan's Hollow is a fixed shooter released in arcades by Bally Midway in 1982. The arcade game uses the same flight-controller style joystick with built-in trigger as Midway's Tron, released the same year. The player shoots attacking demons while attempting to build a bridge to the next screen to fight a fire-breathing devil head. A Commodore 64 port was published in 1984.
Space Hawk is a multidirectional shooter released by Mattel for its Intellivision console in 1982. The game is a re-worked version of a previously planned clone of Asteroids in which the player, in a rocket-powered space suit, is drifting in space and shooting down or avoiding targets, including the titular hawks.