This article needs additional citations for verification .(February 2020) |
Designers | Jeff Barber, Greg Benage, Jim Heivilin, and Jason Werner |
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Publishers | Biohazard Games (BPv1) Fantasy Flight Games (BPv2) RedBrick (BPv2) FASA Games (BPR) |
Publication | 1997 (BPv1) 2000 (BPv2) 2012 (BPR) 2022 (anticipated) (BPv3) |
Genres | Science fiction |
Systems | Custom (BPv1) Custom "Synergy Game System" (BPv2) Custom "Synergy Game System Revised" (BPR) |
Blue Planet is an environmentalist science fiction role-playing game first published by Biohazard Games in 1997, set on the planet Poseidon. [1]
Blue Planet is set on the alien water world Poseidon, where human colonists fleeing an irreparably damaged Earth, Terran megacorporations looking for a rare ore and the indigenous aliens who live in the extensive oceans clash over how to use and steward the planet's resources. [2]
The game includes genetically "uplifted" dolphins and orcas as playable characters on either side of the native/Terran dichotomy.
The first edition (BPv1), a 348-page book [2] dedicated to Jacques Cousteau, was demonstrated and released at Origins in 1997 to critical acclaim, receiving a nomination for the Game of the Year Origins award. Approximately 250 of the 348 pages of the rulebook are dedicated to background about the planet Poseidon. [2]
The first edition uses a complex percentile (d100) system to resolve combat that involves the use of hit locations.
The reviewer from Pyramid #30 (March/April, 1998) stated that "When I first picked up a copy of Blue Planet, I was mesmerized by the cover. It has the same strange and soothing attraction of looking into a fishbowl. To my delight, the cover art accurately represents the beauty and depth of the world inside." [3]
In the August 1998 edition of Dragon (Issue 250), Ray Winninger was impressed by the body of research behind this game. However, despite all of the detail, Winninger noted that "Conspicuously absent among all the background material is solid advice on how to create and run adventures... it would have been nice to get some of the designers' thoughts on how to use all that comprehensive background information as a backdrop for satisfying stories." He concluded with a guarded recommendation: "Blue Planet's setting is one of the most creative and unusual in recent memory. The rulebook houses enough detailed material to keep an enterprising GM going for months. The rules, however, are a bit too complex and scant for the tastes of many players." [2]
A second edition of the game (BPv2) was published in 2000 by Fantasy Flight Games as a series of several books. In addition to the Player's Guide and Moderator's Guide, there were five supplements: Fluid Mechanics, First Colony, Frontier Justice, Natural Selection, and Ancient Echoes. [4] This edition uses a new role-playing game system called the Synergy Game System that streamlined and simplified the complex combat system of the first edition. Instead of percentile dice, the second edition uses one to three 10-sided dice, a new initiative system, and abstract armor and damage modeling.
In 2002, Steve Jackson Games produced a GURPS version of Blue Planet under license from Fantasy Flight Games. [1] [5]
FASA Games published a revised second edition known as Blue Planet Revised (BPR) in 2012. [1] [6] The revised edition consisted of two core books, the Player's Guide and the Game Master's Guide, which streamlined the second edition rules and added material originally published in the Fluid Mechanics and Natural Selection supplements. [7] These were followed by a revised Ancient Echoes supplement in 2013. [8]
In April 2021, Biohazard Games and Gallant Knight Games launched a kickstarter for Blue Planet: Recontact, the third edition of the game. The crowdfunding campaign was successful, with an estimated delivery of October 2022. [9] [10]
Deadlands is a genre-mixing alternate history role-playing game which combines the Western and horror genres, with some steampunk elements. The original game was written by Shane Lacy Hensley and published by Pinnacle Entertainment Group in 1996.
GURPS Cyberpunk is a genre toolkit for cyberpunk-themed role-playing games set in a near-future dystopia, such as that envisioned by William Gibson in his influential novel Neuromancer. It was published in 1990 after a significant delay caused by the original draft being a primary piece of evidence in Steve Jackson Games, Inc. v. United States Secret Service.
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GURPS Magic is a source book for the GURPS role-playing game from Steve Jackson Games that provides in depth coverage of magic in the context of GURPS. The first edition was published in 1989. The book expands on the material outlined in the Basic Set, provides alternative forms of magic for gamemasters to use, and contains much more material. A second edition of the book was published in 1994, and a third edition for the fourth edition of GURPS was published in 2004. The first two editions received positive reviews in game periodicals including Games International, Dragon, and White Wolf.
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BattleSpace is a science fiction wargame published by FASA Corporation in 1993. Set in the BattleTech universe, it simulates naval warfare in space.
Biohazard Games is a company located in Columbia, Missouri that publishes role-playing games, most of them designed by Jeff Barber and Jim Heivilin. The company tends to work closely with Fantasy Flight Games.
GURPS Conan is a sourcebook and a series of solo adventures for GURPS.
GURPS Japan, full title GURPS Japan: Roleplaying in the World of the Shogunate or GURPS Japan: Beauty, Terror, and Adventure, is a sourcebook for GURPS, a role-playing game by Steve Jackson Games. The first edition was published in 1988.
Barsaive Campaign Set is a supplement published by FASA in 1993 for the fantasy role-playing game Earthdawn.
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