Bokura no Kazoku

Last updated
Bokura no Kazoku
BokuraNoKazoku.png
Cover art
Developer(s) Millennium Kitchen
Publisher(s) Sony Computer Entertainment
Director(s) Kaz Ayabe
Designer(s) Kaz Ayabe
Artist(s) Mineko Ueda
Writer(s) Kaz Ayabe
Platform(s) PlayStation 2
Release
  • JP: March 24, 2005
Genre(s) Simulation
Mode(s) Single-player

Bokura no Kazoku (transl. "Our Family") [lower-alpha 1] is a simulation video game developed by Millennium Kitchen and directed, written, and designed by Kaz Ayabe. It was published by Sony Computer Entertainment and released in Japan on the PlayStation 2 on March 24, 2005. The game follows a couple in Tokyo over the course of thirty-five in-game years as they have children and raise a family. Gameplay occurs in an open-ended environment where choices made by the player influence how the couple raises their children. Bokura no Kazoku received mixed reviews from critics, and underperformed in sales.

Contents

Synopsis

In Bokura no Kazoku, the player assumes the role of a newlywed couple in their early thirties living in contemporary Koenji, a residential area in Tokyo. [1] The game follows the couple over the course of thirty-five in-game years, from their marriage to their retirement, as they have children and raise a family. [2]

Gameplay

Bokura no Kazoku is a simulation game where the player's actions determine how the central couple raises their children. [2] The personality of each child is influenced by choices made by the player – such as what hobbies they pursue, the school they attend, and how time is spent together as a family – with fourteen possible personality options. [1] [2] The game is open-ended in its gameplay, and imposes no specific objectives or obligations of gameplay progression on the player. [3]

In the game's first playthrough the couple has three children, [4] though completing the game unlocks additional scenarios that allow the couple to have more children in subsequent playthroughs, to a maximum of eight. [1]

Development

Bokura no Kazoku was developed by Millennium Kitchen and directed, written, and designed by Kaz Ayabe. The company and Ayabe had previously developed the 2000 simulation game Boku no Natsuyasumi (lit. 'My Summer Vacation') and its 2002 sequel Boku no Natsuyasumi 2 . [3] Ayabe stated that inspiration for Bokura no Kazoku came from the birth of his first child, which occurred shortly after development on the first Boku no Natsuyasumi concluded. [4] He said that he did not see Bokura no Kazoku as a "big departure" from Boku no Natsuyasumi and that the two games had many similarities, with the exception of the urban setting of Bokura no Kazoku compared to the rural setting of Boku no Natsuyasumi. [5]

The game was developed over the course of roughly three years. [1] Ayabe and Millennium Kitchen spent two years on location scouting and interviewing subjects throughout Koenji and Tokyo, taking approximately 25,000 reference photos to create the game's environment. [3] Many of the locations in the game, such as the flower shop, bakery, and used bookstore, are real-life locations that exist in Koenji. [6] The sounds used in the game are similarly taken from real-life Koenji, and were recorded throughout location scouting. [3]

The character designs in Bokura no Kazoku are created by illustrator Mineko Ueda, who also served as the character designer on Boku no Natsuyasumi. As in that game, the visual style of Bokura no Kazoku is characterized by a juxtaposition of Ueda's cartoonish character designs against realistic pre-rendered backgrounds. [4]

Release and reception

Bokura no Kazoku was published by Sony Computer Entertainment and released on the PlayStation 2 on March 24, 2005. [7] Despite a marketing push from Sony, Bokura no Kazoku received mixed reviews from critics, and the game underperformed in sales. [4] Critic Ray Barnholt praised the game for its avoidance of micromanagement but noted that "the hands-off approach doesn't accomplish much as a game" and criticized the game's swift pacing. [1] Reflecting on the critical reaction to the game, Ayabe stated that he wished Bokura no Kazoku to communicate a feeling of "living your life in fast-forward", stating that "I had my childhood, grew up, and the next thing I knew I was 40 [...] People would play [Bokura no Kazoku] and ask me why it was so short, and I was kind of frustrated that they didn’t get what I was trying to express." [4]

Notes

  1. Japanese: ぼくらのかぞく, subtitled as "My Family Growing up in the 21st Century"

Related Research Articles

<i>Gran Turismo</i> (series) Series of racing video games

Gran Turismo (GT) is a series of racing simulation video games developed by Polyphony Digital. Released on PlayStation systems, Gran Turismo games are intended to emulate the appearance and performance of a large selection of vehicles, most of which are licensed reproductions of real-world automobiles. Since the franchise's debut in 1997, over 90 million units have been sold worldwide, making it the best selling video game franchise under the PlayStation brand. An adapted film based on the series and Jann Mardenborough's career was released in August 2023 and directed by Neill Blomkamp.

Dating sims, or romance simulation games, are a video game subgenre of simulation games with romantic elements. While dating sims share a similar visual presentation as visual novels, they are distinct genres. Dating sims are largely dependent on statistics, while visual novels focus on telling a branching story. Nevertheless, the term "dating sim" has become a generic term for romance-driven games in the West.

<i>Michigan: Report from Hell</i> 2004 video game

Michigan: Report from Hell is a video game developed by Grasshopper Manufacture. It was published in Japan by Spike in 2004, and in Europe by 505 GameStreet the following year. Alternately described as adventure and survival horror, the game follows a news crew investigating Chicago after a mist covers the city following a plane crash in Lake Michigan. Gameplay features the player as a cameraman guiding the reporter through different scenarios, with the ending influenced by what the player captures on film.

<i>Afrika</i> (video game) 2008 video game

Afrika, known as Hakuna Matata in Hong Kong, South Korea, Taiwan and Southeast Asia, is a photography and safari simulation video game for the PlayStation 3. Developed by Rhino Studios and published by Natsume Inc., the game was first announced in a promotional video during the Sony press conference at E3 2006. Afrika has been referred to as being similar to the Nintendo 64 title Pokémon Snap.

<i>Chulip</i> 2002 video game

Chulip (チュウリップ), stylized as Chu♥lip, is an adventure/simulation video game developed by Punchline and released on October 3, 2002, in Japan by Victor Interactive Software for the PlayStation 2. After numerous delays, the game was released in North America by Natsume Inc. on February 13, 2007, as a GameStop-exclusive title. It was released on the PlayStation Network as a "PS2 Classic" on December 4, 2012, exclusively in North America.

<i>Boku no Natsuyasumi 3</i> 2007 video game

Boku no Natsuyasumi 3: Kitaguni Hen: Chiisana Boku no Dai Sougen is a video game developed by Millennium Kitchen and published by Sony Computer Entertainment for the PlayStation 3. It is part of the popular Boku no Natsuyasumi series and was released in Japan on July 5, 2007.

<i>Boku no Natsuyasumi 2</i> 2002 video game

Boku no Natsuyasumi 2: Umi no Bouken-hen is a video game developed by Millennium Kitchen and published by Sony Computer Entertainment for the PlayStation 2. It is part of the popular Boku no Natsuyasumi series and was released in Japan on July 11, 2002. It is an alternate universe sequel in which the main character spends his summer in a different part of Japan from the first game. It takes place during the same summer with many of the same characters, but in a different location, a town on Japan's southern coast. A PlayStation Portable version was released on June 24, 2010, and a fan translation of the PlayStation 2 game into English was released on November 1, 2023.

<i>Boku no Natsuyasumi</i> 2000 video game

Boku no Natsuyasumi is an adventure video game developed by Millennium Kitchen and directed, written, and designed by Kaz Ayabe. It was published by Sony Computer Entertainment and released in Japan on the PlayStation on June 22, 2000. The game follows the summer vacation of Boku, a city-dwelling nine-year-old boy who in August 1975 is sent to stay with his extended family in the Japanese countryside for a month. Gameplay takes place in an open-ended environment where the player is free to determine how Boku spends the thirty-one in-game days of his summer vacation, with few set goals or specific obligations of gameplay progression.

<i>Manga Life</i> Japanese manga magazine

Manga Life is a manga magazine published monthly by Takeshobo in Japan since the November 1984 issue. Its original title was Gag da, and the change to Manga Life was made to better compete with Manga Time, a rival magazine published by Houbunsha. Most of the series appearing in the magazine use the yonkoma format. The magazine is released monthly on the 17th, though it sometimes appears on shelves slightly before or after that, depending on the speed of actual distribution. Manga Life is published in B5 size, and its Japanese magazine code is 18635.

<i>The Rescue of Princess Blobette</i> 1990 video game

The Rescue of Princess Blobette is a video game for the Game Boy and the sequel to the Nintendo Entertainment System (NES) game A Boy and His Blob: Trouble on Blobolonia. It was published in North America by Imagineering's parent company Absolute Entertainment and in Japan by Jaleco. It was published by Nintendo in Europe.

<i>Nakayama Miho no Tokimeki High School</i> 1987 video game

Nakayama Miho no Tokimeki High School is a 1987 dating sim developed by Square and Nintendo R&D1, and published by Nintendo exclusively in Japan for the Famicom Disk System. The game was released on December 1, 1987. It was one of the first dating sim games. It was designed by Hironobu Sakaguchi, who also created the Final Fantasy series, and Yoshio Sakamoto, who co-created Metroid. The music for the game was composed by Nobuo Uematsu and Toshiaki Imai. Pop idol Miho Nakayama contributed her name and likeness and voice-acted tie-in segments that could be accessed by calling toll-free phone numbers revealed during the progress of gameplay.

Social simulation games are a subgenre of life simulation game that explore social interactions between multiple artificial lives. Some examples include The Sims and Animal Crossing series.

The Guild series is a compilation of video games produced by Level-5 for the Nintendo 3DS in cooperation with various game designers. The first compilation, Guild01, consists of four games and was released at retail in Japan on May 31, 2012. Three of the titles have been announced for individual release on the Nintendo eShop in Western territories during Fall 2012. All four of them were released individually on the Japanese eShop not long after. A second compilation, Guild02, which features three games designed by Keiji Inafune, Kazuya Asano, Takemaru Abiko and Kaz Ayabe, was released on the Nintendo eShop in Japan during March 2013 and began releasing in Western territories in May 2013.

<span class="mw-page-title-main">Let's Play</span> Playthrough of a video game

A Let's Play (LP) is a video documenting the playthrough of a video game, often including commentary and/or a camera view of the gamer's face. A Let's Play differs from a video game walkthrough or strategy guide by focusing on an individual's subjective experience with the game, often with humorous, irreverent, or critical commentary from the player, rather than being an objective source of information on how to progress through the game. While Let's Plays and live streaming of game playthroughs are related, Let's Plays tend to be curated experiences that include editing and narration, and can be scripted, while streaming is often an unedited experience performed on the fly.

<i>Boku no Natsuyasumi 4</i> 2009 video game

Boku no Natsuyasumi 4: Seitou Shounen Tanteidan "Boku to Himitsu no Chizu" is a video game developed by Millennium Kitchen and published by Sony Computer Entertainment for the PlayStation Portable. It is part of the popular Boku no Natsuyasumi series and was released in Japan on July 2, 2009. Like Boku no Natsuyasumi 2, it takes place in a Japanese coastal village.

Millennium Kitchen Co., Ltd. is a Japanese video game developer. Founded by Kaz Ayabe in 1997, the company is best known as the creators of the Boku no Natsuyasumi (lit. series of video games.

<i>Attack of the Friday Monsters! A Tokyo Tale</i> 2013 video game

Attack of the Friday Monsters! A Tokyo Tale is an adventure game designed by Kaz Ayabe, who is known in Japan for the popular Boku no Natsuyasumi series. The game was released for Nintendo 3DS in Japan on March 13, 2013 as part of the Guild02 compilation, and separately as a digital download in North America, Europe and Australasia on July 18, 2013. It follows a boy named Sohta, who lives in a town where monsters and superheroes from 1970s tokusatsu shows appear every Friday.

<i>Shin-chan: Me and the Professor on Summer Vacation</i> 2021 video game

Shin-chan: Me and the Professor on Summer Vacation – The Endless Seven-Day Journey is a 2021 adventure game developed by Neos, Millennium Kitchen, and Star Factory, and designed and written by Kaz Ayabe. Based on the manga and anime series Crayon Shin-chan, the game has been described as a spiritual successor to the video game series Boku no Natsuyasumi, directed by Ayabe and developed by Millennium Kitchen. Like Boku no Natsuyasumi, Me and the Professor on Summer Vacation follows the player character as he spends his summer vacation in an open-ended environment with few set gameplay goals or obligations.

Kazuhiro Ayabe is a Japanese video game developer. He is the founder of the video game company Millennium Kitchen and the creator of the video game series Boku no Natsuyasumi.

Mineko Ueda is a Japanese illustrator. She is best known for her commercial illustrations, particularly the mascots for the Lion Corporation's Kirei Kirei brand of hand soap, and as the character designer for the Boku no Natsuyasumi series of video games.

References

  1. 1 2 3 4 5 Barnholt, Ray (January 27, 2006). "Bokura no Kazoku". Crunk Games. Archived from the original on May 24, 2023. Retrieved May 25, 2023.
  2. 1 2 3 "Now Playing in Japan". IGN . March 28, 2005. Archived from the original on May 24, 2023. Retrieved May 25, 2023.
  3. 1 2 3 4 "『ぼくらのかぞく』は"子だくさんゲーム"!". Bokura no Kazuko official website (in Japanese). Archived from the original on February 21, 2009. Retrieved May 29, 2023.
  4. 1 2 3 4 5 Barnholt, Ray (June 25, 2013). "Boy of Summer: The Life and Times of Kaz Ayabe" . Scroll. Bipedal Dog (10): 45. Archived from the original on May 16, 2023. Retrieved May 29, 2023.
  5. Barnholt, Ray (June 25, 2013). "Summer Vacation Confidential: The Complete Kaz Ayabe Interview". Scroll. Bipedal Dog. Archived from the original on May 15, 2023. Retrieved May 17, 2023.
  6. "よみもの". Bokura no Kazuko official website (in Japanese). Archived from the original on February 19, 2007. Retrieved May 29, 2023.
  7. "ぼくらのかぞく". Sony Computer Entertainment (in Japanese). Archived from the original on October 30, 2012. Retrieved May 29, 2023.