Bomb Bee | |
---|---|
Developer(s) | Namco |
Publisher(s) | Namco Nintendo [1] |
Designer(s) | Toru Iwatani |
Programmer(s) | Shouichi Fukatani [2] Shigeichi Ishimura |
Series | Gee Bee |
Platform(s) | Arcade |
Release |
|
Genre(s) | Block breaker, video pinball |
Mode(s) | Single-player, multiplayer (alternating turns) |
Bomb Bee [lower-alpha 1] is a Japanese arcade game that was released by Namco in 1979. It is the sequel to Gee Bee , which was released in the previous year.
The maximum number of players is two, and the two players have to alternate. The control is a rotary analog stick. The main object of the game is to move two paddles that ricochet a ball which flies around and needs to hit the colored bricks above it. When the bricks are cleared out of the side sections, it will turn that same side's pop-bumper into 100 points instead of 10. It is a bonus multiplier to get the ball to light up the word "NAMCO". [3]
Bomb Bee was not a success when it was released. According to Matt Barton, the author of the book Vintage Games 2.0, the game did not sell well and likely sold the same amount of machines as Gee Bee, a game that didn't meet sales expectations either. [5] The success of Namco's later release Galaxian , a revolutionary shooting game, is believed to have contributed to its failure. [6] When Galaxian proved successful, Namco offered to bundle Bomb Bee machines with Galaxian to arcade owners in order to clear inventory. [6]
Retrospectively in 1998, Earl Green of AllGame said that outside a few minor differences, Bomb Bee was largely the same as its predecessor. However, he noted that the game's usage of a full-color display, and being among the earliest creations by Toru Iwatani, made the game of historical value. [4] In his blog Before Mario, Erik Voskuel says that Bomb Bee marks the first collaboration between Namco and Nintendo, two developers that would work together on many more titles, making it a historically-significant game. Voskuel also says that Bomb Bee is notable for being the first appearance of a third-party title on a Nintendo console, and being among Iwatani's earliest creations before Pac-Man . [7]
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Radar Scope is a 1980 shoot 'em up arcade game developed by Nintendo R&D2 and published by Nintendo. The player assumes the role of the Sonic Spaceport starship and must wipe out formations of an enemy race known as the Gamma Raiders before they destroy the player's space station. Gameplay is similar to Space Invaders and Galaxian, but viewed from a three-dimensional third-person perspective.
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Toru Iwatani is a Japanese video game designer who spent much of his career working for Namco. He is best known as the creator of the arcade game Pac-Man (1980). In 2009, he was chosen by IGN as one of the top 100 game creators of all time.
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Whac-A-Mole is an arcade game. It was created in 1975 by the amusements manufacturer TOGO in Japan, where it was originally known as Mogura Taiji or Mogura Tataki.
The following article is a broad timeline of arcade video games.
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Libble Rabble is a 1983 puzzle arcade video game developed and published in Japan by Namco. The player is tasked with using two colored arrows, Libble and Rabble, to wrap them around pegs and surround small creatures known as Mushlins to "harvest" them under a time limit. The player can also uncover treasure chests that will have the player searching the stage for items in order to access a special bonus stage. It ran on the Namco Libble Rabble hardware, one of the only games to do so.
Gee Bee is a block breaker/video pinball hybrid arcade game developed and published by Namco in 1978. The player controls a set of paddles with a rotary knob, with the objective being to score as many points as possible by deflecting a ball against bricks, pop bumpers and other objects in the playfield. It was developed by Toru Iwatani, known as the creator of Pac-Man and Pole Position. Outside Japan, it was published by Gremlin Industries.
Cutie Q is a 1979 block breaker/video pinball hybrid arcade game developed and published by Namco in Japan. The player controls a set of paddles with a rotary knob, the objective being to score as many points possible by deflecting a ball against blocks, ghosts, spinners and other objects on the playfield. It was designed by Shigeru Yokoyama, with spritework done by Toru Iwatani. It is the third and final game in the Gee Bee trilogy.
Masaya Nakamura was a Japanese businessman and the founder of Namco. He was the company's president up until 2002, where he took a ceremonial role in its management. Following the formation of Bandai Namco Holdings, Nakamura would retain an honorary position in the video game division, Bandai Namco Entertainment.
Gator Panic is a redemption arcade game released in 1988 by Namco in Japan and Data East in North America. The game plays very much like Whac-A-Mole, but features alligators coming out of the cabinet horizontally instead of moles coming out vertically.
Sweet Licks, known as Okashi Daisakusen in Japan and Choco-Kid in Europe, is a 1981 coin-operated redemption mole-buster arcade game developed and published by Namco. Players use a foam-covered mallet to whack the eight "Pyokotan" cake monsters that emerge from the colored holes placed on the machine. Points are awarded for hitting them, and the speed of the game increases until the time limit runs out. Hitting 40 Pyokotan will increase the timer by 15 seconds.