Bride of the Robot

Last updated
Bride of the Robot
Bride of the Robot Atari ST Box Art.jpg
Developer(s) Free Spirit Software
Publisher(s) Free Spirit Software
CSJ Computersoft (Europe) [1]
Platform(s) Amiga, Atari ST
Release1989
Amiga:
Genre(s) Interactive fiction
Mode(s) Single-player

Bride of the Robot is a 1989 erotic text adventure game developed and self-published by Free Spirit Software and released for the Amiga and Atari ST. The Amiga version of Bride of the Robot was published in Europe in June 1989 [2] by CSJ Computersoft. [1] Bride of the Robot is the third entry in the Brad Stallion series, and is preceded by Sex Vixens from Space (1989) and Planet of Lust (1989), and succeeded by Sex Olympics (1991).

Contents

Plot

The graphics were criticized by reviewers, as were the game's many ways to die; attempting to collect balloons (pictured) is a game over. Bride of the Robot Amiga Gameplay Screenshot.png
The graphics were criticized by reviewers, as were the game's many ways to die; attempting to collect balloons (pictured) is a game over.

While giving a scientific demonstration in Space City, Professor Wang demonstrated his invention of the first robot with a sex drive; the robot abruptly went berzerk, killing Wang and kidnapping beauty contest winner Miss Allura Galaxy. [1] [3] [4] [5] Brad Stallion, freelance government agent and captain of the phallic spaceship the Big Thruster, has been assigned by the Federated Government to rescue Miss Galaxy. [1] [3] [4] [5] Stallion awakens hungover on one of Mammaria's moons and must recover the missing Big Thruster before setting out on his mission; if he fails to rescue Miss Galaxy, the entire universe's male population loses their sex drive, causing the human race to die out. [3] Over the course of his mission, Brad Stallion travels through time using the late Professor's time machine. [3]

Gameplay

While the majority of inputs in Bride of the Robot are inputted through text commands, objects and characters may be interacted with using the mouse in the style of a point-and-click adventure. [4] The player may move in the cardinal directions using the arrow keys, and certain UI elements may be accessed through shortcut keys. [4] 'I' may be inputted to access the inventory, 'L' for information on current location, and 'S' for game status; the Big Thruster's computer AI Sandie gives advice pertinent to the player's location and situation. [4]

Bride of the Robot has a built-in option to send a transcript of the game's text to a printer. [4]

Release

The Amiga version of Bride of the Robot was published in Europe in June 1989 [2] by CSJ Computersoft. [1]

Reception

QuestBusters reviewed the Amiga version of Bride of the Robot in a February 1990 issue, criticizing the game's graphics as "not great", but praising the game's 'juvenile' humor. QuestBusters criticized Bride of the Robot's puzzles as "dumb", as well as the abundance of ways to die, stating that "To create a series of stupid puzzles, kill the player and razz him when he dies shows the mentality and morality of a thirteen year-old juvenile delinquent." QuestBusters noted the game as overpriced, expressing that real pornography's cheaper and has more sexual content, and overall summarized Bride of the Robot as "disappointing". [3]

German gaming magazine Amiga Joker gave the Amiga version of Bride of the Robot an overall score of 34%, criticizing the game's plot as 'stupid' and the overall quality of the game as 'outdated', calling it "a cheap game running on Commodore 64 code from 1985." Amiga Joker criticized Bride of the Robot's graphics, sound effects, and parser, expressing that "The graphics are low-quality and anything but exciting, the sound is limited to a beep-y wedding march and a few miserable sound effects ... all in all the parser barely understands anything". Amiga Joker summarised Bride of the Robot as having "essentially nothing to look forward to", further expressing that "If you were to use the money [spent on the game] to buy a porno magazine, it would be better spent." [1]

Related Research Articles

<i>Hugos House of Horrors</i> 1990 video game

Hugo's House of Horrors is a parser-based adventure game designed by independent software developer David P. Gray and published as shareware in 1990. The game follows the character Hugo as he searches for his girlfriend Penelope in a haunted house. To progress through the game, the player uses items and interacts with the environment to solve puzzles and access more rooms in the house. The gameplay was inspired by Leisure Suit Larry in the Land of the Lounge Lizards. Hugo's House of Horrors was praised for its environment and atmosphere, but it was criticized for its plot and visual design. It was followed by two sequels: Hugo II, Whodunit? and Hugo III, Jungle of Doom!, and a spin-off first-person shooter game, Nitemare 3D.

<i>Hoi</i> (video game) 1992 video game

Hoi is a 1992 platform video game developed by Team Hoi and published by Hollyware Entertainment in North America and Software Business in Europe for the Amiga. In the game, players assume the role of the titular lime green "Saur" character venturing into the "Madlands", an area within Hoi's home planet populated with obstacles, to face a ritual test of maturity and find a female partner.

<i>Conquests of Camelot: The Search for the Grail</i> 1990 video game

Conquests of Camelot: The Search for the Grail is a graphic adventure game released in 1990 by Sierra On-Line. It was the first game in the Conquests series designed by Christy Marx and her husband Peter Ledger. The only other game in the series was 1991's Conquests of the Longbow: The Legend of Robin Hood. Marx did the majority of the design work while Ledger created the game and package art.

<i>Arthur: The Quest for Excalibur</i> Interactive fiction video game

Arthur: The Quest for Excalibur is an illustrated interactive fiction video game written by Bob Bates and published by Infocom in 1989. It was released for the Apple II, Amiga, Macintosh, and IBM PC compatibles. Atypically for an Infocom product, it shows illustrations of locations, characters and objects within the game. It is Infocom's thirty-fourth game and is the second of two Infocom games developed by Challenge using Infocom's development tools.

<i>Might and Magic II: Gates to Another World</i> 1988 video game

Might and Magic II: Gates to Another World is a role-playing video game developed and published by New World Computing in 1988. It is the sequel to Might and Magic Book One: The Secret of the Inner Sanctum.

<i>Kings Quest I</i> 1984 video game

King's Quest: Quest for the Crown is an adventure game developed by Sierra On-Line and published originally for the IBM PCjr in 1984 and later for several other systems between 1984 and 1989. The game was originally titled King's Quest; the subtitle was added to the games box art in the 1987 re-release, but did not appear in the game.

<i>Kings Quest IV</i> 1988 video game

King's Quest IV: The Perils of Rosella is a graphic adventure game developed and released by Sierra On-Line for the MS-DOS, Amiga, Apple II, Apple IIGS, and Atari ST computers in 1988. The player takes on the role of Princess Rosella, daughter of King Graham of Daventry and the twin sister of Gwydion/Alexander, who must save her father and a good fairy and destroy an evil witch. Critically acclaimed, it was one of the first PC games to support a sound card.

<i>Monster Business</i> 1991 video game

Monster Business is a 1991 vertically scrolling platform game developed by Eclipse Software Design and published by Ascon that was released for the Amiga and Atari ST.

<i>The Immortal</i> (video game) 1990 video game

The Immortal is an isometric action-adventure game originally created by Will Harvey and released by Electronic Arts in 1990 for the Apple IIGS. It was soon ported to the Amiga, Atari ST, DOS, Nintendo Entertainment System, and Genesis. A wizard is attempting to find his mentor in a large and dangerous labyrinth. It has a high degree of graphic violence. In 2020, the NES port was re-released on the Nintendo Switch Online service, while the Genesis port was re-released on the Piko Collection Collection 1 cartridge for the Evercade.

<i>Space Quest I</i> 1986 video game

Space Quest: Chapter I – The Sarien Encounter is a graphic adventure game, created by Scott Murphy and Mark Crowe, and released in October 1986 by Sierra On-Line. It is the first game in the Space Quest series, and sees players assume the role of a lowly janitor on a research ship, who becomes involved in stopping an alien race using a new form of technology for evil purposes.

<i>Space Quest III</i> 1989 video game

Space Quest III: The Pirates of Pestulon is a 1989 graphic adventure game by Sierra On-Line, and the third game in the Space Quest series. Players assume the role of Roger Wilco, a lowly space janitor, who becomes involved in rescuing a pair of computer programmers from a sinister video game company. The game received positive reviews from critics, and contributed further to the series' commercial success for Sierra. A sequel, Space Quest IV, was released in 1991.

<i>Ruff n Tumble</i> 1994 video game

Ruff 'n' Tumble is a 1994 platform run and gun video game developed by Wunderkind and published by Renegade Software for the Amiga. An Amiga CD32 version was planned but never released. It was the only game made by Wunderkind. It stars Ruff Rodgers, embarking on a quest across an alien planet to reclaim his marbles after one of them fell into a portal inside a rabbit hole while playing with his collection in the park, and free the planet from Dr. Destiny and his Tinhead army. Through the journey, the player explores and search through each level for items and power-ups, as well as fight enemies and defeat bosses.

<i>Cloud Kingdoms</i> 1990 video game

Cloud Kingdoms is a puzzle game published by Millennium Interactive for the Amiga, Atari ST, Commodore 64, and MS-DOS in 1990. The player controls Terry, a green bouncing sphere, on a quest to recover his magic crystals that have been stolen by Baron von Bonsai. To do so, he must travel through the eponymous Cloud Kingdoms, avoiding enemies and hazards while collecting all of the crystals within the game's time limit. The game was developed by Dene Carter at Logotron, with sounds and music composed by David Whittaker.

<i>Sex Vixens from Space</i> 1988 erotic text adventure game by Free Spirit Software

Sex Vixens from Space is an erotic interactive fiction game developed and self-published by Free Spirit Software and originally released in 1988 for the Commodore 64 and Apple II as part of the compilation Sex And Violence Vol. 1. It was released as a standalone game, with the addition of graphics, in November 1988 for DOS and Amiga and in 1989 for the Atari ST. Sex Vixens was inspired by the 1974 sexploitation film Flesh Gordon. The game was panned by reviewers.

<i>Tom & Jerry</i> (1989 video game) 1989 video game

Tom & Jerry is a 1989 platform game developed and published by German company Magic Bytes. It is the first video game based on the cartoon of the same name, and was released in the United States and Europe, for Amiga, Atari ST, and Commodore 64 computers.

<i>Die Kathedrale</i> 1991 text adventure game

Die Kathedrale is a 1991 German text adventure game developed by Weltenschmiede and published by Software 2000 for the Amiga and DOS. Die Kathedrale is part of a text adventure trilogy; it is preceded by Das Stundenglas (1990) and succeeded by Hexuma (1992). The trilogy lacks an overarching plot, and in each entry the setting, role of the protagonist, and goal differ between each game. Games in the trilogy do not require knowledge of the other entries and may be played as standalone games.

<i>Das Stundenglas</i> 1990 video game

Das Stundenglas is a German text adventure game published in 1990 by Software 2000 and developed by Weltenschmiede, and released for Amiga, Atari ST and DOS. Das Stundenglas is part of a text adventure trilogy; it is succeeded by Die Kathedrale (1991) and Hexuma (1992). The trilogy lacks an overarching plot, and in each entry the setting, role of the protagonist, and goal differ between each game. Games in the trilogy do not require knowledge of the other entries and may be played as standalone games.

<i>Sex Olympics</i> 1991 erotic point-and-click adventure game by Free Spirit Software

Sex Olympics, alternatively titled Brad Stallion in Sex Olympics is an erotic point-and-click adventure game developed and self-published by Free Spirit Software, and released for DOS, Atari ST, and Amiga. The Amiga version of Sex Olympics was released in Europe in April 1991. Sex Olympics is the finale of the Brad Stallion series, and is preceded by Sex Vixens from Space (1988), Planet of Lust (1989), and Bride of the Robot (1989). Sex Olympics was panned by reviewers.

<i>Hexuma</i> 1992 video game

Hexuma, alternatively titled Hexuma: Das Auge des Kal is a German text adventure game published in 1992 by Software 2000 and developed by Weltenschmiede, and released for Amiga and DOS. Hexuma is the last entry in a text adventure trilogy; it is preceded by Das Stundenglas (1990) and Die Kathedrale (1991). The trilogy lacks an overarching plot, and in each entry the setting, role of the protagonist, and goal differ between each game. Games in the trilogy do not require knowledge of the other entries and may be played as standalone games.

<i>Planet of Lust</i> 1989 erotic text adventure game by Free Spirit Software

Planet of Lust is a 1989 erotic text adventure game developed and self-published by Free Spirit Software, and released for Commodore 64, DOS, Atari ST, and Amiga. The Amiga version of Planet of Lust was released in Europe in April 1989. Planet of Lust is the second game in the Brad Stallion series; it is preceded by Sex Vixens from Space (1988), and succeeded by Bride of the Robot (1989) and Sex Olympics (1991).

References

  1. 1 2 3 4 5 6 7 Schikora, Ralf (February 1990). "Bride of the Robot Amiga Review". Amiga Joker (in German). Joker Verlag. p. 68.
  2. 1 2 3 "Preview: Bride of the Robot". Datormagazin (in Swedish). Vol. 4, no. 5. Egmont Publishing. April 1989. p. 8.
  3. 1 2 3 4 5 6 7 St. Andre, Ken (February 1990). "Bride of the Robot". QuestBusters. Vol. 7, no. 2. pp. 10, 15.
  4. 1 2 3 4 5 6 Bride of the Robot Amiga Manual.(1989). Free Spirit Software. Free Spirit Software.
  5. 1 2 "Hardgame Insider: Mr. Charming on the Move Again". Amiga COMputer. Vol. 6, no. 2. Forlaget Audio A/S. January 1990. p. 11.