CJ's Elephant Antics | |
---|---|
Developer(s) | Genesis Big Red (Spectrum) |
Publisher(s) | Codemasters |
Composer(s) | Allister Brimble (Amiga) |
Series | CJ Elephant |
Platform(s) | Commodore 64, ZX Spectrum, Atari ST, Amiga, NES |
Release | 1991 |
Genre(s) | Platform |
Mode(s) | Single-player, multiplayer |
CJ's Elephant Antics is a platform game developed by Genesis for the Commodore 64 with conversions made for the Amiga, Atari ST, ZX Spectrum and Nintendo Entertainment System. All ports were handled by Genesis with the exception of the ZX Spectrum version which was handled by Big Red Software. The computer versions were published by Codemasters in 1991, [1] with the NES game arriving in 1992 as part of the unlicensed compilation cartridge Quattro Arcade . [2] The player controls a baby elephant by the name of Columbus Jumbo on his way home to Africa.
After being captured in Africa for the purpose of being put in a zoo, turbulence hits the plane transporting CJ to England causing his cage to open, he grabs a nearby umbrella and leaps out of the airplane while somewhere over France. After landing CJ realises he will have to make his way back home to Africa on foot.
CJ can jump, has an unlimited amount of peanuts he can fire as projectiles, and a limited number of bombs he can throw. An umbrella opens to slow down his descent when dropping from heights. The game also includes the option for two players to take part simultaneously in a co-operative fashion, though like many platformers of this era there are inherent problems in keeping both players on screen at once. CJ deals with this by only scrolling with player 1, and killing player 2 every time he leaves the screen; this system forces the players to move carefully in synchronization throughout much of the game.
Elephant Antics has a total of four levels each of which includes an end of level boss fight. The levels throughout the game are all countries that CJ must traverse to reach home, the levels are France, Switzerland, Egypt, and finally Africa. There is also a bike riding bonus stage that takes place between levels in which the player must avoid hazards and collect balloons. This mode is missing from the Spectrum and NES versions.
This section is empty. You can help by adding to it. (October 2022) |
On release the 8-bit computer versions of CJ's Elephant Antics received consistently positive reviews from major publications of the time receiving a 94% [3] from Zzap!64 , a 93% from Raze, 85% [4] from Your Sinclair , and 81% [5] from Crash . CJ's Elephant Antics was also numbered #55 in Crash's retrospective top 100 ZX Spectrum games feature [6] and #34 in its public voted Spectrum top 50 of all time. [7]
Reviews for the Amiga and Atari ST versions were more inconsistent and ranged from 83% in Amiga Force to much lower scores such as the 63% it received in Amiga Power .
CJ's Elephant Antics spawned two sequels: CJ in the USA for most home computers and CJ Elephant Fugitive for the Game Gear. There were also two games in the series that were cancelled: CJ in Space [8] and CJ's Island Antics. CJ's Island Antics was outsourced by Codemasters to another team. Though the 3rd game in the series, CJ in Space, was never commercially released, the 4th game did see a partial release in Germany for the C64 as a free cover game with one of CP Verlag's digital magazines under the name Jimbo. [9]
Codemasters made several games similar to CJ's Elephant Antics: DJ Puff's Volcanic Adventure and Stuntman Seymour . Both were noted for their similarities to CJ by contemporary reviewers. [10] [11]
Treasure Island Dizzy is a puzzle video game published in 1989 by Codemasters for the Amstrad CPC and ZX Spectrum, and later ported to the Commodore 64, NES, Amiga, Atari ST and Atari Jaguar.
Andrew Nicholas Oliver and Philip Edward Oliver, together known as the Oliver Twins, are British twin brothers and video game designers.
Spy vs. Spy is a video game written by Michael Riedel for the Commodore 64 and published by First Star Software in 1984. A port for the Atari 8-bit computers was released simultaneously. It is a two-player, split-screen game, based on Mad magazine's long-running cartoon strip Spy vs. Spy, about the slapstick antics of two spies trying to kill each other with improbably elaborate traps and weapons.
Zzap!64 was a computer games magazine covering games for computers manufactured by Commodore International, especially the Commodore 64 (C64). It was published in the UK by Newsfield Publications Ltd and later by Europress Impact.
International Karate +, stylized as IK+, is a fighting game written by Archer Maclean and published in 1987 by System 3 for the Commodore 64, Amstrad CPC, and ZX Spectrum. It is a successor to International Karate (1985). Activision published the Commodore 64 version in the US as Chop N' Drop.
Turrican is a 1990 video game developed by Manfred Trenz. It was developed for the Commodore 64 by Rainbow Arts, and was ported to other systems later. In addition to concept design and character creation, Trenz programmed Turrican on the Commodore 64. A sequel, Turrican II: The Final Fight, followed in 1991 for the Commodore 64 and other platforms.
Rick Dangerous 2 is a platform game developed by Core Design for the Amiga, Atari ST, Amstrad CPC, ZX Spectrum, Commodore 64, and MS-DOS. It was released in 1990 and published by Micro Style as a sequel to Rick Dangerous.
Exolon is a run and gun game programmed by Raffaele Cecco and published by Hewson in 1987 for the ZX Spectrum, Commodore 64, and Amstrad CPC. It was later converted to the Enterprise 128, Amiga, and Atari ST.
Impossible Mission II is a video game developed by Novotrade and published by Epyx in 1988. It was released for the Commodore 64, ZX Spectrum, Amstrad CPC, Enterprise 128, Nintendo Entertainment System, DOS, Atari ST, Apple II with at least 128K, Apple IIGS, and Amiga.
RoboCop 2 is a platform shooter video game based on the 1990 film of the same name. The game was released for several platforms, including Amiga, Amstrad GX4000, Atari ST, Commodore 64, Game Boy, Nintendo Entertainment System, and ZX Spectrum. Ocean Software developed and published several versions, and Data East manufactured an arcade version.
Warhawk is a vertically scrolling shooter published in 1986 by Firebird software. It was released for the Commodore 64, Atari 8-bit computers, Amstrad CPC, and Atari ST.
Barry Leitch is a Scottish video game music composer. His work includes the Lotus Turbo Challenge, TFX, Gauntlet Legends, Gauntlet Dark Legacy, Top Gear, and Rush video game series.
Zynaps is a side-scrolling shoot 'em up video game published by Hewson Consultants for the ZX Spectrum, Amstrad CPC and Commodore 64 in 1987 and for the Atari ST in 1988 and the Amiga.
Beach-Head is a video game developed and published in 1983 by Access Software for the Atari 8-bit computers and Commodore 64 in the US. Versions for the ZX Spectrum, BBC Micro, and Acorn Electron were published in Europe by U.S. Gold in 1984, followed by versions for the Amstrad CPC, Commodore 16 and Plus/4 in 1985.
Alligata Software Ltd. was a computer games developer and publisher based in Sheffield in the UK in the 1980s.
Addictive Games was a UK video game publisher in the 1980s and early 1990s. It is best known for the Football Manager series of games created by company founder Kevin Toms. The company was originally based in Milton Keynes, England, and later relocated to Bournemouth, in southern England.
Quattro is a series of video game compilations released in the 1990s. They consisted of games developed by Codemasters. The NES versions were released as multicarts and were published by Camerica without a license by Nintendo.
The Real Ghostbusters is a 1987 shoot 'em up arcade game developed and published by Data East. It is loosely based on Ghostbusters. In Japan, Data East released it as a non-Ghostbusters arcade game under the title Meikyuu Hunter G. In 1989, Activision published The Real Ghostbusters for Amiga, Amstrad CPC, Atari ST, Commodore 64, and ZX Spectrum.
Judge Dredd is a 1991 platform shoot 'em up video game based on the character of the same name. It was developed by Random Access and published by Virgin Mastertronic. It was released in Europe in 1991, for the Amiga, Atari ST, Commodore 64, and ZX Spectrum. Critics found the gameplay repetitive.